Salvage recipe storage?


Ad Astra

 

Posted

Why is there no way to store recipes in a super group base? I understand the need for a stable market but by now its pretty well established. Also I really hope they up the storage capacity of salvage racks and add some kind of searching system. I searched but couldn't find much on these topics. Would love to hear the groups opinions on these issues.


 

Posted

I'd love to have a recipe storage device .... a nice aux item for the control computer.

However IMO it ain't gonna happen, the devs seem wedded to the idea that making storage easier will encourage "hoarding" rather than understanding that a SG of any real size *needs* storage to accommodate members needs as they level and re-enhance. I rarely have any use for recipes I get since they are current level and most people are +level (or so it seems) with inventions. A recipe storage device would allow people lower level use those.


 

Posted

My recommendation is that if you're going to share the recipes, you might as well craft the enhancements and store those instead. You can put 100 in each enhancement table.


Quote:
Daemonchilde: ((fluffy thinks he's a tank))
Demon . Hunter: (( I think mine is >.>
Daemonchilde: ((Yours is no longer fluffy, it is Obliteron, destroyer of worlds))

 

Posted

[ QUOTE ]
Why is there no way to store recipes in a super group base? I understand the need for a stable market but by now its pretty well established. Also I really hope they up the storage capacity of salvage racks and add some kind of searching system. I searched but couldn't find much on these topics. Would love to hear the groups opinions on these issues.

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As far as the devs are concerned we already have two types of storage availiable for recipes.

The Enhancement Table and the Market transaction slots.


 

Posted

I plan on using the enhancement tables. I really don't see the Market transaction slots as storage. I know it can function that way but it seems a little odd that I have to store things in a sell or buy slot. Don't get me wrong I still do it. I just think it would make things easier to share in the SG.


 

Posted

I'm not saying I agree with it, but if you want to limit hoarding, then making a person choose between using a market slot for storage or keeping it open to buy/sell items is an effective tool. It makes you think about what is important to that character.


 

Posted

What would be nice .. When I go to make items for the base .. I have to find the materials needed .. go search my storage bins to find what I need - run back to machine to make. It would be nice .. if they linked the storage bins to your tables to auto show what you can make. Recipes are nice to make, but gheesh, they take so much personal INF to make.


 

Posted

Good to see some first time posters weighing in. Welcome, by the way, to the base construction forum (all in all, some pretty helpful and friendly people...except perhaps me when I get cranky).

When it comes to this whole storage thing (salvage, recipes, and enhancements...the works), right now, I'd like to see something like this from a red name: "We have heard a lot from the player community on this issue and we've taken another look at the whole base storage situation. Based on that review we have decided to modify the mix of 30 salvage, 0 recipe, and 100 enhancements to ... because...".

That will, of course, trigger its own controversy (cause there is no way new numbers will please everyone). But in the long run I think it would be beneficial. At least there would be (1) an acknowledgment of player input and (2) an explanation of the numbers beyond the single word of "hoarding" (does 30-0-100 really make the most sense?).

But, unfortunately, such announcements from the devs have been few and far between... and thus the calls for a modification continue.


One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.

 

Posted

[ QUOTE ]
What would be nice .. When I go to make items for the base .. I have to find the materials needed .. go search my storage bins to find what I need - run back to machine to make. It would be nice .. if they linked the storage bins to your tables to auto show what you can make. Recipes are nice to make, but gheesh, they take so much personal INF to make.

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Theres been several suggestions on this topic. My favorite is a device that links 1 or more IO salvage bins to a worktable in the same room. That way SG's can still use salvage bins for personal storage in other parts of the base as long as they aren't linked to a table.


 

Posted

I am with Fire Away. I would like to have a dev at least come in here even if it is with the evil word "hording" but that at least tells us that a Dev is looking in on this.


 

Posted

I agree with Fire Away also.

Though Forbin's favorite suggestion on the Storage/Workbench thing sounds right on the money. It allows ease of use, while not allowing access to all the Storage Racks in the Base. Adding a couple of Racks as Aux to Invention tables would work to, while Personal Salvage remains safe.

