I'll review and rate


Aliana Blue

 

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Quick note.... I noticed you didn't get a reference to something... You were wondering how this "Dell-Fie" in your last review knew things.... I have a feeling that the author was referencing the Greek Oracle "Oracle at Delphi" If I'm right... that means the contact had the ability to see the future...

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Yeah, that was the goal, but Beach is right, I definitely didn't do enough to flesh out Dell-Fie's role and how he does "know" things. Glad you enjoyed the custom Longbows And I appreciate the honest review and definitely will be working to make it better next time THANKS!


 

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This number leads to an arc called: here fido

Your arc is actually number #174352, Mirror. You might want to correct that if you are posting it everywhere.

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Whoops! Thanks for pointing that out, Beach_Lifeguard




Supplemental Galactic Protectorate Fanfic

 

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I'll submit my arcs for review

Arc Name: Brass Reaver: Part 1
Arc ID: 16952
Faction: Neutral
Creator Global/Forum Name: @Turbo-Ski
Difficulty Level: Easy (Hard optional), EB/AVs are present but you are given EB/AV allies to help take them down if you need them solo.
Synopsis: A Fake Reaver has shown up and started framing the villain Project Reaver. Your job is to investigate the Nemesis plot behind all this and find out what Project Reaver might really be.
Estimated Time To Play: 5 missions - 45 to 60 minutes
Enemy Groups: Carnies, Custom, Nemesis, Reflections


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Lvl 50 Kat/Regen Scrapper.

Mission 1: Our contact is an advisor for the US Military. He has been tracking a villain, Reaver, for 3 years. Reaver is the result of a government project that was trying to design the perfect assassin. Reaver had been the bodyguard of Sarix Morrison, but this latest crime spree seems to be by the Reaver only. We are being sent to a crime in progress. The mission was a Crey lab against Nemesis and the boss was The Fake Reaver. Whenever I think Reaver I think Serenity/Firefly. I don't think this reaver is the same.

Mission 2: Now we are to go to the last known location of Sarix where hopefully she will be along with Reaver. We are to try and form an alliance with them (???). I am just not following the story too well yet. We rescue Sarix and she is our ally. Even though she is an EB, she didn't feel that overpowered. We go up against the real Reaver and he proves to be pretty tough, even for me and an EB ally. We whittle him down and finally defeat him, only to have him rez and put us both down. Lovely. I realize I don't have to defeat him again. Once he went down that mission objective was over.

Mission 3: So, if I understand the story, the Reaver was hostile to Sarix and I because of a mind control program by the Nemesis. However, a reptile skinned man known as Mental Scale may be able to help us. Honestly, at this point, the story just seems to be adding new characters and elements as it goes with not much explanation and certainly anything I am doing has little to no affect on the story. The mission was simple, rescue Mental Scale and his friend Red Kite. With these 2 EB's in tow, we put the boss of the mission down in about 0.5 seconds. Way overpowered.

Mission 4: K, so the next step is to actually enter the mind of Reaver with Mental Scale to get the mind control program out. Seems awfully far-fetched. Reaver's mind looks like a hospital. I pick up 3 EB allys along the way and we waste the EB at the end in about 10 seconds. Way too easy.

Mission 5: Reaver is cured and all we have to do now is destroy the fake reaver factory. I pick up a couple EB allies early on, and thank god because this mission just feels like an add on. Just because there are 5 mission slots, doesn't mean you need to use them all. Our first big encounter is with a purple conned EB Reaver. (I am on challenge level 3). My allies actually run away after the EB hits his Tier 9 defense power. At this point, I get destroyed in seconds and decide it is not worth the effort to finish this mission.

Overall I can only give this arc a 2 star rating. The story was not very good, with elements, characters and plot lines just being thrown at you with not much explanation. The allys in the missions were either way overpowered, or just ran away and wouldn't help. Some of the plot lines were just far-fetched as well. In my opinion, this arc needs a total rewrite. Sorry for the bad review.


 

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More stats:

61 arcs reviewed. 228 stars awarded for an average of 3.738

5 stars: 19
4 stars: 16
3 stars: 18
2 stars: 7
1 star: 1


 

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Oh thank goodness 5 stars is your normal... I'm really nervous about people liking my work and wanting me to do the other 2 parts.


 

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I'd appreciate a review of my arc, it's heroic aligned and I recommend mid-levels just to have a decent selection of powers available, but it should be completable lower level with a good character.

