Issue 15 Mission Architect Badge Changes


Abraxxus

 

Posted

Greetings everyone,

I wanted to fill you all in on our plans for the Mission Architect badges and also our plans for future badges as well. We really didn’t want the Mission Architect to be an environment that encourages farming for XP, Rewards or Badges, and we thought long and hard about the current Architect badge situation. Ultimately we’d like it to be a place where you go to play great player created content.

So, going forward—beginning with the Mission Architect badges—we’ve decided to move away from “count” badges that might encourage farming and/or aberrant game play. Instead, we’d like to encourage players to try all of our content by offering badges for completing 1 time accomplishments and achievements. What this means for the Mission Architect badges is that many of them are going to be removed in Issue 15. This is because they encouraged farming, because they encouraged aberrant behavior by doing one thing over and over again, they were unobtainable by a large portion of our players, or earning them was completely out of a player’s hands and in the hands of other players.

I’d like to outline the Architect badge changes to show you precisely what will be happening in Issue 15. Below is a list of badges that are being removed:

<ul type="square">Adventurer
Plugged In
Escapist
Hardcore Gamer
Ticket Hound
Ticket Fiend
Ticket Master
Golden Ticket
Creator
Story Teller
Writer
Bard
Acclaimed
Illustrious
Renowned
Living Legend
The Chosen One
Discerning
Aficionado
Maven
Connoisseur
Button Masher
Impulsive
Unpredictable
Pressed the Red Button
Virtual Victor
Virtual Destroyer
Virtual Warrior
Virtual Soldier
Virtual Slayer
Virtual Button Masher
Virtually Curious
Virtually Erratic
Evaluator
Reviewer
Judge
Two Thumbs Up
Windfall
Bounty
Premium
Bonanza
Jackpot
Virtual Ticket Taker
Virtual Ticket Hound
Virtual Ticket Fiend
Virtual Ticket Master
Virtual Golden Ticket
Activated
Encouraged
Motivated
Galvanized
Hall of Famer
Builder
Constructor
Engineer
Designer
Master Builder
Resolute
Undaunted
Virtuous
Champion of Justice
Evildoer
Malefactor
Nefarious
Diabolical
Show Off
Hotshot
Went the Extra Mile
Overachiever
Do Gooder
Safekeeper
Savior
To The Rescue
Virtual Do Gooder
Virtual Guardian
Virtual Savior
Virtual Rescuer
Decimator
Obliterator
Marauder
Cataclysmic
Virtual Decimation
Virtual Obliteration
Virtual Marauder
Virtual Cataclysm
Eliminator
Liquidator
Executioner
Terminator[/list]
Below is a list of Architect badges that will remain:

<ul type="square">Thrill Seeker
Gamer
Ticket Taker
Author
Recognized
Mission Engineer
Early Bird
Admiring
Poor Impulse Control
Virtually Impulsive
Critic
Customizer
Bug Fixer
Energized
Among Friends
Heroic
Villainous
Workaholic
Virtual Victim
Payoff
Extractor
Virtual Extractor
Destructive
Assassin[/list]
Now, as a player myself after reading this I would have a ton of questions: What does this mean for pre-I14 badges? What about future badges? Why did the Dev Choice and Hall of Famer badges go away?

I’d like to answer those questions now:

Q: What about non-Mission Architect badges?

A: We have no current plans to revisit old badges at this time, and I don’t foresee us doing this really. All badges unrelated to the Mission Architect will remain unaffected by the changes outlined above.

Q: If I’ve already earned the Architect badges, will I get to keep them?

A: No. Only the badges listed above in the “badges that will remain” section will be kept.

Q: What can you tell me about future badges?

A: As I quickly mentioned above, our plans for future badges excludes many types of “count” badges. This means we will try to avoid badges that require repetitious tasks, aberrant play styles and give the illusion of “grindiness.” There may be “count” badges in the future, but they won’t be based on something you can grind at to achieve. An example would be a count badge for the number of badges you collect. That’s all I can really say right now as I don’t want to spoil any of the exciting badges that will go into future issues at this time.

Q: Why did the Dev Choice and Hall of Famer badges get removed?

A: We realize that a lot of players worked really hard for these badges and to create content worthy of these prestigious awards. However, we want badges to be something that everyone can obtain. We also want badges to be completely within a player’s grasp, so no outside influence should affect earning these badges. The Hall of Famer badge and the Builder line of badges are a perfect example of why these badges are being removed. We saw a lot of griefing done by certain players against players who had highly rated missions that would prevent them from ever getting into Hall of Fame and earning this badge. We wanted having missions flagged Dev Choice or Hall of Fame to be coveted by authors, not by badgers. Thus these badges are also being removed.

Q: What can you tell me about the badges that remain?

A: These badges have all been modified so that they are granted for a first time accomplishment. For example: The first time you rescue a kidnapped NPC you’ll earn the Extractor badge. The same goes for the other badges that will remain in Issue 15. They’re much easier to earn, but they require a player to try every aspect of Mission Architect to earn them all.

Q: What about the Mission Engineer Accolade badge?

A: This badge had its required badges changed to the following:

<ul type="square">Thrill Seeker
Gamer
Ticket Taker
Author
Recognized
Early Bird
Customizer
Bug Fixer[/list]
This means that this accolade will be significantly easier to get now, which means that a lot of players—that published and played Architect missions--will find themselves earning this accolade and find themselves with the really cool ability to edit and publish architect content from anywhere, including your Supergroup base by simply clicking a power icon.

