Test PvP amalgamation.
Btw hi mel. Welcome back.
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I understand the game mechanics. That has nothing to do with the fact that it's bugged. There is zero reason for mezzes to stop only half the kb protections in the game, while doing nothing to the other half. Either all powers need to be affected by it, or none. Otherwise, it's a bug.
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It's still balanced on I12 grounds. Think of it this way, clickies are the way they are becuase they are on a recharge.
Thing is, say vs recharge slows toggles are superior due to having low recharge times and not dropping after so long. A clickie would run out of mez protection at one point and be forced to wait for the recharge.
With the clickies though, its possible to get stacking protection, and its active while mezzed, meaning if that dom could stack 3 mag 4 holds for 1 second, you would be held, but only for 1 sec, while a toggle user would be held for an entire duriation.
It's an odd thing to be complaining about, but it could use a small revamp due to I13 mez changes, thing about it is how could you change it while having minimal impact on players. Otherwise its really not a game breaking bug.
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It's game breaking if the only part of the game you play is PvP. KO Blow should not be KB'ing anybody with KB res toggle, especially tanks/Brutes RE: anything non squishie.
Read the patch notes I posted a while back...you're resistance bonuses do not decrease while Mezzed. Doesn't matter whether it's a clickie or a toggle power either way it doesn't suppress. So yea I'd call that pretty major IMO.
It is most definitely game breaking. But there's a fairly simple way around it....just slot TWO -kb IO's. Most people have just learned to do this, which gets rid of the problem. But that doesn't mean the bug doesn't exist. Just that there's a fairly easy way to deal with it.
Whether its a bug or not, and whether or not its going to be fixed, i find it to be a relatively minor bug in most cases. I do not beleive its a bug becuase it exists to work within the game mechanics, could be a remain of I12-I13 issue transisitions, but i don't see it changing.
The mez/KB issue is a bug because it's not following existing mechanics. Here's how it works (to the best of my knowledge):
* You get mezzed.
* You get hit with a power that does KB.
* You get KB'd.
The reason this is happening is because being mezzed is causing your KB protection to suppress (it shouldn't, as KB protection is considered defensive). Note that it only happens to toggle-based mez protection - powers like Practiced Brawler as well as slotted or ally-buffed protection (-KB IOs, set bonuses, Increase Density) are not affected by this because they're passive and don't suppress.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
2 powers that break even those rules mac are wormhole and soulstorm. The kb is part of the animation so regardless how much kb protection you have the animation still tosses you around. Kinda hot that 2 non kb powers can be more effective at something than a full slotted kb power like force bolt.
Duel me.
I will work on my sig pic more when I have time.
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The mez/KB issue is a bug because it's not following existing mechanics. Here's how it works (to the best of my knowledge):
* You get mezzed.
* You get hit with a power that does KB.
* You get KB'd.
The reason this is happening is because being mezzed is causing your KB protection to suppress (it shouldn't, as KB protection is considered defensive). Note that it only happens to toggle-based mez protection - powers like Practiced Brawler as well as slotted or ally-buffed protection (-KB IOs, set bonuses, Increase Density) are not affected by this because they're passive and don't suppress.
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To the best of my understanding suppression is put in place of toggle dropping, and even during toggle dropping, being mezzed wouldnt drop practiced brawler or rin. Considering the small amount of click status protections there are, to "fix" this working game mechanic would technically be a nerf to one of the sets that is doing the worst at the moment. I still see the mechanics of suppression working on everything, but if these toggles didnt suppress, all melee ATs would be immune to KB. The balancing factor between the two is that practiced brawler needs to be slotted or needs outside influences to be perma like toggles. In both cases under different situations they both are better then each other. But in no way do i see it to be a bug that these are suppressing it would make KB utterly useless against a majority of the AT's in the game.
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Unlike in PvE, defensive toggles do not suppress when you are held/stunned. This means that not only do the toggles not drop, they continue to grant defenses while the player is held/stunned.
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That is out of the i13 patch notes. As is this nugget.
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In general, there is no such thing as Status Protection in PvP, only Resistance. The exception is Knockback protection, since Knockback is a binary effect.
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And this...
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All Player defensive Toggle Powers should now "suppress" when you are Held, Stunned or Slept instead of shutting off. The toggles have limited or no functionality when in this state. If you are held while flying, for instance, if the power which held you does not also have a -Fly function, you will remain in the air. Status protection powers still provide Hold, Sleep and Stun protection, even while other defenses are suppressed.
