Game Update June 24th, 2008


all_hell

 

Posted

fortunatas and night widows currently lack the waist cape option that some of the NPC's have. I can't remember if we were actually promised to get them. but it makes sense to put them in.

sadly, the word buttcape is amusing to a lot of people.


 

Posted

Where are you guys getting that we are being given a token for EACH costume slot?

" During this maintenance all characters will be granted one tailor token."


 

Posted

When they give costume tokens, its one for each costume slot you have unlocked, per character. That's why some folks have 40+ tokens, without counting their vet tokens.


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

Posted

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I hope they fixed the missing charater slots part. *crosses finguers*

[/ QUOTE ]

That's not a server patch issue, that's a seperate account system, that said, I thought it was fixed, would suggest checking the dev tracker posts on it, and if you're still lacking submit a support ticket.


Let's Dance!

 

Posted

anyone know where the current patch notes reside?

My search didnt find it


 

Posted

[ QUOTE ]

I also want to finally get the Rularuu bow for my mastermind. Although, I must say that the mongolian bow is pretty sweet looking as well.

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Good to hear you like the Mongolian....it's almost identical to the Rularuu (the Rularuu has some minor changes, but to me at least, compared to the other Rularuu weapons, was a horrible disappointment).


 

Posted

LOL I can guess but Y when I can know 4 sure? Never heard the term B4?


 

Posted

Hmm. I'd like to see NCSoft give a special free gift to players in Australia and New Zealand (for example), where the updates are not at a convenient time. I am smiling as I say that, however; so please don't take it too seriously. Almost any patch is worthwhile!

ps About 100000000Influence or one free month in twelve ought to do it.


� Taosin [Sydney, Australia]
Servers: Virtue, Justice, Exalted

 

Posted

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Whee! More tailor tokens.

I've not changed my primary costumes since I started.

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Be that as it may, considering tailor shop prices at times I'll take the tokens

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I just checked and I will have 40 tokens after tomorrow. I'm just curious, does anyone have more than that?

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My main had 45 or so before this patch I believe.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

Just got out of my cave, heh what's the scoop in this new to me term, sync?


 

Posted

[ QUOTE ]
Just got out of my cave, heh what's the scoop in this new to me term, sync?

[/ QUOTE ]

"Added /sync command which attempts to get the client and server back in sync when the client allows movement but it isn't reflected on the server. (When out of sync, the player will be able to move around, but cannot see other players or NPCs, and other players cannot see them)."


� Taosin [Sydney, Australia]
Servers: Virtue, Justice, Exalted

 

Posted

Some people have been having problems since I:12 with their internet and the game server meeting up and shaking hands. This causes the character to be in a zone but not truly be in a zone. At their computer they are moving around and communicating, but they aren't able to attack because, in reality, they are at the entrance to whatever zone they entered. Mission map or otherwise.

Oh, and in addition to the tokens being for the skirt issue they are also for the Rularuu Bow bug for Villains. I repeat the Rularuu Bow Bug for villains, not Fortunata capes, sorry : )


 

Posted

Sometimes when a char. zones the server or some such hasnt caught up to where the char. should be at. This translates to you being able to move (in my case) but no NPC's spawn and all the doors in the game have been removed (also might just be me). The only know way to counter this bug is by:

1. Teleporting to the D if you have the power to do so.

2. Logging out of the game.

3. Having someone use Teleport friend on you.


Yep im a werewolf, I fight crime and I enjoy what I do.

 

Posted

[ QUOTE ]
When they give costume tokens, its one for each costume slot you have unlocked, per character. That's why some folks have 40+ tokens, without counting their vet tokens.

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Actually, when they first did one of these, they seemed to spew out a random number of tokens. My main got at least a couple dozen that time. Some other characters I had didn't get quite so many. I never did find out what the story was with that run.


 

Posted

<QR>

The TA/Archery redraw bug is still with us.


 

Posted

I realize why this happens... temporary work arounds to get you past the "real" problem until it's fixed are standard practice in the manufacturing world where I work. And I'm glad we can help ourselves now instead of waiting on outside help to keep going. But I still gotta say it.

Are you serious? We're getting a command to get us out of a bug instead of fixing the bug? Come on people... that's like McDonalds putting a 3rd drive-thru window up where we can exchange the food they gave us for what we really ordered.

OK.. that's it.. . Keep up the good work Dev's.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

[ QUOTE ]
Sometimes when a char. zones the server or some such hasnt caught up to where the char. should be at. This translates to you being able to move (in my case) but no NPC's spawn and all the doors in the game have been removed (also might just be me). The only know way to counter this bug is by:

1. Teleporting to the D if you have the power to do so.

2. Logging out of the game.

3. Having someone use Teleport friend on you.

[/ QUOTE ]

I've been having this issue since way back in Issue 8. Happens about 33% of the time I log into any zone or instance.

The NPCs/objects/Doors that normally spawn within range of your character at the entrance all appear as normal. You can even attack them, IF they are in range of where you are at the entrance. From my perspective, my Blaster and Corrupter are fighting as normal, then I try to pull the next group a bit further away and I get Out of Range or Not in Line of Sight, and realize I'm bugged. I run up to contacts that spawn because they are near the entrance, like Luminary in Talos, next to the train station. I run up and clicker her and the window opens and immediately closes. Sure sign I'm bugged.

Basically you can see and do everything you normally can do from the spot where you zoned in at, buff, blast, summon, etc. The server HAS loaded you, it just does not see you move at all. (You can even "follow" your teammates all over the instance, and watch them fighting nothing.) Once you get beyond the spawning range of that first initial location at the zone in, do the doors/mobs/NPCs not appear. I've watched players I was not teamed with and pathing NPC/Mobs fade away at the extreme draw range from the zone entrances.

It's so bad my partner has respeced most of her toons with Teleport Friend, just to fix my characters. In her words, better that then have to wait for me to relog, or get started in an instance and discover that I'm not there helping her on the first pull. It's always the power she takes at level 6 when we make new characters.

On my peacebringer, and every other toon that can port themselves, the first thing I do in any instance I enter, is port myself a couple feet in front of me to resync the client.

My MM's both have /traps; I've learned to drop an FF Drone and run a bit into the instance to see if it follows me. If it does not, I have to zone out and back in to see if I'm fixed; better that then drop all my pets before realizing that I have to rezone and resummon them all. OF course, that assumes I have a mission that allows me to click a door to zone in/out. It if is a train mission or most bank missions, I have relog or pray I have a teammate with port.

Even with all the precautions I've had to train myself to take, I've had characters with fly, cross whole zones oblivious to the fact I'm bugged, arrive at a door and not see a door there, realize I'm bugged, have to log out, log back in, and make the trip all over again, wasting a ton of time for my teammates. I've had to relog in new characters 5 times in a row before I finally get a synced session going and actually be able to do my first instance.

It has been a HUGE detractor to my gameplay, and tends to discourage me from even loggin in. I know several other people that have had it happen occasionally. My friend has had it happen maybe 4 times ever; for me, it has been epidemic.

... /sync. It's about time, I cannot tell you how relieving this one addition to the patch notes is to me. I can actually respec out my toons that have Port into powers I prefer. My friend as well.

If only I could get the Devs to give me, and those like me, a freespec on all our toons that took Port or Port friend, on all our characters in response to the lack of this command, now that we no longer need it.

/sync Thank you devs for FINALLY fixing this.


Ashryn Kaine: 50 Elec/Elec/Elec Blaster (Shut down then put down.)
John Synistra: 50 Earth/Storm/Fire Controller (It feels like cheating.)

 

Posted

Woohoo for the new patch! From the notes:
[ QUOTE ]
Added /sync command which attempts to get the client and server back in sync when the client allows movement but it isn't reflected on the server. (When out of sync, the player will be able to move around, but cannot see other players or NPCs, and other players cannot see them).

