Going Rogue and Soldiers of Arachnos - Side Switch
Why is it that red side is always considered evil?
Why is it no one ever thinks that maybe some are just mercenaries?
Why is it every hero is a goody goody?
Maybe their blueside because it pays better?
Why do people want RP in a Game to limit their imaginations? Doesn't that just seem wrong.
I agree with someone else in this thread. Have people actually read the stories? Name me a patron arc where you don't betray them!! Yet they go "well recluse said!!" and still support you!! If they were truely evil, they would find a way to delete your toon, without recluse knowing, for what you did to them.
Why can't SoA go rogue? You forged a Destined One list!! I imagine at some point your like,
"Dam recluse I will never be good enough!!!"
"Screw you I'm going blue!! and coming back to spank you."
"AGAIN!!!"
Ever do Willy Wheeler arcs? Ace McKnight anyone?!!??!
He was a bad guy who was actually a longbow!! He was doing stuff for bad guys to hurt *cue dramatic music* Other bad guys!!
Why is such a traumatic experience if SoAs go blue? or peacebringers go red?
I say bring it on. I can't wait to see a full team of Veats blueside and an all kheldian LRSF!!!
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My SoAs take pride in their rank and authority within Arachnos. They will take great pride in hunting down those that dare to renounce the gifts of training bestowed upon them...
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I think that SoAs that switch to blueside should run into occasional bounty hunters or Arachnos troops like Keldians run into Voids. I would think the defection of a highly placed Arachnos operative (a Destined One, no less) would annoy the Arbiters just a wee bit...
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
It would be awesome if they could tie some PVP content into this, but then again LOLPEEVEEPEE.
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Why is it that red side is always considered evil?
[/ QUOTE ] Because it's advertised as such save for a small fraction. Cox is a very black & white game.
Why is it no one ever thinks that maybe some are just [ QUOTE ]
mercenaries?
[/ QUOTE ] People probably do, but still black & White.
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Why is it every hero is a goody goody?
[/ QUOTE ] Because the game is written with very shallow character concepts.
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Why do people want RP in a Game to limit their imaginations? Doesn't that just seem wrong.
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Because a lot people have very limited imaginations.
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I agree with someone else in this thread. Have people actually read the stories? Name me a patron arc where you don't betray them!! Yet they go "well recluse said!!" and still support you!! If they were truely evil, they would find a way to delete your toon, without recluse knowing, for what you did to them.
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The game's logic is poorely thought out. I want to say lol it's comic book logic, but some comic books are actually well done.(And I am not a fan of comic books)
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Ever do Willy Wheeler arcs? Ace McKnight anyone?!!??!
He was a bad guy who was actually a longbow!! He was doing stuff for bad guys to hurt *cue dramatic music* Other bad guys!!
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Anti-heroes are kind of cliche, but I get what you mean.
Unofficial Brownnoser of PWNZ
I kiss the Devs [censored]! -Perfect_Pain
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Because a lot people have very limited imaginations.
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Yes this is so true, I can still hear people telling me that my Bane Spider can't be an Arbiter.
"Yes, winning all the time can be boring."
-Knight_Chill
"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."
-Spiritchaser speaking on Dom Revamp
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Are any of you considering 'going blue' with your SoA when the expansion comes out? I think it'll will be fun to take my epic AT's over to the other side...
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How is this "Side Switch" stuff suppose to work anyway? Is there going to be an indicator, or how is it going to work anyway?
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They haven't said in detail how it will ultimately work out. It would seem there will be a morality compass as part of it. In addition to your actions making a difference there are two new NPC contacts that will be involved with changing factions. My guess is somewhere blue side heroes will find Maelstrom to go rogue, and villains can search for Desdemona to reform.
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Considering the trailer shows Tyrant and Praetoria, I'm beginning to think we aren't actually going to the blueside. More like entering the dimension where Good is Bad and Bad is Good.
I think we are going to learn more about the Praetorians and get a lot "closer" to them.
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GR may be the gate way to both side...we will see eventually.
QR
Unless some substantial improvements are made to red side (market merges, better alternative content, better standard content) I'm moving my soldier and widow (and every other red character) blueside.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
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Are any of you considering 'going blue' with your SoA when the expansion comes out? I think it'll will be fun to take my epic AT's over to the other side...
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How is this "Side Switch" stuff suppose to work anyway? Is there going to be an indicator, or how is it going to work anyway?
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They haven't said in detail how it will ultimately work out. It would seem there will be a morality compass as part of it. In addition to your actions making a difference there are two new NPC contacts that will be involved with changing factions. My guess is somewhere blue side heroes will find Maelstrom to go rogue, and villains can search for Desdemona to reform.
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Considering the trailer shows Tyrant and Praetoria, I'm beginning to think we aren't actually going to the blueside. More like entering the dimension where Good is Bad and Bad is Good.
I think we are going to learn more about the Praetorians and get a lot "closer" to them.
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No, they asked Positron point blank in the Boomtown interview if side-switching meant you could take your Brute (for example) from red side to blue. While he hedged on the specifics, the answer was yes.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
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Are any of you considering 'going blue' with your SoA when the expansion comes out? I think it'll will be fun to take my epic AT's over to the other side...
