Going Rogue and the Market
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They need to make every single move correctly from here on out to live IMHO.
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I'd say so as well, but I don't know what the population of 3+ year vets are and I don't even have a good way of making an estimate. If the devs get it wrong those are the people they will be counting on to keep them in the game to try again.
As excited as everyone, after alll that teaser is just awesome. But... Man, I shurely hope they do this right... I´ve been around just for around 8 months or so, but I´ve seen LOTS of wrongs. And if they keep messing up as they have been doing, I´m worried sick this game is fated to die.
Some food for tought, so you can be positive that people WILL leave if they get upset.
1. ED = lots of pissed of players left (ok, this one I wasn´t even here).
2. PvP nerf = death of PvP community
3. Issue 14 = BLAME THE PLAYERS! leading to bans and lots of old hardcore players losing faith in the game and leaving
Now, with 2 major competition games just in the corner CoX won´t be the only Superhero MMO around... If the marketing team messes up again, releasing a product that people aimed so high in expectations different from what the player base desired... Well, I feel bad for it but CoX will be history.
"Looks can be deceiving" - Statesman (in Memoriam)
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As excited as everyone, after alll that teaser is just awesome. But... Man, I shurely hope they do this right... I´ve been around just for around 8 months or so, but I´ve seen LOTS of wrongs. And if they keep messing up as they have been doing, I´m worried sick this game is fated to die.
Some food for tought, so you can be positive that people WILL leave if they get upset.
1. ED = lots of pissed of players left (ok, this one I wasn´t even here).
2. PvP nerf = death of PvP community
3. Issue 14 = BLAME THE PLAYERS! leading to bans and lots of old hardcore players losing faith in the game and leaving
Now, with 2 major competition games just in the corner CoX won´t be the only Superhero MMO around... If the marketing team messes up again, releasing a product that people aimed so high in expectations different from what the player base desired... Well, I feel bad for it but CoX will be history.
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Don't worry. We'll weather it out.
ED was a PR mess but eventually it came through the other side. Some are still very angry about it but that they are still here should indicate how good the game is overall.
PvP was never very strong so the devs rolled the dice hoping to make it viable. I don't think there is much they could do to get a decent percentage to PvP here. It's never been much liked.
Now the competition will be interesting. I am certain we will see a dip in players playing as many rush to check out the new shinies but odds are they will have a lot of bugs and other issues that every MMO suffers through. I suspect though we may lose some to those, we will also gain some who will be drawn to the genre but not be satisfied with those 2 options.
At the core, this game is horribly easy and casual friendly. Most MMOs just don't cater to that.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Is it bad form to mention the competition by name? I know CO but what is the other one? DC Comics or something? I thought that was like WAY on the horizon?
DC Universe Online I think.
It used to be against the rules to mention other games but I believe that has been changed to comparing and contrasting our game with them only.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Yeah, DC Universe Online.... Didn´t want to say names cause tought would be against the rules.
But speaking of things in the horizon, there is not any planned date for Going Rogue yet either, right? All we know is that it will be SOON...
"Looks can be deceiving" - Statesman (in Memoriam)
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As excited as everyone, after alll that teaser is just awesome. But... Man, I shurely hope they do this right... I´ve been around just for around 8 months or so, but I´ve seen LOTS of wrongs. And if they keep messing up as they have been doing, I´m worried sick this game is fated to die.
Some food for tought, so you can be positive that people WILL leave if they get upset.
1. ED = lots of pissed of players left (ok, this one I wasn´t even here).
2. PvP nerf = death of PvP community
3. Issue 14 = BLAME THE PLAYERS! leading to bans and lots of old hardcore players losing faith in the game and leaving
Now, with 2 major competition games just in the corner CoX won´t be the only Superhero MMO around... If the marketing team messes up again, releasing a product that people aimed so high in expectations different from what the player base desired... Well, I feel bad for it but CoX will be history.
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What MARKETING and NCOSFT management in general NEEDS to do is get the [censored] out of the devs hair and let them do things the RIGHT way. That and Posi needs to chillax on the "play my way" Jack Emmert imitations.
