Magic Origin
It's funny cause Ferret was my first magic origin character. Usually it was mutant for my characters.
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I usually pick Mutant, Tech, or Science. I finally have a magic character, and he is a lot of fun
My first magic character was created around I1 because I wanted a fire/ice blaster that wasn't in a costume of any kind. I had him in a plain black suit with an infinity symbol on his pocket.
His name then was Doctor Aether. Then I saw how hard it was to level him up. He got stuck at 12 and abandoned.
When I came back to the game with the CoV upgrade I made a bunch of Villains.
Then I decided to move Doctor Aether to Virtue. Someone else had the name and he became Professor Aether. I had no idea that there was an Aether as a character in the game at that time.
Recently I started to play him exclusively. I've done a bunch of stuff to level him and now at level 31 I'm really starting to enjoy the whole magic thing.
Opened costume slots. Midnight, Croatoa, just loving the whole magic thing.
I guess my point is, it's not about FOTM, I've had this guy for a while. I like him again. And the Magic Pack didn't hurt.
Lightning Costume Change FTW.
Hello, it has been a long time since I have replied. However, the subject is too juicy and well its four am and I do not have to do anything tomorrow, a first in about a year.
So here, it is when City of Heroes 1st came, out I was playing Star Wars Galaxies. my roommate C hooked me in, and C had a character based on a White Wolf character from Cs table top game, it was a Vampire with an attitude. so I figured I would bring in a character I had from D&D, that would work well with a comic setting Mariel an Elf with a vampire curse (ok I resisted doing a cat girl, but was tempted). So she was made as magic and I based her entirely on the 2nd ed. AD&D Elvin war mage.
Since she is my first toon here, I will always play her most. However, I find my other toons and equally copied from other sources, equally fun, and none are magic.
I was the first to make invader Zim (science), the first to make a 40K inquisitor (tech)
ect.
But since I am coming back I will have to find a reference no one will know
and the likelihood itll be science or tech.
(on a side note i don't play Mariel as cursed any more, just a magic wielding elf...and air head)
Honestly, the reason I pretty much only roll magic toons is one reason, and one reason only...
I'm fascinated with magic... personal opinion only, has NO basis whatsoever on toon backstory (I'm not even an RPer) or anything else... I just like the idea of magic.
That, and if anyone ever says magic is "old-fashioned" or "medieval", then... um... go read Harry Potter... or speak to a Wiccan. Yes, Harry Potter plays off some of the classic themes (pointy hats and robes and such), but um... flying cars? Yeah, don't see that as "medieval".
As for why there are so many magic origin toons in the game?... the reasons are probably as numerous as the number of magic origin toons... laziness, personal preference, RP storyline, whatever... the fact is that they are there, they kill things as fast (or as slow) as anything else, and people have fun playing them. It's their $15/mo., who cares why they play their game they way they do? Just like it's your $15/mo. and you'll play what you want to, and no one cares... unless you're a healer and you go afk in the middle of a fight of course... lol... but that's not really origin-based, is it?
Why is my latest character a Magic Origin?
Well, to be honest I couldn't see someone who was kidnapped by the Fae to be anything else.
My half-demon evil magic schoolgirl was a Natural, since her powers were just ...well, her natural powers.
Tech suit, robotics... I don't see magic as being anything special.
Come to think of it, I need more mutants.
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I have two magic toons, one is a tank with dark melee (mostly because it looked cool and worked with his origin about inheriting a pendant, etc)...the first Bard was energy based...and somehow that didn't seem right....hence Purple Bard 2.0.
The other one was rolled up as a joke, to tweak my husband for his magical girl toon..Magical Warrior Luna, who looks nothing like a warrior, but can spit out energy attacks like there is no tomorrow. Pink Pikachu would have fit, except for the dang copyright issue. I got Luna's name from a name generator...Oh, did I mention she's PINK!!!!!!!!!!!!!
Neither one is your stereotypical D and D character. They probably owe more to Captain Marvel and Sailor Moon.....than to D and D
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It's funny cause Ferret was my first magic origin character. Usually it was mutant for my characters.
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Mine was magic actually despite being mostly tech based on Stryph when I was on pinnicle. The concept was that he was killed and then resurrected, the suit kept him mostly A-O-kay.
Time for my inputs on this?
Natural: It's either your initial powers, or powers you get through training. Easiest to consider 'natural' are ones that don't seem weird. Anybody can learn to use a bow, a sword, a shield, a mace, an axe... but can anybody gain enough strength to tear off pieces of the road and throw them at people? Yep. Also, if you're an alien, your powers are probably natural. Exceptions can occur.
Mutant: Powers manifest eventually. Can't explain it. Read x-men comics for examples of mutants. Literally.
Science: You get them from an experiment, either failed or successful. Hulk is a science hero, or villain depending what series you're reading.
Tech: Gadgets, gizmos, suits, robots... Ironman would be tech. You're a robot? You're likely tech.
Magic: Supernatural ways gave you your powers. An example is JUGGERNAUT! He found the ruby which gave him his powers. He is not a mutant. Charles is.
Now, my take on it? The majority of powers that a character has (for me, at least) determines their origin. Not ALL powers on a character need to fit their origin in their background, in my opinion. Why can my natural TA/A defender fly? Because she can harness power of magic to fly. She just doesn't use her magic that often to fight crime. She uses the bow she was trained with, and made her arrows herself. The arrows may be technical, but she's still natural.
