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Posted

I have a question, have the Devs ever said growth is not possible as a power set? I know there are lot's of powers for scrappers, but there isn't an actual melee power for scrappers, kinda weird eh????? (street fighting, striking, practiced combat for examples)

Elongation is never possible, is that correct?

Power proliferation - instead of porting directly, can they not change them slightly, wait, probably not because that would require additional work.


 

Posted

Actually, any combat done at about arms length or less is considered melee.


 

Posted

Yes wikked, but I mean actual fisticuffs, you know what I am saying, not dark melee, not fire, not blades, good ole fist in face, boot in a**, fist in the temple, fist in the solar plexes......


 

Posted

That doesnt sound very . . . "super"


 

Posted

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I have a question, have the Devs ever said growth is not possible as a power set?

[/ QUOTE ]

We were polled (in 2006 ?), the same poll resulted in us getting Dual Blades, Willpower and Shield Defense. Growth was one of the powerset options in that poll. That same poll also mentioned that there were technical hurdles that needed to be overcome for sets like Growth and Shields, and if those sets won, it would take longer for them to be realized.

Shields and Dual Blades won the poll. Because of the aforementioned technical hurdles, the Devs gave us Willpower, which was the 2nd place finisher for Defense, when they gave us Dual Blades. They overcame the technical hurdles that stood in the way of Shields mid to late last year.

I would imagine that one of the technical hurdles to overcome for Growth would be how to code Growth so that it works in closed spaces that are sometimes a challenge to navigate for characters with a maxed height slider.

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I know there are lot's of powers for scrappers, but there isn't an actual melee power for scrappers, kinda weird eh????? (street fighting, striking, practiced combat for examples)

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Hopefully being worked on. They may Proliferate Super Strength and see if it satisfies us. I would like a fast punchy set, personally. I wouldn't turn down Super Strength, but I would use it AND Street Fighting if given the option.

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Elongation is never possible, is that correct?

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The big problem that needs to be resolved is that the game can't render the impact a power with the same properties as the source. They cannot make the fist that hits the enemy match the costume design of the arm on your character. Once they figure out Power Customization, the major obstacle to stretching goes away. Then they just need to figure out nine powers and how to animate them.

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Power proliferation - instead of porting directly, can they not change them slightly,

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They already do this. Blaster Psychic Blast is not the same as Defender Psychic Blast. In a similar vein, the current gossip is that in order for Ninjutsu to be ported, they need to replace Caltrops with something, and in order for Super Strength to go to Scrappers, they need to replace Rage with Build Up.

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wait, probably not because that would require additional work.

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This is dangerously close to saying exactly what you need to say in order to find yourself on Castle's or Back Alley Brawler's ignore list. Castle is the powers guy, and Back Alley Brawler is in charge of the animations. Implying that they are lazy is a surefire way to ensure that they never read one of your posts again. While it is obvious that these are things you really want to see, lobbing insults at the people who can provide it for you is not the best way to go about it.


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Posted

No, I never implied they were lazy, and that was never my intent, instead, I was answering my own question. I thought proliferation was easy to do because all they had to do was some balancing without chaning animation. It was a think out loud, but not a slight towards Castle or Back Alley Brawler. I want to be clear on this..............so Castle or Back Alley Brawler, please do not take it as a slight, because it was not meant to be.


 

Posted

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... but there isn't an actual melee power for scrappers, kinda weird eh?

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Dark Melee is a basic melee set. Sure clouds of darkness are forming around your fists as you're beating your enemies down, but you are beating them down with your fists, not a weapon.


 

Posted

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That doesnt sound very . . . "super"

[/ QUOTE ]Tell that to my heroes that burn people to dea-- I mean-- arrest people by burning them, stabbing them, beheading, choking, etc.


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Posted

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Well...for 3 of the 9 powers, that is true...not sure if 33% really counts as sort of fisticuffy though.

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Since those powers form the base for your entire attack chain, I think it counts.


 

Posted

Well, compared to making entirely new powersets or Power Customisation, I suppose profileration is easier. But not necessarily easy. This game is damn hard to program, and then they have to balance the set so it fits on the AT without being overpowered or underpowered, as well as making changes to that there's no powers duplicated by an Ancillary/Patron pool.


 

Posted

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I have a question, have the Devs ever said growth is not possible as a power set?

[/ QUOTE ]

Yes, in the past. "We wanted to do it, but it doesn't work with the current tech", was, as I recall, the explanation.

That's not to say that it will always be impossible, simply that to date, it hasn't been something they could do without redesigning one or more major parts of the game engine. They did hire a lot of new people over the last year, including some programmers, and they are aware that this is a somewhat popular request, so it may happen "some day".

