Clarifying MA Tickets
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You can't? When did this happen? I can move the level slider just fine to chose which level zone of a reward I want to roll in.
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yes but not which LVL IO you will receive... it will always cap at either your max lvl or the IO max level. ( whichever comes first)
so a lvl 50 rolling on a lvl 30 get a Unique Numina... lvl 50 not lv 30 like he wanted
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All I can see is this, if merits dont become global and or we dont get some account based storage soon, alot of people are going to get burned out on this system. I understand they want people to play more but this is getting some what rediculous. This game heavily relys on the creation of alts to keep the game fresh, but when you get burned out on all the content and you have little reason to create alts because you dread how long its going to take to get some of the IOs, and playing multiple characters makes it take longer to get even one of the desired rewards. Never would I thought I would see the day when you get punished for making and playing alts .
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I know I'm not going to live to see the day players stop claiming to be punished just because they don't get what they want.
Also: people have been complaining about being punished for playing alts since practically the first day I started reading the forums. Its not by any stretch a new complaint. It was used to describe level 50 unlocking of EATs, Hamidon enhancements, capes and auras, supergroup bases, and even the markets themselves.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
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Now if you are simply asking that Merits be a tradable resource, or even trade-within-account, I am sorry, but that's not going to happen. Characters of different levels earn Merits at different rates. Merits are supposed to streamline the reward process for that character, and that's not going to be changing any time soon.
[/ QUOTE ] Thats fine, what I would like to see is being able to pick the level of our reward when we do a random TF roll. For example, I want my level 50 scrapper to be able to receive a random level 33 recipe. I believe that would help lower level supply. I don't care if it costs more merits to do it that way, I just want it. Currently finding level 33 recipes is difficult, and I don't wanna spend hundreds or merits on something like Kinetic Combat.
Any chance of us being able to pick the level of the recipe we receive ina random roll?
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You can't? When did this happen? I can move the level slider just fine to chose which level zone of a reward I want to roll in.
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yes but not which LVL IO you will receive... it will always cap at either your max lvl or the IO max level. ( whichever comes first)
so a lvl 50 rolling on a lvl 30 get a Unique Numina... lvl 50 not lv 30 like he wanted
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Really? Wow, never knew that happened.
I sit in my zen of not being able to do anything right while simultaniously not being able to do anything wrong. Om. -CuppaJo
It is by caffeine alone that I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shaking, the shaking becomes a warning. It is by caffeine alone that I set my mind in motion.
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All I can see is this, if merits dont become global and or we dont get some account based storage soon, alot of people are going to get burned out on this system. I understand they want people to play more but this is getting some what rediculous. This game heavily relys on the creation of alts to keep the game fresh, but when you get burned out on all the content and you have little reason to create alts because you dread how long its going to take to get some of the IOs, and playing multiple characters makes it take longer to get even one of the desired rewards. Never would I thought I would see the day when you get punished for making and playing alts .
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As opposed to getting punished for teaming, in terms of the regular drops you get?
Face it folks a bit of the CASUAL aspect died in this game when IOs were introduced.
[/ QUOTE ]Yeah I do think this as well. I could see if we were trying to purple out a warshade or something but this should be easier for the casual gamer. In addition to this its part of the reason why folks dont want to move to other servers. Why pick up move or start new characters on a different server when you have no Inf there? I bet if there was account based storage you would see more server transfers going on.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
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So I guess being forced to play as limited a pool of characters as possible if you want anything more expensive than a random roll is Working As Intended?
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... I may be misremembering/misunderstanding, but don't you typically get Merits only from situations where previously the only option was random rolls..?
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That's true, but entirely irrelevant to my point.
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Uhm, actually it's fairly relevant. It is player choice that has made the market distintegrate; there are just as many opportunities for random rolls as before (actually more, if you consider the merits for mission arc completion). If people are not choosing to take that opportunity, it's hardly the dev's responsibility, now is it?