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How is this "Side Switch" stuff suppose to work anyway? Is there going to be an indicator, or how is it going to work anyway?
[/ QUOTE ]
They haven't said in detail how it will ultimately work out. It would seem there will be a morality compass as part of it. In addition to your actions making a difference there are two new NPC contacts that will be involved with changing factions. My guess is somewhere blue side heroes will find Maelstrom to go rogue, and villains can search for Desdemona to reform.
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Considering the trailer shows Tyrant and Praetoria, I'm beginning to think we aren't actually going to the blueside. More like entering the dimension where Good is Bad and Bad is Good.
I think we are going to learn more about the Praetorians and get a lot "closer" to them.
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No, they asked Positron point blank in the Boomtown interview if side-switching meant you could take your Brute (for example) from red side to blue. While he hedged on the specifics, the answer was yes.
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Gasp! Positron said side-switching is only from red-side to blue!
Well...I think the Barracuda's SF is a lot cooler than Khan's TF up until the part where the power required to kill reichsman is bugged. So maybe the villain content will start being cooler now.
Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)
Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)
The problem here is that everyone is stuck in Black and White, no shades of Grey..........
My Fort is niether Villian nor Hero, he's a Vigilante so whether he chooses Paragon City or the Rogue Isles it doesn't really matter cause he will choose which ever benefits him the most.
Plus just think of all the shiny badges he can get that weren't avaliable to him before .
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I think that SoAs that switch to blueside should run into occasional bounty hunters or Arachnos troops like Keldians run into Voids. I would think the defection of a highly placed Arachnos operative (a Destined One, no less) would annoy the Arbiters just a wee bit...
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I disagree. I don't want to spoil the VEAT story, but due to the ending of it Recluse wouldn't order a hit on you. In fact he would be happy to see you go, and probably tell you to not let the door hit you on the backside as you left. The Arbiters wouldn't do anything either because it's Lord Recluse's will to let you do whatever you want.
Also, being an Arachnos operative, and "Destined One" are mutually exclusive once you begin the story for the VEATs. You erase your service record (hence you are no longer an Arachnos operative), and join the "Destined One" list like all the other AT's red side. No NPC outside of the VEAT story knows you were an operative. If a bounty hunter comes for a "Destined One" that would include every AT red side. The whole reason villains are being let out of the Zig is because that particular character you are playing is on the "Destined One" list. Due to the nature of the VEAT story there is no reason to treat them any different than the other villain AT's. You may RP differently, but the actual game story changes how SoA toons are viewed in the Rogue Isles.
I'd rather be a real rogue and play both sides against the middle. That's what I'm hoping going rogue will be instead of the whole switching side stuff. Real world isn't so black or white. Some might percieve one's action as heroic but others can see it as villainous too! As a SoA, it would be something along the lines of a double agent working with both Longbow and Arachnos. That would be interesting to say the least.
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I'd rather be a real rogue and play both sides against the middle. That's what I'm hoping going rogue will be instead of the whole switching side stuff.
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Well you can stop hoping because it has been confirmed a long time ago that it is actual side-switching.
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
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I'd rather be a real rogue and play both sides against the middle. That's what I'm hoping going rogue will be instead of the whole switching side stuff.
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Well you can stop hoping because it has been confirmed a long time ago that it is actual side-switching.
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Sigh, this is why I never bother to roleplay in MMOs. The roles are already set for you, all you have to do is let the storyline prod you alone. Well, I guess when the time comes, I'll just have to decide whether blue side farms and BM will be enough to entice me to switch sides. Well, definately not my SoAs, there's just something unnatural about that.
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I'd rather be a real rogue and play both sides against the middle. That's what I'm hoping going rogue will be instead of the whole switching side stuff.
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Well you can stop hoping because it has been confirmed a long time ago that it is actual side-switching.
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Sigh, this is why I never bother to roleplay in MMOs. The roles are already set for you, all you have to do is let the storyline prod you alone. Well, I guess when the time comes, I'll just have to decide whether blue side farms and BM will be enough to entice me to switch sides. Well, definately not my SoAs, there's just something unnatural about that.
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I don't find it shocking that a game inspired by comic books has little room for morally gray. There are MMO's with morally gray areas out there. One in particular comes to mind, and it has it's own version of Mountain Dew.
Ah, but all wolf spider player characters at 24 have the possibility of becoming a bane. Thus by extention they must be psychic and their abilities have been turned inward to brainwash them. Especially since dual build lets you be a bane, and either wolf spider or crab.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
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Also, being an Arachnos operative, and "Destined One" are mutually exclusive once you begin the story for the VEATs. You erase your service record (hence you are no longer an Arachnos operative), and join the "Destined One" list like all the other AT's red side. No NPC outside of the VEAT story knows you were an operative. If a bounty hunter comes for a "Destined One" that would include every AT red side. The whole reason villains are being let out of the Zig is because that particular character you are playing is on the "Destined One" list. Due to the nature of the VEAT story there is no reason to treat them any different than the other villain AT's. You may RP differently, but the actual game story changes how SoA toons are viewed in the Rogue Isles.
