Discussion: Super Booster II: Magic Details!


13th_Stranger

 

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mmm my code was applied 2 hours ago, still yet to see anything in game

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Were you logged in when you did the purchase? I think you have to log out then log back in again to have the options activate.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

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The full syntax is:
/cc_e [costumeSlotSlot#] [emoteName]

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I'm going to go out on a limb and guess that this command canNOT be used with any emote but those defined for costume changes. Which, conveniently enough, start with "CC", I notice.

Are the emotes usable outside of costume changes? (Can I just type /em CCSpin?)


 

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Nah, can't use just the emote. Just tested it in game.


Shortspark: 50 Fire/Fire tanker
Emberblast: 50 Fire/Fire blaster
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a wizard: 50 Rad/Sonic defender
The Nemesis Plothole:
50 StJ/Reg scrapper

 

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There are a couple of important notes. One, the costume slot numbers start with 0. So your first costume slot is 0, your 2nd is 1, 3rd is 2, etc. Two, you need to use the actual emote name, not the display name that you see in the costume select screen's rollout. For the magic pack, these are:

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Anyone else notice that? Maybe that means there will be more emotes to come?


 

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The Magic Booster seems to work for some characters, but not for others. My characters that are above level 40 have no problems with the pack, but my level 14 character doesn't have the costume change, mystic fortune, or any of the costume parts.


The first step in being sane is to admit that you are insane.

 

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I havent gotten any of it to work :-(


 

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I don't guess you can bind the costumechange emotes, I've tried dozens of combos, none of them worked..

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You can.

BAB is working on a post. Stay tuned.

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Hope you guys are enjoying the costume change emotes that are part of the Magic booster pack. There have been questions here on the forums about using these outside of the costume selection screen, and the answer is "Yes. There is a console command for activating these."

The command is /cc_e or /cc_emote ('costume change emote')

The full syntax is:
/cc_e [costumeSlotSlot#] [emoteName]

There are a couple of important notes. One, the costume slot numbers start with 0. So your first costume slot is 0, your 2nd is 1, 3rd is 2, etc. Two, you need to use the actual emote name, not the display name that you see in the costume select screen's rollout. For the magic pack, these are:
<ul type="square">[*]CCPrestoChango - “Presto Chango”[*]CCLightning - “Lightning”[*]CCSpin - “Spin”[*]CCCast - “Cast”[/list]Example:
/cc_e 1 cclightning
Will switch you to your 2nd costume slot, using the "Lightning" costume change emote.

As part of a macro or bind:
/local ABRACADABRA!$$cc_e 1 ccPrestoChango

Other than that, the normal rules for costume changes apply. You can only switch costumes once every 30 seconds. If you try to use a costume change emote sooner or try to switch to the costume slot you're already in, it won't work. You'll look foolish, and everyone will laugh at you.

Cheers!

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Awesome, thanks! Any chance of adding a FIRE emote for the next pack?


 

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I don't guess you can bind the costumechange emotes, I've tried dozens of combos, none of them worked..

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You can.

BAB is working on a post. Stay tuned.

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Hope you guys are enjoying the costume change emotes that are part of the Magic booster pack. There have been questions here on the forums about using these outside of the costume selection screen, and the answer is "Yes. There is a console command for activating these."

The command is /cc_e or /cc_emote ('costume change emote')

The full syntax is:
/cc_e [costumeSlotSlot#] [emoteName]

There are a couple of important notes. One, the costume slot numbers start with 0. So your first costume slot is 0, your 2nd is 1, 3rd is 2, etc. Two, you need to use the actual emote name, not the display name that you see in the costume select screen's rollout. For the magic pack, these are:
<ul type="square">[*]CCPrestoChango - “Presto Chango”[*]CCLightning - “Lightning”[*]CCSpin - “Spin”[*]CCCast - “Cast”[/list]Example:
/cc_e 1 cclightning
Will switch you to your 2nd costume slot, using the "Lightning" costume change emote.

As part of a macro or bind:
/local ABRACADABRA!$$cc_e 1 ccPrestoChango

Other than that, the normal rules for costume changes apply. You can only switch costumes once every 30 seconds. If you try to use a costume change emote sooner or try to switch to the costume slot you're already in, it won't work. You'll look foolish, and everyone will laugh at you.

Cheers!

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BaBs.... is it wrong to say I love you?



@The Omega Elementress
Currently playing Project Willow lvl 50 DB/WP Incarnate Shifted Scrapper

 

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I don't guess you can bind the costumechange emotes, I've tried dozens of combos, none of them worked..

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You can.

BAB is working on a post. Stay tuned.

[/ QUOTE ]

Hope you guys are enjoying the costume change emotes that are part of the Magic booster pack. There have been questions here on the forums about using these outside of the costume selection screen, and the answer is "Yes. There is a console command for activating these."

The command is /cc_e or /cc_emote ('costume change emote')

The full syntax is:
/cc_e [costumeSlotSlot#] [emoteName]

There are a couple of important notes. One, the costume slot numbers start with 0. So your first costume slot is 0, your 2nd is 1, 3rd is 2, etc. Two, you need to use the actual emote name, not the display name that you see in the costume select screen's rollout. For the magic pack, these are:
<ul type="square">[*]CCPrestoChango - “Presto Chango”[*]CCLightning - “Lightning”[*]CCSpin - “Spin”[*]CCCast - “Cast”[/list]Example:
/cc_e 1 cclightning
Will switch you to your 2nd costume slot, using the "Lightning" costume change emote.

