Willpower: Health or Tough/Weave
Yeah. IW is available at, like, level 10 I think. I'd take it as soon as possible.
Crowd Control was shown as having among the lowest DPS in the primary. I'm hoping that this toon will have the staying power (and by all the numbers I see it will) to go toe to toe without a big AOE.
I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson
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Crowd Control was shown as having among the lowest DPS in the primary.
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I'm not sure what you mean by this. "Shown"? Crowd Control is one of the set's best powers. Against a single enemy, sure it sucks. Against ten enemies, it beats out footstomp - lower recharge, higher damage (discounting rage). And you WILL hit ten enemies with it on a decent-sized team.
It's also 100% knockdown, whereas whirling mace is a 30% mag2 stun - nigh useless. You absolutely want that knockdown available when your regen isn't keeping up underneath a pack.
Don't knock it before you try it. Between CC and shatter, mace is great.
I wasn't knocking it, I just said that Mid's shows the power having a low DPS.
I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson
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I wasn't knocking it, I just said that Mid's shows the power having a low DPS.
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I wish MIDs didn't even have that graph, it doesn't measure anything meaningful. Worse yet, people draw incorrect conclusions from it.
What MIDs is showing is DPC (Damage Per Cycle), a useless stat. DPC is basically how much dps you'd do if you put the power on auto and did nothing else. Open up SS and look at those charts - Jab is the best attack while Footstomp is the worst. Hurl beats out KO Blow. This cannot be any further from the truth.
The problem with DPC is powers are not always going to be used as fast as they come up. You may be stuck mid animation or want to use a better power instead. The instant you don't use it once it has recharged, the DPC metric falls apart.
Something else to note is those numbers are showing its DPC (useless) against a single target. If you hit two targets, double the number. If you hit three, triple it. Etc. AoEs scale incredibly well and will blow out ST attacks when fighting multiple enemies.
The most important stat when determining the strength of an attack is its DPA - Damage Per Activation second. It's basically damage / activation time. (Don't forget that aoes hitting multiple targets will double/triple/etc the damage dealt.)
Every WP toon I make gets Health/Stamina/Tough/Weave. Can't think of any other pool that would be worth skipping these powers for.
Why do you want hasten on a WM/WP? Just curious.
Thanks for clearing that up for me. I thought that's what people used to build DPS chains.
I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson
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health is also a better place to put numina and miracle uniques than fast healing .... imo.
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How so? You can take Fast Healing way before you can get Health and consider Fitness pool could be taken later in a brute's life if needed or desired.
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because the bonus from fast healing is higher and enhances better than health
because - and you said it too - one generally starts to io out their chars at or near 50.
i put no io sets in hpt or fast healing on my wp brutes unless it doesnt interfere with maxing out their bonuses to the cap. they are too important to the build. health on the other hand is just a stepping stone to stamina with a small but noticeable increase in regen. two or three slot it and put 2 or three uniques in it and call it a day.
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Thanks for clearing that up for me. I thought that's what people used to build DPS chains.
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Snakebit: When people build chains, they try to use the highest DPA attacks as often as possible. (Well, they use a modified activation time as the denominator.) Then the trick is balancing out endurance consumption to keep it going for long periods of time, if not indefinitely.
I'll defer to someone who specializes in that art, though. I don't care for strict attack chains and never build them myself.
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because the bonus from fast healing is higher and enhances better than health
because - and you said it too - one generally starts to io out their chars at or near 50.
i put no io sets in hpt or fast healing on my wp brutes unless it doesnt interfere with maxing out their bonuses to the cap. they are too important to the build. health on the other hand is just a stepping stone to stamina with a small but noticeable increase in regen. two or three slot it and put 2 or three uniques in it and call it a day.
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JupiterMoon: Keep in mind that the +regen bonus for Numinas (and Regen Tissue for that matter) are enhanceable, so they provide a bigger boost when slotted in a power that has strong heal enhancement. Another benefit of slotting them in powers like HPT and FH (that you'd pick up earlier) is they exemplar exceptionally well. Procs (like the heal uniques) will continue to work so long as you have the power they're slotted in. So if you put Numinas into HPT, you'd have its +regen/+recov all the way down to lvl1. (This doesn't matter to some people, but I like making builds that are exemplar friendly. If I'm spending that kind of inf to IO out a character then I don't want them to be locked at lvl50)
On my WP Tank, this is how I have HPT and FH slotted (lvl33s IOs unless stated otherwise):
[u]High Pain Tolerance[u]
Numina: Heal, Heal/*, Unique
Regen Tissue: Unique
Steadfast: +3% def (~lvl10)
Generic lvl50 Heal IO
Heal Enhancement: 95%
+12% regen
+1.88% max hp
(+42.75% extra regen from enhancing the two uniques)
[u]Fast Healing[u]
Miracle: Heal, Heal/*, Unique
Generic lvl50 Heal IO
Heal Enhancement: 95%
+2.5% recov
+1.88% max hp
I realize I sacrificed resist slotting in HPT, but it's incredibly minor (it'd be a loss of 2.9% on a Brute) and not really worth mentioning.
Very interesting ideas there Sarrate. You are basically taking your Tanker's IO slotting, and applying it to Brutes. I did the opposite. I took my Brute's slotting, and applied it to my Tanker. What I found was I blew away the Tanker HP cap, and I had to swap some things around. I go for maximum hit points, regeneration, and recharge in that order for all my WP toons. I found with my Tanker I had a lot more flexibility in regeneration due to HP's begin so incredibly easy to cap out (Stalkers also have this issue). Not knocking the slotting ideas, but I find it interesting just how different Tanker/Brute slotting for WP actually are.
No crowd control. That makes me weep.
Do you know that crowd control is a 180 degree arc? If you're surrounded and don't want to get out of range, then don't - all you need to do is jump up, queue CC, and watch it hit everything around you.
And I mean EVERYTHING, potentially a 16 diameter sphere versus whirling mace's 8.
Additionally, I realize this is a leveling build - all the more reason for the fitness pool, but you'll later be able to drop either bashe or pulverize once you get a few recharge bonuses.
Indomitable will is the status effect toggle ya? (Been a while since I played my WP)... you'll want that much sooner.