Arc ID is 141338

Its name is Vectors of Infection, and it tells the story of a plague that turns those who are infected into zombies and spreads rapidly through unknown means.

I know it's soloable because I've done it with a couple of my characters (None with exceptional setups) but it does have a couple AVs - you get allies that provide aid against them. It has 5 missions but only takes about an hour to complete, without heavy ghosting. With it you can go even faster.

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Lvl 50 Kat/Regen Scrapper.

Mission 1: Sounds like some kind of zombie outbreak in a warehouse. Zombie arcs are always fun, so off we go. The mission was OK, but the custom enemies didn't feel very zombie-like. They were just a standard group of enemies with mixed powers that used the zombie face. The powers didn't say zombie and the group didn't act like zombies. They didn't say anything and there were no roaming patrols (that I saw) of zombies searching for brains. Two boss allies were probably overkill as well.

Mission 2: While researching the virus that caused the zombie outbreak, the lab has become infected. We head in. It is a defeat all, but it is not a very large map, so it was fine by me, however, there didn't seem to be much of a point in the mission. No clues, no dialogue. Ally was overpowered as well.

Mission 3: We are being sent on what seems like a totally unrelated mission here. A longbow agent has not returned or called from a conference she was at. We are sent to investigate. Of course, it is zombie related. We have to save the Agent, who is overpowered as an ally. I think all these allies can be Lieutenant class at most. We also have to beat 4 special infected zombies.

Mission 4: We have found a cure for the virus, but outbreaks are still popping up where they shouldn't be. Then somebody named Origin sent a cryptic note and huge outbreaks of the zombie virus started breaking out. We are sent to help and to defeat Origin's assistant, Bearer. This was a pretty good mission. Tough bosses (the regen one was probably a bit overpowered defensively) and a soloable EB.

Mission 5: Nice twist on the story as to why the outbreaks are occuring where they shouldn't be. This sets up the final battle with Origin. The last mission was pretty good as well, but having Origin spawn early in the mission made the rest of it anti-climatic. The regen bosses are way too annoying to fight at the difficulty setting you have.

Overall, this was just an OK arc, but has a lot of potential. The main thing missing is creating a feeling that these are zombies you are fighting. They don't feel like zombies at all. The story is OK, but picks up nicely in the last 2 missions. At this point I see it as a 3 star arc, but it could go as high as 5 with some adjustments, and a partial re-write.


 

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I figure since I'm waiting on a review, I'd give this a little Bump from Page 6...


 

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Arc ID: 181358
Name: The Legacy of the White Rose
Story Designer: Teravoltt
Levels: 1-54
Faction: Heroic
Missions: 5
Story: A rival family seeks the throne of Great Britain by any means necessary.

Any advice or comments greatly welcomed.

Note: You may notice the clue in 4th mission and mish intro in 5th mission is in all caps. That's because I'm looking for the proper names of that specific map. Any help would be appreciated. The all caps is a note to me to eventually change it.


 

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Keeping this alive..


 

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To update my last message about Arc ID 181358. Some people have commented about the toughness of Elite Bosses, ambushes, or the soloability of the story arc.

I have toned down the ambushes. I also tested the story with my 21 level scrapper and was able to finish, but I can understand that solo blasters, defenders, or controllers may want to reconsider playing it.

I have not touched the Elite Bosses for now to see if the ambushes were the main problem.

Thanks to everyone that has played thus far and for all the comments.


 

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I played and rated yours. If you get a chance, please play mine:

#4824 - The Legacy Chain Task Force
Heroic
Four missions
Enemies: Circle of Thorns, Longbow, Mother Mayhem's minions, custom

A Legacy Chain agent has followed a mage to Paragon City and seeks your help to take him down, but it appears he's not telling you the whole story. Stop the summoning of the Demon Kings before it's too late, and help lead a broken team of heroes to redemption. Team recommended for final EB/AV.


 

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Arc Name:A father's iron will
Arc ID :198952
Faction:An overly serious/ dramatic Custom Group
Creator Global/Forum Name:@Kemli
Difficulty Level:Moderate to Hard. Multiple EBs possible, AV.
Synopsis:Simple arc where a girl has been kidnapped and it's up to you to rescue her.Try to keep your allies alive, they come in handy.
Other notes: Despite the multiple EB's,Lt's and minions,the arc is soloable,however it's probably more fun and is optimised for a team.


Pinnacle & Virtue:
A bunch of Heroes - Alpha Team, Legion of Order.
A bunch of Villains -Black Citadel , Pinnache.