[/ QUOTE ]Its their responsiblity to fix the issue where we cant select the level of the random roll. That in itself is one of the main reasons why people are hoarding merits and will end up hoarding tickets too. The system by design encourages people to hoard so they can select the specific level they want.
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You can't? When did this happen? I can move the level slider just fine to chose which level zone of a reward I want to roll in.
[/ QUOTE ]That doesnt let you choose the level of the IO on a random roll, only on a direct purchase.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
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There are some MA badges that are account wide, usually ones that are tied to publishing arcs and the arcs themselves (such as getting an Arc to be Dev Choiced, that badge is granted to all your characters).
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That takes a lot of the stress I was feeling about Issue 14 away right there.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
-----
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Never would I thought I would see the day when you get punished for making and playing alts .
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But if you create an alt, wouldn't you want to PLAY that alt? Why would you want to play some other character and earn IOs for that alt, unless you could earn more IOs that way than the alt could normally earn? (Because the main is higher level)
I guess I can understand transferring unused Merits to an alt, but in short, if you're tired of playing the game, what good is it to force yourself to play an old character, just to grind out more IOs? Why don't you either play the alt, or quit?
[/ QUOTE ]At this point I am some what burnt out on this game. The only reason my account is active is because of vet rewards. If it wasnt for that I would have cancel and came back several times when interesting stuff gets here. Between school, work, wife aggro and near complete burn out on the game I only log in to make sure my stuff at ww/bm doesnt go poof.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
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If you spend tickets on a specific reward, like an Inspiration or Recipe Roll, then that is only given to the character spending the tickets.
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I had not thought about it before, but this quote points out that Inspirations will probably not be dropped in the MA. That might be a problem: I know I've been burning through Inspirations like candy as I try to get my Peacebringer through the EB infested Hero's Hero arc.
Obviosuly, this isn't going to be an issue for Rikti War Zone Challengees, but none of my characters have ever been in that league. I'd hate to have to interrupt an otherwise enjoyable arc multiple times to go buy Inspirations for my squishy.
Also, while I'm here:
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GeminiProject said:
So while the disparity between merit earning time between chars is a reason not to render merits intra-account, the sheer fact that it exists renders merit earinng on anything less than the optimal toon pointless, thus taking the fun out of creating alts for me.
$.02
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I'll bring his total up to $.04. It does feel as though spreading my playing time over alts is at cross purposes with the way the Merit system works.
I also have to say, I don't quite understand Positron's reasoning. All characters running, say, the Positron TF are going to be the in the same level bracket while they run it, even though they might have very disparate levels otherwise. They'll obviously complete the TF at the same time as each other, and they'll get the same number of Merits when they do.
Given that characters can SK up to run some story arcs, and anyone can Exemplar down for Merit activities, how can the devs expect characters at different levels to consistently earn Merits at different, level-appropriate rates? Do most players just not SK/Exemplar very often?
-D
Darkonne: Pinnacle's (unofficially) mighty Dark Miasma/Radiation Blast enthusiast!
Be sure to check out this mighty Arc:
#161865 - Aeon's Nemesis
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You can't? When did this happen? I can move the level slider just fine to chose which level zone of a reward I want to roll in.
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yes but not which LVL IO you will receive... it will always cap at either your max lvl or the IO max level. ( whichever comes first)
so a lvl 50 rolling on a lvl 30 get a Unique Numina... lvl 50 not lv 30 like he wanted
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Really? Wow, never knew that happened.
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If you random roll...it will cap out at the IO max level. I.e. Being level 50 and getting a level 40 Miracle IO from a random roll.
If you select the recipe at the level you want, then you get the level you want. I.e. Being level 50 and getting a level 25 Touch of Death NE Proc when I scaled the slider down to level 25.
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I'll bring his total up to $.04. It does feel as though spreading my playing time over alts is at cross purposes with the way the Merit system works.
