Fix the Market Prices


Aggelakis

 

Posted

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Have a look at Common IO's, then.


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I regularly (every 1-3 on multiple characters) place Common IO Damages 10, 15, 20, and 25 on the Black Market.(Sorry I don't play Heroes much)
10 for 5k
15 for 10k
20 for 20k
25 for 25k

I have seen people bidding 50-200k for 20's and 25's. But my posting price stays the same.

Ocassionally I place other Common IOs on for small to no negative profits. Holds and Confuse, usually don't sell well, where Acc, Dam, End Redux, Recharge sell good.


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Posted

I recommend enhancements be removable and that our personal storage space be increased. It would also be nice to store them in the vault. With this change, I think you'd see more old enhancements finding their way to the market.


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Posted

Thats a bad idea.
Crafting costs are one of the biggest inf sinks we have in the game (the other big one being market fees).

Easier reuse of IOs, leads to reduced inf taken out of the system and further inflationary pressures.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

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I recommend enhancements be removable

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Enhancements are removable. You use a respec to do it 10 at a time. Also the devs already admitted that it was a huge mistake to let us remove 10 enhancements in the first place.

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and that our personal storage space be increased.

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You already have that feature. All you need to do is make a personal SG. Then you can buy up to 18 storage bins to hold your enhancements, salvage, and inspirations.

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It would also be nice to store them in the vault.

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Don't hold your breath.

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With this change, I think you'd see more old enhancements finding their way to the market.

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You obviously are underestimating peoples desire to hoard. If you let people remove enhamcements willy-nilly they'd only start using their dual builds as a way to store and hoard enhancements.


 

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No

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Prices are what we players have set them at.

Granted, the shiny new AE system has skewed things, but things will get back to normal. And we, as players, will yet again set new prices.


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Posted

I routinely spend an hour doing stuff in the MA and then just blow all my tickets on salvage that I throw up for 10 inf, regardless of what it is. That ends up being a hundred or so pieces of salvage that's added to the supply. What are you doing to fix the problem?

This is not the devs' fault. This is not even the player base's fault. If you have a problem with how things are, it's your fault. That's right, yours personally. Everything except purple sets is easier than ever to get now, and anyone who is having issues with it needs to learn how to play or be forever upset.

I'm beginning to get sick of people whining about the economy and doing nothing to fix it. IRL and in game.

The governing body doesn't need to fix the economy; people just need to stop being so greedy and stupid.


 

Posted

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I recommend enhancements be removable

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Enhancements are removable. You use a respec to do it 10 at a time. Also the devs already admitted that it was a huge mistake to let us remove 10 enhancements in the first place.

[/ QUOTE ]They never said it was a mistake. They said it was a generous allowance.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

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No

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Adding use merits/tickets or get your own as drops.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

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I recommend enhancements be removable

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Enhancements are removable. You use a respec to do it 10 at a time. Also the devs already admitted that it was a huge mistake to let us remove 10 enhancements in the first place.

[/ QUOTE ]They never said it was a mistake. They said it was a generous allowance.

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I could have sworn they said it was a mistake but it's very possible I'm misremembering what someone else said in a discussion about it. I bow to your superior memory F_W.

In any case we'll never see them grant us the ability to simply remove enhancements at our whim.


 

Posted

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No

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Yes.

But to elaborate more, I've been advocating something like this for a while.

Even before MA, quite frankly most of the redside prices were out-of-hand.

Granted, the market is player-driven with supply and demand, but I would like to see the devs flood the market for a while to help stabilze prices.


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No

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Yes

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Maybe


 

Posted

[ QUOTE ]
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I recommend enhancements be removable

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Enhancements are removable. You use a respec to do it 10 at a time. Also the devs already admitted that it was a huge mistake to let us remove 10 enhancements in the first place.

[/ QUOTE ]They never said it was a mistake. They said it was a generous allowance.

[/ QUOTE ]

I could have sworn they said it was a mistake but it's very possible I'm misremembering what someone else said in a discussion about it. I bow to your superior memory F_W.

In any case we'll never see them grant us the ability to simply remove enhancements at our whim.

[/ QUOTE ]I wouldn't be opposed to something consumable to remove them (eg: 'Remove Enhancement' enhancement), though; the biggest problem there would be balancing its availability against respec recipes.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

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Granted, the market is player-driven with supply and demand, but I would like to see the devs flood the market for a while to help stabilze prices.

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They already did.


 

Posted

I don't understand why this is needed.

It seems like with infinite influence, it doesn't matter what the prices are, because a charecter can always earn more. So even if prices are higher, players would have corrispondingly greater amounts of influence. The ratios would stay the same.

It seems, also, like the amount of recipes and enhancements and salvage in the game should remain steady, too. I could spend my MA tickets on salvage or flashback to lower levels to earn the salvage I need. Or sell, then buy what I needed. Same with recipes. Heck, I could even save up my merits and buy what I wanted, or buy a high-priced item to sell, then spend the influence on what I really wanted.

It also seems to me the casual player can get by just fine with SOs. Not every player or charecter needs to be IO'd out. And anyone who wants to be IO'd out should be able to get by just fine selling and buying and earning as-is.

And if I knew prices would drop at set-times because of dev intervention, I'd just spend a lot of influence and hoard things I wanted or thought I'd want. Then go out and earn more influence.

If I'm incorrect in how this works, I'd appreciate an explanation.

I do like the suggestion made later on that recipes offer different combos of salvage to craft, not just "Bring me a brass, a demonic blood sample, and a shrubbery!"


