Test PvP amalgamation.
Like usual.
Just to clarify;
Plans are great things, implementing good plans in a manner that is enjoyable for you guys is a difficult thing (but worth pursuing). |
This is simple(really simple). There is apparantly a huge disparity between what the devs THINK pvp players want and what PVP player's DO want. There is also a big disparity of their idea of levelling the field to hopefully get more PVE player's intersted in PVP.Point in case the current incantation of pvp and EVERY incantation of pvp( yes 5-12 too).Example: the " PVP Wishlist"( many players spent untold hours compiling that thing ).
What actually happenned with it? Things got changed(for the worse imho) in ways players never imagined. Who can be in anyone elses mind?Player's are subservient to their Developer masters so to speak.I don't think anyone realized the lack of experience on the dev font in regards to pvp.I mean THEY are DEVS for gawds sake! (/em sarcasm off).They must know every little thing about the game.... right?I don't think they did or do right now, nor should they be held accountable for things they do not understand simply because being a game Developer basically makes that person a DemiGod to the minions in the world they manipulate. We( the players )assume a Dev knows more than we do and has extensive experience that we lack. Maybe when communicating with the Dev's players should take a step back and treat them as new players to pvp( no offense Dev team). Don't assume they know ANYTHING(again no offense). Try to communicate on a level that assumes no knowledge and illustrate the full mechanic from point 1.(preschool point) instead of point 22( MBA in Cox PVP).I do think they are realizing they messed up or maybe misunderstood what players were trying to communicate. I also think the pvp they rolled with 13 was something they really THOUGHT players would enjoy.
Unfortunately it didn't work out.Theres a quote but it eludes me right now. It goes along the lines of " The problem with effective communication is you think you are understood".Thats not the exact quote but its close enough.
I don't think they will read that. AT ALL. Unless they make an effort, to hell with expecting them to do anything.
Just to re-iterate. The DEVS said...
they don't consider the pvp changes a complete success but the don't consider them a complete failure either. Castle has said they want to do MORE changes to pvp but all everyone is working on Going Rogue and nothing will even be discussed until that goes live.
That being said..it cannot be unknown to them that the over all population of servers is way down. They broke pvp, then created AE and that drove up the population again and then they nerfed AE over and over again to the point the buildings sit empty. Now I hear the DEVS wonder what happened to test arena pvp?? I am guessing they thought people would fill the void after the mass exodus.
When I say plans, I mean something very specific. A plan is an idea someone had that got taken seriously enough that something was written up about it. There are tons of plans we have, not all of them are scheduled to go in to the game at any given point, and those that are scheduled may get removed/moved/modified.
Plans are great things, implementing good plans in a manner that is enjoyable for you guys is a difficult thing (but worth pursuing). We're working on things, but please don't assume that since we have plans immediate changes are on the way.
-Mod8-
If you are using Latin in your post you are probably trolling
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