I also have to say, I don't quite understand Positron's reasoning. All characters running, say, the Positron TF are going to be the in the same level bracket while they run it, even though they might have very disparate levels otherwise. They'll obviously complete the TF at the same time as each other, and they'll get the same number of Merits when they do.
Given that characters can SK up to run some story arcs, and anyone can Exemplar down for Merit activities, how can the devs expect characters at different levels to consistently earn Merits at different, level-appropriate rates? Do most players just not SK/Exemplar very often?
[/ QUOTE ] I think they are thinking of this from the perspective of say a scrapper doing the arc vs say a defender doing the arc in addition to any extra or less slots you might have at said levels.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
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I think they are thinking of this from the perspective of say a scrapper doing the arc vs say a defender doing the arc in addition to any extra or less slots you might have at said levels.
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Well, Positron specifically cited level difference as the key issue.
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Positron said:
Now if you are simply asking that Merits be a tradable resource, or even trade-within-account, I am sorry, but that's not going to happen. Characters of different levels earn Merits at different rates. Merits are supposed to streamline the reward process for that character, and that's not going to be changing any time soon.
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I'm just curious as to how that difference is maintained in practice.
-D
Darkonne: Pinnacle's (unofficially) mighty Dark Miasma/Radiation Blast enthusiast!
Be sure to check out this mighty Arc:
#161865 - Aeon's Nemesis
TFs aren't the only way to earn merits. Plus, a level 50 exemped to level 16 is going to be more powerful (more slots) then a native level 16. Their earning power will be greater.
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There are some MA badges that are account wide, usually ones that are tied to publishing arcs and the arcs themselves (such as getting an Arc to be [u]Dev Choiced[u], that badge is granted to all your characters).
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Uh oh, I get the feeling this will cause some serious flame wars in the boards whenever a badger builds an arc and can never get "Dev Choiced", as that sounds like a completely subjective thing.
Shall I start grovelling now?
My Guide to the Hero-side Venomous badge
(622 Badges on my badge-guy)
number of lvl 50's: 24
number in the 40's: 3
[u]Galleryview[u]
Before: Run 7 (30 minute) Katies. Get 7 random rolls
Run 1 (3 hour) Positron. Get 1 random roll
After: Run 7 (30 minute) Katie. Get 3 random rolls (+3 merits)
Run 1 (3 hour) Positron, get 3 random rolls (+1 merit)
Before: Run Story Arcs solo. Get a couple SO's. NO chance at Pool C's.
After: Run story arcs solo, Get a random Roll every two hours or so.
Merits accomplished what they were supposed too. I see KHTF still advertised. I also see ALOT of different TF's advertised.
If anyone has reason to whine, I do. I have 43 Virtue heroes. Ok so I have a sheet of paper that keeps track of merits on each. Yes it would be more convienent to be able to pass merits around, but its not that bad.
If there is a TF forming, I look for a character in that range (so i get both XP and merits). I admit if i have two characters in Synapse range and one already has 61 merits, I will try to use that one, but I have taken the other one just because the team needed it more.
I have merits on at least 12 characters at this point. Oh well. When i get enough merits to do something I want, I will turn them in.
If i need something bad, I will concentrate on one character. (I recently ran one character, my fire/fire blaster) at the expense of all others, for a week or so to get a Numina for my main. I did not burn out. If i would have started feeling burnt out on one character, I would have swithced to another, even if that meant delaying merits.
Before if you wanted a Numina, you had to farm KHTF, or farm for influence to buy one. If you did not find those things fun you had two choices. Not get a Numina, or do something you didnt think was fun.
You now have a third choice, and you can play one alt to get it quicker, or play your alts regularly and you will get there eventually.
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Face it folks a bit of the CASUAL aspect died in this game when IOs were introduced.
[/ QUOTE ]Yeah I do think this as well. I could see if we were trying to purple out a warshade or something but this should be easier for the casual gamer.
