The Dual Pistols Thread
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I think I've said this before, I don't see why Dual Pistols will have anything more than even a passing semblance to Assault Rifle, besides that they both use weapons and do mostly Lethal damage.
AR has only a few real 'gun' attacks, the rest being things like flamethrowers and gadget-esque shots. Dual Pistols seems like it'll probably be less on the gimmicks stylistically, and probably faster, lighter and more single-target based than AR.
Pistols and Dual Wield will probably be the tier 1 and 2 attacks, with Empty Clips probably around tier 4 or 5. The other attacks will probably be another cone or two, a snipe, perhaps Aim, and maybe a crashless 'nuke' for a tier 9.
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While guessing what powers DP will have I can't help but think of Malta's gunslinger. One of his pistol attacks freezes. so I wouldn't rule out gimicks.
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I posted that in the wrong section didn't I?
Err umm, that was a typo, I meant corruptor. I'd never play a goody goodfy blaster..
*shifty eyes*
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Except by the time we get dual pistols there will be no reason to play a blaster a a goody goody. Going rogue will of allowed side switching.
Dirges
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I posted that in the wrong section didn't I?
Err umm, that was a typo, I meant corruptor. I'd never play a goody goodfy blaster..
*shifty eyes*
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That is better
Tier 1 blast Single
Tier 2 blast Dual
Tier 3 blast ....MALTA SAPPER + DMG!
All I'm gonna say is... for the love of god, please don't make combos out of this set.
I'd be all for a ranged set in the spirit of claws (moderate damage/recharge for all attacks but higher dps).
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Yeah I'm hoping the devs are actually making a new and different powerset to play. Not one that barely just involves wielding two smaller fire arms simultaneously instead of a one bigger one.
But I have my hopes up, considering how long the "akimbo pistols" spent time "on paper".
I was actually thinking of making DP/Dark corruptor, bit like the comic and 360 game The Darkness, but with going rogue I have a feeling my new villain will be a blaster.
I always liked the idea of blaster, the problem was just that they were on the wrong side.
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Well, I'd imagine it would include the 3 attacks masterminds get with thugs, and a full auto clone too since the enforcers get burst and full auto as dual wielders.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
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Well, I'd imagine it would include the 3 attacks masterminds get with thugs, and a full auto clone too since the enforcers get burst and full auto as dual wielders.
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God I hope not. Dual Pistols will be an epic letdown if it's just a quicker recharging Assault Rifle.
I'd be fine with a fast cast time/fast recharging letahl set. I think a combo system would be better, but I'd be happy with both. I see no epic letdown that you speak of.
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I'd be fine with a fast cast time/fast recharging letahl set. I think a combo system would be better, but I'd be happy with both. I see no epic letdown that you speak of.
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Well I mean I expect it to be Lethal and/or Smashing, possibly with some random damage type thrown in for balance on a certain power like Flamethrower. I was speaking more on how the actual powers were designed and how they perform.
In other words...at this point in the game's life, I don't want to see a Katana -> Broadsword treatment. Dual Pistols have been salivated over for years now and they deserve some distinct flavor...not just an AR knockoff.
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I'd be fine with a fast cast time/fast recharging letahl set. I think a combo system would be better, but I'd be happy with both. I see no epic letdown that you speak of.
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Well I mean I expect it to be Lethal and/or Smashing, possibly with some random damage type thrown in for balance on a certain power like Flamethrower. I was speaking more on how the actual powers were designed and how they perform.
In other words...at this point in the game's life, I don't want to see a Katana -> Broadsword treatment. Dual Pistols have been salivated over for years now and they deserve some distinct flavor...not just an AR knockoff.
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I think the devs have learned this to some extent. Look at our newest sets, shield, wp, DB and elec. Elec armor didn't introduce anything new, variations of other armor powers, but WP did, being a combination of res/def/regen, and shield was made as a more damage focused defense set. Then for offense elec introduced a tp attack and an attack that jumps from enemy to enemy, and DB did the combo system.
I am sure there will be rehashed powers, we will get the 3 from MM's, proably as powers 1 2 and 3., but I am pretty sure we will get something out of the box as well.
