Salvage recipe storage?
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Not to new Players of the game. I've seen several members that were "Wowed" by wings, Rocket Boots, etc... ask how to get them.
It would be nice to be able to store some, for such players. Just starting out, they can't afford them. They can hardly afford to stay enhanced without help.
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New players could easily afford any costume recipe they fancied by level 10 if they would do regular missions instead of powerleveling thru the AE.
Sorry to go off topic like that.
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Do you have any facts to back this up? A player can barely afford slotting powers let alone spending 100k on costume parts in the early levels. Same amount of kills net about the same amount of XP/inf. let it be Missions, AE, street sweeping. You trade salvage drops for tickets which helps on slotting powers in the AE. No one really uses the market until they get a travel power, unless they are supported by a higher level. So AE toons actually have more influence on hand. Heck, when I rolled a VEAT doing missions, I didn't get my first salvage drop until like level 6. When I was level 10 I had about 6 peices, hardly enough to buy a costume part of choice.
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Yes. I do. I have over 100 characters (heros and villains) and I ALWAYS have 1 million inf + or - 100k by level 10 from simply selling/crafting salvage and recipe drops. (that's without playing the market)
Go down to the Market forum and ask and you'll get dozens of people willing to tell you how you can earn a million before level 10 by playing the market with simple techniques.
And I find it funny you should mention your VEAT because costume recipes are a lot cheaper redside than they are blueside.
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Thank you for backing up my point and slamming yours into closure once and for all, 100 toons on one account =moot, read the original topic. We are talking greenhorn players, not advice givers, or veterans who know the inner works of the game. Greenhorns that want relatively expensive costume parts and slots on whatever server or side they choose all while a new SG giving the ability to have those parts availible from a base storage.
ArchRex Dojhrom x ?
* Sidus Loricatus: B-NRG2, S-BS/Reg, T-Fire/Ice, MM-Bots/FF, St-NRG2, Dom-Psi/NRG, Cor-Son/Traps, Cor-Ice/Kin, Ctrl-Fire/Kin, PB-LB/LA
* Arachnos Loricatus: Soldier, Widow
* Praetoria Loricatus: B-DP/Dev, Cor-Elec/Elec
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The game manual that many boxes have out there are quite useless
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You should take the time to read. The game manual is provided for free on the game website, which I linked above. The company even goes so far as to provide a manual for both factions, and the manuals are kept up to date. It currently explains how to use the Mission Architect which as you may recall was just released a month ago.
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Advice: Sit in Atlas Park and Mercy Island and see what is actually going on.
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Oh you mean where new players are being recruited into running AE farms? (Nothing wrong with farmng) The same missions that get them thousands of tickets which they then trade in for salvage and recipes that they sell for MILLIONS at the market? Thanks for proving my argument for me.
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Greenhorns that want relatively expensive costume parts and slots on whatever server or side they choose all while a new SG giving the ability to have those parts availible from a base storage.
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Costume recipes are not expensive, on either faction. 75 million for a recipe is expensive.
I usually read the entire thread before commenting, but today I don't have time.
I will say though that I'm of the opinion that this "Hoarding" is a lame excuse.
If "hoarding" were truly an issue, then why allow storage at all?
And as far as "If you're going to share them, you may as well make them."
Another lame excuse. Regardless of dedication to ones SG, recipe storage would be much better than IO storage. Why should Player A spend the influence to make said IO for Play B? Or whoever?
The much better system is to store the recipes and let the SG Members make them as needed.
Do I think there's a use for IO/Enhancement storage? Yes. We use it to transfer items from too nto toon on the same account.
So both are needed. It wouldn't even touch the economy, which is out of control already anyway.
On Fredom blueside, there are IOs selling for over 300,000,000 influence now. Things are spiralling out of control.
Just like the housing market did in RL, and the bottom fell out.
The Devs need to increase drops anyway.
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On Fredom blueside, there are IOs selling for over 300,000,000 influence now. Things are spiralling out of control.