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I agree, but then, the IO system wasn't really DESIGNED for the casual gamer. The whole concept, from the very start, was that it was not necessary to have IOs. You could go without IOs and have the same system that you had post-ED.
Now, IOs supposedly allow you to get close to the performance that we once had pre-ED. But that was what I felt the idea was. Remove the easy ability to cap your stats in return for the non-casual players gaining the ability to do this through IOs. (with a MUCH higher time investment) The casual player was at a somewhat lower level, but could still participate in the game.
If it was impossible to play this game without IOs -- or even get IOs at all as a casual player - I would agree totally. But it is possible to use lesser IOs and non set IOs. I know, that is the strategy I use.
Also, the ability to use Merits to purchase IOs, instead of having to buy them from the Market, I believe was meant to HELP the casual player. While the casual player can't fully IO out all his characters, he can choose a few critical IOs that he would NEVER have the Influence to buy.
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All characters running, say, the Positron TF are going to be the in the same level bracket while they run it, even though they might have very disparate levels otherwise. They'll obviously complete the TF at the same time as each other, and they'll get the same number of Merits when they do.
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Is that true, or will they get a number of Merits based on their level? I thought that when you Sidekicked, you got XP and Influence based on your actual level, not the level you are Sidekicked up to.
I'm not quite sure about Enhancements. I think that you get Enhancements based on your level most of the time, but based on the TF level for special missions, like Task Forces. Maybe under those conditions you would get the same number of Merits as well. (You just have the option of purchasing lots of Recipes at your level instead of just getting the one you can't use, as before)
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Face it folks a bit of the CASUAL aspect died in this game when IOs were introduced.
[/ QUOTE ]Yeah I do think this as well. I could see if we were trying to purple out a warshade or something but this should be easier for the casual gamer.
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I agree, but then, the IO system wasn't really DESIGNED for the casual gamer. The whole concept, from the very start, was that it was not necessary to have IOs. You could go without IOs and have the same system that you had post-ED.
Now, IOs supposedly allow you to get close to the performance that we once had pre-ED. But that was what I felt the idea was. Remove the easy ability to cap your stats in return for the non-casual players gaining the ability to do this through IOs. The casual player was at a somewhat lower level, but could still participate in the game.
If it was impossible to play this game without IOs -- or even get IOs at all as a casual player - I would agree totally. But it is possible to use lesser IOs and non set IOs. I know, that is the strategy I use.
Also, the ability to use Merits to purchase IOs, instead of having to buy them from the Market, I believe was meant to HELP the casual player. While the casual player can't fully IO out all his characters, he can choose a few critical IOs that he would NEVER have the Influence to buy.
[/ QUOTE ]Heres the thing, IOs came about because of ED so in a since if you wish to play the game closer to pre-issue 6 performance in some aspects IOs are your only hope, thus are required. As for as it helping the casual person, it simple doesnt in a timely manner enough to matter. So instead of the casual gamer getting NO good IOs they might get one every 8 to 12 months when they save up enough merits to buy what they want. Because merit generation is so low for them they wouldnt be likely to random roll. What hurts this is the pool system that is no longer relevant to the name of the pool. It totally needs to be redone at this point as it is just confusing now.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
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Now if you are simply asking that Merits be a tradable resource, or even trade-within-account, I am sorry, but that's not going to happen. Characters of different levels earn Merits at different rates. Merits are supposed to streamline the reward process for that character, and that's not going to be changing any time soon.
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Thanks for the clarification about this, recent posts made me doubt future merit status. I get the reason behind it. But the end result is: the funnest part of CoX died for me with merits. I rarely play alts anymore. The only thing that is worth it is getting on my merit main and do SF/TF's for merits.
When you think about it, I have not created new alts I played since i13. After all, why bother anymore? If I want to deck out a new brute with IOs, it makes more sense to get all the IOs on my merit main and transfer IOs. But then again, by the time I got enough merits to deck out a second toon on my main... why would I actually create the planned toon? nothing really exciting to do with him that's left except level him up real fast to levels at which he can use merits. And earning merits by playing him in the first place is terribly inefficient.
