Skippables in fiery melee and stone armor?
Have not played a stoner so will not pretend I know what to say there. As far as fire goes you can drop Scorch once you get a decent attack chain going and breath of fire is skipable. Narrow cone that only hits more than 1 target if they are all in a line. Thats about it with fire. All the other powers are great.
Fiery Melee:
Scorch is pretty weak, and may not be worth it. That said, you'll probably want it at least in the pre 20s game, simply to fill in your attack chain.
Breath of Fire is, technically speaking, a "Ranged" Cone attack. The 30 degree cone is pretty typical for a ranged cone, actually... oh, wait. I said ranged. BoF is "Ranged." And at, say, 15 feet rather than 40-50 feet? Yeah, that make those 30 degrees practically nothing. It also has a 2.7 second cast time, making its value to a brute even more dubious. At least Fire Sword Circle is easier to aim.
That said, it does have one advantage to consider before you toss it aside: it has a high innate accuracy.
Stone Armor:
Granite is going to make most of this entire set redundant. Still, you will need a good chunk of it just to get to Granite, so...
Brimstone Armor (Fire and Cold resistance) and Crystal Armor (Energy/Negative Energy Defense) are highly situational, with protection values on the low side. Granite will be superior to both, and they may be safely skipped. (Personal note - as there actually are more pure fire and cold using enemies in CoV in the 20s, Brimstone may be worth picking up, with plans to respec out of it later.)
Do be sure to take Minerals, however - Psychic defense is nothing to sneeze at when you need it, and it's the only real hole in Granite.
Mud Pots... on one hand, its your taunt aura. On the other hand, it's a Mag 2 Immobilize, with a Slow (Not a -Rech!) component as well. Great for mitigation... somewhat counter-productive toward building fury. You'll have to decide for yourself if it's worth it.
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QR
Contrary to the two above posters, I like Scorch. It's perfect for building Fury and placing Procs for additional damage since it recharges/animates quickly. I will say Scorch is great for leveling purposes but once you get a large amount of recharge you can easily remove the power from your build.
On my FM/SR Brute, I have Scorch, Cremate, Incinerate, Fire Sowrd Circle and Greater Fire Sword.
Another reason to take scorch is because of the -rech granted by Granite. I assume that's what you ultimately intend to do as the remainder of the armors are rather weak in brute form (a bit better in tanker form but not as good as most armors from most sets).
Because of that you either need some massive recharge or more attacks to compensate.
Fire sword is ok of course, but scorch does a great job as a stoner being available more often than not.
So that's something to consider.
Breath of fire is definitely skippable however.
50s:
White Valkyrie - BS/Regen Scrap
Fear of Silence - Ninja/Dark MM
Corporate Zombie - Necro/Poison MM
Ardent Cataclysm - Stone/Fire Tank
Angelic Heart - Peacebringer
Maelstrom - Elec/Elec Brute
Novastar - Energy/Fire Blaster
powerforge is working on a fm/sr brute, and his attack chain is incinerate-cremate-fs. that's all. he has breath of fire and fire sword circle for aoe's and isnt taking gloom
you can skip all of the swords and just get scorch, incinerate, cremate. i wouldnt skip gloom for any brute unless it's for flavor as in powerforge's case.
just depends on how much global recharge (and recovery to maintain it) you plan to slot. gfs is skippable due to it's animation time but it's dmg isnt weak so before io's it's actually decent to pick up.
Scorch is much better than Fire Sword, in my opinion.
In /SA, I have to say skip Brimstone Armor.
Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.
keep Scorch, drop breath of fire
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
you will want scorch lvling, but once you get enough attacks to make a good chain without it drop it.
you can skip taunt =P
BoF
i think you can skip fire sword circle too, it takes as long as BoF to animate, meaning -fury gen. while its a good attack, fire isnt really an aoe set to begin with.
cant really think of much else you'd wanna skip though...
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powerforge is working on a fm/sr brute, and his attack chain is incinerate-cremate-fs. that's all. he has breath of fire and fire sword circle for aoe's and isnt taking gloom
[/ QUOTE ]There's 40% global recharge difference between /SR and /Stone.
