Vanden's Power Icon Fix updated
The question comes up a lot whether this is allowed by the EULA. I'll let Sapph explain why we believe it is:
Originally Posted by Sapph
Speaking in my official capacity of a co-owner and the technical administrator of Badge-Hunter.com and VidiotMaps.com, and the current distributor of Vanden's Power Icon Correction Pack:
We believe the EULA permits the use of the VidiotMaps map pack and other graphical modifications. Specifically, section 6 ("CONTENT AND MEMBER CONDUCT"), paragraph b states (emphasis added): [ QUOTE ] (b) Rights in Content. You acknowledge that NC Interactive and its related Game Content Providers (Game Content Providers) have rights in their respective Game Content under copyright and other applicable laws, and that you accept full responsibility and liability for your use of any Game Content in violation of any such rights. NC Interactive and its related Game Content Providers grant to Members the right to use the Game Content for noncommercial, personal purposes, including in connection with creating noncommercial fan fiction or fan web sites regarding the same. However, you acknowledge and agree that you shall not reproduce, prepare derivative works based upon, distribute, publicly perform, or transmit any Game Content for commercial uses without first obtaining the express written consent of NC Interactive. For clarification purposes only, derivative works based upon Game Content are works which are substantially similar, both in ideas and expression, to the Game Content. Similarity of ideas in the Game Content and derivative works concern similarities between things such as plot, theme, mood, setting, appearance, and character traits. Similarity of expression concerns the total concept and feel of the Game Content and the derivative works. Thus, if a work created by a Member or someone other than NC Interactive (or its related Game Content Providers) is likely to bring to mind the Game Content, then it is likely that such work is a derivative work of the Game Content, and as such may not be used for commercial purposes. [/ QUOTE ] Obviously, the map packs are a "derivative work". They are indeed, substantially similar, both in ideas and expression to NC Interactive Game Content. However, since this derivative work is used for noncommercial personal purposes in connection with the creation of a fan webs site regarding the same, it seems clear that this use is licensed. Additionally, we believe that users cannot be held liable due to section 3 ("LICENSE TO USE"). Section 3 states (emphasis added): [ QUOTE ] You may not (a) sublicense, rent, lease, loan or otherwise transfer the Software or the Service (or any part thereof), including without limitation serial codes; (b) modify, adapt, reverse engineer or decompile the Software, or otherwise attempt to derive source code from the Software; (c) create any derivative works in respect of the Software or the Service; or (d) otherwise use the Software or the Service except as expressly provided in this Agreement. |
[/ QUOTE ]
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
Not to mention that this is essentially like the map patch, which MANY people have. Thanks for the update Vanden.
Neither this nor anything else using the same installer (vidiotmaps) seem to work for me -- just get a flash of a command window with "This program cannot be run in DOS mode". The properties tabs for the executable indicate that windows seems to think it's a DOS program.
Is it possible for this to have an alternate distribution method that's just a .zip file of the texture directories? Paragon Maps has that as an option and it worked fine. Besides the installer not working for me and at least one other person who posted on the badge-hunter.com forums, I don't like the idea of downloading random executables, and neither should anyone else
I also can't install this, nor the map patch. Just flashes a DOS window and does nothing.
Don't mistake coincidence for fate.
Tyrant Kaiser Necro/Pois ~ 50
Moriyama Emp/Dark ~ 50
Divine Leliel Claws/Invuln ~ 50
Divine Zeruel Dark Melee/SR20DET ~ 50
Lil Mori Fire/Kin ~ 39
Wii: 1567 8323 2516 8943
XBox Live Gamertag: Loki 240SX
Yeah, there's something funky going on with this and the map patch executables.
Branching Paragon Police Department Epic Archetype, please!
Hm, I'll talk to Sapph. That's his department.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
It looks like I uploaded the files in ASCII mode. Oops! The installers are being re-uploaded now. Sorry for the inconvenience everyone.
[ QUOTE ]
It looks like I uploaded the files in ASCII mode. Oops! The installers are being re-uploaded now. Sorry for the inconvenience everyone.
[/ QUOTE ]
Oh, well duh!
(wthishetalkingabout?!?!)
*ahem*
Anyways, I noticed that most of the bad/fudged power icons are mostly AoEs and Pets. It's the work of Nemesis!
Seven years of heroism. Seven years of friendships. Seven years of saving the world. Seven years of virtuous selflessness.
You will return, for you are the mighty City of Paragon, the City of Heroes.
ASCII mode FTP is used to transfer text files - the FTP client will automatically covert line feeds from Windows to Unix format. However, if a binary file is sent via ASCII mode, this will cause a corruption of the file.
lol, nub
jk, looking forward to having the map patch and power icons
Don't mistake coincidence for fate.
Tyrant Kaiser Necro/Pois ~ 50
Moriyama Emp/Dark ~ 50
Divine Leliel Claws/Invuln ~ 50
Divine Zeruel Dark Melee/SR20DET ~ 50
Lil Mori Fire/Kin ~ 39
Wii: 1567 8323 2516 8943
XBox Live Gamertag: Loki 240SX
[ QUOTE ]
ASCII mode FTP is used to transfer text files - the FTP client will automatically covert line feeds from Windows to Unix format. However, if a binary file is sent via ASCII mode, this will cause a corruption of the file.
[/ QUOTE ]
i just tried to re-download the link from badgehunter.com, but i received the same error.