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Elongation is never possible, is that correct?

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Currently and in the foreseeable future, correct. Not because the engine doesn't support it, but because the character models don't support it. There is no way yet for them to design animations which affect specific areas of a target's model, which is what they'd need to do for any kind of "flexible object" animation, like whips, chains or super stretchy arms. With the current model system, when you "hit" something, where you hit is relative to your height, so if you hit, say, a Devouring Earth Monster, you're only hitting it in the knee, or shin, or even the toe (if your character is very small). You also can't, say, wrap something around that target, which is what you'd need to be able to do in order for "flexible objects" to work. That super stretchy arm would end up disappearing inside the Monster's leg, or wrapping around its foot, or something similarly ridiculous looking, instead of wrapping around its torso or head like you'd expect/want.

Again, though, with a larger staff, the developers have been able to start working on things that were previously considered impossible, so we may eventually see an Elongation powerset, or a Whip powerset, or other things of that nature.

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Power proliferation - instead of porting directly, can they not change them slightly, wait, probably not because that would require additional work.

[/ QUOTE ]

In general, unless there's a specific reason to alter a power (if the power summons a pet, for example, which then deals damage, the pet itself might be altered to deal less damage), there's actually very little need to change powers for different ATs. Every AT uses a set of modifiers, those modifiers alter the behavior of the powers, and when a power is made newly available to an AT, it usually "inherits" the necessary changes simply by using that AT's modifiers.

For instance, Blazing Arrow is exactly the same power for every AT which currently has it. It has specific base values. When someone of one AT uses Blazing Arrow, those base values are cross-referenced with that AT's modifiers and the final result is a power that appears to have unique values for that AT. Thus, it appears to deal more damage for blasters, or less damage for defenders, but in reality, it's exactly the same power, it's just using the Ranged Damage modifier for the blaster or defender who uses it.

But if there is a need to change a power, they do, and that power then becomes unique in the database until another AT is given access to it. Rain of Arrows is a good example of this. RoA is not the same powers for blasters and defenders, it's actually two separate powers, one for each AT, each specifically customized for the AT. Doing this is a little more work, because the power has to be copied, altered in one or more ways, verified as working, checked for balance, then tested before it's released.


 

Posted

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Yes wikked, but I mean actual fisticuffs, you know what I am saying, not dark melee, not fire, not blades, good ole fist in face, boot in a**, fist in the temple, fist in the solar plexes......

[/ QUOTE ]


That doesnt sound very . . . "super"

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Try telling that to Manticore and see where it gets you.


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Posted

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Yes wikked, but I mean actual fisticuffs, you know what I am saying, not dark melee, not fire, not blades, good ole fist in face, boot in a**, fist in the temple, fist in the solar plexes......

[/ QUOTE ]

For some reason when I read this I immediately thought of one of my favorite book quotes:

"If you are naked and your feet are nailed to the floor, you may hit an enemy in the face with your fist. Short of that, use something more effective."


Sometimes you get the bear; sometimes he get you, rips your head off, sucks out your eyes, pulls out your spleen, humps your leg and pees in your boots

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Yes wikked, but I mean actual fisticuffs, you know what I am saying, not dark melee, not fire, not blades, good ole fist in face, boot in a**, fist in the temple, fist in the solar plexes......

[/ QUOTE ]


That doesnt sound very . . . "super"

[/ QUOTE ]

Try telling that to Manticore and see where it gets you.

[/ QUOTE ]

Or if we want to go main stream comics - Batman.


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Posted

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Elongation is never possible, is that correct?

[/ QUOTE ]

Nothing is ever impossible with computer/game programming. It will eventually come down to money and time spent for the company. If they know that a feature would triple the player base and the money gained from that was more than it would cost them to develop it. Most of the time though the programmers are not going to be willing to rip out the internal low-level guts of the program to get one new powerset to work because they think it would be cool.

Personally I would prefer them to get power customization to work before elongation if they are going to redesign part of the low-level engine for the game, but that may just be me.


 

Posted

[ QUOTE ]
We were polled (in 2006 ?), the same poll resulted in us getting Dual Blades, Willpower and Shield Defense. Growth was one of the powerset options in that poll. That same poll also mentioned that there were technical hurdles that needed to be overcome for sets like Growth and Shields, and if those sets won, it would take longer for them to be realized.

[/ QUOTE ]

Does a copy of that poll still exist anywhere? Did anyone save a copy for posterity? It was before my time, but I'd love to see what some of the options were.

And I would LOVE a size alteration (growth and shrinking) power set. How a shield is more super than that, I have no idea. And heck, if it's too hard to implement actual super-growth/shrinking I could live with a size/body model alteration option in costume changes.


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