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
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powerforge is working on a fm/sr brute, and his attack chain is incinerate-cremate-fs. that's all. he has breath of fire and fire sword circle for aoe's and isnt taking gloom
[/ QUOTE ]There's 40% global recharge difference between /SR and /Stone.
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Only 40%?
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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powerforge is working on a fm/sr brute, and his attack chain is incinerate-cremate-fs. that's all. he has breath of fire and fire sword circle for aoe's and isnt taking gloom
[/ QUOTE ]There's 40% global recharge difference between /SR and /Stone.
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Only 40%?
[/ QUOTE ]Oh, my. I just looked at Granite's full info there.
Amend my prior post to 85% then. Didn't realize Granite was that much of a debuff. Definitely makes my decision to delete my Stone tanker much less heartbreaking now.
Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
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id skip both fire melee and stone armor..... Fire melee doesnt have enough pbaoe unlike the tank version and stone armor is slow, and very reliant on others or binds to get around (which means people will generally ask for a nerf because they are morons)
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id skip both fire melee and stone armor..... Fire melee doesnt have enough pbaoe unlike the tank version and stone armor is slow, and very reliant on others or binds to get around (which means people will generally ask for a nerf because they are morons)
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K
Fire/ has very good ST dmg with some AoE thrown in while /Stone is nearly unkillable(with exception to psionics). Put both of them together and you get a pretty good combination. If you add a few IO's into the mix and you have a solid toon that requires no help from anyone with the exception of AV's and ranged flyers.
Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.
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Just decided to roll a Fire/Stone to tank SFs and whatnot and was wondering what powers might be viewed as useless in that regard.
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As said before, Breath of Fire is pretty skippable for a Brute.
As for Stone, all of the armors are skippable except for Granite.
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Just decided to roll a Fire/Stone to tank SFs and whatnot and was wondering what powers might be viewed as useless in that regard.
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As said before, Breath of Fire is pretty skippable for a Brute.
As for Stone, all of the armors are skippable except for Granite.
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Ah grasshopper, remember though that some of the stone armors are defense armors which means certain gems like Luck of Gambler 7.5 global recharge and Gift of Ancients 7.5 run increase can fit into the them. Nice IO's for compensating for Stone's speed issues.
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Just decided to roll a Fire/Stone to tank SFs and whatnot and was wondering what powers might be viewed as useless in that regard.
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As said before, Breath of Fire is pretty skippable for a Brute.
As for Stone, all of the armors are skippable except for Granite.
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Ah grasshopper, remember though that some of the stone armors are defense armors which means certain gems like Luck of Gambler 7.5 global recharge and Gift of Ancients 7.5 run increase can fit into the them. Nice IO's for compensating for Stone's speed issues.
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lol @ 7.5 run increase. Ya, you can waste your slots just to get a little more run speed. I'll just teleport to places without needing to buy a useless IO.
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Just decided to roll a Fire/Stone to tank SFs and whatnot and was wondering what powers might be viewed as useless in that regard.
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As said before, Breath of Fire is pretty skippable for a Brute.
As for Stone, all of the armors are skippable except for Granite.
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Ah grasshopper, remember though that some of the stone armors are defense armors which means certain gems like Luck of Gambler 7.5 global recharge and Gift of Ancients 7.5 run increase can fit into the them. Nice IO's for compensating for Stone's speed issues.
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lol @ 7.5 run increase. Ya, you can waste your slots just to get a little more run speed. I'll just teleport to places without needing to buy a useless IO.
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A more mobile stoner in battle with enough recharge IO to counter granite penalties, thus not having to rely on a kin corr all the time is quite useful and deadly. Especially since there are some kin corrs that just dont understand why a stoner is always calling for SB, and some kins that refuse to apply the SB.
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A more mobile stoner in battle with enough recharge IO to counter granite penalties, thus not having to rely on a kin corr all the time is quite useful and deadly. Especially since there are some kin corrs that just dont understand why a stoner is always calling for SB, and some kins that refuse to apply the SB.
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This.
I've got my Stone/Stone set up that way. It can run at 20mph with granite or rooted on, has no -rech penalty and has tons of +recovery. The only thing it needs a kin for is Fulcrum Shift.
Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.
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A more mobile stoner in battle with enough recharge IO to counter granite penalties, thus not having to rely on a kin corr all the time is quite useful and deadly. Especially since there are some kin corrs that just dont understand why a stoner is always calling for SB, and some kins that refuse to apply the SB.