I think a Dev at least saying something on these Storage Concerns is long overdue.


Black-Strike: lvl 50 AR/Dark Corruptor
Brutally Beautiful: lvl 50 BA/Inv Brute
Seared Earth: lvl 50 EC/EA Dominator
Yashi Onuku: lvl 50 Ninja Blade/Ninjitsu Stalker
Death-Widow: lvl 50 Night Widow

 

Posted

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I am with Fire Away. I would like to have a dev at least come in here even if it is with the evil word "hording" but that at least tells us that a Dev is looking in on this.

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Having a dev acknowledge they even remember there *are* SG bases would bring a sigh of relief from many IMO


 

Posted

Last I heard our red name was having to, in simplist terms, "rewrite" the base programing because the original designer is no longer there. But Cyberberus your right he dose need to log in and at least say "Yes I am still here and working hard"


 

Posted

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(2) an explanation of the numbers beyond the single word of "hoarding" (does 30-0-100 really make the most sense?).

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Don't bother hoping to get numbers. They won't give them to us. Hoarding isn't about numbers anyway it's about a mentality.

It doesn't matter how much storage we are allowed in game, no matter the amount we are going to use as much as we can. We aren't greedy little misers, we are just trying to save what we need for when we need it. The end result however is that a lot of stuff ends up sitting in storage unused and forgotten.

Hell, I'm in an SG that still has 10,000+ pieces of base salvage.


 

Posted

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(2) an explanation of the numbers beyond the single word of "hoarding" (does 30-0-100 really make the most sense?).

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Don't bother hoping to get numbers. They won't give them to us. Hoarding isn't about numbers anyway it's about a mentality.

It doesn't matter how much storage we are allowed in game, no matter the amount we are going to use as much as we can. We aren't greedy little misers, we are just trying to save what we need for when we need it. The end result however is that a lot of stuff ends up sitting in storage unused and forgotten.

Hell, I'm in an SG that still has 10,000+ pieces of base salvage.

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I kind of hear what you are saying and I really do not disagree in principle with most of it but...

We already have numbers for storage...they just don't seem to make a heck of a lot of sense to me. I can't, for example, understand why it's theoretically ok to have up to 1800 enhancements stored in a base but not one recipe (other than the obvious "We are devs and we said so"). I mean, to me it would be better if storage was still "limited" but "universal".

The buzzword I hear elsewhere from the red names is "datamining". Maybe one day some of that will filter down to this and there will be a mod (or at least a better understanding of why things are the way they are).

Hey, what can I say? In spite of all indications otherwise for quite some time I try to remain an optimist.

[Edit add: If they do undertake an analysis and the "answer" is: "Gee Fire_Away, thanks for the tip. There is still way too much storage in bases and we need to cut back more." I guess I would have gotten what I deserved huh? ]


One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.

 

Posted

I try to hope for the best but expect the worst. That way I'm seldom disappointed, but I do get pleasant surprises.


 

Posted

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My recommendation is that if you're going to share the recipes, you might as well craft the enhancements and store those instead. You can put 100 in each enhancement table.

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It already exists,... it is this.


 

Posted

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My recommendation is that if you're going to share the recipes, you might as well craft the enhancements and store those instead. You can put 100 in each enhancement table.

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It already exists,... it is this.

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Ok so there's no choice right now but to do that with enhancements...but

I'll send you a pie recipe... you let me know if it's the same as having a pie.

And using the same logic...why should anyone be able to carry around, trade, sell, etc. recipes at all? You may as well just [edit add: be forced to] craft the enhancements...Right?


One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.

 

Posted

[ QUOTE ]
[ QUOTE ]
My recommendation is that if you're going to share the recipes, you might as well craft the enhancements and store those instead. You can put 100 in each enhancement table.

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It already exists,... it is this.

