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I have lots of fun with my Ninja/PainDom MM; the idea of being the head of a magical ninja clan of doom is cool, and the sets are awesome. I wish, however to add some frills and extra flavor to my build: come melee-oriented combat abilities.
Yes, it's just for the fun of adding some damage/status while my ninjas ransack the entire screen. No, I don't plan on being #1 on PVP with that.
So, which powers would you guys suggest for that? And no limits, go ahead and point me to a couple. So far I think Flurry to be a cool option, along with Air Sup., or maybe the teleport punch from SJ. The fighting pool seemed lackluster, but I dunno.
Opinions? -
Hey guys,
Im back to CoH, which I didnt touch since 2010. No particular bad reason, only took a break, for I really admire some of the concepts behind this MMO. However a lot has changed, and I'd love to have some info on the topics below. So lets get to it:
1) PVP
Siren's used to be often full of players, now its empty it seems. What happened to PVP? Where does it happen now, if any? Any particular changes to the whole system?
2) Redside
At least on Virtue, I noticed a huge lack of villains. What goes? Is this a trend, the pop just reduced, or what?
3) Rogues and Vigilantes
Ok, I get it, shades of gray. But in practice, how do they work regarding to groups? Other than which side to group, do they have any other perk or difficulty?
4) Skull guy?
Who is the skull war-machine-ish guy facing off States on the forum banner? Where is recluse nowadays?
Those are the ones for now; Id like to hear any other returning-player-tips you guys would like to provide me.
So please go ahead! -
I specially liked the hands on this piece, but as mentioned, there is an overall comic-ish feel on this work that really interest me.
I dunno, this and the other last of yours (Nemue) are "simplier" in a sense, maybe for not having any city background or something of that nature - but somehow I like these last ones best.
Congrats on another nicely finished piece, Wassy-person! -
Yeah, working toward pieces with at least some sort of background - the kind of thing that gives an actual "finished" impression". A few more of these and I'm jumping on the DA boat
Night Widow #2
I feel silly to say this but I'm kinda happy with it. This and the previous one seem to be kind of an improvement - even if on the bigger size it claims for some small tweakings here and there.
Well, comments and general feedback appreciated as usual. -
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Maybe I will go back to it sometime and add a few scene elements.
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Not really sure I like this, I just overall prefer an actual linework over what was done here. But well, if anyone can opinate on how it turned out, I'll be thankful.
Madam Oni ("possibly" finished)
Case anyone is wondering, the kanji there means "pain". Besides being her secondary in-game, the whole character background kinda focus on pain as a feeling and concept. But I'm prolly ranting already. -
Thanks on all the comments and suggestions. And hey, you dont need to be an artist to have an opinion or a good idea about a drawing or anything really. Often great works (in arts or other areas) are influenced and/or improved after ideas from people not directly related to it.
An observation - as Doug well noticed, Im focusing more on the characters itself than anything else. In time I plan to make complete pieces with backgrounds and well-worked effects. It's just that for the time being I'm trying to follow The_Foo's advice: stretch fingers and get to work the basics.
And... I finished another one, this time based on my mastermind (which happens to be one of my favorite characters in almost every sense). I got happy that I did it without any reference whatsoever, and am reasobaly satisfied with the pose. Maybe I will go back to it sometime and add a few scene elements.
-> Madam Oni
All feedback welcome as usual. I guess when I come up with at least 2 more things, I'll consider a Deviant thingy. Hmm... -
I was actually imagining something around those lines, Doug. But the fact that the person had somewhat of a uninteresting past and managed to overcome it just make it more cool.
And while I guess we all are happy for the background story of it, the piece is cool regardless. -
Heh, as I said, I rushed with the fire part. It wasnt even a decent blend it was just "lolcut lolpaste" so I could have it finished. All in all I definitely need more cowbell on my photoshop. Working on it.
I will make a DA, eventually. I'm just waiting till I get some more things to put there. And thanks! -
Looks great, Darkjedi. Dude, good job.
I do agree with The_Foo that the model isnt a lot similar to the way Emma is traditionally depicted (as in, pale with european-american traces), but characterization is too small of an issue considering the way the whole piece is interesting.
Keep it up. -
To be honest, Wassy, I'm not really too fond of how it turned out either (the fire), it gets kinda dissonant of the whole thing. It's that I was like dying to finish that one. I could have played with colors but I really am seeing these first "come back" pieces as exercise more than anything.
