The Dev's Mistakes!
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Everybody know that I13 was a bust.
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No, just you and a select loud few. The only thing I have not liked is the introduction of loot, but then again, nothing in his game has really affected my game play after 5 years.
They seem to have smoothed out some bumps in i14(loldefimpunity) and I can't readily identify any further issues.
You mean like how most buff sets are useless?
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
That's pretty general. Could you name some of these weak powersets?
Kinetics, Sonic Resonance are the first two that come to mind. Dark Miasma on anything that isn't a MM, and even then they still have better choices.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
they actually put hard work and effort to destroy pvp.
as I recall- pvp was destroyed by abusive behavior from a majority of pvpers, which resulted in i13's re-balancing.
If one was to go back in time- the best method of prevention one might use... would be
manners.
Ignoring anyone is a mistake. You might miss something viral to your cause.
What I meant was non-AE farming is dead. All that there is to do now is AE farms, there are barely any AE TEAMS. Its just so sad that the game is pretty much dead other than MA for now...
"People are like stained-glass windows.
They sparkle and shine when the sun is out,
but when the darkness sets in their true beauty is revealed only if there is
light from within"
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they actually put hard work and effort to destroy pvp.
as I recall- pvp was destroyed by abusive behavior from a majority of pvpers, which resulted in i13's re-balancing.
If one was to go back in time- the best method of prevention one might use... would be
manners.
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You recall incorrectly. One, it is not a majority of PvP players that lack manners, but a minority. Two, the non-mechanic based actions of players have no bearing on the mechanic changes to the game, that's a GM issue.
The devs datamined what was successful in PvP and what wasn't without looking at the circumstances behind WHY it was successful. If an experienced high-end team would enter a zone and roll everyone with their test characters, that's what everyone would start using. However, those same experienced PvP'ers could have rolled the inexperienced players all the same with "bad" sets, as was shown on occasion. Stalkers were considered godly in PvP datamining due to their kill to death ratio, but any experienced PvP'er considered corrs and doms a bigger threat for good reason. Datamining doesn't show how good a player is when they go afk in a zone, only that a stalker saw them and took them out.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
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they actually put hard work and effort to destroy pvp.
as I recall- pvp was destroyed by abusive behavior from a majority of pvpers, which resulted in i13's re-balancing.
If one was to go back in time- the best method of prevention one might use... would be
manners.
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What Castle actually did was the impossible, he spent a lot of time and effort on something that both complicated and simplified PvP at the same time. It also became PvEvP as you had to "fight" against an invisible, intrusive, discriminating and unnatural feeling set of "laws" making your character totally different in pvp zones than it does anywhere else. Oh and it also means that catching any agro from NPCs is rediculously punative.
I played on freedom, land of the jerks and the PvP zones for the most part prior to i13 was competitive but largely @sshat free except for a few exceptions.
Its kind of irrelevant now, Castle suffers from dev arrogance, that is the firm beleif that he knows whats best for us and we just dont understand what "fun" is, SOE felt the same with SWG and decimated their playerbase, its a good job Castle lacked the balls/authority to push his "vision" onto the whole game and only decimated PvP. Actually scratch that, it would ahve been better for Castle to have tried to push his joke of a solution onto PvE too because then it would have been binned for all, now I beleive PvP is more than likely just the testbed for Castles game future, watch as it slowly slowly seeps into PvE.
Still it matters not, Champions Online is around the corner, I game I dont think I would even have tried if it wasnt for the retarded PvP design Castle gave us (Hi Im a kinetics defender, master of motion, watch as my inertial reduction....um supresses my own movement......) and then theres DCU next year which is looking to be a very nice spiritual sucessor to COH. Au revoir PvP I knew you well....
You recall incorrectly. One, it is not a majority of PvP players that lack manners, but a minority. Two, the non-mechanic based actions of players have no bearing on the mechanic changes to the game, that's a GM issue.
sorry I was there... a fly on the wall if you will. a witness to the event.
Babs exact words were "and THIS is why we are making the changes to pvp."
sad too really, seing folks go at it like that. The fun just sort of got sucked right out of it. IMHO- we should go back to i12 pvp.
Ignoring anyone is a mistake. You might miss something viral to your cause.
That doesn't make the case either the majority or the developer position, especially when said developer is the animations lead and not the powers balancing dev. As BAB has said himself, and even left in his signature for quite some time, any statement he makes that is not directly related to animations in game are of his own opinion and do not reflect the official stance of the CoH developer team.