 

Posted

I'd support something along the lines of choosing which of three salvage sets to use to make a particular enhancement, but I'm also keeping in mind how much work that would be to back into the existing system. IF they did something like that I would not at all object to them doing a little historical review on the market and marrying up some of the less used salvage with the more used enhancement recipes. I doubt they would want to, though. Players set the values they pay for items, as well as the minimums they will accept for their goods, so heavy-handed intervention by the devs is unlikely.

As to why tech salvage is "worthless" while arcane salvage is so rare, most people avoid the factions that drop arcane salvage because quite a few of the factions that drop tech are very easy to deal with. I think there are also more factions that drop tech overall, and more arcs dealing with those factions. Certainly, Arachnos, Council and Longbow all drop tech, and all feature prominently in hero or villain storylines from beginning to end. The same could be said for Circle of Thorns, which drops arcane, but people avoid them like the plague.

I did just log in to try to verify what salvage is dropped by different factions, and I noticed something. I used to be able to right click on a mob, check its info and bring up a list of the salvage it might randomly drop. At this time I'm not able to pull up that information. Does anyone know how long ago that was changed?


 

Posted

Enemies and enemy groups that will drop Arcane salvage only: Banished Pantheon, Bat'Zul, Black Swan, Cabal, Cap au Diable Demons, Carnival of Shadows, Cimeroran Traitors, Circle of Thorns, Coralax, Diabolique, Fir Bolg, Ghosts, Hellions, Infernal, Lanaruu, Legacy Chain, Luddites, Midnight Squad, Minions of Igneous, Mother Mayhem, Psychic Clockwork, Red Caps, Rularuu, Shadowhunter, Shadow Shard Reflections, Slag Golems, Snakes, Spectral Pirates, Tsoo, Tuatha de Dannan, Tyrant, Wailers, Warriors, Winter Horde.

Enemies and enemy groups that will drop Technological salvage only: Antimatter, 60's Arachnos, Arachnoids, Battle Maiden, Bobcat, Cage Consortium Guards, Crazed, Crey, Dockworkers, Family, Freakshow, Gold Brickers, Hydra, Infected, Knives of Artemis, Lost, Loyalists, Malaise, Malta, Marauder, Mooks, Nemesis, Neuron, Nictus, Outcasts, Paragon Police Department, Peacebringers, Prisoners, Rikti, Rogue Island Police, Rogue Robots, Scrapyarders, Security Guards, Shivans, Siege, Skulls, Sky Raiders, Spetsnaz Commandos, Thugs, Trolls, Turrets, Vahzilok, Werewolves, Zig.

Enemies and enemy groups that will drop both Arcane and Technological salvage: 5th Column, Arachnos, Axis America, Chimera, Clockwork, Council, Council Empire, Devouring Earth, Dominatrix, generic/mission heroes, generic/mission villains, Longbow, Rogue Arachnos, Vanguard Shield, Vanguard Sword, Vindicators, Void Hunters, WISDOM, Wyvern.


The salvage drop tables changed in I12.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

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Purples and the PvP recipes are a small volume part of the overall market.

They are the high priced end, and if there is one thing that history does tell us, the 'premium goods' like these will inflate faster than the baseline.

I don't have an issue with this.

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Have a look at Common IO's, then.

You can be as snide as you like, but last time I went shopping there were few of them and they were far between. The prices for what was there were ridiculous. Why? Common and Uncommon Salvage both took supply hits too.

I have an issue with that.

[Edit: Common IO's and Common and Uncommon salvage represent the bulk of the market's volume. Any game design that compromises their production is a serious issue. That's incontrovertible.]

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I hope you don't mean Common IOs that you can buy off the university? I assume you mean Common Set IOs. Cause complaining about something that can be bought at what is essentially a store (the university) would be .. .


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Posted

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Even before MA, quite frankly most of the redside prices were out-of-hand.

Granted, the market is player-driven with supply and demand, but I would like to see the devs flood the market for a while to help stabilze prices.

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The OP's suggestion is a weird hybrid of store and market that doesn't make sense. As far as redside prices, I think it just makes more sense to merge the markets. That'd normalize prices.


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Posted

Cat, interesting info, sad I'm catching this update two issues after it went live, and thank you! Is that actually when they changed it so that you can't look up the salvage lists?


 

Posted

I think the lack of info on drops is more recent (and may not be deliberate at that).

I12 is when the drop tables changed to the above.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

I'd be content w/ them adding salvage drops to MA missions.

I've never ever ever seen any invention salvage be at 0 availability till today.

Didn't think I'd see the day when Conspiritorial Evidence would go for 1 mill


 

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I'd be content w/ them adding salvage drops to MA missions.

I've never ever ever seen any invention salvage be at 0 availability till today.

Didn't think I'd see the day when Conspiritorial Evidence would go for 1 mill

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You can buy salvage with tickets. You don't need salvage drops in AE mishes. They're there in the form of tickets.


 

Posted

meh, don't think more options would be a bad thing.

after all, we earn money and xp for "virtual content" within another game


 

Posted

more options is exactluy what tickets provide.

Want to convert common recipes into uncommons and rares - run MA arcs and grab recipe rolls

Want to get more recipes than salvage, well roll all your tickets as recipes.

Want to get more salvage than recipes, well roll the as salavge

Want a random mix, well run non-MA stuff, or roll a complete mix to simulate it.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

That's it, I'm not posting in market-related threads anymore until I've purpled a Warshade.


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit