Willpower: Health or Tough/Weave


Brawlnstein

 

Posted

I'm making a WM/WP brute, and I can't decide if I like the Fitness Pool or the Fighting Pool better. I know I won't be picking both. Stamina isn't a factor as much as 3 slotted health is, or 4 slotted tough and 4 slotted weave.

Basically I can't figure out if the Fighting pool will give me greater surviveability via high endurance cost mitigation, or the Fitness pool will give me greater survivability via the health boost for regen. (If I go Fitness, I'll likely skip stamina for hasten.)

TIA


I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson

 

Posted

get all 3


 

Posted

Not sure which 3 you mean, Health/tough/weave? That's 5 powers. I only have room for 3 and still be able to build the way I want. I have (want) to go either Fitness OR Fighting.


I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson

 

Posted

Will Power already has plenty of regen potential. The small amount afforded byt Health won't do much, IMO. Tough and Weave would be my choice.


 

Posted

[ QUOTE ]
Will Power already has plenty of regen potential. The small amount afforded byt Health won't do much, IMO. Tough and Weave would be my choice.

[/ QUOTE ]

I agree with this assessment. The basic gist is Tough/Weave amplifies all of your substantial regen base while Health is just a static, small regen boost (amplified by your weaker mitigation base).

As an added bonus, Tough stacks tremendously with SoW. Running only WP powers (incl SoW) it can attain 64.35% s/l res. Add Tough to the mix and you can hit 81.9% s/l res. When SoW is up, Tough is cutting down incoming s/l damage by roughly half.


 

Posted

[ QUOTE ]
Not sure which 3 you mean, Health/tough/weave? That's 5 powers. I only have room for 3 and still be able to build the way I want. I have (want) to go either Fitness OR Fighting.

[/ QUOTE ]

I think I am more interested in what you plan to take that would preclude one or the other. Given the choice though I would take Fighting. Just leveling up you won't miss out on Fitness, but for a future IO build I would highly recommend it.


 

Posted

I would not skip either pool. If you want tough and weave you would be better off getting the fitness pool as well and picking up stamina.


 

Posted

My SS/WP brute has both the full fitness line and the fighting lines. Getting them all was priority one for my Brute.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

This is what I'm planning on playing. I really like the look of a combination of defense/tohit debuff and high resistances combined with a nice regen.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

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Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Pulverize -- Acc(A), Dmg(3), Dmg(9), Dmg(15)
Level 1: High Pain Tolerance -- Heal(A), Heal(5), Heal(11), ResDam(15), ResDam(17), ResDam(33)
Level 2: Jawbreaker -- Acc(A), Dmg(3), Dmg(7), Dmg(39)
Level 4: Fast Healing -- Heal(A), Heal(5), Heal(13)
Level 6: Bash -- Acc(A), Acc(7)
Level 8: Clobber -- Acc(A), Dmg(9), Dmg(11), Dmg(13), EndRdx(37), RechRdx(40)
Level 10: Combat Jumping -- DefBuff(A)
Level 12: Kick -- Acc(A)
Level 14: Super Jump -- Jump(A)
Level 16: Rise to the Challenge -- Heal(A), Heal(17), Heal(19), ToHitDeb(23), ToHitDeb(43), ToHitDeb(46)
Level 18: Whirling Mace -- Acc(A), Dmg(19), Dmg(21), Dmg(37), EndRdx(40)
Level 20: Quick Recovery -- EndMod(A), EndMod(21), EndMod(23)
Level 22: Indomitable Will -- EndRdx(A), EndRdx(25)
Level 24: Mind Over Body -- EndRdx(A), ResDam(25), ResDam(27), ResDam(27)
Level 26: Tough -- EndRdx(A), ResDam(29), ResDam(33), ResDam(34)
Level 28: Weave -- EndRdx(A), DefBuff(29), DefBuff(31), DefBuff(31)
Level 30: Heightened Senses -- EndRdx(A), DefBuff(31), DefBuff(33), DefBuff(37)
Level 32: Shatter -- Acc(A), Dmg(34), Dmg(34), Dmg(36)
Level 35: Build Up -- RechRdx(A), RechRdx(36), RechRdx(36)
Level 38: Strength of Will -- ResDam(A), ResDam(39), ResDam(39), EndRdx(40)
Level 41: Gloom -- Acc(A), Acc(42), Dmg(42), Dmg(42), ToHitDeb(43), ToHitDeb(43)
Level 44: Darkest Night -- EndRdx(A), EndRdx(45), EndRdx(45), ToHitDeb(45), ToHitDeb(46), ToHitDeb(46)
Level 47: Dark Obliteration -- Acc(A), ToHitDeb(48), ToHitDeb(48), ToHitDeb(48), EndRdx(50), EndRdx(50)
Level 49: Summon Widow -- RechRdx(A), RechRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury


I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson

 

Posted

I'd get rid of soul mastery myself, but thats just me. I'd also slot at least one end reduction in some of those attacks.


Willpower has more passive regen than Regen does. Who thought that was a good idea?

Can we get a fix for Energy Melee instead of more new sets?

