Help: "Melee" for a Mastermind
On my MMs, I get Air Superiority and leave it on auto. If something gets close to me, I knock it down. There is a huge level of utility in doing that, whether you want to be in melee or not.
Beyond that, your best bet is probably all those common temp powers like St. Louis Slammer, Gabriel's Hammer and Envenomed Dagger. They're mostly cheap to craft and even using them in a regular attack chain you'll usually get a few missions out of them.
Things I hate: Anime. PvP. Lying MMO Developers. Outleveling content. Manga. ED. Comic Store Employees. Anime.
The epics offer a couple of options: Thunderstrike and Knockout Blow. They both have long recharges (36 and 40 seconds, respectively) so you won't exactly be spamming them, but they might do for what you're looking for.
Global = Hedgefund (or some derivation thereof)
I had an idea to do something like this recently. I was thinking Mercs for concept and then using Time, then taking Air Sup, the Fighting pool, and keeping something like Sands of Mu around.
Tales of Judgment. Also here, instead of that other place.
good luck D.B.B.
i24 is coming out with some changes and new attacks to the fighting pool as well as others. I don't know when it will come out, but you might want to wait as you will have access to more melee then you have now.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I have lots of fun with my Ninja/PainDom MM; the idea of being the head of a magical ninja clan of doom is cool, and the sets are awesome. I wish, however to add some frills and extra flavor to my build: come melee-oriented combat abilities.
Yes, it's just for the fun of adding some damage/status while my ninjas ransack the entire screen. No, I don't plan on being #1 on PVP with that.
So, which powers would you guys suggest for that? And no limits, go ahead and point me to a couple. So far I think Flurry to be a cool option, along with Air Sup., or maybe the teleport punch from SJ. The fighting pool seemed lackluster, but I dunno.
Opinions?
- Dual Blades Stalker Guide
- Mastermind guide to Pain Domination