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That would probably be a PvP recipe. They're very new but the price will come down as people are realizing how easy it is to farm them.
By the way, there is no such thing as 'the price on Freedom'. Wentworths and the Black Market are cross server.
Paragon City Search And Rescue
The Mentor Project
what i would to see more than a recipe storage bin is a link to wentworths from your base... i mean as it stands now... I do all my crafting in steel canyon cuz with all the space limitations on storage, I need WW next to the Univ... but if we could acess WW from the base with a workshop right there and base level storage... that would be WoW
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what i would to see more than a recipe storage bin is a link to wentworths from your base... i mean as it stands now... I do all my crafting in steel canyon cuz with all the space limitations on storage, I need WW next to the Univ... but if we could acess WW from the base with a workshop right there and base level storage... that would be WoW
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This is another base feature we've been asking for.
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On Fredom blueside, there are IOs selling for over 300,000,000 influence now. Things are spiralling out of control.
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That would probably be a PvP recipe. They're very new but the price will come down as people are realizing how easy it is to farm them.
By the way, there is no such thing as 'the price on Freedom'. Wentworths and the Black Market are cross server.
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It's also possible that particular transfer was someone using the market to move inf from one server to another.
The markets are cross server? Is this suspect or confirmed? Guess I may have to test it for myself... but has the feel of suspect
EDIT - nevermind.. I cross checked... this changes my perceptions and activities more'n a little.... mouahaha hahaha hahahaha
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I'm also confused about how much salvage we can store. I mean why is it that my character can hold 52 salvage but a salvage rack can only hold 30? and the vault can hold 50?
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The devs don't want us to hoard salvage. The method they have chosen to prevent hoarding is by limiting how much we can store.
It really is that simple.
Note: I'm not saying I agree with it.
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That's not... what was asked. The question concerned a reasonable viewing of the logistics. How much can be carried about vs how much in a vault vs why can I hold more then can be shelved. Most if not all here are in understanding of the anti-horde policy implimented, wether in agreement or disagreement of it to varying degrees. Salvage racks went from 999 (aye, a LOT) smack to 30.
At point, since vaults hold 50 at lvl50, and toons 52 items? (you ought to be doing 70-80: recipe badges 25/30, all 9 of em are worth getting, the vanguard salvage bag of +10 takes a touch longer for some)... I argue salvage racks could be retweaked to a logistically reasonable say 100 or AT LEAST match a vault's capacity, and declare it closed. As pointed, we're going to try to maximize whatever we're alotted, there's limited reason not to take this into consideration.
Recipe storage problem: Allow enhancement tables to store recipes AND enhancements without changing their capacity. There ya go. If someone wishes to craft their recipe and storage, they should be content. If a player prefers to store Just the recipe, those interests are also served. Both sides of the discussion are taken care of, in full. It's just that simple. I'm only too happy to give up credit and any devs are invited to take that solution as credit it for themselves.
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Veteran and Informed player = Moot.
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If they have the intelligence to formulate a looking for team request then they are smart enough to ask what missions drop the best salvage.
If you are going to claim they can simply hit the hotkey to make a LFT request, then that means they have demonstrated that they can RTFM and have no excuse for not reading the rest of the games instructions.
The only "poor" players in this game are the ones that choose to be "poor".
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point to score
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Being smart enough to ask a question while ingame is not restricted to being a "metagamer". There are plenty of people willing to answer questions.
Having the common sense to read the manual that is provided for free on the City of Heroes website is not restricted to "metagamers". You can even find the CoH manual by using Google.
Paying attention when creating your account and taking the time to set up their forum account and reading the section clearly marked Player Guides is not restricted to "metegamers".
Reading the instructions provided by contacts in the tutorial and at places like the University, the Consignment House, the Arena, the AE building, etc. is not restricted to "metagamers".
The person that jumps blindly into a game uninformed and then flounders about has no one to blame but themselves for their predicament
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You making an assumption that a player will do this all by level 10 the first time around ... this is ignorant post about the player base at best. The game manual that many boxes have out there are quite useless as the game has changed so much. The majority of players are not on the forums, the majority of players will be only introduced to content as the game instructs them too. If you are willing to discuss this "off topic" further you are welcome to PM myself and the devs on how they arranged content. Advice: Sit in Atlas Park and Mercy Island and see what is actually going on and stop using the "veteran blinders"
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It's all a part of learning. I had 7 50s (4vill, 3 do-gooders)before I even TOUCHED the forums. 2 into their 30s before I even took a 2nd look at the market. I sold my salvage and recipes to quartermasters thinking nothing of it. Its a learning process, some may hit forums right off the bat, others as they go. My first mm was 43 before another player told me of bodyguard mode - THAT was an eyeopener! Veteran blinders being what they are... its all about learning. If you maximize your info intake and experience, you increase your potential learning. If you omit forums, manuals... you're likely to learn at a different pace
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its all about learning. If you maximize your info intake and experience, you increase your potential learning. If you omit forums, manuals... you're likely to learn at a different pace
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Exactly my point. All the mistakes that get made and all the blunders that occur from the players lack of information are a part of the learning process that he has to go thru because he chose to learn by "hands on" experience.
Sure the learning process takes longer but the benefit is that when you make a mistake or learn something new it has more impact and you are more likely to remember it.
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Recipe storage problem: Allow enhancement tables to store recipes AND enhancements without changing their capacity. There ya go. If someone wishes to craft their recipe and storage, they should be content. If a player prefers to store Just the recipe, those interests are also served. Both sides of the discussion are taken care of, in full. It's just that simple. I'm only too happy to give up credit and any devs are invited to take that solution as credit it for themselves.
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Signed
Black-Strike: lvl 50 AR/Dark Corruptor
Brutally Beautiful: lvl 50 BA/Inv Brute
Seared Earth: lvl 50 EC/EA Dominator
Yashi Onuku: lvl 50 Ninja Blade/Ninjitsu Stalker
Death-Widow: lvl 50 Night Widow
That would work for me. At least then I have the option to store it.
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Recipe storage problem: Allow enhancement tables to store recipes AND enhancements without changing their capacity. There ya go. If someone wishes to craft their recipe and storage, they should be content. If a player prefers to store Just the recipe, those interests are also served. Both sides of the discussion are taken care of, in full. It's just that simple. I'm only too happy to give up credit and any devs are invited to take that solution as credit it for themselves.
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Signed
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Being smart enough to ask a question while ingame is not restricted to being a "metagamer". There are plenty of people willing to answer questions.
Having the common sense to read the manual that is provided for free on the City of Heroes website is not restricted to "metagamers". You can even find the CoH manual by using Google.
Paying attention when creating your account and taking the time to set up their forum account and reading the section clearly marked Player Guides is not restricted to "metegamers".
Reading the instructions provided by contacts in the tutorial and at places like the University, the Consignment House, the Arena, the AE building, etc. is not restricted to "metagamers".
The person that jumps blindly into a game uninformed and then flounders about has no one to blame but themselves for their predicament
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You making an assumption that a player will do this all by level 10 the first time around ... this is ignorant post about the player base at best. The game manual that many boxes have out there are quite useless as the game has changed so much. The majority of players are not on the forums, the majority of players will be only introduced to content as the game instructs them too. If you are willing to discuss this "off topic" further you are welcome to PM myself and the devs on how they arranged content. Advice: Sit in Atlas Park and Mercy Island and see what is actually going on and stop using the "veteran blinders"
ArchRex Dojhrom x ?
* Sidus Loricatus: B-NRG2, S-BS/Reg, T-Fire/Ice, MM-Bots/FF, St-NRG2, Dom-Psi/NRG, Cor-Son/Traps, Cor-Ice/Kin, Ctrl-Fire/Kin, PB-LB/LA
* Arachnos Loricatus: Soldier, Widow
* Praetoria Loricatus: B-DP/Dev, Cor-Elec/Elec