 

Posted

I'm sure I'll have plenty of adjustments to make with enhancements. I haven't played either set before, but the DPS numbers look nice. If the Defense/Tohit debuff work out like I imagine with those resistances, I bet reducing the damage in lieu of endurance will be a good idea.


I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson

 

Posted

[ QUOTE ]
I'd get rid of soul mastery myself, but thats just me. I'd also slot at least one end reduction in some of those attacks.

[/ QUOTE ]

no

get rid of darkest night and dark obliteration? sure

but gloom? hell no.


OP - if you ever plan to slot out io sets, you'll eventually want to get stamina


 

Posted

5 would drop:

Bash
SoW
and one of your Dark Mastery powers (not Gloom). And get the Fitness pool (Swift, Health and Stamina).

While not an expert when it comes to Brutes my WP Tanks never took SoW and never missed it.


 

Posted

sow is more important for a brute than a tank. a wp tanker can get 70% smash/lethal with tough. a brute? 50%. the extra from sow can be the difference between living through the incoming dmg and a trip to the hospital.

the op should drop dark obliteration and darkest night. running 8 toggles without stamina (rttc, iw, mob, hs, tough, weave, cj?, darkest night) will need stamina. 7 toggles will need stamina. my sm/wp brute runs 7 toggles and burns around 1.02 eps. she recovers 4.20 eps. she can and does run out of endurance fighting eb's and av's with 60%+ end reduction in every attack. and that's with stamina.


 

Posted

my wp brute has gloom and DO. but why does a brute need DN and summon widow??

drop those 2. im not sure why a brute would need a widow. get fitness and fighting. wp regen helps you live...why get less of it??


40 50s so far.
if you dont like me....i dont really care.
respect is earned , never given

 

Posted

I've never played a villian to the epics. I like DN for the debuff. I know nothing about the pets.

Is there a resist cap?


I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson

 

Posted

the resist cap for brutes is 90%

health is also a better place to put numina and miracle uniques than fast healing or hpt imo.


 

Posted

You will burn up that blue bar in a hurry. With darkest night up you have just over 1 end / sec to work with. So if you cannot afford the endurance to run it, drop it.

You should also always be neck deep in mobs anyway and only need 1 ranged attack so you can drop DO and the widdow really does not do much.

With only 2 slots for bash you may as well toss it too.

This makes room for 12 more slots to fill out your other attacks and 4 more powers. With that you can use 3 of those and take health and stamina. After you 3 slot health and stamina you would have room for one more power and 8 slots.

RttC should have at least 1 end redux and at least 1 in every attack.


 

Posted

I think the 'to hit debuffs' in RttC are wasted slots.

I also think - especially for Brutes who depend so much on keeping their fury up through relentless attacks - you are going to wish you had Stamina AND Quick Recovery.


 

Posted

[ QUOTE ]
Not sure which 3 you mean, Health/tough/weave? That's 5 powers. I only have room for 3 and still be able to build the way I want. I have (want) to go either Fitness OR Fighting.

[/ QUOTE ]

I'm actually kind of interested in what kind of weird postulation defines "room for 3" when asking "health or tough/weave" then says that taking all 3 of them is five powers. Do you already have boxing/kick and so health is "2 powers" while "tough/weave" is "2 powers" as well?

If you aren't going for stamina then health is pretty much a "why bother" power for a WP. I would look for a way to fit in hurdle/swift+health+Stam+boxing/kick+Tough+Weave as they all synergize well especially on a nice big HP pool Brute, IMO.

Picking up Tough+Weave can be a definite end drainer even for a WP Brute running QR without Stamina.


 

Posted

Thanks for posting the build. Here are the changes I would make. Consider this a skeleton. It has 1 power, and 5 slots open. You could choose whatever you want. The slotting order isn't how I would do it either it's just to get an overview of what the build might look like at 50. The power order is how I might do it. You can put off Stamina especially since you don't have crashes (hasten/rage) to deal with. Fighting can also be put off. I've never felt a need to have it ASAP. Hopefully this gives you some ideas. Good luck!


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Posted

[ QUOTE ]


health is also a better place to put numina and miracle uniques than fast healing .... imo.

[/ QUOTE ]

How so? You can take Fast Healing way before you can get Health and consider Fitness pool could be taken later in a brute's life if needed or desired.


 

Posted

I took both full Fitness (incl. Stamina) and Fighting up to Weave on my WP/DM brute. Together with a travel power (Air Sup / Fly) those are the only pool powers I did take.

You want Stamina because the longer a brute can keep going, the more damage she is going to do.

Tough and Weave do wonders at taking the edge off of large alpha strikes, which is Willpower's chief weakness.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

My meaning was 5 total power picks. 2 from the Fitness Pool and 3 from the Fighting Pool to get what I was asking about.

I was under the mistaken impression that Health gave more benefit to regen than it apparantly does. (for WP Brutes)

Without Hasten, I was worried about not having enough attacks available, as I'd have to drop the melee cone or the fast recharge low damage attack (which I was looking at for Fury) in order to fit in both Pools.


I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson

 

Posted

Thanks for that post HK, it's really got me scratching my head about what to do now.


I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson