Market Merge Inevitable
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A thing that many people haven't brought up is the fact that characters may be starting over at level 1 if they change sides.
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Not to be mean, but have you actually read the thread?
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It seems to defy common sense somewhat for a crossover toon to start again at level 1. That is no different to starting a new toon with the same name (which can pretty much be done now by adding a full-stop or something to your name).
That said, I now suspect that dual builds were introduced into the game as a precursor to Going Rouge. That could be how they handle EPPs and Patron powers.
As an aside, if the Praetorian Market is in the mirror universe, doesn't that mean it is a place where salvage is sold for a low, stable price, marketeers are poor and casual players are fully purpled out? With goatees?
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A thing that many people haven't brought up is the fact that characters may be starting over at level 1 if they change sides.
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Not to be mean, but have you actually read the thread?
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It seems to defy common sense somewhat for a crossover toon to start again at level 1. That is no different to starting a new toon with the same name (which can pretty much be done now by adding a full-stop or something to your name).
That said, I now suspect that dual builds were introduced into the game as a precursor to Going Rouge. That could be how they handle EPPs and Patron powers.
As an aside, if the Praetorian Market is in the mirror universe, doesn't that mean it is a place where salvage is sold for a low, stable price, marketeers are poor and casual players are fully purpled out? With goatees?
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In the praetorian universe flippers dont raise prices
Let me put it this way; let's say you transfer your level 50 completely tricked-out inf-capped hero to redside, or vice-versa.
Um... what are you going to do with it?
Oro everything? If that was the case, why not just open up the Oro missions to both factions, it would be easier than making an entire expansion out of it. Are zone events and factioned TFs really worth an expansion? Seems like you could exhaust the non-Oro content pretty quickly with a maxed-out character. And that's just bad for business; that's why PLing is so frowned upon.
No, they are going to make a way to force people to play the same content over again, that's their M.O.
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Let me put it this way; let's say you transfer your level 50 completely tricked-out inf-capped hero to redside, or vice-versa.
Um... what are you going to do with it?
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the same thing you did with it blue side, except with a whole new range of content.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
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Let me put it this way; let's say you transfer your level 50 completely tricked-out inf-capped hero to redside, or vice-versa.
Um... what are you going to do with it?
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the same thing you did with it blue side, except with a whole new range of content.
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Which you can't get through contacts because you've already outleveled them all. Again, see previous comments about Oro. The only thing doing this would unlock that isn't Oro is the factioned TFs and GMs. Oh, I'm sure badge collectors would froth at the mouth for that, but come on, is that really worth an entire expansion? Where's the sense of progress? Where's the time sink that generates revenue for NCSoft? Or maybe that's why it's a paid expansion, because that sort of thing may appeal to people in the short run, but it's a non-revenue generator otherwise.
Regardless, I really don't think it'll be that easy. History and business economics are against it. Honestly, I think people are right when they point out that starting out at level 1 is too harsh to appeal to the player base as well, so I'm counting on something in the middle.
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Regardless, I really don't think it'll be that easy.
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who said anything about 'easy', we don't know what the mechanism is yet.
but it would be stupid of them to place any limits on fallen/redeemed characters. I'm expecting the time sink aspect to be in the falling or redeeming, not in what you do when you get to the other side.
Presumably it is a feature that will appeal most strongly to established players, and most established players have already seen all the factional content many times over. They have their own motivations for switching sides- the best thing the devs can do is make the transition as arduous as they want, but leave the players to their own devices once the move is made.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
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Let me put it this way; let's say you transfer your level 50 completely tricked-out inf-capped hero to redside, or vice-versa.
Um... what are you going to do with it?
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Exactly the same thing I do with it on heroside. Play it through repeatable content. Hero TFs. PvP vs villains. Whatever.
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No, they are going to make a way to force people to play the same content over again, that's their M.O.
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We already do that. They don't need to make us take the exact same characters and level them again just in a different environment. Being high-level and tricked out is important to a lot of us (though certainly not all). Having to reboot existing characters to experience stuff we've already experienced on other characters is utterly pointless. It will not fly.
I have heroes. I have villains. Why would I want to re-level on heroes a villain I've already leveled up and kitted out, when I can just go level up a new hero? It makes no sense. I'd rather create a new hero than have to level up a villain I already know how to play. Or if I really want a villain AT on heroside, I'd make a whole new character, not move the existing one. It'd be pointless to move them for all but the most intense of RP purposes.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
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basically, the type of player side-switching appeals to most isn't going anywhere and it'd be stupid to try and "keep" them here by making them re-play content they've already run a gazillion times.
there will be "a lot" of new content in the expansion, according to Positron. THAT is what they'll be making faction-flippers play, not the same ol' same ol'.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
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I meant, even if it is done poorly, if what they are doing is allowing characters to switch sides, then it won't divide the playerbase.
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If the Markets remain seperate then the player base is already devided. If I can either take my MM on redside (bad market) or blueside (good market) then which one do you think I'll choose if I enjoy playing the Market? That's what I mean by deviding the player base...redside will lose players because now villains can have the blueside market but I don't see too many heroes going redside.
It's long past time for the Markets to be merged...
"Comics, you're not a Mastermind...you're an Overlord!"
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I meant, even if it is done poorly, if what they are doing is allowing characters to switch sides, then it won't divide the playerbase.
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If the Markets remain seperate then the player base is already devided. If I can either take my MM on redside (bad market) or blueside (good market) then which one do you think I'll choose if I enjoy playing the Market? That's what I mean by deviding the player base...redside will lose players because now villains can have the blueside market but I don't see too many heroes going redside.
It's long past time for the Markets to be merged...
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I have a single villian that hasn't been deleted. It's a dom. It's my signature villian. It's not a perma dom and because of the suckage that are non-perma doms It hasn't been played in almost a year.
When the dom buffs go in and Going Rogue goes live that Dom will be pulling up stakes and moving to Paragon City permanently.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
I personally think that "you can take your stuff but not your inf" makes some sense. Someone told me once, "Border guards always take gold."
As far as giving away your inf or turning it into recipes and enhancements... that's what we call premeditation.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
It could be possible:
that a rogue will earn both influence and infamy.
maybe the way your moral compass swings affects how much of each you get.
when your moral compass goes 'all the way' in one direction or another, then you can change sides. You keep the influence if you go hero, and keep the infamy if you go villain. And in order to 'switch' to hero/villain will cost you all of your other 'loot' to make the switch.
I don't think they are going to merge the markets.
I think they are going to open a grey market, or a bazaar, or an 'after market'.
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It could be possible:
that a rogue will earn both influence and infamy.
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While anything is possible with changes to the underlying game, right now this is actually not possible. The characters have only one wealth attribute. What it's called is just a label that's switched in the interface by a flag that says whether you're a hero or a villain.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I personally am completely for the merger. I play almost only redside (why? i dunno but i do ) and the market is so bad i honestly think i might switch my main to paragon city just for the better market
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A thing that many people haven't brought up is the fact that characters may be starting over at level 1 if they change sides. The devs haven't said either way. I know that may come as a big shock to people, but it would definitely extend game play. [u]Become a villain and end up level 1 in Break Out with nothing, now that would really be the kick in the pants, eh?[u]
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Be paranoid abt it if u want. But what u described is not happening. Period.