Earth Blast??


Another_Fan

 

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well the only feasible way earth based attacks would work is if one was on the ground when they were cast, thus eliminating flying blasters for this as a set, and honestly i doubt something like this would go in. when it'd be so much easier to........

RAD BLASTER!!!

or i guess....

DARK BLASTER!!!

but that's just me, i mean they allready have the powersets and it would only require minor tweaking for balance, but those 2 would be nice for proliferation if they decide to do anymore.

or if they wanted to design a new one...

WATER BLASTER!!!

as far as earth blast, u'd have to figure out a way to explain blasting chunks of rock and dirt at ppl without alienating ppls ability to use travel powers, because i know quite a few blasters like to hover to avoid melee damage from non flying npcs.

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Only need one more for the good Captain.

HEART BLASTER!!!!


 

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What is all this business with not having fly if you want to use Earth Blast? Are you people implying that the Blasters will channel the earth through their feet?

Just because someone manipulates an element doesn't mean they have to be standing in it. How many fire blasters maneuver themselves into campfires in order to send off fireballs? Along the same lines, would you have to be swimming in order to pull off a Water Blast set if it ever was implemented?

Yeesh.

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Ever seen Avatar: The Last Airbender? That show depicts pretty well what manipulating elements would be like. 4 Nations: Earth, Air, Fire, Water. Air benders can do their thing whenever b/c we always have air (with the exception of being underwater), Earth benders can only move earth (so they need to be around it), same with water. Fire is the one area I'm sketchy on b/c that would require some sort of ignition sequence.

But yeah, it makes sense for earth blasters to have to be near earth to do their blasting, same with water. Maybe that's a good argument to have them do a fair amount more damage than the rest of the sets.

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This isn't a Cartoon Network anime, it's a Hero/Villain MMO.

Limiting a power to a certain condition (IE, no flying) automatically puts limits on character RP. What if I built a super-suit that can form matter via a generator installed in my gloves, which enables me to hurdle matter at enemies? (IE, rocks or dirt). Saying I -have- to be on the ground to do that rules out any possibility of clever character customization and forces everyone to be an Avatar character.


 

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What is all this business with not having fly if you want to use Earth Blast? Are you people implying that the Blasters will channel the earth through their feet?

Just because someone manipulates an element doesn't mean they have to be standing in it. How many fire blasters maneuver themselves into campfires in order to send off fireballs? Along the same lines, would you have to be swimming in order to pull off a Water Blast set if it ever was implemented?

Yeesh.

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Ever seen Avatar: The Last Airbender? That show depicts pretty well what manipulating elements would be like. 4 Nations: Earth, Air, Fire, Water. Air benders can do their thing whenever b/c we always have air (with the exception of being underwater), Earth benders can only move earth (so they need to be around it), same with water. Fire is the one area I'm sketchy on b/c that would require some sort of ignition sequence.

But yeah, it makes sense for earth blasters to have to be near earth to do their blasting, same with water. Maybe that's a good argument to have them do a fair amount more damage than the rest of the sets.

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This isn't a Cartoon Network anime, it's a Hero/Villain MMO.

Limiting a power to a certain condition (IE, no flying) automatically puts limits on character RP. What if I built a super-suit that can form matter via a generator installed in my gloves, which enables me to hurdle matter at enemies? (IE, rocks or dirt). Saying I -have- to be on the ground to do that rules out any possibility of clever character customization and forces everyone to be an Avatar character.

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*points to Hurl Boulder*
*points to stalagmites*
*points to almost everything in the earth set*
Um, I think the elements that limit people in that "Anime" world are already present. So um, yep.


 

Posted

Earth Blast makes no sense. Do you throw rocks at people? Use a slingshot?

If you mean making stalagmites and tremors, that's more the job of an Earth controller.


Too many alts to list.

 

Posted

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What is all this business with not having fly if you want to use Earth Blast? Are you people implying that the Blasters will channel the earth through their feet?

Just because someone manipulates an element doesn't mean they have to be standing in it. How many fire blasters maneuver themselves into campfires in order to send off fireballs? Along the same lines, would you have to be swimming in order to pull off a Water Blast set if it ever was implemented?

Yeesh.

[/ QUOTE ]

Ever seen Avatar: The Last Airbender? That show depicts pretty well what manipulating elements would be like. 4 Nations: Earth, Air, Fire, Water. Air benders can do their thing whenever b/c we always have air (with the exception of being underwater), Earth benders can only move earth (so they need to be around it), same with water. Fire is the one area I'm sketchy on b/c that would require some sort of ignition sequence.

