Test PvP amalgamation.
yeah and now stuff doesn't drop in zones even.....CAN SOMEONE EXPLAIN ME THIS? because i am puzzled endlessly...
I think the Conventional Wisdom is that it is a bug.
Duh. Looking at history, we've learned that they can't fix a bug without introducing at least 3 new ones. They're fixing the mez bug apparently, so do the math
mez bug? O.o
Which mez bug? The one where mez + KB will ignore toggle KB protection, or the one where NPC mezzes last an ungodly long amount of time?
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
mez+kb is not a bug it is working as intended - the mez supresses the toggle.
npcs holds were supposed to be fixed on test - with the exception fo some longbow attacks which are not a single hold but a stacking hold.
Mez should not suppress your KB resistance. You retain your Mez resist even when Mezzed, unless this was changed but I didn't see any patchnotes stating that it has.
So Mez+KB should be /bugged
your kb resistance but acro is a toggle and while holds to do not drop toggles anymore they do supress them. So if you are mezzed it supressed your acro so - 9-11 points of kb protection...
Mez then KB....if your not running 42 kb protection without acro your going to get kbed by force bolt or power thrust...
They do not suppress the toggles either. Only your defensive toggles not the mez resist toggles. If they suppressed the mez resist toggles there would be no point in running them. Go read the i13 patch notes. Show me where it says that mez suppresses your mez resist, note that mez resist also includes KB protection.
As far as the -42kb protection, no [censored] jack. If you hit me with more KB than I have protection for I'm going to be KB'd regardless...doesn't take rocket science to put that together.
you have to take into account dr it used to be a lot higher...there is no mez protection in pvp anymore..you can only lessen the duration. It may appear instantaneous to toons who ran high mez resist toggles but all holds hold, all immobs immob etc.
KB falls under status protection - the hold part is resistance so even held it will cut the duration of the hold but while held the protection is supressed.
There is Mez protection, when in regards to KB only though. DR has no bearing on whether my Mez resist bonus is suppressed.
This isn't my first day, so save your breath explaining simple mechanics that only enforce my point, which apparently you are missing.
Mez should not suppress your KB protection. If it does /bug it.
sorry what simple mechanics enforce your point.
In PVP there is mez resistance that cuts the duration. KB is not a duration based effect you either are or are not knocked back. A Mez does and should supress KB proctection. If not why is acro a toggle? It should just be perma.
[ QUOTE ]
Unlike in PvE, defensive toggles do not suppress when you are held/stunned. This means that not only do the toggles not drop, they continue to grant defenses while the player is held/stunned.
[/ QUOTE ]
That is out of the i13 patch notes. As is this nugget.
[ QUOTE ]
In general, there is no such thing as Status Protection in PvP, only Resistance. The exception is Knockback protection, since Knockback is a binary effect.
[/ QUOTE ]
And this...
[ QUOTE ]
All Player defensive Toggle Powers should now "suppress" when you are Held, Stunned or Slept instead of shutting off. The toggles have limited or no functionality when in this state. If you are held while flying, for instance, if the power which held you does not also have a -Fly function, you will remain in the air. Status protection powers still provide Hold, Sleep and Stun protection, even while other defenses are suppressed.
[/ QUOTE ]
Edit: Bolded for win.
Meldash 1
B Witched 0
reading comprehension ftl -
"Status protection powers still provide Hold, Sleep and Stun protection, even while other defenses are suppressed."
what word is missing from that sentence? Your first and second quotes just prove my point. Why do you consider acro a defensive toggle? How many defense IO's can you slot in it? Pre acro nerf it only ever took an end rdx. Now it takes KB ios and the description would fall under resistance if anything.
Look at fly and hover - both are flight powers but hover is not affected by -fly.
[ QUOTE ]
reading comprehension ftl -
"Status protection powers still provide Hold, Sleep and Stun protection, even while other defenses are suppressed."
what word is missing from that sentence? Your first and second quotes just prove my point. Why do you consider acro a defensive toggle? How many defense IO's can you slot in it? Pre acro nerf it only ever took an end rdx. Now it takes KB ios and the description would fall under resistance if anything.
Look at fly and hover - both are flight powers but hover is not affected by -fly.
[/ QUOTE ]
I think you are confusing the words "defensive" and "defense".