Q: If I have some or all of the badges listed as badges that will remain, will I get to keep them?

A: Absolutely. You should not have to earn the remaining badges again.

I’d like to close by saying that to some of you this might appear be an extreme decision, but we want you to know that this was done to make the Mission Architect fulfill its designed purpose: to be a place where content creators could write to their hearts’ content or for players who want to explore the endless content created by other players. We feel that these changes are a step closer to this goal. Also, don’t be surprised if you see Architect badges in future issues as well as we make this feature even more robust than was available at launch.

Thanks for reading,
Synapse


 

Posted

Thanks for the list



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

*gasp* Ticket Hound?

Noooooooo ; ;


 

Posted

Its a shame, cos there were some great names in the list of badges removed.


Always remember, we were Heroes.

 

Posted

You got rid of "Pressed the Red Button"? Come on, thats an awesome badge title =/


[IMG]http://i235.photobucket.com/albums/ee63/Abraxxus-CoH/brax3.png[/IMG]
Justice Server
Global: @Abraxxus

 

Posted

89 Badges... poof!

Not to be 20/20 hindsight guy here.... but why now?

Aren't these the sort of decisions that are made in advance?

How does this benefit the community? Sure the HoF and DC badges were largely unavailable, but they gave players a reason to work hard on stories. (and really thats what drives the badgers, not the badge, but the quest to get it)

Dont get me wrong, I understand the reasoning behind the change, but genie is out of the bottle. If you didnt want to create a system that encouraged grind fests, then don't set the bar so high from the start. Attempting to cover one bad decision with another bad one just makes it even worse.


Tanker Tuesday #72 Oct 5 @Champion

"I am not sure if my portrayal of being insane is accurate, but damn its fun all the same."

 

Posted

Guess I can stop using the Mision Architect feature now...thanks for wasting our time with a bunch of badges you didnt think out. How will We be compensated for the "Paid" hours we spent working on these badges?


 

Posted

I hate to say it, but it is in order.....

I told you so.

This is why the average player hates farmers. The bad apples really do spoil the harvest.


 

Posted

[ QUOTE ]
Guess I can stop using the Mision Architect feature now...thanks for wasting our time with a bunch of badges you didnt think out. How will We be compensated for the "Paid" hours we spent working on these badges?

[/ QUOTE ]

Lol. Why should you be compensated for badges? If you were a farmer, you helped cause this. If you weren't a farmer, it's not like you earn money for badges.

I'm a badger too, but I want to see your explanation for why we should be compensated for badges lost this way.


 

Posted

Post deleted by Moderator 08


 

Posted

Is it possible to get certain badges renamed then?

like having the click glowie badge being pressed the red button?

have a poll or something...

which of these badge names reflects this badge the best

'hostage rescue badge name'

Extractor
Do Gooder
Safekeeper
Savior
To the Rescue

i really like to the rescue best and would like that to be hostage rescue badge title


Saber Spectre Inv / EM Tanker on Guardian
Wraith Scimitar EM/ EA Brute on Guardian
Attack of the s00p3rphr34k ID 49744

 

Posted

I'm not a farmer. I'm just sad that they removed some of the fun badge names.


 

Posted

Well, that was a lot more than I expected.

We really need more thinking ahead about this stuff. Hope that occurs.


 

Posted

[ QUOTE ]
Dont get me wrong, I understand the reasoning behind the change, but genie is out of the bottle. If you didnt want to create a system that encouraged grind fests, then don't set the bar so high from the start. Attempting to cover one bad decision with another bad one just makes it even worse.


[/ QUOTE ]

So they're not allowed to fix anything anymore? Once it goes live, it should stay the way it is no matter how broken or overpowered it might be? I don't really think you understand their reasoning, if that's what you're getting out of it.

What they've done is realign the badges to fit the theme of MA, which was in place at the start: Enjoy creating and playing each other's missions. As the OP stated, it was never meant to be a grind-fest, and they realized that what they put in didn't fit with their stated goal, so they fixed it. I'm not sure where the problem is with that. We should be encouraged to try all the content that MA has available, not be forced to go find the two or three arcs that maximize badge earning potential and ignore 99% of the rest of it.


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

Posted

Thanks for the list, Synapse!

It does kind of feel like an axe was used when a pair of trimmers would have done the job just fine. But all in all I have to say I'm satisfied and I completely understand why these changes needed to be made.


 

Posted

Post deleted by Moderator 08


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

Great move and a bold decision. While it may be unpopular I am glad to finally see a push towards casual play and away from grind.

I hope to see less "defeat 50-100 X" badges in future Holiday events, too!


Craft your inventions in AE!!

Play "Crafter's Cafe" - Arc #487283. A 1 mission, NON-COMBAT AE arc with workable invention tables!

 

Posted

Can we get rid of the crappy star system now?


 

Posted

I think a change to the rating system was mentioned in the I15 preview thingy.


Always remember, we were Heroes.

 

Posted

[ QUOTE ]
I think a change to the rating system was mentioned in the I15 preview thingy.

[/ QUOTE ]

I must have missed that. Thanks.