Basically put, origin doesn't determine how ALL your powers are gotten. Magic is just easiest to explain, but it's not always "D&D magic powers!". You may have found a magical artifact, or had a spell cast on you. Perhaps you read over old books and found magical spells inside, and learned magic that way.
Don't look too deep into origin. "Hey Vegeta... I can fly!"
ATs to 50 - TA/A Def, Nrg/Nrg Blaster, EM/EA Brute, WS,ELM/ELA Stalker
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Now, my take on it? The majority of powers that a character has (for me, at least) determines their origin. Not ALL powers on a character need to fit their origin in their background, in my opinion. Why can my natural TA/A defender fly? Because she can harness power of magic to fly. She just doesn't use her magic that often to fight crime. She uses the bow she was trained with, and made her arrows herself. The arrows may be technical, but she's still natural.
Basically put, origin doesn't determine how ALL your powers are gotten. Magic is just easiest to explain, but it's not always "D&D magic powers!". You may have found a magical artifact, or had a spell cast on you. Perhaps you read over old books and found magical spells inside, and learned magic that way.
Don't look too deep into origin. "Hey Vegeta... I can fly!"
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such a funny thread.
going on the comment above Mariel is a Sword Master (training) she was born as a Magical Fae type Creature and her regen is caused from her magic, but she loves tech. I figured Magic work best for her story, however I have a non traditional Vampire non-stereo-type he is an insane vampire who thinks he is a she, if you played white wolf "Malkavian") needless because I keep re-rolling it I have found Natural works best, the throwing daggers work with the idea of an insane vampire with gender issues.
so for me its not just the word but which starting power, i would love for Mariel to have a taser
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That, and if anyone ever says magic is "old-fashioned" or "medieval", then... um... go read Harry Potter... or speak to a Wiccan. ...
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Umm, I am not sure how to break this to ya.. Wiccan's can't do magic. If I speak to a wiccan I am pretty darn sure they are not going to convince me that magic is 'modern'. I like playing the occasional magic based toon, but you kind of bidened your argument on that one.
Most of my characters are tech
My newest character is a natural but he can also fall under science (I should of put him there)
I agree there are way to many magic origens out there. But like the others have said it the easiest one to create a back story to.
I don't know...maybe that why I try to aviod magic based characters.
I have more magic or tech related ones because they seem most capable of playing the part. I have a few naturals, including a bow-using psychic and an Atlantean refugee. But by far powers can be explained easier with magic or tech. It isn't about being lazy.. it's that I can craft excellent backstories about either that don't rely on deus ex machina to explain why some things work and others don't.
I have two or three mutants, pretty sure all of which are Nuclear 90 ideas. I don't think I have a single science character I took seriously because there isn't a single science hero in comics that I am even remotely interested in. I did try to make a grav/kin troller several times, the result of deliberate scientific pursuit, but it just wasn't interesting to roleplay. My magic themed heroes often have built-in conflicts relating to either their magic usage or their magic origin. I can continue to harness that through their lives. Science? No. I could rip off Hulk or Spider-man and do a few form changes, or someone wants to kidnap me to study me... but frankly those storylines often do not mesh well with others.
My tech heroes are often in direct opposition of people like Dr. Aeon, Crey Industries, etc. I have magic characters ranging from a changeling, a ninja (think Tsoo Sorcerer), and a Lovecraftian hero who recieved a boon and a curse from contact with mystic texts buried in Antarctica.
I'll note that science heroes and villains are also my least favorite out of established CoX personalities. I just don't care about them. They aren't interesting. It makes me sad, because I'd like to make them.. but.. meh. Mutants are possibly less interesting without some unifying theme, which I would indulge if there were a guild dedicated to it (like the Nuclear 90 which I so dearly love)
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That, and if anyone ever says magic is "old-fashioned" or "medieval", then... um... go read Harry Potter... or speak to a Wiccan. ...
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Umm, I am not sure how to break this to ya.. Wiccan's can't do magic. If I speak to a wiccan I am pretty darn sure they are not going to convince me that magic is 'modern'. I like playing the occasional magic based toon, but you kind of bidened your argument on that one.
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I found this kind of hilarious for any number of reasons. Some of them involve alcohol, so it isn't necessarily related to what people actually said.
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Similarly, while Mutation works for Super Strength or similar sets that represent an extension of normal traits, it doesn't explain things like Dark Melee or Necromancy as well.
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One of my zombie MMs is a mutant actually, his power manifested when he was killed - turning him into a living mass of negative energy.
He animates his zombies by splitting off parts of himself and infusing corpses with them (so the zombies are all him too >.>.
Another one that would work would be a kind of puppeteer who's powers work only on dead organic matter (like one of the villains in the Painkiller Jane tv series in case anyone's seen those).
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Simply because, no matter how advanced and far-reaching science, technology and understanding becomes...
Magic always lies beyond that.
and round up everyone that knows more than they do"-Dylan
My one magic character has had less magic-based missions than any other character!
I wish the origins did matter a bit more, in-game. I'd even sacrifice SO's and use only DO's if my armor-wearing mutant could have a mutant/tech origin.
You're not super until you put on The Cape!
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