Thanks for noting that though. -
Hey guys. A while ago I was considering returning into drawing (after like 7 years since I quitted), commented it on these boards and got a very supportive and encouraging feedback. I shortly did my first piece since my decision to practice again. And finished another just today.
I figure I'll eventually put up a DeviantArt or some such as soon as I get a significant ammount of stuff to show. Till then I'll do as some other people and make a "portfolio thread" here too for general comments from CoH community, updates, etc.
I worked on my Fire/Kin Corruptor, Cyberheat.
All my things are still very simplistic right now, but I think it's some kind of learning curve and things will improve with time - and practice.
Well, there it is, open to comments, trolling, what have you. -
Very, very cool, Wassy! Liked how you played with shadow traces on the hat.
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...or cololring.
Anyways.
A few days ago I re-started drawing, and I'm glad to be back into it. I often finish a few details on Photoshop (things as circunferences, inking "oopsies", etc) and I think I'm slowly getting better.
But I know little about digital colouring. In fact I think I can mess with the process to get something, but I assume there is some "default" or at least "optimal" settings you want on a scanner before you start outlining layers and etc. Or maybe it is something else?
If anyone would like to share a few ideas on it, I'll be thankful (and ready to post my second piece in al long long time). -
Got me curious - where's a link for the non-Deviants?
(although if I keep up my current pace I should make myself one soon). -
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as for photoshop.. I would say just use the paintbucket tool and the burn and dodge tool to start out.. ..err.. and layers
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Wait, I do know how to use those...
@.@ DUDE. Your vocabulary is bizarre but your advice was the shizzle. COLOLRED.
Still I think I'll focus more on the drawing itself for now, but this is hella cool. -
But its Lipe from Fe[u]lipe[u] brah D:
I currently only have ye good ole Photoshop; and zero technique on how to do colouring with it. I got a friend who actually did some awesome colouring using some tool out there, and I might ask him to colour the... sucker. -
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There's not.
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Tested it myself for a long couple months. There are so many downsides and limitations that it just doesnt pays.
On the guide about DB on my sig, there are info about the set as a whole, and a part dedicated to PvP. As I mentioned there - you may go there as a DB but it will be so very much limited and restricted. You'd have to slot a lot of amazing IO Sets to get mediocre results still.
Sorry, but in the Developers mind, a piece of bone can hurt more than a pair of Katanas on your back. -
Thanks on the comments, it's really nice to hear. This is how I am not too satisfied tho:
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its a very nice drawing lipe82... might wanna see your old work though also.
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Old stuff I have on this computer: A random old piece, a female teen hero and one of my best shots ever.
I wont be satisfied with anything lesser than those, at the very least... the plan? Get better by doing more
In case someone missed my new piece on the other page, Night Widow. -
Imagine there is this Night Widow standing still with he back to you; she notices you approaching and leaps sideways preparing a counterattack. Well, without further ado, after 7 years without touching a drawing pencil, Night Widow!
Definetely not satisfied, but I guess everyone needs to (re)start somewhere. I feel like saying a lot of things about the thread and about my piece, but I will just let any comments come up. -
I had it before. Turns out that with Siphon speed and a few +Recharge on the build, Hasten becomes just overkill.
Now if only someone could help me with the right sets... -
I Finally made it to 50 with my Corr, and while I am aware it isnt the best bet for PvP, I'd still want to get him as good as possible on it. I came up with this build on Mid's but I'm not really sure if it would be that great.
I really would appreciate any kind of advice and suggestion to make this as PvP Effective as possible.
