MA good for PvP?
spines is bettar
My bigger concern is that moving forward, the MA addition will lock interest on the MA, especially as more resources and such are added to it.
I'm glad they made an attempt to add more features to PvP in this issue, but IMO, it seems to be overshadowed by their efforts with the MA
and most people who are subscribing again, Im assuming will be doing so to check out the MA. I'd like to see them break PvP off some of the goodness, and allow customizable maps and other features which can utilize future content in the MA for the arena, though.
Otherwise, I think people will still have issue when they know its another player consciously trying to defeat them. No matter how difficult anything in PvE gets, 'they' cant assume malice with an NPC
and they have the power to conform the learning curve to their wishes, as opposed to having to meet PvPs more aggressive curve.
While I agree with Krouget that MA will shift the focus from PvP to MA, we must consider that a lot of the regular PvPers don't have much interest in PvE to begin with so I doubt it'd much impact in the current PvP population after the shiny feeling wears off.
On the other hand, the introduction of PvP sets was definitely a step in the right direction to revive the PvP in this game. It should draw some more people into PvP and for those who are already PvPing the fact that you might actually get something useful from doing it is a huge plus.
I would suspect that this:
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Conflict u r Full of Sh** u didnt fight me. u ust talkd to me a minute ago and ran back here to talk sh**.
Like i told Conflict this is a calout to stalkers and brutes. I dont use inspir because i dont eed to if im goin down im goin down. Man up! I feel if u have to usinspir in a 1on1 duel then u dont trust ur build so u need to leave the duel.
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is the more likely cause of people not wanting to PVP rather than this:
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I think people will still have issue when they know its another player consciously trying to defeat them.
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I predict future happiness for Americans if they can prevent the government from wasting the labors of the people under the pretense of taking care of them.
Thomas Jefferson
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Conflict u r Full of Sh** u didnt fight me. u ust talkd to me a minute ago and ran back here to talk sh**.
Like i told Conflict this is a calout to stalkers and brutes. I dont use inspir because i dont eed to if im goin down im goin down. Man up! I feel if u have to usinspir in a 1on1 duel then u dont trust ur build so u need to leave the duel.
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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
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Conflict u r Full of Sh** u didnt fight me. u ust talkd to me a minute ago and ran back here to talk sh**.
Like i told Conflict this is a calout to stalkers and brutes. I dont use inspir because i dont eed to if im goin down im goin down. Man up! I feel if u have to usinspir in a 1on1 duel then u dont trust ur build so u need to leave the duel.
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- Dual Blades Stalker Guide
- Mastermind guide to Pain Domination
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is the more likely cause of people not wanting to PVP rather than this:
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'This' assumes all the 'baggage' that comes with it.
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it's still controlled by AI
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/win
Im afraid my feeling toward that are, screw pvp and everything to do with it as long as AE is around......sorry.
all i know is i have to pretend im playing issue 12 zone pvp while in some architect missions when they have custom enemies with hide............ never sit still always jump the entire mission. thank goodness they don't have access to stealth i/o's
just bumping this old post, has anyone noticed any changes stemming from MA thusfar?
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As I was reading over some of the issue 14 beta posts it occured to me that we may see some attitude shifts in regards to PvP in the not to distant future.
People will be building new arcs and many will be using their own characters as EBs/AVs in those arcs. I wonder if this will help people get over the mental hurdle that many have in regards to getting beat by an opponent that isn't just AI. Granted, it's still controlled by AI, but it will be their build, and is something they are familiar with.
I don't know, just a thought. With MA and the new PvP IOs, we might be seeing more RPers in PvP soon. Not sure if that's a good or bad thing yet.
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MA could have been a boon for pvp, but there are a bunch of disconnected cords in the dev's brains. And I mean that in the nicest way possible.
MA could have eventually been a way to create custom pvp maps, or make real bank missions where rather than npc's trying to stop the villains - heroes actually show up. yada yada.
But in the exact same issue that MA was originally going to be launched they shut off their brains and decided to make pvp follow a completely different set of rules than the pve game. They have done a great job ensuring that no bridge between pve and pvp can ever be built now.
Generally you don't look for ways to alienate and drive systems apart, but they did.
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As I was reading over some of the issue 14 beta posts it occured to me that we may see some attitude shifts in regards to PvP in the not to distant future.