Dirges
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I'd be fine with a fast cast time/fast recharging letahl set. I think a combo system would be better, but I'd be happy with both. I see no epic letdown that you speak of.
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Well I mean I expect it to be Lethal and/or Smashing, possibly with some random damage type thrown in for balance on a certain power like Flamethrower. I was speaking more on how the actual powers were designed and how they perform.
In other words...at this point in the game's life, I don't want to see a Katana -> Broadsword treatment. Dual Pistols have been salivated over for years now and they deserve some distinct flavor...not just an AR knockoff.
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Ahhh, I see. I agree with you there. I hate how so many power sets use the same exact animations and such. That's why I like Dual Blades so much is it just looks so much different than everyy other set.
I think Dual Pistols will have a very fast "feel" to it. I would also be very disappointed if it just felt like AR with different animations.
it needs to be considered one of the best if not the best primary. what's the point of bringing out these new sets if it's hard to justify rolling them?
Depends what you mean by better. If you mean fresh ideas and new mechanics that make it fun, than I agree. If you mean it should be more powerful than old sets, I couldn't disagree more.
i agree with nox
what is considdered the best upon release is usually average (balanced among others)
what is considdered as good as others ends up sucking
it takes time to see the flaws through the shine of a new toy.
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it needs to be considered one of the best if not the best primary. what's the point of bringing out these new sets if it's hard to justify rolling them?
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This is called power creap... and it is bad. New sets should be just as good as existing sets, not better. Unique? Sure. Interesting? Of course! But never outright, categorically superior to existing sets.
Also, it is easy to justify rolling a character with any powerset... even if it is categorically inferior to other sets: it's called a character concept. Fun comes from lots of different sources, and numbers in a database are pretty darned removed from my fun!
No thanks to DP for corruptors. Especially w/ the scourge procs Keep it w/ masterminds, and maybe give to Dominators. We've got assault rifles and magic. Do we really need to have dual-pistols for corruptors, to copy Dante/Arucard/Brandon Heat(Gungrave)/whoever else like that? Thirty_Seven has a good mentality for this as well. Rolling out a fresh new powerset/spec/ability lineup and making it super powerful(uber/unbalanced/broken) is the exact reason I left Warhammer Online to join this game. Not to mention, I'd rather not see the servers go to red status with the zones choked to the gills with nothing but DP wielders. I would say if you absolutely had to, put in another high profile NPC that'll give you the access to it, like the Big 4(Ghost Widow, Captain Mako, Black Scorpion, and the other dude) once you reach a certain level, and only a few powers. You want to be a frosty corruptor that blasts someone w/ ice, then pulls out that pair of M1911 Colt .45s whilst they're frozen, you gotta work for it.
So the thousands of subscribers that have been craving Dual Pistols for years now, should not get them cause you personally don't wan't them? You didn't even give a reason other than you don't want them. /fail.
Gimmemygunz!
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No thanks to DP for corruptors. Especially w/ the scourge procs Keep it w/ masterminds, and maybe give to Dominators. We've got assault rifles and magic. Do we really need to have dual-pistols for corruptors, to copy Dante/Arucard/Brandon Heat(Gungrave)/whoever else like that? Thirty_Seven has a good mentality for this as well. Rolling out a fresh new powerset/spec/ability lineup and making it super powerful(uber/unbalanced/broken) is the exact reason I left Warhammer Online to join this game. Not to mention, I'd rather not see the servers go to red status with the zones choked to the gills with nothing but DP wielders. I would say if you absolutely had to, put in another high profile NPC that'll give you the access to it, like the Big 4(Ghost Widow, Captain Mako, Black Scorpion, and the other dude) once you reach a certain level, and only a few powers. You want to be a frosty corruptor that blasts someone w/ ice, then pulls out that pair of M1911 Colt .45s whilst they're frozen, you gotta work for it.
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What the hell are you talking about?
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it needs to be considered one of the best if not the best primary. what's the point of bringing out these new sets if it's hard to justify rolling them?
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Best in terms of what exactly?
In this game, the primary blasts tend to excel in certain areas (Single Target, AoE, Cone, etc.) while also maintaining a secondary effect of some kind to add some flavor.
Chances are that Dual Pistols is going to predominantly be doing Lethal damage so, it's going to run into the problems that any Lethal set would have.
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Also, I saw somewhere (maybe in this thread?) someone suggesting a Follow Up-esque power for Dual Pistols, rather than Aim. I think this would be a nice change of pace for a Blast set and it appeals to me more in general. I was never a big fan of Aim nor Build Up.
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I really /vote for this idea. Twice. Plus once for my dead Chicago relative.
@Quantum Evil Rad/Rad Corruptor
Making the world safe for maleficent particles since 2004.
I like a follow up type power idea. The animation could be you quickly spinning both pistols on your finger then fire a shot from each.
You know...some of this stuff
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So the thousands of subscribers that have been craving Dual Pistols for years now, should not get them cause you personally don't wan't them? You didn't even give a reason other than you don't want them. /fail.
Gimmemygunz!
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I gave multiple reasons to that I didn't want to see them in here. Not my fault if you didn't look closely enough, but I'll go ahead and list the reasons again.
1. Lots of fast attacks+scourge procs means a scary spike of damage output. Worries me when you see a Corruptor possibly gunning something down in a matter of seconds via a blizzard of bullets like that.
2. Without proper AND extensive testing and balance, this could end up overpowered really fast. Anyone who's played Warhammer Online and World of Warcraft has experienced such incidents, ones that I fear for.
3. Dante/Arucard(from Hellsing)/Brandon Heat(from Gungrave) clones cropping up like bad weeds are another fear of mine, as are a huge crop of flavor of the month builds. I realize the greatest form of flattery is imitation, though. And I've been guilty of it in past MMOs as well.
4. I am discussing this thread, identifying the topic, and voicing my opinion. If you don't like it, that is your choice, but please don't take it personally.
5. I gave an suggestion as an option for those who have had their hearts set on having this power set, in possibly adding a new NPC under the Spider Head Honcho, that sports a pair of these weapons, and will train you in the use of them, if you do his storyline path.
I gave my thoughts on this. No more, no less. No, I had no idea "thousands" of people have been praying for years to acquire this option for Corruptors(I've had the game for less than a month). Either way, with the upcoming issue, the point is moot for now.
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1. Lots of fast attacks+scourge procs means a scary spike of damage output. Worries me when you see a Corruptor possibly gunning something down in a matter of seconds via a blizzard of bullets like that.
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With less than a month of experience how do you think this sounds to anybody with say.....3 months experience?
It's beyond inaccurate it's just plain ignorant. With the way the Dev team is developing powers now, using their Activation/Dmg/End/Recharge or whatever the hell the formula is now, there is no way what you said can, or will happen.
Scourge doesn't start "Proccing" till you get a target lower than 50% their Base Health, which means in PVP if you have +HP Accolades and +HP bonuses it takes that much longer and is that much harder to scourge. Since s/l damage is the most commom and highest resisted Dmg type I really doubt anybody will be "gunning something down in a matter of seconds," if anything it sounds like death by papercut in the making.
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1. Lots of fast attacks+scourge procs means a scary spike of damage output. Worries me when you see a Corruptor possibly gunning something down in a matter of seconds via a blizzard of bullets like that.
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With less than a month of experience how do you think this sounds to anybody with say.....3 months experience?
It's beyond inaccurate it's just plain ignorant. With the way the Dev team is developing powers now, using their Activation/Dmg/End/Recharge or whatever the hell the formula is now, there is no way what you said can, or will happen.
Scourge doesn't start "Proccing" till you get a target lower than 50% their Base Health, which means in PVP if you have +HP Accolades and +HP bonuses it takes that much longer and is that much harder to scourge. Since s/l damage is the most common and highest resisted Damage type I really doubt anybody will be "gunning something down in a matter of seconds," if anything it sounds like death by papercut in the making.
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Question I have. What are the Accolades? Are these enhancements of some sort?
I posted that in the wrong section didn't I?
Err umm, that was a typo, I meant corruptor. I'd never play a goody goodfy blaster..
*shifty eyes*
"Where does he get those wonderful toys?" - The Joker