But yeah, it makes sense for earth blasters to have to be near earth to do their blasting, same with water. Maybe that's a good argument to have them do a fair amount more damage than the rest of the sets.

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This isn't a Cartoon Network anime, it's a Hero/Villain MMO.

Limiting a power to a certain condition (IE, no flying) automatically puts limits on character RP. What if I built a super-suit that can form matter via a generator installed in my gloves, which enables me to hurdle matter at enemies? (IE, rocks or dirt). Saying I -have- to be on the ground to do that rules out any possibility of clever character customization and forces everyone to be an Avatar character.

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Not true. It was one of the main things i was thinking in response to this thread. Its just a basis for some ideas on what to work with. Some of the powers already exist in game.

For starters the aoes of the set would be far too easy, stalagmites with blaster aoe values, and the cone throw sand attack that the igneous use for one. The set can get that lava hold that the igneous bosses hold for a ST attack. Throw rock for some funny, but good place for a tier 1 power, use.

Hurl boulder, i wouldnt want on a blaster, unless it was the nuke and the boulder was lava-like that exploded on the enemy mob.

Right there we already have half of the set produced. It wouldn't be hard to figure out the rest of the set. Throw crystals for a tier 2 blast. The ideas are really endless.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

I like that i havent seen this mentioned before I could see an earthblaster somewhere down the line with geo thermal gasses for a blast and siesmic waves for one and throwing rocks and so forth and i think flying toons could have this powerset. If they are of the earthbased powers geo thermal heat could give them flight or localized siesmic waves?


 

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smashing damage and that is the most resisted damage type on the game so your damage would be terrible.


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just like archery with all its lethal damage. that set sucks

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yea i vote for a 25% damage buff to every single archery power to compensate for it being "lol" lethal damage, and incidentally buff psi-shockwave by 25% damage bonus as well. i'm just saying.

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I'm pretty sure pc_guy was being sarcastic. Unless they nerfed it since I've been gone, Archery does not suck.


 

Posted

You pretty much have this with Faultline and the Legacy Chain. The animations for this is pretty much in the game already.

With that said, I don't think this would have the appeal as something like water blast, for which the animations could be co-opted from Barracuda and the Coralax.


 

Posted

I have a problem with things like earth blast or water blast because they just don't feel like "blast" kinds of sets. I can see, comic-book-wise, generating fire or cold, but not earth or water. It seems like the earth and water should be coming from somewhere.


Arc ID#30821, A Clean Break

The only problem with defeating the Tsoo is that an hour later, you want to defeat them again!
"Life is just better boosted!" -- LadyMage
"I'm a big believer in Personal Force Field on a blaster. ... It's your happy place." -- Fulmens

 

Posted

dam, so NOBODY liked my idea? or maybe you're not familiar with the references I made? Come on yall, those are perfectly good examples of the "earth blasters" you guys are talkin about. With almost no flaws and endless possibilities!

Well, at least I think they are. lol


 

Posted

I mentioned it would make a good tier 2 blast there STL, I don't however think it would be a good idea for the ENTIRE set to be like that. Specifically since stalagmites and the throw sand power and lava hold the igneous have are already in game and would just need to have tweaked dam/end/rech values for the blaster versions.

Tier:

1. Rock throw

2. Throw crystals

3. Throw Sand

4.

5.

6. Aim

7. Stalagmites

8. Lava hold

9.Volcano/lava bomb

We just need 2 more power, a ST attack and a random other power of some sort and it would complete.

Tier 5 could be "ground pulse" an idea i've had actually for an elec melee attack, you use the haymaker animation, and it sends an animation that kinad looks like fault and sends a blast of, in this cas can be a geo-thermal vent, that deals superior damage and knocks up.

Then just a random power for tier 4 or something.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Ok I think you may be onto something here Windenergy, I kinda like the idea of the ground pulse. Ok just for clarification is the "rock throw" literally picking up a rock and throwing it? Or more like shooting a large chunk of rock from your hands. I'm kinda picturing Rock Blasters animations to be moreso projectile-type maybe? Like shooting/throwing lava blasts, crystal shards(colored?), and rock chunks that are kinda sharp lookin.

But this set you created looks like a great start.