I won't deny that some peoples' bad attitudes can have a negative effect on the PvP population, but as I said, those are not the majority cases. Also, changing the game mechanics in such a drastic way has absolutely zero relevance to how players behave when they win or lose.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
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You recall incorrectly. One, it is not a majority of PvP players that lack manners, but a minority. Two, the non-mechanic based actions of players have no bearing on the mechanic changes to the game, that's a GM issue.
sorry I was there... a fly on the wall if you will. a witness to the event.
Babs exact words were "and THIS is why we are making the changes to pvp."
sad too really, seing folks go at it like that. The fun just sort of got sucked right out of it. IMHO- we should go back to i12 pvp.
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OBJECTION!
Read the link.
You are also quoting completely out of context. I happen to know for a fact what was said and transpired.
First and foremost I don't believe it was Back Alley Brawler who said this. I believe it was Castle who said that.
It was long deleted though. Because it was an anti-I13 pvp thread essentially. It got very long. And I remember because the quote because it was strange. It was simply not relevant at all.
You had facts, numbers, and truths posted, but for some reason castle picked this particular post and quoted it. I remember why too, because he was being very badly grilled by the majority of the pvp community on the forums.
The quote was (Verbatim):
User: "Yea well Melee characters still get the shaft"
User2: "lol melee"
Castle: "THIS is why we are making the changes to pvp. So melee can compete."
So it wasn't as though they said at ANY point that it was because of people's conduct in pvp. No it's obvious that it was because THEY didn't like how mechanics worked currently.
But you did get 1 thing right. We SHOULD go back to I12 pvp.
Edit: And I don't mean to be a dick or anything but your sig is Ignoring not Ignoreing.
Former King of PWNZ
Franziska Von Karma says you will listen to every word I say.
MELEE IS SO MUCH BETTER NOW.
....
.....
not really.
As long as you're Spines, SS, or Shark, you're fine.
>.>
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
shark is lol. i dont know what you're talking about.
Melee is great on small teams or zone. Then again it always was.
Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit
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Melee is great on small teams or zone. Then again it always was.
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I would also clarify:
Melee is great when there is no support around. Since there is virtually no support in i13, melee is really nice.
form what i've seen since i13, the only mistake the dev's made was not making the NPC's affected by DR. of course they could just remove the NPC's all together. of course if they remove them it will take away from some of the tactics that people use. so i say just make them suffer DR.
Main problem is the devs nerf and tweak with sledgehammers....
More like to make room for i13 they used a bulldozer on i12.
Ahhh the age old [censored] about pvp since I13. Man, I totally agree that the devs majorly screwed this one up and I hate the changes made. Many of my friends left as well due to this idiotic, YES FRICKEN IDIOTIC!!!, nerf to pvp. (Was that loud enough for you to hear CASTLE????)
But... in the same breath I have adapted and overcome my blind white static hatred of the pvp nerf and survived. As a game, it changed at that point. Became something different and forced me to adjust my toons to pvp better. While only one of my toons was completely white washed of any hope to pvp again(my psi/psi) dom, I found my other toons weren't completely nerfed at all. My ice/elec dom does quite well in pvp with a 70 to 30 kill to was killed ratio. He still "holds" opponents, all be it not as long, but he still holds them and is able to kill. My stalkers(thank goodness I didn't have a regen) can still kill. My ss brute hits through elude and other tier 9's now more frequently and my dark/kin cor actually scored a kill! I may get killed a little more by otherwise weak and feeble pve power sapping defenders, but I still pvp.
I hate the changes and the devs for forcing this [censored] down our throats, but I adapted and that's that. Hope you all can do the same as many have already done so.
Player on Infinity server
Overlord of "The Fiend Army"
39 Level 50 Toons
b& 4 necro
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i13/14 pvp is bad though, very much agree. Still fun at times, but just sad how good it "could" have been with someone who has a clue behind the wheel.
[/ QUOTE ]Thats why they say be careful what you wish for, i wish we could go back in time and didnt complain at all about i12 pvp and maybe castle wouldnt have borked it all up for us.
Damn Castle, all we needed was a new room or two for our house, maybe a pool. Not have the dozers come in, wreck our house and get a blind architect to design and build us a new one. And what hurts the worst is, just tweaking it not only would have been the best course of action, but the easiest also, they actually put hard work and effort to destroy pvp.
The funny thing is, even though you seem like one of the whiners that got the changes made in the first place, you're probably still bad..------Macskull on Crop_of_shaolin
http://ravens-wins.mybrute.com