People will be building new arcs and many will be using their own characters as EBs/AVs in those arcs. I wonder if this will help people get over the mental hurdle that many have in regards to getting beat by an opponent that isn't just AI. Granted, it's still controlled by AI, but it will be their build, and is something they are familiar with.
I don't know, just a thought. With MA and the new PvP IOs, we might be seeing more RPers in PvP soon. Not sure if that's a good or bad thing yet.
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MA could have been a boon for pvp, but there are a bunch of disconnected cords in the dev's brains. And I mean that in the nicest way possible.
MA could have eventually been a way to create custom pvp maps, or make real bank missions where rather than npc's trying to stop the villains - heroes actually show up. yada yada.
But in the exact same issue that MA was originally going to be launched they shut off their brains and decided to make pvp follow a completely different set of rules than the pve game. They have done a great job ensuring that no bridge between pve and pvp can ever be built now.
Generally you don't look for ways to alienate and drive systems apart, but they did.
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lol the systems for pvp and pve were already apart. Issues 13 and 14 just guaranteed they would be.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
All those fast 50s via MA will need something to do with their new found power. I shall eat them in RV. muhahahaha
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As I was reading over some of the issue 14 beta posts it occured to me that we may see some attitude shifts in regards to PvP in the not to distant future.
People will be building new arcs and many will be using their own characters as EBs/AVs in those arcs. I wonder if this will help people get over the mental hurdle that many have in regards to getting beat by an opponent that isn't just AI. Granted, it's still controlled by AI, but it will be their build, and is something they are familiar with.
I don't know, just a thought. With MA and the new PvP IOs, we might be seeing more RPers in PvP soon. Not sure if that's a good or bad thing yet.
[/ QUOTE ]
MA could have been a boon for pvp, but there are a bunch of disconnected cords in the dev's brains. And I mean that in the nicest way possible.
MA could have eventually been a way to create custom pvp maps, or make real bank missions where rather than npc's trying to stop the villains - heroes actually show up. yada yada.
But in the exact same issue that MA was originally going to be launched they shut off their brains and decided to make pvp follow a completely different set of rules than the pve game. They have done a great job ensuring that no bridge between pve and pvp can ever be built now.
Generally you don't look for ways to alienate and drive systems apart, but they did.
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lol the systems for pvp and pve were already apart. Issues 13 and 14 just guaranteed they would be.
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They used almost the exact same set of rules in i12. The "systems" weren't far apart at all, but rather how they were used by the players. Bridging the gap would have been a realistic goal that could have been accomplished in a future version of MA. i13 ensured that building any bridge now would be about as easy as building one from California to Japan.
Probably not something a "smart" person would do, but then again some people really like challenging themselves.
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All those fast 50s via MA will need something to do with their new found power. I shall eat them in RV. muhahahaha
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lol
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
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As I was reading over some of the issue 14 beta posts it occured to me that we may see some attitude shifts in regards to PvP in the not to distant future.
People will be building new arcs and many will be using their own characters as EBs/AVs in those arcs. I wonder if this will help people get over the mental hurdle that many have in regards to getting beat by an opponent that isn't just AI. Granted, it's still controlled by AI, but it will be their build, and is something they are familiar with.
I don't know, just a thought. With MA and the new PvP IOs, we might be seeing more RPers in PvP soon. Not sure if that's a good or bad thing yet.
[/ QUOTE ]
MA could have been a boon for pvp, but there are a bunch of disconnected cords in the dev's brains. And I mean that in the nicest way possible.
MA could have eventually been a way to create custom pvp maps, or make real bank missions where rather than npc's trying to stop the villains - heroes actually show up. yada yada.
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As usual, I never thought about it that way and as usual...great ideas Frost.
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
As I was reading over some of the issue 14 beta posts it occured to me that we may see some attitude shifts in regards to PvP in the not to distant future.
People will be building new arcs and many will be using their own characters as EBs/AVs in those arcs. I wonder if this will help people get over the mental hurdle that many have in regards to getting beat by an opponent that isn't just AI. Granted, it's still controlled by AI, but it will be their build, and is something they are familiar with.
I don't know, just a thought. With MA and the new PvP IOs, we might be seeing more RPers in PvP soon. Not sure if that's a good or bad thing yet.