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That does not account for other Recipe types, such as Costume Parts I'd like to have a storage of for my members; Wings etc...

Then there are Respec Recipes, those would be handy to have available for Alts, or just for when you slap yourself in the head and say; Doh! Why did I just do that! After using one.

My point is, not all Recipes that are potentially very helpful to a SG are capable of being crafted into enhancements.

I do agree with you however, that Crafting the IO Recipes and storing the Enhancements is perfectly workable.

I just wish I could store the Recipes that don't turn into enhancements, and think it would be really cool to be able to offer stuff like that to members of the SG that can't afford to buy it, or are relatively new to the game.


Black-Strike: lvl 50 AR/Dark Corruptor
Brutally Beautiful: lvl 50 BA/Inv Brute
Seared Earth: lvl 50 EC/EA Dominator
Yashi Onuku: lvl 50 Ninja Blade/Ninjitsu Stalker
Death-Widow: lvl 50 Night Widow

 

Posted

[ QUOTE ]

[Edit add: If they do undertake an analysis and the "answer" is: "Gee Fire_Away, thanks for the tip. There is still way too much storage in bases and we need to cut back more." I guess I would have gotten what I deserved huh? ]

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With the devs approach to "fixing" things, this isn't merely a possibility, its a likelihood if they ever look at giving us some base love and changing this. Now we know who to go after with torches and pitchforks though since you've volunteered to take the blame


Quote:
Daemonchilde: ((fluffy thinks he's a tank))
Demon . Hunter: (( I think mine is >.>
Daemonchilde: ((Yours is no longer fluffy, it is Obliteron, destroyer of worlds))

 

Posted

[ QUOTE ]

That does not account for other Recipe types, such as Costume Parts I'd like to have a storage of for my members; Wings etc...

Then there are Respec Recipes, those would be handy to have available for Alts, or just for when you slap yourself in the head and say; Doh! Why did I just do that! After using one.

My point is, not all Recipes that are potentially very helpful to a SG are capable of being crafted into enhancements.

I do agree with you however, that Crafting the IO Recipes and storing the Enhancements is perfectly workable.

I just wish I could store the Recipes that don't turn into enhancements, and think it would be really cool to be able to offer stuff like that to members of the SG that can't afford to buy it, or are relatively new to the game.

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I realize it's not what you want, but there's nothing that prevents you from asking your SG mates if someone wants a recipe you have and then giving it to them directly. Perhaps put up a small list of "wants" on your SG's forums if you have one and let everyone ask for them there.

There are free forum services on the web such as Guild Portal that some SGs use for this and other kinds of planning.

Until the devs actually create a storage unit for non-Enhancement recipes, something like this is probably the best way to plan out who needs what for their costumes or for respecs. Then you just need to be on at the same time, or pass it off to someone else who will be. And if it's for an alt, ask one of the your SG mates to help with the transfer.


Quote:
Daemonchilde: ((fluffy thinks he's a tank))
Demon . Hunter: (( I think mine is >.>
Daemonchilde: ((Yours is no longer fluffy, it is Obliteron, destroyer of worlds))

 

Posted

[ QUOTE ]
[Edit add: If they do undertake an analysis and the "answer" is: "Gee Fire_Away, thanks for the tip. There is still way too much storage in bases and we need to cut back more." I guess I would have gotten what I deserved huh? ]

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Maybe the only kind of 'base love' the devs can imagine is 'tough love'.


Paragon City Search And Rescue
The Mentor Project

 

Posted

The one thing that I would love to see for non enhancment storage...

Costume Parts!!!! You craft it and then you can't give it away!


 

Posted

oh i was going to ask about recipe storage until i saw this thread

i guess it makes sense not to encourage "hoarding" and i love the costume part idea


 

Posted

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My recommendation is that if you're going to share the recipes, you might as well craft the enhancements and store those instead. You can put 100 in each enhancement table.

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It already exists,... it is this.

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I'll send you a pie recipe... you let me know if it's the same as having a pie.



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I want my pie recipe!