[/ QUOTE ]
It will now be soo much easier than relog or have someone tp you. I Desynched 5 times yesterday, and it can get really annoying, especially on a Mayhem Mission.


"NO....No clowns" - Positron
50s: Smasha (SS/SD Brute), House Rules (Mind/Thorn Dom), Wind of Mind (Illusion/Storm Controller), Coraxa (Kat/Inv Scrapper), Summer's Dream (Fortunata)

 

Posted

[ QUOTE ]
<QR>

The TA/Archery redraw bug is still with us.

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I believe BAB said this was fixed but wasn't ready in time for today's patch. It should show up soon, though.


 

Posted

[ QUOTE ]
Sometimes when a char. zones the server or some such hasnt caught up to where the char. should be at. This translates to you being able to move (in my case) but no NPC's spawn and all the doors in the game have been removed (also might just be me). The only know way to counter this bug is by:

1. Teleporting to the D if you have the power to do so.

2. Logging out of the game.

3. Having someone use Teleport friend on you.

[/ QUOTE ]
Exiting and re-entering by the door you entered will also work.

[ QUOTE ]
I realize why this happens... temporary work arounds to get you past the "real" problem until it's fixed are standard practice in the manufacturing world where I work. And I'm glad we can help ourselves now instead of waiting on outside help to keep going. But I still gotta say it.

Are you serious? We're getting a command to get us out of a bug instead of fixing the bug? Come on people... that's like McDonalds putting a 3rd drive-thru window up where we can exchange the food they gave us for what we really ordered.

[/ QUOTE ]
They most likely are trying to do just that. They don't have a "FIX BUG' button, however, and they have no way of knowing when they will succeed. Therefore, the /sync command, which helps the problem now.


Arc #40529 : The Furies of the Earth

 

Posted

[ QUOTE ]
I realize why this happens... temporary work arounds to get you past the "real" problem until it's fixed are standard practice in the manufacturing world where I work. And I'm glad we can help ourselves now instead of waiting on outside help to keep going. But I still gotta say it.

Are you serious? We're getting a command to get us out of a bug instead of fixing the bug? Come on people... that's like McDonalds putting a 3rd drive-thru window up where we can exchange the food they gave us for what we really ordered.

OK.. that's it.. . Keep up the good work Dev's.

[/ QUOTE ]

Hey, that's like using a bad analogy in order to try to prove an illogical point.


SadysCHICK ALL the Badges! (I can get. 1396)
Full image by David Nakayama
Arc ID 1435: Performing without Annette
Arc ID 7206: Sadystic Tendencies
Arc ID 3864: The Chronicles of (In)FERNIA!

 

Posted

[ QUOTE ]
I realize why this happens... temporary work arounds to get you past the "real" problem until it's fixed are standard practice in the manufacturing world where I work. And I'm glad we can help ourselves now instead of waiting on outside help to keep going. But I still gotta say it.

Are you serious? We're getting a command to get us out of a bug instead of fixing the bug? Come on people... that's like McDonalds putting a 3rd drive-thru window up where we can exchange the food they gave us for what we really ordered.

OK.. that's it.. . Keep up the good work Dev's.

[/ QUOTE ]

Question :
Are you still getting the sync bug?

There *was* additional work done to resolve this issue (in addition to giving players the ability to use the "/sync" command.)

We are monitoring the forums and in-game petitions to see whether the issue has been resolved or improved.

EDIT Addition: If you have experienced the sync issue, I would really appreciate it if you could file a Tech Support ticket to see if your information turns up something.


 

Posted

Excellent stuff re /sync


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

Posted

/sync can also be used to help with rubberbanding. Just a wild guess on my part, but a coalition-mate was having problems with nasty rubberbanding, and I suggested /sync. It pulled him out of it.


 

Posted

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/sync can also be used to help with rubberbanding. Just a wild guess on my part, but a coalition-mate was having problems with nasty rubberbanding, and I suggested /sync. It pulled him out of it.

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I gotta remember that. Sync bug has been fairly kind to me, but rubberbanding really gets me a lot. Thanks for the tip!