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This.
I've got my Stone/Stone set up that way. It can run at 20mph with granite or rooted on, has no -rech penalty and has tons of +recovery. The only thing it needs a kin for is Fulcrum Shift.
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Same with all my Stone Brutes and Tanks. Why should I bother being practically symbiotically joined to a kin corr when IO's can lessen if not remove Stone's penalties? Why should I have to tolerate some imbecile running a kin corr that is being a jerk about applying speed boost?
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powerforge is working on a fm/sr brute, and his attack chain is incinerate-cremate-fs. that's all. he has breath of fire and fire sword circle for aoe's and isnt taking gloom
[/ QUOTE ]There's 40% global recharge difference between /SR and /Stone.
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Only 40%?
[/ QUOTE ]Oh, my. I just looked at Granite's full info there.
Amend my prior post to 85% then. Didn't realize Granite was that much of a debuff. Definitely makes my decision to delete my Stone tanker much less heartbreaking now.
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And THAT is why i've never bothered making one.
My Invlun/SS and WP/BA are tough enough to tank nearly anything a Granite can, with a few exceptions. I may need to lean on my team a bit more for support then a granite, but it's a small price to pay to be able to MOVE. >.<
My brutes... well, i don't think they can hold a candle to a well built Stone brute. (Fire/Invlun, and Elec/SR) Neither one are what i'd consdier "tankish" brutes. They emulite scrappers for the most part. For this reason, I've often considered trying a /Stone brute, as i like to try and have a hero/villian that can fill all possible team rolls. (tanking, buffing, debuffing, dmg, control, and healing.) Heros, i have all my bases covered pretty good, but on villians, i'm lacking a real sturdy meat shield.
I'm thinking of fixing this when GR comes out... and porting over a fire/DM tank... yeah yeah, a pretty weak tank by convinsonal standers, but, I think he'd make a passable villain tank.
@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...
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powerforge is working on a fm/sr brute, and his attack chain is incinerate-cremate-fs. that's all. he has breath of fire and fire sword circle for aoe's and isnt taking gloom
[/ QUOTE ]There's 40% global recharge difference between /SR and /Stone.
[/ QUOTE ]
Only 40%?
[/ QUOTE ]Oh, my. I just looked at Granite's full info there.
Amend my prior post to 85% then. Didn't realize Granite was that much of a debuff. Definitely makes my decision to delete my Stone tanker much less heartbreaking now.
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?! Granite should be a 65% recharge debuff.
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powerforge is working on a fm/sr brute, and his attack chain is incinerate-cremate-fs. that's all. he has breath of fire and fire sword circle for aoe's and isnt taking gloom
[/ QUOTE ]There's 40% global recharge difference between /SR and /Stone.
[/ QUOTE ]
Only 40%?
[/ QUOTE ]Oh, my. I just looked at Granite's full info there.
Amend my prior post to 85% then. Didn't realize Granite was that much of a debuff. Definitely makes my decision to delete my Stone tanker much less heartbreaking now.
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?! Granite should be a 65% recharge debuff.
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I think he's adding in the +20 from SR's quickness.
@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...
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My brutes... well, i don't think they can hold a candle to a well built Stone brute. (Fire/Invlun, and Elec/SR)
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You didn't soft-cap your SR? It's more expensive to softcap Inv, but can be done with enough things in Invincibility, and when done either should tank just as well as a Granite Brute; my SM/WP can survive as much as my FM/SA could while putting out more damage with no movement penalties - that's why I ended up deleting the Granite and moving the LotGs to my Widow - but since RttC's taunt is rather weak people can still pull mobs off of her if I haven't used Fault or Dark Obliteration (the only two AoEs) recently.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Just decided to roll a Fire/Stone to tank SFs and whatnot and was wondering what powers might be viewed as useless in that regard.
NITES, FTW
50s: BS/Inv Eng/Eng Blaster Grav/Rad Fire/Stone Brute AR/Kin Emp/Arch Mind/Sonic Dark/Dark Stalker Fire/Kin Thugs/Poison EM/Inv Dark/Thermal
In works: WP/SS Tank Demon/Dark Claws/Elec Brute Elec/Psi Dominator