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I know the storyline up to the level 40 missions, but I gotta say this. Oraboras disproves Recluse's claim about the VEATs. I mean, if you added yourself to the list but didn't change your destiny... Why is it when you travel back in time to 'fix' how you got started you actually end up breaking out of the zig with the rest of the destined ones?
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
Adding yourself to the list does change your destiny. You would others just remain a regular old goon of Recluse. Now, the Ouroboros mission gets into temporal paradox territory. Perhaps when you go back to 'fix' the time stream your past self has just completed his first VEAT mission. So when you do get busted out of the Zig you're on the Destined Ones list. Time travel messes everything up.
Now admitadly I've only done the ghost widow patron arcs. However as I understand it the Destined One destiny is to destroy the world in battle with Recluse after helping him defeat Statesman once and for all. During a VEAT arc you learn Recluse was just seeing how far your willing to take the "I'll pretend to be a destined one" ploy, but contrary to an early arc you didn't actually change your destiny to match the Destined One destiny.
That said, how does the Oraboras intro arc fit into things? If when you 'fix' the time stream you end up getting broken out of the Zig as part of Project Destiny, wouldn't that imply you just rewrote history and your destiny?
Oh yes, and by extension if you did rewrite your history and make your destiny the same as those divined for Project Destiny, how does side switching play into it? And what happens to your patron powers if a villain gets redeemed as a hero? Would you still have that signature villain as a patron? And wouldn't that cause distrust among heroes?
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
The Destined One's destiny was to be the leader of Arachnos who helps subjugate the world. Naturally, Recluse murders you since you're the only threat left. Depending on which Patron you have I think the world can also face imminent destruction because of the war between your faction of Arachnos and the loyalist faction. In a few I think the Circle of Thorns or Nemesis are still alive and kicking.
The VEATs prove reading the future isn't written. You're consistently not on the truly divined Destined One list, but you actually change Destiny after you beat the snot out of Kalinda and go punch Statesman in the jewels while he delivers a Newsie speech on power proliferation.
With how much you manipulate and travel back and forth in the Timestream it's not all that surprising that the future is written in water.
And at the end of time there are only two Gods left. Rularuu and Lord Nemesis. They tamper with the timestream from the cafe at the end of the universe, both trying to destroy the other.
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I'd rather be a real rogue and play both sides against the middle. That's what I'm hoping going rogue will be instead of the whole switching side stuff.
[/ QUOTE ]
Well you can stop hoping because it has been confirmed a long time ago that it is actual side-switching.
[/ QUOTE ]
Sigh, this is why I never bother to roleplay in MMOs. The roles are already set for you, all you have to do is let the storyline prod you alone. Well, I guess when the time comes, I'll just have to decide whether blue side farms and BM will be enough to entice me to switch sides. Well, definately not my SoAs, there's just something unnatural about that.
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Well you could always just stay in Praetoria and ride the line between black and white. From the way its been explained it sounds like you build up to either going good or bad, but there is a middle ground that only exsits in Praetoria.
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
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I'd rather be a real rogue and play both sides against the middle. That's what I'm hoping going rogue will be instead of the whole switching side stuff.
[/ QUOTE ]
Well you can stop hoping because it has been confirmed a long time ago that it is actual side-switching.
[/ QUOTE ]
Sigh, this is why I never bother to roleplay in MMOs. The roles are already set for you, all you have to do is let the storyline prod you alone. Well, I guess when the time comes, I'll just have to decide whether blue side farms and BM will be enough to entice me to switch sides. Well, definately not my SoAs, there's just something unnatural about that.
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Well you could always just stay in Praetoria and ride the line between black and white. From the way its been explained it sounds like you build up to either going good or bad, but there is a middle ground that only exsits in Praetoria.
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That's how I'm envisioning it too. Some of my characters will turn from villain to hero as part of their evolving storyline. Others will go from hero to villain (and may go back and forth) as part of their storyline. Still others I'll play by ear. I'll take missions depending on RP personality and let the chips fall where they will.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
My Fortunata and Night Widow are going good all the way and my Psi/MM Blaster will be going bad.
I am still on the fence with some of my other heroes.
"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)
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Yeah I think it's freaking WIN. It makes perfect sense anyway. Soldiers of Arachnos shouldnt be about being ebil, but they are in fact ebil, by playing both sides for the most personal gain.
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The word is evil, there is no b in it.
and ebil just looks silly and makes
the one posting it look a little dumb.
As to going rogue and side switchin SoAs
I pray that we can't switch, though I'll
guess we can. Its one of the aspects of
the going rogue that will likely be my
end of this game.
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you fail at poetry
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I was just perusing the thread when I came across this and realized you had some errors in your story. Excuse my nitpicking but I'm very particular when it comes to cannon.
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It's good to be particular when it comes to cannons cause they tend to blow up in your face if you aren't. Thankfully canon is usually more forgiving. How's that for nitpicking?