As part of a macro or bind:
/local ABRACADABRA!$$cc_e 1 ccPrestoChango

Other than that, the normal rules for costume changes apply. You can only switch costumes once every 30 seconds. If you try to use a costume change emote sooner or try to switch to the costume slot you're already in, it won't work. You'll look foolish, and everyone will laugh at you.

Cheers!

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lol, thanks for the heads up BABs


What part of phnglui mglw'nafl Cthulhu r'lyeh w'gah nagl fhtagn don't you understand?

 

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AH NUTS!!! The motes don't work when you're hovering or flying

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Thanks for the head’s up. A fix is on the way…


 

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first after redname!

The emotes also don't work if you have a weapon or shield drawn (oh how i want the lightning emote to hit my warhammer!)


 

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AH NUTS!!! The motes don't work when you're hovering or flying

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Thanks for the head’s up. A fix is on the way…

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&lt;3


Head of TRICK, the all Trick Arrow and Traps SG
Part of the
Repeat Offenders

Still waiting for his Official BackAlleyBrawler No-Prize

 

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That combo actually looks pretty awesome IMO. I know it's unlikely, but I really hope they let that be.

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Why wouldn't they let it stand. It's basically a Trenchcoat. Are wings verboten when you have a Trenchcoat on?


 

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Oh btw... BAB's...can you make the witch sleeves accessible when we use regular sleeves, I love the flared sleeve look!

::Makes Puppy dog eyes::

Also:
-- Magic Bolero and the Cloaked High Collar:
Are they supposed to be combined?

-Magic Bolero: Is the inside customizable?


http://s305.photobucket.com/albums/n...stumes%202011/

 

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Would it be possible to get Skull Mask for females?


The first step in being sane is to admit that you are insane.

 

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AH NUTS!!! The motes don't work when you're hovering or flying

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Thanks for the head’s up. A fix is on the way…

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SWEET!, Thanks Babs.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

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AH NUTS!!! The motes don't work when you're hovering or flying

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Thanks for the head’s up. A fix is on the way…

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in the same vein as this, i have a bind that triggers my tier nine, speaks in local and changes my costume. i would love to use one of these fancy emotes instead, would it be possible to have the emotes over shadow set animations, so long as they are not some kind of exploit?

Regards,
Phillon


@Phillon
Twitter @FiveIronBrony

 

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AH NUTS!!! The motes don't work when you're hovering or flying

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Thanks for the head’s up. A fix is on the way…

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BaB, I also just noticed a weird clipping issue or overlapping when using the Witch "Tops with skin" pieces, a cape, and a Sleeveless jacket.

The witch pieces will overlap a portion of a cape, thus making it appear to be a different color. When you switch to another top...say Bridal or any other top, the cape is *over* the top. If you switch to "Jackets" the cape will be over the cape normally, it seems this is only happening with Sleeveless jackets.

If that doesn't make any sense maybe these screenies will help...

Witch Top + Cape

Non-witch Top + Cape


 

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I like the transformations, but I'm more interested in the Mystic Fortune Buffs. Anyone have a list of them handy?


"It's hard for you to be yourself, if you don't know who you really are."


 

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AH NUTS!!! The motes don't work when you're hovering or flying

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Thanks for the head’s up. A fix is on the way…

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For those that can't wait for the fix, here's a little bit of help ... it isn't exactly an "in flight" change, but it looks pretty cool:

"powexec_name Fly$$cc_e 0 cccast"

That basically fires off the "cast" costume change then puts you into "flight mode". I've only tested it with "cast" ... I haven't tested it for the others. The longer animation times may be an issue for those.

RFX


Random FX
aka Jon Random; Aracknight (Champion)
aka Pandemonia; Daemonica (Victory)
aka Ultra Supreme; Mr. Eos (Infinity)

 

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http://paragonwiki.com/wiki/Super_Bo...Mystic_Fortune

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That's great, but I thought there'd be more, considering there are 22 cards in the Tarot's Major Arcana, which this is based on.


"It's hard for you to be yourself, if you don't know who you really are."


 

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Subject: Super Booster II: Magic Details!

[*]Mystic Fortune Power:

Ever wanted to have your fortune read in game? With the Mystic Fortune power players will be able to offer to read each other’s fortunes. Having your fortune read gives a power buff based on the Major Arcana of the Tarot, and can give a positive or negative effect on that character for the next 20 minutes.


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I sure hope the effects of this power are deletable before 20 minutes ... I don't want some terd I don't know, running up to me, using their power, and now i'm debuffed for the next 20 minutes with no way to prevent it/remove it.

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A buff based off of tarot cards uh? I'm looking forward to this power, it sounds awesome! Can't wait to see the animation for it!

But like BMH just stated here, ya, I hope you can delete the buff/debuff if you dont want it.

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It says the person is "invited" to have their fortune read. So it sounds like you get a yes/no prompt to be read.