 

Posted

Well the tier two for visual would look just like the devoured earth crystal things shoot. The tier 1, yes, like the pick up the rock and throwing it, only without the "picking up" part. Just kinda like the fire blast animation only with a chunk of rock.

the one thing i DONT want in the set is that horrid hurl/hurl boulder animation that the tanks have, so don't think that.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Since the warshades have Orbiting Death Spin around him then they should make Orbiting Earth as a toggle and then the Earth Blaster will be able to shoot from the air since the Earth will be following him anywhere he goes. Make is a damage aura to and it can only be turned on while he is gounded.


lvl 50 - Elec/WP/Mu Mastery Stalker, lvl 50 - Dark/EA/Soul Mastery Stalker, lvl 50 - EM/Nin/Soul Mastery Stalker

New Toons
lvl 21 - StJ/WP Stalker

 

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Also, dont know if anyone has seen Ben 10 but maybe some kind of crystalized-style powers like that green diamond/crystal hero from season one that can either shoot the shards from his hands, or cause the green crystal rock to come up outta the ground and encase the badguys like ice freezes people. And the best part is he doesnt have to be touching the ground to do either one of these.

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Take the existing animation for the 'Fortune' power from the Magic booster, and change the power visuals so that, instead of a whirling shroud of cards, you have either a whirling shroud of stones (dealing Smashing damage) or crystal shards (dealing a mix of Smashing and Lethal damage).


"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers

 

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smashing damage and that is the most resisted damage type on the game so your damage would be terrible.


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Archery does suck >.>

They're onto our secret!

Also earth blast would be sweet only if I get to teach the avatar earth bending...


just like archery with all its lethal damage. that set sucks

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Virtue: @Santorican

Dark/Shield Build Thread

 

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Also, dont know if anyone has seen Ben 10 but maybe some kind of crystalized-style powers like that green diamond/crystal hero from season one that can either shoot the shards from his hands, or cause the green crystal rock to come up outta the ground and encase the badguys like ice freezes people. And the best part is he doesnt have to be touching the ground to do either one of these.

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Take the existing animation for the 'Fortune' power from the Magic booster, and change the power visuals so that, instead of a whirling shroud of cards, you have either a whirling shroud of stones (dealing Smashing damage) or crystal shards (dealing a mix of Smashing and Lethal damage).

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AHHH! Now we're onto something! I like this idea right here. Also to reference another character, what about that chick from Teen Titans, the blonde chick Tara that could...wait she was a controller, nevermind lol.

Also to windenergy I got the visual now and yes I could definately see that working.


 

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I would personally want to see something like this:

1) Shards -- Single target attack
2) Rock Blast -- Single target attack
3) Quartz Burst - PBAoE, decent size
4) Hail of Stones (Rain-based AoE with knockdown like EQ)
5) Aim
6) Hurl Boulder
7) Fossilize (single target hold)
8) Mud Pots (pbaoe slow/immob)
9) Rupture (works just like trip mine except it goes off as soon as the animation time completes, and you can cast it at range)

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Combining the set ideas put forth so far...

Earthen Blast
1) Shards -- Single target attack [Lethal Damage]
2) Rock Blast -- Single target attack [Smashing Damage]
3) Gravel -- (The actual name of the Igneous's Cone attack) [Smashing Damage]
4) Aim
5) Hail of Stones (Rain-based AoE with knockdown like EQ) [Smashing Damage]
6) Hurl Boulder -- Heavy Hitter Single target attack (Blaze/BiB/Power Burst) [Smashing Damage]
OR
6) Propel Boulder -- (A sped up version of the Propel Rocks power that Legacy Chain NPCs use) [Smashing Damage]
7) Ryolite -- (Again, the actual name of the Igneous Hold power) [Fire Damage]
8) Stalagmites -- (Something akin to the Tanker APP version, primarily a damage attack, with a chance to stun (if any)) [Lethal Damage]
9) Volcano -- Nuke [Fire Damage?]


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Take the existing animation for the 'Fortune' power from the Magic booster, and change the power visuals so that, instead of a whirling shroud of cards, you have either a whirling shroud of stones (dealing Smashing damage) or crystal shards (dealing a mix of Smashing and Lethal damage).

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This actually sounds like it would make a very good animation for a damage toggle for Earth Manipulation...