Villain Plan by Mids' Villain Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Flares -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(7), Dev'n-Acc/Dmg/EndRdx/Rchg(15), Dev'n-Dmg/EndRdx(15), Dev'n-Hold%(17)
Level 1: Transfusion -- Theft-Acc/Heal(A), Theft-+End%(23), Theft-Heal(25), Theft-Acc/EndRdx/Heal(25), Theft-Acc/EndRdx/Rchg(31), Nictus-%Dam(33)
Level 2: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Dev'n-Hold%(5)
Level 4: Siphon Power -- Acc-I(A), EndRdx-I(7), Acc-I(27), EndRdx-I(27)
Level 6: Swift -- Flight-I(A)
Level 8: Air Superiority -- Mako-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dam%(11)
Level 10: Siphon Speed -- P'ngTtl-Acc/EndRdx(A), P'ngTtl-Rng/Slow(11), P'ngTtl-Acc/Slow(13), P'ngTtl-EndRdx/Rchg/Slow(13)
Level 12: Aim -- Rec'dRet-Pcptn(A), AdjTgt-Rchg(17), AdjTgt-ToHit/Rchg(34), AdjTgt-EndRdx/Rchg(37), AdjTgt-ToHit/EndRdx/Rchg(39)
Level 14: Health -- Heal-I(A)
Level 16: Fly -- Srng-EndRdx/Fly(A), Srng-EndRdx(29), Srng-Fly(31), Frbd-Fly(31), Frbd-EndRdx(43)
Level 18: Blaze -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(19), Dev'n-Acc/Dmg/Rchg(19), Dev'n-Acc/Dmg/EndRdx/Rchg(21), Range-I(21), Range-I(23)
Level 20: Stamina -- EndMod-I(A), EndMod-I(29), EndMod-I(33)
Level 22: Speed Boost -- EndRdx-I(A)
Level 24: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def(39), Srng-EndRdx/Fly(45), Srng-Fly(46)
Level 26: Blazing Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(36), Dev'n-Dmg/Rchg(36), Dev'n-Hold%(36)
Level 28: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(39), Posi-Dmg/EndRdx(46), Posi-Dam%(46)
Level 30: Assault -- EndRdx-I(A)
Level 32: Inferno -- Oblit-Acc/Rchg(A), Oblit-Dmg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(40), Oblit-%Dam(40)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(37), Efficacy-EndMod/Rchg(40), Efficacy-EndMod/Acc/Rchg(42), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc(42)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(43), EndRdx-I(43)
Level 41: Increase Density -- EndRdx-I(A)
Level 44: Scorpion Shield -- RedFtn-Def(A), RedFtn-EndRdx(45), RedFtn-Def/EndRdx(45), RedFtn-Def/EndRdx/Rchg(48), RedFtn-EndRdx/Rchg(48)
Level 47: Web Cocoon -- Lock-Acc/Rchg(A), Lock-Acc/Hold(48)
Level 49: Focused Accuracy -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit(50), AdjTgt-ToHit/EndRdx(50), AdjTgt-ToHit/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
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[u]Set Bonus Totals:[u]<ul type="square">[*]23,5% DamageBuff(Smashing)[*]23,5% DamageBuff(Lethal)[*]23,5% DamageBuff(Fire)[*]23,5% DamageBuff(Cold)[*]23,5% DamageBuff(Energy)[*]23,5% DamageBuff(Negative)[*]23,5% DamageBuff(Toxic)[*]23,5% DamageBuff(Psionic)[*]1,8% Max End[*]2,5% Enhancement(RunSpeed)[*]2,5% Enhancement(JumpSpeed)[*]2,5% Enhancement(JumpHeight)[*]2,5% Enhancement(FlySpeed)[*]45% Enhancement(Accuracy)[*]28,8% Enhancement(RechargeTime)[*]5% Enhancement(Heal)[*]144,6 HP (13,5%) HitPoints[*]MezResist(Held) 6,6%[*]MezResist(Immobilize) 5,5%[*]MezResist(Sleep) 2,75%[*]MezResist(Stun) 2,2%[*]20% Perception[*]6% (0,1 End/sec) Recovery[*]86% (3,85 HP/sec) Regeneration[*]2,84% Resistance(Fire)[*]2,84% Resistance(Cold)[*]2,52% Resistance(Energy)[*]2,52% Resistance(Negative)[/list]
Thanks in advance all. -
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And, yeah, that is the fault of the players. (griefing scenario follows)
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No Claws, it isnt. I agree with you those were jerks, but its not fault of them the PvP is the mess it is. These same griefers play other games with PvP, right? And there are PVPs out there that are way superior to ours.
There will always be griefers. Our mechanics being loose just invites whoever wants to exploit it. Repeating my point from last post - if everyone was helpful to the newcomer about PvP (and many people on these forum helped me a LOT with builds and such), he could still enter there and be unable to do much because his powerset choice (not the powers in it, the set in itself) is unable to PvP.
Put short - sometimes the best, helpful, honest, well intentioned and most accurate counsel an expert player can give is "Well, reroll". The game system has to have something to do it.