some meanings that im un aware of
[ QUOTE ]
DPS- damage per second
DPA - damage per activation
arcanatime - damage per actvation times
EPS - endurance per second
Is there anymore? im only aware of these
i also heard of EGS :/
[/ QUOTE ]
"ArcanaTime" is a term coined to represent the calculated time that a power takes to execute, based on its published cast time. Its always longer due to the fact that the game servers process events in a particular way, and that way makes it impossible to "bookend" two attacks together any closer than about 0.132 seconds, *and* when an attack completes the game doesn't flag the character as ready to use another attack until the end of the *current* 0.132 second clock tick its processing.
The formula for it is ArcanaTime = [Round(CastTime / 0.132) + 1] * 0.132, and the thread which describes where this formula comes from is here. Its used to calculate DPA of attacks and also the total DPS of chains of attacks because its been demonstrated to very closely estimate the in-game performance of an attack chain where the attacks are queued and fired as quickly as the game will allow.
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Yes, I always wonder what QFT means. Quoted for time? Queerly fragmented tamales? Quick fried tomatoes?
[ QUOTE ]
Yes, I always wonder what QFT means. Quoted for time? Queerly fragmented tamales? Quick fried tomatoes?
[/ QUOTE ]
QFT = Quoted for Truth
QFE = Quoted for Emphasis
A QFT is usually left at that (becoming roughly equivalent to "I agree.").
A QFE is usually expanded upon.
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While we're at it, how about QQ? I think that is from another game. Is it quaking quesadillas? Quaker quarterback? Quiet quicksand?
[ QUOTE ]
While we're at it, how about QQ? I think that is from another game. Is it quaking quesadillas? Quaker quarterback? Quiet quicksand?
[/ QUOTE ]
It's the emoticon for crying eyes.
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also we have
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as a thumbs up.
As I recall, it's mainly Pohsyb's emote.
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QR I think is quick reply, meaning not in response to a specific post.
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IMO and IMHO most people tend to get (In My Opinion/In My Honest Opinion), but
IME catches people, that ones In My Experience.
As well as talking about specific numbers/times
"YMMV" which is Your Mileage May Vary (Taken from car dealers, it means results are different based on uncontrollable variables like a person's specific playstyle etc. [I think])
Hope some of those are useful to someone at some point
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[ QUOTE ]
The formula for it is ArcanaTime = [Round(CastTime / 0.132) + 1] * 0.132, and the thread which describes where this formula comes from is here. Its used to calculate DPA of attacks and also the total DPS of chains of attacks because its been demonstrated to very closely estimate the in-game performance of an attack chain where the attacks are queued and fired as quickly as the game will allow.
[/ QUOTE ]
Wasn't that supposed to be RoundUp, or is this a change in your thinking?
I was looking at this again, and I'm still not sure I understand where the 0.132 really comes from. The following post is somewhat thinking out loud.
There's the 8/sec (or 0.1250) server power clock, and then the delay until the next 30/sec animation clock (about 0.0333). These have a beat frequency that repeats every half second, with a delay ranging from 0.0000 to 0.0250, averaging 0.0125.
Thus it would seem from a simplistic view that the formula for a single attack would be [RoundUp(CastTime / 0.1250) + 1] * 0.1250] + D, where the phasing delay D varies as above. But I don't think from looking at things that the D accumulates.
It's possible that in the case of the "exact" match (on the second and half-second), however, that the delay code takes non-zero time, and therefore it hits the *next* animation tick. That would make the min delay 0.0083, the max delay 0.0333, and the average delay 0.0208.
It seems that it still should be based on an internal 0.1250 divisor and multiplier, but you have what amounts to a "chance for extra tick" added on at the end. This might well average out to 0.132 in some range, but I'm not understanding why that would hold for a wider range of attack timing.
Edited to add:
Put another way, can your results distinguish between:
[[RoundUp(CastTime / 0.132) + 1] * 0.132]
and
[[RoundUp(CastTime / 0.125) + 1] * 0.125] + D
where D is a pseduo-constant that varies within a small range (never less than 0, never greater than 0.125, and probably either in the range 0.000 to 0.025 or 0.0083 to 0.0333)?
Checking this would seem to require testing on some powers of significantly long CastTime, which may not be popular in chains that people are looking at.
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For some reason or another, when I try to put the above formula into Excel, I get an error.
I found from other threads that the quoted part should be RoundUp, not Round. Got that.
Here's what I'm trying to put into Excel:
= [RoundUp(B87/0.132) + 1] * 0.132
where B87 is just the cell reference for where I have casting time stored
When I do so, I get an error message saying "The name you entered is not valid" and then it specifies that the function RoundUp takes a number and num_digits as arguments.
Anyone know how I would modify the above formula to make it work?
(I guess the issue is that the latest version of Excel has a different RoundUp function than the one Arcana used in 2009 in the OP?)
"Everybody wants to change the world, but nobody wants to change themselves." -Tolstoy
Your not the only person who has trouble with PvP speak.
DPS- damage per second
DPA - damage per activation arcanatime - damage per actvation times EPS - endurance per second Is there anymore? im only aware of these i also heard of EGS :/ |
It's probably a little dated (it was written in 2009), but the frequent/common
stuff will be there.
A couple more recent additions:
H/VM's: Hero, Villain Alignment Merits (you'll also see a-merits)
BAF: Behavioral Adjustment Facility - a location in Praetoria *and* an incarnate
task force.
WTF/WSF: Weekly Task Force / Weekly Strike Force
Another, not so recent, but not in the guide.
IIRC: If I recall correctly
No doubt there are plenty more, but that's a good start...
Regards,
4
I've been rich, and I've been poor. Rich is definitely better.
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GATE-keeper,
Here's what mine looks like:
=(ROUNDUP((D2/0.132),0)+1)*0.132
Arcanaville,
I'm also curious about your lack up "up" in relation to "round" in your typed equation.
Be well, people of CoH.
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In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
Thanks Bill, that worked!
Also, apparently Excel doesn't like "[".....
"Everybody wants to change the world, but nobody wants to change themselves." -Tolstoy
There's also
ROTFL : Rolling On The Floor Laughing.
And the more specialized:
ROTFLASTC: Rolling On The Floor Laughing and Scaring The Cat.
tl/dr = too long, didn't read.
(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon
I couldn't resist:
Your not the only person who has trouble with PvP speak.
|
There's a guide out there to help you with common abbreviations.
It's probably a little dated (it was written in 2009), but the frequent/common stuff will be there. A couple more recent additions: H/VM's: Hero, Villain Alignment Merits (you'll also see a-merits) BAF: Behavioral Adjustment Facility - a location in Praetoria *and* an incarnate task force. WTF/WSF: Weekly Task Force / Weekly Strike Force Another, not so recent, but not in the guide. IIRC: If I recall correctly No doubt there are plenty more, but that's a good start... Regards, 4 |
There's also
ROTFL : Rolling On The Floor Laughing. And the more specialized: ROTFLASTC: Rolling On The Floor Laughing and Scaring The Cat. |
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Cheers,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
DPS- damage per second
DPA - damage per activation
arcanatime - damage per actvation times
EPS - endurance per second
Is there anymore? im only aware of these
i also heard of EGS :/