Case in point, the publishing blackout was utter and complete foolishness. The devs could have quickly patched out a lot of the nonsense that lead to the MA firestorm. OR they could have been given the devs time to delay the release of issue 14 to take care of the exploits that their beta and open beta testers told them they should have prior to release. But nooooo, we had to meet some RIDICULOUSLY STUPID Anniversary Deadline that meant jack [censored], seeing as how all it was was giant monsters and and dev-made spawns all over the place. How exciting.
TLR: Marketing and upper management needs to get out of their hair. Especially in terms of patching issues.
Not so say that the devs don't make mistakes. The sure as hell do. My point is Marketing and possibly NCOSFT management doesn't need to add unto that.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
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Yeah, DC Universe Online.... Didn´t want to say names cause tought would be against the rules.
But speaking of things in the horizon, there is not any planned date for Going Rogue yet either, right? All we know is that it will be SOON...
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Speculation based on an email some got, says issue 16. I for one DO NOT believe it's issue 16. I think there will be another smaller issue called 16 before we see 17/the Expansion before the end of the year.
Now if issue 15 is still pre-live, by the 1st or 2nd week of July, then yeah, probably 16 will be the last issue of the year--and will be linked to the expansion.
Just my thoughts.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
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What MARKETING and NCOSFT management in general NEEDS to do is get the [censored] out of the devs hair and let them do things the RIGHT way. That and Posi needs to chillax on the "play my way" Jack Emmert imitations.
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They are their own studio, its not likely they can get much more out of their hair than that.
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What MARKETING and NCOSFT management in general NEEDS to do is get the [censored] out of the devs hair and let them do things the RIGHT way. That and Posi needs to chillax on the "play my way" Jack Emmert imitations.
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They are their own studio, its not likely they can get much more out of their hair than that.
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You obviously haven't read some of the posts that came DIRECTLY from the devs about how Marketing dictates most things, right?
EDIT: The part you quoted was talking to BOTH NCOSFT AND Marketing, not just NCSOFT.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
I have.
I just don't buy the their line on that. The developers knew about the bugs well before the lockout period hit. If you can believe what's been said on the boards they were informed in open and closed beta. They knew about the lockout period well before I14 going live. They didn't do anything about the problems then they claim that marketing was being unreasonable ?
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I have.
I just don't buy the their line on that. The developers knew about the bugs well before the lockout period hit. If you can believe what's been said on the boards they were informed in open and closed beta. They knew about the lockout period well before I14 going live. They didn't do anything about the problems then they claim that marketing was being unreasonable ?
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Actually what I read was that they were put into a publishing blackout during the anniversary. meaning they could not put out patches from test to live, even if they had the build ready to kill the comm officers, meows, etc.
Some have inferred that the publishing blackout came from NCSOFT or from Marketing. The devs never stated who exactly.
The lack of ability to further delay issue 14 (to patch what their beta testers were telling them) could have also come from either of those camps.
I'm precisely saying that the DEVS DID KNOW but their hands were TIED for various reasons.
Ofcourse, there still remains the VERY valid point that they should have done something about them BEFORE they hit OPEN BETA.
EDIT: Getting back on topic to which I originally posted about/responded to: Many have a very VALID fear that the devs might SCREW UP this crossover, based on what's happened the last year or so.
What should NOT be on the table (according to various player posts I've seen--and I agree):
1. Any system in which to go to Paragon/Rogue Isles, your villain/hero is stripped of all IOs and downgraded to lvl 1 first and has to level back up again.
2. Any system where a third market is created and GR is treated as a co-op city, and not true crossover.
3. Any system in which the markets aren't merged, and illogically you are allowed to take items back and forth at will--it's illogical because at that point, you might as well merge the f*&^%$g markets.
Folks can correct me if I'm wrong.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
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Yeah, DC Universe Online.... Didn´t want to say names cause tought would be against the rules.
But speaking of things in the horizon, there is not any planned date for Going Rogue yet either, right? All we know is that it will be SOON...
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Speculation based on an email some got, says issue 16. I for one DO NOT believe it's issue 16. I think there will be another smaller issue called 16 before we see 17/the Expansion before the end of the year.
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Castle made a comment on the Dom buffs that made me a firm believer that it'll be i16. He said word from on high was that he either had to get the Dom buffs in with i15 or wait till i17.
EDIT: and of course today Posi said "I am here to set the record straight. Issue 16 is NOT Going Rogue."
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
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1. Any system in which to go to Paragon/Rogue Isles, your villain/hero is stripped of all IOs and downgraded to lvl 1 first and has to level back up again.
2. Any system where a third market is created and GR is treated as a co-op city, and not true crossover.
3. Any system in which the markets aren't merged, and illogically you are allowed to take items back and forth at will--it's illogical because at that point, you might as well merge the f*&^%$g markets.
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Posi more or less said no merger for a very long time. I have to say I like the idea of a co-op market, neutral market, courier system. I would just set up operations in all three and coordinate. It worked fabulously for the Rothschilds.
I am pretty certain that player positions on 2 and 3 are just chest puffing, but 1 is the deal breaker.
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Yeah, DC Universe Online.... Didn´t want to say names cause tought would be against the rules.
But speaking of things in the horizon, there is not any planned date for Going Rogue yet either, right? All we know is that it will be SOON...
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Speculation based on an email some got, says issue 16. I for one DO NOT believe it's issue 16. I think there will be another smaller issue called 16 before we see 17/the Expansion before the end of the year.
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Castle made a comment on the Dom buffs that made me a firm believer that it'll be i16. He said word from on high was that he either had to get the Dom buffs in with i15 or wait till i17.
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And there is that.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
qr:
I've never been a fan of market merger for a number of reasons, but a merge would make my market dream possible:
Segregate the market by location. Talos is a different market than Atlas which is different from Mercy, but Champion Talos is the same as Freedom Talos is the same as Victory Talos.
Whole new market strategies would occur, micro market manipulations that can be started or thwarted by (and I mean this in the proper meaning of the word ) arbitraging the various consignment houses.
Better yet, make one of the Blue and one of the Red consignment houses equivalent. So if you want to port an item, you can buy it at the WW in Talos, carry it to the WW at Kings (which is attached, say to the BM at Mercy) and sell it, buy it in Mercy, carry it to Martial and sell it there.
Now that would be fun and would open up all kinds of interesting things to do in the markets.
Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html
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qr:
I've never been a fan of market merger for a number of reasons, but a merge would make my market dream possible:
Segregate the market by location. Talos is a different market than Atlas which is different from Mercy, but Champion Talos is the same as Freedom Talos is the same as Victory Talos.
Whole new market strategies would occur, micro market manipulations that can be started or thwarted by (and I mean this in the proper meaning of the word ) arbitraging the various consignment houses.
Better yet, make one of the Blue and one of the Red consignment houses equivalent. So if you want to port an item, you can buy it at the WW in Talos, carry it to the WW at Kings (which is attached, say to the BM at Mercy) and sell it, buy it in Mercy, carry it to Martial and sell it there.
Now that would be fun and would open up all kinds of interesting things to do in the markets.
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Ugh...I'd -hate- to have to flit between markets to check prices on each item...I think this would drive people away from the market in droves. Make it more user-friendly, not more fiddly.
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I think that if it doesn't happen the Rogue Islands will be mostly abandonded by the player base. Only the hardcore villian only folks will remain there long term.
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I don't understand this... won't at least some of the Heroes desire to earn the badges and such that are only available by switching over? I would think that since most people play heroes, that the red-side would actually see more players than it currently does...
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I think that if it doesn't happen the Rogue Islands will be mostly abandonded by the player base. Only the hardcore villian only folks will remain there long term.
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I don't understand this... won't at least some of the Heroes desire to earn the badges and such that are only available by switching over? I would think that since most people play heroes, that the red-side would actually see more players than it currently does...
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Blue side advantages:
1) There's lots more content available blue side.
2) There is a better (level spread) range of TFs.
3) There are more total TFs blue side.
4) Story arcs pay out more merits blue side.
5) It's easier to find a MA farm blue side.
6) There are hazard zones and sewer teams blue side that don't exist red side.