One means all toggles that offer any kind of protection the other means purely defense-based.
And I think hover is affected by -fly, it just has a really big mag of fly associated with it. Like +4 or something.
Mel and mac are actually correct. I've been making this point ever since I13 came out. Mez+KB is bugged.
It's very easy to prove. Only toggle KB protection is affected by the bug. Click mez protections (like practiced brawler) are 100% immune. This is obviously not intended design, and nowhere in the game does it say that click mez protections are completely superior to toggles because they don't get suppressed by mez.
Basically, based on the fact that only SOME mez protections are affected, you can say with certainty that it's a bug. But it's been in the game since I13, and there has been zero word about it being fixed. So it is most likely going to be just like the placate bug. Known about, but ignored as if it doesn't exist.
Anyway, in my original post, I meant the NPC mez bug, in addition to the mez procs all being bugged. That's all been fixed now.
on other note...even if pvp dev said he fixed spawn camping and people won't get attacked after respawn...........it still happend...i lol'd
[ QUOTE ]
Mel and mac are actually correct. I've been making this point ever since I13 came out. Mez+KB is bugged.
It's very easy to prove. Only toggle KB protection is affected by the bug. Click mez protections (like practiced brawler) are 100% immune. This is obviously not intended design, and nowhere in the game does it say that click mez protections are completely superior to toggles because they don't get suppressed by mez.
Basically, based on the fact that only SOME mez protections are affected, you can say with certainty that it's a bug. But it's been in the game since I13, and there has been zero word about it being fixed. So it is most likely going to be just like the placate bug. Known about, but ignored as if it doesn't exist.
Anyway, in my original post, I meant the NPC mez bug, in addition to the mez procs all being bugged. That's all been fixed now.
[/ QUOTE ]
You sure about that max? Practiced Brawler gives 10000% KB resist and 10 points of kb protection. Acro only offers KB protection. Does a mez'ed target running PB's KB protection go down if you monitor it?
Mez's suppress toggles for the brief half a second their effect is actually working. I know for a fact that my regen dips when mezzed on my regen stalker for a second or so due to suppressing intergration. My defense dips on my ninjitsu when i get hit by dominate due to my toggles suppressing.
Practiced brawler, Rin, Active Defense ect do not suppress becuase they are clickies and not toggles.
[ QUOTE ]
You sure about that max? Practiced Brawler gives 10000% KB resist and 10 points of kb protection. Acro only offers KB protection. Does a mez'ed target running PB's KB protection go down if you monitor it?
[/ QUOTE ]
Yes I'm sure. ALL melee class mez protections offer the same exact 10000% KB resist and 10 points of protection. Acro isn't the only thing affected by the mez+kb thing though. ALL toggle kb protections are affected. Integration, unyielding, IW, etc. Even with their kb resist, a single KO blow will send a regen flying. Meanwhile, it'll do nothing to an SR. That has to be broken.
[ QUOTE ]
[ QUOTE ]
You sure about that max? Practiced Brawler gives 10000% KB resist and 10 points of kb protection. Acro only offers KB protection. Does a mez'ed target running PB's KB protection go down if you monitor it?
[/ QUOTE ]
Yes I'm sure. ALL melee class mez protections offer the same exact 10000% KB resist and 10 points of protection. Acro isn't the only thing affected by the mez+kb thing though. ALL toggle kb protections are affected. Integration, unyielding, IW, etc. Even with their kb resist, a single KO blow will send a regen flying. Meanwhile, it'll do nothing to an SR. That has to be broken.
[/ QUOTE ]
No thats the point . SR has a click power that gives it protection for a time duration. When mezzed it has the effect on it for that duration so it wont get held or kbed anyways. With toggle powers the mezz stops the toggle power from working and makes all its effect null and void.
I understand the game mechanics. That has nothing to do with the fact that it's bugged. There is zero reason for mezzes to stop only half the kb protections in the game, while doing nothing to the other half. Either all powers need to be affected by it, or none. Otherwise, it's a bug.
The patch notes are a few posts back. If you go by them I'd say it's one helluva bug.
So, now that the devs have gone even further out of their way to eliminate arena PvP in CoH, sounds like you all just need to forget about it and come do zone PvP with the rest of us.