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Edit: Bolded for win.
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You must be illiterate...
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To the best of my understanding suppression is put in place of toggle dropping
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Except defensive toggles aren't supposed to suppress. Your resistance or defense doesn't suppress when you're mezzed, your mez resistance doesn't suppress... why should your KB protection?
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I still see the mechanics of suppression working on everything, but if these toggles didnt suppress, all melee ATs would be immune to KB.
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As they should be. How on earth would you consider it balanced that a Blaster with two -KB IOs would be safe from a power like Knockout Blow, while that Regen Scrapper over there, who has a toggle that provides not only 10 points of knockback protection, but ten thousand percent resistance to knockback on top of that, still gets knocked on his [censored]?
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The balancing factor between the two is that practiced brawler needs to be slotted or needs outside influences to be perma like toggles. In both cases under different situations they both are better then each other.
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It's not a balancing factor that toggle knockback protection fails to protect against knockback. It is a bug. Until I get confirmation from a redname, I will continue to believe this.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Yep, confirmed in a PM as a bug. No ETA on a fix.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
i don't know if i should laugh or not...
Doooo Ettt
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Yep, confirmed in a PM as a bug. No ETA on a fix.
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God...wish people would just trust me. Been saying since since day 1 of I13.
Well, thanks mac.
Hmmm interesting, oh well dont need any KB ios in my melee ATs then lol.
Edit: Guess the devs really don't know what they're doing.
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Hmmm interesting, oh well dont need any KB ios in my melee ATs then lol.
Edit: Guess the devs really don't know what they're doing.
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I would have expect at the same time for them to say the 10k kb res was a bug. Just seems to be how things play out around here these days.
Duel me.
I will work on my sig pic more when I have time.
Yea, making half the AT's in the game immune to KB while making them all affectable by every other mez is kinda wierd in itself.
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Hmmm interesting, oh well dont need any KB ios in my melee ATs then lol.
Edit: Guess the devs really don't know what they're doing.
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I would have expect at the same time for them to say the 10k kb res was a bug. Just seems to be how things play out around here these days.
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"Using powers such as Quickness, Speed Boost, and Inertial Reduction to bypass travel suppression was a bug. Though we implemented a fix for said bug in PvP, we're going to leave that bug in PvE. I assure you, it really is a bug. We're not lying."
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
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Hmmm interesting, oh well dont need any KB ios in my melee ATs then lol.
Edit: Guess the devs really don't know what they're doing.
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I would have expect at the same time for them to say the 10k kb res was a bug. Just seems to be how things play out around here these days.
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"Using powers such as Quickness, Speed Boost, and Inertial Reduction to bypass travel suppression was a bug. Though we implemented a fix for said bug in PvP, we're going to leave that bug in PvE. I assure you, it really is a bug. We're not lying."
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A+ for remembering this one. Perfect example.
22 50's in Bio
@Siphonic
RIP PX, GMW, and the game that used to be fun.
Still playing for reasons unknown.
Hello, old thread. This whole thing might've gone somewhere if pretty much every member of the Renegades hadn't been banned on the first night we were supposed to meet on test...
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Hello, old thread. This whole thing might've gone somewhere if pretty much every member of the Renegades hadn't been banned on the first night we were supposed to meet on test...
|
Served them right for even thinking about resurrecting something the devs clearly wanted dead.
did you see? mod 08 said they have "plans" for pvp...DOOM
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I understand the game mechanics. That has nothing to do with the fact that it's bugged. There is zero reason for mezzes to stop only half the kb protections in the game, while doing nothing to the other half. Either all powers need to be affected by it, or none. Otherwise, it's a bug.
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It's still balanced on I12 grounds. Think of it this way, clickies are the way they are becuase they are on a recharge.
Thing is, say vs recharge slows toggles are superior due to having low recharge times and not dropping after so long. A clickie would run out of mez protection at one point and be forced to wait for the recharge.
With the clickies though, its possible to get stacking protection, and its active while mezzed, meaning if that dom could stack 3 mag 4 holds for 1 second, you would be held, but only for 1 sec, while a toggle user would be held for an entire duriation.
It's an odd thing to be complaining about, but it could use a small revamp due to I13 mez changes, thing about it is how could you change it while having minimal impact on players. Otherwise its really not a game breaking bug.