7) The market blue side is more stable and has higher turn over. Which means it can be cheaper to get stuff, faster to get stuff or both.
8) It's easier to travel around blue side though the zones are larger.
9) Blue side has access to the Shadow Shard.
10) Blue side accolades don't require any time spent in PvP zones.
Red side advantages boil down to:
1) City zones are smaller so it takes less time to get from mission to mission. Provided you fly or jump. Red side zones have so much "flavor" garbage in them that Super Speed is only a viable form of travel if you have all the maps memorized, especially in Grandville.
2) Story arcs tend to keep you in the same zone so you don't waste time traveling.
(1 & 2 are the main reason villian story arcs award fewer merits compared to hero story arcs)
3) You can always fly at a cost of 83 inf per minute because you can get into Grandville at any level and buy a new jet pack for 10,000 inf and the city zones are small enough that you can get away with just a jet pack and sprint as your permanent travel power.
4) Fewer zones means that it's easier to get a VG base up and running with teleporters to everywhere and you can do that on the smallest plot size.
Where do YOU think most folks are going to spend their time?
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
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Castle made a comment on the Dom buffs that made me a firm believer that it'll be i16. He said word from on high was that he either had to get the Dom buffs in with i15 or wait till i17.
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And there is that.
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We now have it from Positron that GR is not I16.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
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Where do YOU think most folks are going to spend their time?
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While I agree with these points for the most part, especially Merit and Zone wise, I find myself playing MORE villains because of Architect. I can PL from 1-20 or 1-30 in notime flat, avoiding the content for the most part. From there, make sure I can get the Mayhems for badges and my Patron Arc. Use tickets for Bronze Rolls and the occasional Gold Roll, sell the proceeds and IO out my alt.
AE is actually going to make the decision a little harder. Overall though, the general slowness of the Black Market will influence my decision more, especially if I can cart my crap over with me.
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
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Where do YOU think most folks are going to spend their time?
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While I agree with these points for the most part, especially Merit and Zone wise, I find myself playing MORE villains because of Architect. I can PL from 1-20 or 1-30 in notime flat, avoiding the content for the most part. From there, make sure I can get the Mayhems for badges and my Patron Arc. Use tickets for Bronze Rolls and the occasional Gold Roll, sell the proceeds and IO out my alt.
AE is actually going to make the decision a little harder. Overall though, the general slowness of the Black Market will influence my decision more, especially if I can cart my crap over with me.
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I make a good chunk of my inf (well over 2 billion now heading for 3) placing bets on new issue changes based mostly on "casual" player psychology.
So far I haven't lost any inf doing so (ie: I've judged the "casual" mindset fairly accurately) and managed to make several big piles in the few weeks right after new issue release.
Those are just some of the obvious things that are for sures without delving into the range of less substantial speculation. Once I can see which way the devs are going to jump with the market in the new issue I'll lay my bets for "Vast Sums of Inf".
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
I guess my point was not that Red is better than Blue, but that simply because more people play on Blue that once they are allowed to switch in order to gain rewards (or simply just experience the side-switching content) that more characters will end up on Red than the much smaller population of characters doing the reverse.
Edit: This is without taking into account what impact the creation of new characters will have on population.
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I guess my point was not that Red is better than Blue, but that simply because more people play on Blue that once they are allowed to switch in order to gain rewards (or simply just experience the side-switching content) that more characters will end up on Red than the much smaller population of characters doing the reverse.
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I would guess that there would be a small temporary bump in villain population initially as the badgers switch sides to get the shiny, but most of those will switch back (assuming they can switch back) for all the reasons that have been mentioned.
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I play almost exclusively redside. I can easily buy everything I want and everything I want is available.
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I play almost exclusively blueside. I can easily buy everything I want and everything I want is available. There just isn't enough content Red side to keep me interested and though the out side zones are rather small there is too much "junk" in the way to allow me to use my favorite form of travel (Super Speed) without also having to take a second travel power. Slotting up hurdle isn't enough in most places. Sure I can rely on the Raptor Pack unless I'm playing a toon that doesn't allow it for concept reasons but I still find it annoying enough that it's just one more reason I avoid Red side.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson