Market Merge Inevitable


7thCynic

 

Posted

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With the new expansion, "Going Rouge", I believe a market merger is inevitable now.

Discuss.


[/ QUOTE ]Rogue.

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They don't call it redside for nothing.


 

Posted

Heh.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

<QR>

I think the better question to ask is if they do not merge servers who will cross back and forth for profits? The FAQ posted by Nivene says back and forth is possible.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

a notion I had that ties in with something Positron said about the level cap ("we're not raising the cap but we have something in mind")- side-switchers will probably earn 'reputation xp' by doing good or bad deeds, so you could 'level' your way from villain to hero, and vice versa.

I wonder how long it will take to 'fill up' our rep bars...


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

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The Rogue expansion, paid or not, will have to be done well or it may subdivide the game population.

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Probably the opposite. I imagine it will allow you to log on to your favourite toon and join your friends no matter what faction they are playing. If you've paid for the expansion :-)

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I don't understand how your comment relates to the one you quoted. What did you mean when you said the word "opposite"? So the original statement can be translated from...
"The Rogue expansion, paid or not, will have to be done well or it may subdivide the game population."
into...
"If done poorly it may subdivide the game population."
The opposite would be "If NOT done poorly it may subdivide the game population." or "If done well it may subdivide the game population".

I think your response says "If it is done well it won't subdivide the game population." That is the same thing as what you quoted. Perhaps you meant to say "I agree"? Or am I missing something?

[/ QUOTE ] Lol, while it wasn't worded great, there is no doubt you're missing something. I understood what he meant.


 

Posted

I don't think so.
I'm still from the school that "influence is from doing heroic things and infamy is from doing bad things."

I think when you take a character across the line, you should loose all the inf you have.

You are no longer INFLUENTIAL as a hero, once you become a villain. it's time to prove that you are truly a villain and start from scratch.
Same goes for a villain becoming a hero. No one is going to trust you, it's time to build up your rep (influence) from square one.

I'm not against you taking what ever you can carry at the the time, but, obviously, if you loose access to the hero side then you loose access to your hero-side base and everything in it.
I don't think the Vault is in Switzerland, etc. so all that stuff would be lost as well.

There is a cost for becoming a villain.
You're going to have to work hard the legit way to become a hero if you were a villain.

That's where I stand.

Keep the Markets separate forever!

There is a cost for switching sides. Get ready to pay the piper.


 

Posted

the whole "influence/infamy" thing is dumb.

it's $$$$ and it has been since I9.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

[ QUOTE ]
I don't think so.
I'm still from the school that "influence is from doing heroic things and infamy is from doing bad things."

I think when you take a character across the line, you should loose all the inf you have.

You are no longer INFLUENTIAL as a hero, once you become a villain. it's time to prove that you are truly a villain and start from scratch.
Same goes for a villain becoming a hero. No one is going to trust you, it's time to build up your rep (influence) from square one.

I'm not against you taking what ever you can carry at the the time, but, obviously, if you loose access to the hero side then you loose access to your hero-side base and everything in it.
I don't think the Vault is in Switzerland, etc. so all that stuff would be lost as well.

There is a cost for becoming a villain.
You're going to have to work hard the legit way to become a hero if you were a villain.

That's where I stand.

Keep the Markets separate forever!

There is a cost for switching sides. Get ready to pay the piper.

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That will kill all their work so I doubt it.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

[ QUOTE ]
a notion I had that ties in with something Positron said about the level cap ("we're not raising the cap but we have something in mind")- side-switchers will probably earn 'reputation xp' by doing good or bad deeds, so you could 'level' your way from villain to hero, and vice versa.

I wonder how long it will take to 'fill up' our rep bars...

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Would make sense, I think. Such a sketched out path to level 60 was mentioned in that "blue-sky" marketing survey that was circulating last year.


Repeat Offenders

 

Posted

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the whole "influence/infamy" thing is dumb.

it's $$$$ and it has been since I9.

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unfortunately, I agree






" I don't let me kids play on the Freedom Server" -Oya

 

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I don't think the Vault is in Switzerland, etc. so all that stuff would be lost as well.


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There's a vault in Pocket D which is 100% Neutral when it comes to hero/villain

As for loosing inf I can see that happening, but I'd rather it didn't because then there would be no strong divide between Hero inf and villain inf and markets could be merged.


 

Posted

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You are no longer INFLUENTIAL as a hero, once you become a villain. it's time to prove that you are truly a villain and start from scratch.
Same goes for a villain becoming a hero. No one is going to trust you, it's time to build up your rep (influence) from square one.