So while the disparity between merit earning time between chars is a reason not to render merits intra-account, the sheer fact that it exists renders merit earinng on anything less than the optimal toon pointless, thus taking the fun out of creating alts for me.
$.02
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This.
Basically too many 50's to count, but I'm generally a brute/scrapper/tank kind of guy.
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Face it folks a bit of the CASUAL aspect died in this game when IOs were introduced.
[/ QUOTE ]Yeah I do think this as well. I could see if we were trying to purple out a warshade or something but this should be easier for the casual gamer.
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I agree, but then, the IO system wasn't really DESIGNED for the casual gamer. The whole concept, from the very start, was that it was not necessary to have IOs. You could go without IOs and have the same system that you had post-ED.
Now, IOs supposedly allow you to get close to the performance that we once had pre-ED. But that was what I felt the idea was. Remove the easy ability to cap your stats in return for the non-casual players gaining the ability to do this through IOs. The casual player was at a somewhat lower level, but could still participate in the game.
If it was impossible to play this game without IOs -- or even get IOs at all as a casual player - I would agree totally. But it is possible to use lesser IOs and non set IOs. I know, that is the strategy I use.
Also, the ability to use Merits to purchase IOs, instead of having to buy them from the Market, I believe was meant to HELP the casual player. While the casual player can't fully IO out all his characters, he can choose a few critical IOs that he would NEVER have the Influence to buy.
[/ QUOTE ]Heres the thing, IOs came about because of ED so in a since if you wish to play the game closer to pre-issue 6 performance in some aspects IOs are your only hope, thus are required. As for as it helping the casual person, it simple doesnt in a timely manner enough to matter. So instead of the casual gamer getting NO good IOs they might get one every 8 to 12 months when they save up enough merits to buy what they want. Because merit generation is so low for them they wouldnt be likely to random roll. What hurts this is the pool system that is no longer relevant to the name of the pool. It totally needs to be redone at this point as it is just confusing now.
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And this.
Basically too many 50's to count, but I'm generally a brute/scrapper/tank kind of guy.
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Before if you wanted a Numina, you had to farm KHTF, or farm for influence to buy one. If you did not find those things fun you had two choices. Not get a Numina, or do something you didnt think was fun.
You now have a third choice, and you can play one alt to get it quicker, or play your alts regularly and you will get there eventually.
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See, the problem is that some of us don't consider farming Ouroboros for merits to be fun. And the drop rate (even the increased drop rate) for doing arcs is just insufficient to generate the merits needed for good recipes. When the two rares in a 6-piece set cost 200 merits each, and you can barely pull in 250 merits from running *EVERY ARC* from 10'ish to 40'ish, then either:
a. Merits aren't dropping at high enough numbers, reward isn't equal to time put in, or
b. Costs of the 'non-uber' recipes is just plain too dang high.
But now they can't FIX things, because the imbalance has already gone on too long. The markets are drained, and people are now so flush with influence/infamy, that a sudden increase in recipes wouldn't alleviate the issues...they would only exacerbate them further.
The devs broke the market with the merit system. I think they saw that set IO bonuses were getting too good on too many people. I don't think they did it intentionally, but the end effect is still there-they showed us a supermodel, then swapped in her old maid sister after 4 issues.
Bait and switch.
Edit-Oh yeah, and don't even get me started on how merits destroyed teaming. Why team, when you can't get merits for someone else's arc? It doesn't advance your characters quest for the recipes you want to get!
Basically too many 50's to count, but I'm generally a brute/scrapper/tank kind of guy.
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If you spend tickets on a specific reward, like an Inspiration or Recipe Roll, then that is only given to the character spending the tickets.
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I had not thought about it before, but this quote points out that Inspirations will probably not be dropped in the MA. That might be a problem: I know I've been burning through Inspirations like candy as I try to get my Peacebringer through the EB infested Hero's Hero arc.