Earth Manipulation
1) Stone Prison [Smashing Damage]
2) Stone Mallet [Smashing Damage]
3) ? -- PBAoE Toggle as quoted above.... completely at a loss for a name though... [Smashing/Lethal Damage]
4) Build Up
5) Heavy Mallet [Smashing Damage]
6) Aftershock -- PBAoE Knockdown No damage/No other effects
7) Quicksand
8) Fault
9) Seismic Smash [Smashing Damage]


Earth Mastery
1) Rock Armor
2) Salt Crystals
3) Fossilize [Smashing Damage]
4) Granite Armor -- Automatically toggles off after X amount of time and has a very long recharge. (sort of like Hibernate/Phase Shifts)
5) Earth's Embrace


@Oathbound & @Oathbound Too

 

Posted

Oathbound,

That may be a bit much. For starters, you've got 4 single target attacks in there, and 4 AoE damage powers if you consider the nuke. Plus you've got Aim AND you've got a single target hold. Sure, I'd love it but its way too good.

That's why on my version, I modeled it more after electric blast. I had 2 non-nuke AoEs, one much like short circuit, and one like rain of fire, but with just enough control to make it not quite so tedious without a /slow. Then instead I had a "special" nuke in that it isnt as good as a nuke but it doesnt wipe endurance. Even that may be a bit much. I had a single target control power, and a point blank slow as a weird power.

But man, 4 singles, 4 AOEs (with nuke), a hold, and aim? That's crazy good. Too good. Fire blasters would be MAD and rightly so. Not to mention Ice Blasters. And everyone else.

Anyway, its fun to dream!

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

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smashing damage and that is the most resisted damage type on the game so your damage would be terrible.


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just like archery with all its lethal damage. that set sucks

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False.


 

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Without having damage/recharge/activation numbers right in front of us there's no way we could say one way or another if it would overshadow any other set.

Ryolite could easily have trivial damage, making it akin to Freeze Ray/Tesla Cage, or a stupid long activation/recharge and minor/moderate damage like Bitter Freeze Ray, either way it would not make an effective blast. So that limits you to the standard 3 single target blasts.

As for having 3 AoEs (there's no reason to count the nuke unless it's akin to Full Auto or Rain of Arrows, which it shouldn't be), AR, Fire and Radiation (Admittedly not yet available to Blasters) already have that many or more.

Most sets have more control than fire, and I -highly- doubt this set would have more damage than fire, especially considering fire's secondary effect is MOAR DAMAGE. (Fire's AoEs match up perfectly, 1 cone, 1 aoe, 1 Location aoe [still not counting the nuke].)

Smashing is also of course far more resisted than fire.

Ice would still have comparable single target damage, and while they wouldn't have as much AoE, Ice has always traded off aoe for it's added control.

Edit: Also, if the version of Mudpots included in your suggestion is just tanker's Mudpots adjusted to Blaster damage, then your set proposal -also- has 3 AoEs outside of the nuke. Blaster level mudpots would deal almost as much damage over 16 seconds as Fireball.

Ultimately it's not as if anything we post here is really going to matter


@Oathbound & @Oathbound Too

 

Posted

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Ryolite could easily have trivial damage, making it akin to Freeze Ray/Tesla Cage, or a stupid long activation/recharge and minor/moderate damage like Bitter Freeze Ray, either way it would not make an effective blast. So that limits you to the standard 3 single target blasts.

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I assumed Rhyolite would do no damage of significance. I thought that the 4 single target attacks were Shards, Rock Blast, Hurl Boulder, and Propel Boulder. Wouldnt that be 4? Or is Propel Boulder something else?

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As for having 3 AoEs (there's no reason to count the nuke unless it's akin to Full Auto or Rain of Arrows, which it shouldn't be), AR, Fire and Radiation (Admittedly not yet available to Blasters) already have that many or more.

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I just think 3 is too many IF you also have 4 single target attacks, none of which is a snipe. My assumption about what Propel Boulder is ... may have been off?

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Edit: Also, if the version of Mudpots included in your suggestion is just tanker's Mudpots adjusted to Blaster damage, then your set proposal -also- has 3 AoEs outside of the nuke. Blaster level mudpots would deal almost as much damage over 16 seconds as Fireball.

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I assumed mudpots for blasters would/should have no significant damage. At least that is what I was thinking.

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Ultimately it's not as if anything we post here is really going to matter

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Agreed.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

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smashing damage and that is the most resisted damage type on the game so your damage would be terrible.


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He was joking silly monkey!


just like archery with all its lethal damage. that set sucks

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False.

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Virtue: @Santorican

Dark/Shield Build Thread