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Except if you cross sides with a load of delicious Pool C recipes, in which case, welcome to the dark side, brother!

Though that would be pretty appropriate actually. Who gets more respect, the immigrant who's stepping off the boat with only the cape on his back and the quality of his word (which isn't that high given that he's defecting), or the guy who shows up doing the Captain Morgan pose on a crate of freshly stolen loot to sell?

The problems however are: if it's not shown well in advance that you lose your inf when you switch, people will get to that step and go "where mah lootz?". If it is shown well in advance, they'll just give their inf away or buy things to carry over with it, which kind of defeats the whole purpose.


@Mindshadow

 

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Except if you cross sides with a load of delicious Pool C recipes, in which case, welcome to the dark side, brother!

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real world equivalent, all those Nazi scientists who got the royal treatment once they agreed to work on our rockets.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

No one said that things will be together, Coh & Cov are different games hosted on the same servers with a few merged zones. Will this cause Cov to be even more of a waste land only few play, when you can play the samething in the Rogue servers and maybe even visit other arcs


Lead Squirrel at Dr. E Spider robotic site #643

Nothing saids its your spot like an ourob. Portal dropped on the ground.

 

Posted

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No one said that things will be together, Coh & Cov are different games hosted on the same servers with a few merged zones.

[/ QUOTE ] No, they are different sides(factions) of the same game.


 

Posted

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I don't think so.
I'm still from the school that "influence is from doing heroic things and infamy is from doing bad things."

I think when you take a character across the line, you should loose all the inf you have.

[/ QUOTE ]

If that's how it works, it guarantees that I will never, ever move a character over, unless it's a level one.

I believe there are lots of people like me. Not a majority, I think, but I believe a large minority, and many of them aren't wildly rich marketeers. Pulling that stunt would be the devs cutting their own noses off in the name of RP considerations. I think it would be a wildly dumb mobe.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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I agree, they could let it work that way. I think it would be a PR disaster. Not that I agree with this at all, but can you imagine the uproar about people who pay for the expansion having that advantage over the "casual players" who don't/can't?


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Mission teleporter, self destruct, Fortunes, Vet Attack powers ?

I don't see them having problems with letting people buy or gain indirectly through patronage significant in game advantages.


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I'm sorry, you have a very different definition of "significant" than I do. I mean, did you actually include self destruct and the mission TP in that list?

And you cannot buy vet rewards. You get them by having an active account, which is not the same thing.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

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And you cannot buy vet rewards. You get them by having an active account, which is not the same thing.

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I'm living proof!

I re-upped for a year last time and got squat for my troubles, except 12 months of paid subscription.

Oh sure, my vet rewards trickle down in a pathetic stream, but if I were buying them I'd have got 'em all at once in a big fun pile.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

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And you cannot buy vet rewards. You get them by having an active account, which is not the same thing.

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I'm living proof!

I re-upped for a year last time and got squat for my troubles, except 12 months of paid subscription.

Oh sure, my vet rewards trickle down in a pathetic stream, but if I were buying them I'd have got 'em all at once in a big fun pile.

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Of course you didn't, vet rewards are intended to encourage you to maintain your subscription and keep playing. Trickling them out gives you a reason to log in every three months. I'm not saying that I've kept my subscription going solely because of vet rewards, but I would have to say they have contributed to me renewing for longer periods, and have been a disincentive to take a break from the game (subscription wise).

P.S. Paying for a year at a time also gets you a discount.


 

Posted

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I don't think so.
I'm still from the school that "influence is from doing heroic things and infamy is from doing bad things."

I think when you take a character across the line, you should loose all the inf you have.

[/ QUOTE ]

If that's how it works, it guarantees that I will never, ever move a character over, unless it's a level one.

I believe there are lots of people like me. Not a majority, I think, but I believe a large minority, and many of them aren't wildly rich marketeers. Pulling that stunt would be the devs cutting their own noses off in the name of RP considerations. I think it would be a wildly dumb mobe.

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I don't think they're doing it out of RP considerations. I believe Posi made a comment during one of the anniversary get-togethers that he still thinks the influence-infamy imbalance justifies keeping the markets separate.

But even if they don't merge the markets there will be a lot of folks doing the crossover thing, so it should be very easy to find people willing to do inf exchanges. So never say never!


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I don't think so.
I'm still from the school that "influence is from doing heroic things and infamy is from doing bad things."

I think when you take a character across the line, you should loose all the inf you have.

[/ QUOTE ]

If that's how it works, it guarantees that I will never, ever move a character over, unless it's a level one.

I believe there are lots of people like me. Not a majority, I think, but I believe a large minority, and many of them aren't wildly rich marketeers. Pulling that stunt would be the devs cutting their own noses off in the name of RP considerations. I think it would be a wildly dumb mobe.

[/ QUOTE ]
I don't think they're doing it out of RP considerations. I believe Posi made a comment during one of the anniversary get-togethers that he still thinks the influence-infamy imbalance justifies keeping the markets separate.

But even if they don't merge the markets there will be a lot of folks doing the crossover thing, so it should be very easy to find people willing to do inf exchanges. So never say never!

[/ QUOTE ]

I think you misunderstood. I'm not saying I would never switch unless they merged the markets. I'm saying that if, in order to keep unmerged markets undiluted by characters who swtich with infamy/influence on hand, they strip said characters of that inf on a switch, I would never use it with existing characters. Which would be a serious downer, because I have existing (L50) characters I would love to be able to explore playing on the other side with.

If devolves in effect to essentially creating one side's ATs on the flip side at low levels, that isn't what I consider "switching"

Edit: Note that actually allowing characters to move their existing inf from one side to another could help equalize the inf supply on the two sides. Or it could imbalance it further. It depends on how people would want to move.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

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With the new expansion, "Going Rouge", I believe a market merger is inevitable now.

Discuss.


[/ QUOTE ]

To early to tell. It depends on several factors.
[*]Is this create a hero in red side and vice versa? Kinda lame feature if this is the only option though it does give more content options to those who generally only play one side.
[*]Can an existing character switch sides? If so, does all their enhancements and inf go with them. Once there can they respec?
[*]Can a character switch sides multiple times taking their goods back and forth each time?
[*]Does it cost anything to switch? After all influence is for doing good deeds and infamy is for doing evil. Thematically it would make sense to strip all the influence/infamy you have away from you when you switch and each time you switch.

All of this could make for some interesting logistical problems.

With non-merged markets a villian could do the easier to get to content on red side, level up, switch sides, farm up some cash in the hazzard zone, hit the vibrant blue side market, IO out and switch back.

If you can switch with impunity there's absolutely no point in having separate markets though it does solve the "RP problem" of not buying goods from the other side because you become that side when you switch. Too many possibilities....

Another question not really relating to the market.
[*]Since a villian no longer has their patron if they turn good does that mean they can now access the appropriate Hero Epic powers? Will fallen from grace heros be able to pick up a patron on the other side of the fence and get access to villian PPPs?


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

[ QUOTE ][*]Since a villian no longer has their patron if they turn good does that mean they can now access the appropriate Hero Epic powers? Will fallen from grace heros be able to pick up a patron on the other side of the fence and get access to villian PPPs?

[/ QUOTE ]

A long time ago, back when Jack was still involved, his take was that you would lose your PPP and have to pick an EPP, or vice versa. No idea if that's still the view since a lot has changed since then, but it seems rather likely just on the basis of theme.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

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To early to tell. It depends on several factors.
[*]Is this create a hero in red side and vice versa? Kinda lame feature if this is the only option though it does give more content options to those who generally only play one side.

You can have your hero become a villain and vice versa, and have access to all appropriate zones
[*]Can an existing character switch sides? If so, does all their enhancements and inf go with them. Once there can they respec?
Yes they can, but what they will take with them is unknown. I assume that enhancements that are slotted will stay,all the other stuff hopefully stay too
[*]Can a character switch sides multiple times taking their goods back and forth each time?
They can switch back and forth, but what they take with them is unknown
[*]Does it cost anything to switch? After all influence is for doing good deeds and infamy is for doing evil. Thematically it would make sense to strip all the influence/infamy you have away from you when you switch and each time you switch.
possibly, I hope not.
All of this could make for some interesting logistical problems.

With non-merged markets a villian could do the easier to get to content on red side, level up, switch sides, farm up some cash in the hazzard zone, hit the vibrant blue side market, IO out and switch back.



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Posted

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[ QUOTE ][*]Since a villian no longer has their patron if they turn good does that mean they can now access the appropriate Hero Epic powers? Will fallen from grace heros be able to pick up a patron on the other side of the fence and get access to villian PPPs?

[/ QUOTE ]

A long time ago, back when Jack was still involved, his take was that you would lose your PPP and have to pick an EPP, or vice versa. No idea if that's still the view since a lot has changed since then, but it seems rather likely just on the basis of theme.

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Maybe you switch to the Praetorian versions ie. same powerset, but different Patron. It'd be tacky, but simpler as you wouldn't need to respec as part of switching.