Obviosuly, this isn't going to be an issue for Rikti War Zone Challengees, but none of my characters have ever been in that league. I'd hate to have to interrupt an otherwise enjoyable arc multiple times to go buy Inspirations for my squishy.
[/ QUOTE ]I wouldn't be so sure. We can already buy inspirations with merits (1 merit = 1 random large insp), but it's not like merit drops replaced large inspiration drops or anything.
Posi was only giving examples of things you can buy, and outlining the difference between global and local things you can purchase. If you decide to spend tickets on an inspiration, then only that character gets that inspiration. If you decide to spend tickets on something global (like an AV for MA), then any of your characters can use that AV when making missions, not just the one that bought it.
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What about this then, as sort of a compromise? How about letting us finally get account based storage like all the other MMO's have. Do this for salvage, enhancements, recipes so we dont have to form personal super groups or get a second account to get the most out of the invention system. Any chance we can get this?
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You already have it, it is called a Solo Base. (well except for the recipies but you just build those into IOs)
[/ QUOTE ]Didnt you read where I said personal SG. People shouldnt have to do this to get IOs.
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While I can understand that you already pointed out the workaround, it seems to me it's more of the way the feature is supposed to work than a workaround. In other words, I kind of see what you're saying as "I want to be able to use the Internet without buying a computer." That's sort of what a computer is FOR.
Sure, it could be easier to create a personal SG than it currently is, but obviously the devs make that fairly difficult because they DON'T want inter-account trading. Questioning whether or not that's easy with the tools available doesn't address the simple fact that the devs don't want you to do it.
And I don't believe anyone has said that it is impossible to craft IOs without trading between characters on your account.
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If the developers didn't want ANY inter-account trading, then nothing would be tradeable. Because we can trade recipes, influence, and salvage, it seems to me that the developers (who are fairly smart people) would have figured that at some point I'd be passing influence or recipes from my level 50 to my level 5. I'll just be using someone to play middle man. Or if the developers really, truly believed that no one should be able to "gift" items from one alt to another, then wouldn't they have put some kind of limit on how many times an item could be traded? It seems more reasonable to think that personal storage units aren't account wide because there's been a lack of funding, time, or technology to implement that kind of system. Not because the developers think no one should ever gift any item from one alt to another.
Also, until recently, the prices of bases were too expensive for anyone to rationally think that a lot of players could devote the time and resources into building a functional base with just ONE player. Oh, the player can put all his alts in that ONE sg? That's not possible unless he's got a friend in the sg who can invite the alts or owns a second account. (Because you can't invite players who are offline.) And if he owns a second account, he can just use that to trade instead of building a base. Saying that bases are "working as intended" versus "a workaround" as a personal storage method doesn't make much sense to me, given the expense and hassle that a single person would have creating a functional base. (Even with the recent price reductions, a single player base still seems out of reach for most players.)
On the MA tickets and merits, I will have far less of an issue with these things not being tradeable if the drop pools were reworked or eliminated completely. The drop pools kinda made sense when merits weren't around, but now they seem far more detrimental than helpful to the IO system.
Will you personally be able to get these tickets from playing arcs yourself, or will it only come from other players playing YOUR content? As in, if you create things, nobody tries it, will you be unable to get tickets, or if you don't even make things, will you still be able to get tickets?
ATs to 50 - TA/A Def, Nrg/Nrg Blaster, EM/EA Brute, WS,ELM/ELA Stalker
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Never would I thought I would see the day when you get punished for making and playing alts .
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But if you create an alt, wouldn't you want to PLAY that alt? Why would you want to play some other character and earn IOs for that alt, unless you could earn more IOs that way than the alt could normally earn? (Because the main is higher level)
I guess I can understand transferring unused Merits to an alt, but in short, if you're tired of playing the game, what good is it to force yourself to play an old character, just to grind out more IOs? Why don't you either play the alt, or quit?