Proud captain of BOSS
The Altruist, Lvl 50 (+3) INVUL/SS Tanker
Omega Centauri, Lvl 50 SS/INVUL Brute
I just tried it myself, both the Map Pack and the standalone installer for the Icon Pack, and it worked fine. I don't know what to tell you.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
I installed it. Worked for me! Thanks Vanden and Sapph!
One note, thank you for making the High Pain Tolerance icon into a +HP icon, but (and I'm sorry for being nitpicky) the image used has a 'clock' image in it, doesnt that indicate a time limited effect? If that's left over from Dull Pain maybe it should have a different look since it's a permanent effect?
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
If I could beg for a few things to be fixed that this package didn't cover... Most of them things I've noticed for my characters...
1. Howling Twilight is listed as a Self-Rez, and takes the colors of Dark Armor.
2. Glue Arrow is listed as a Location AoE when it's a targetted AoE.
3. Burn on Fire Manipulation has the colors for the Tanker's power.
I can't fix Howling Twilight or Blaster Burn because the game is showing the wrong icons. In fact I shouldn't have to; the proper icons exist and are already in game, but it's not using them. Fixing them would break the power it stole the icon from.
I'm mulling over what to do with Glue Arrow. On the one hand, it does need a target to be used, but on the other hand it also leaves a pseudo-pet with a persistent AoE effect like other location AoE powers. I could try combining the borders, but since there's no precedent for that sort of thing in the dev-made icons...
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
*nod*
I suppose you're right... Though I think the devs are a bit nutty to not use the correct icons when they are in the game.
I can't get them to fix it!
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
[ QUOTE ]
I can't get them to fix it!
[/ QUOTE ]
Just give them another 4 years.
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
Just posting to let everyone know that I am still making more fixes and consistency changes, and also to bump this thread to keep it from getting purged.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
[ QUOTE ]
Just posting to let everyone know that I am still making more fixes and consistency changes, and also to bump this thread to keep it from getting purged.
[/ QUOTE ]
Create a support thread in the Player Guides sections. Almost all the other 3rd party apps have a thread there and that forum is exempt from auto-purges.
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
Ooh, that's a good idea.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
k, got a problem. I don't like some of the new icons(prefer the old TF and the old Rad toggles). I deleted the two Rad toggles from the list but now I have white squares in thier place. Restored them and thier back to the modified versions but to get the normal version back, must I deleted the file from the recycle bin as well?
That happens when you delete a modified icon file while the game is running. Just restart the game without the modified files in place.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
The icon pack has been updated, now for Issue 18! Thanks to Beef Cake at VidiotMaps for hosting it, and thanks to GuyPerfect for his very helpful icon tech. You can download it from the VidiotMaps.com download page. As always, here is a preview of some of the changes I've made. In addition to those ancient preview images, every icon in my signature image is an icon included in the pack.
This latest version contains alterations for 257 icons.
(Not including multiple powers that use the same file)
Reverting icon changes
If you don't like a change I made, the steps to revert it are simple. First, navigate to your City of Heroes/Villains installation folder. On most machines this is "C:\Program Files\City of Heroes" or "C:\Program Files\City of Villains". Then, navigate through the folders: Data -> texture_library -> GUI -> Icons -> Powers. Inside the Powers folder is where the changed icon files are stored. Then simply delete the file that corresponds to the icon that you want reverted. For example, to revert the icon for Unstoppable, delete the file "Invulnerability_Unstoppable.texture".
Full list of changes
Arachnos_Patron_SummonOnePet.texture
BA_Crey_Pistol.texture
Temporary_PVP_BuffDefense.texture
Note! This changes the defense buff icon in PvP zones too! I already know this, but people wanted the new icon for Elusive Mind. I'll let you decide which icon is more important to you.
BA_Geas_Of_Kind_Ones.texture
Archery_RainofArrows.texture
BaneSpider_PoisonousRay.texture
BaneSpider_Shatter.texture
BaneSpiderTraining_CloakingDevice.texture
BaneSpiderTraining_Surveillance.texture
BattleAxe_Taunt.texture
BodyMastery_EnergyTorrent.texture
Sword_Hack.texture
Sword_Slash.texture
Claws_ClawsSwipe.texture
ColdDomination_HeatLoss.texture
ColdDomination_Infrigidate.texture
ColdDomination_SnowStorm.texture
ColdMastery_FlashFreeze.texture
ColdMastery_SnowStorm.texture
CrabSpider_Channelgun.texture
CrabSpider_Longfang.texture
DarkArmor_CloakOfDarkness.texture
DarkArmor_DarkEmbrace.texture
DarkArmor_TouchOfDeath.texture
DarkArmor_Stealth.texture
DarkArmor_ObsidianShield.texture
DarkArmor_DefractingCloud.texture
DarkCast_DarkBlast.texture
DarkCast_SoulDrain.texture
DarkMastery_DarkEmbrace.texture
ShadowFighting_DarkConsumption.texture
ShadowFighting_ShadowMaul.texture
DarkMiasma_ShadowFall.texture
DarkMiasma_TarPatch.texture
DayJob_RecoveryBoost.texture
DayJob_EnduranceBoost.texture
DemonSummoning_HellonEarth.texture
DualPistols_PiercingRounds.texture
EarthAssault_Tremor.texture
EarthGrasp_AnimateStone.texture
EarthGrasp_Earthquake.texture
EarthGrasp_Quicksand.texture
ElectricArmor_PBAoEMinorDamage.texture
ElectricArmor_PBAoEEnduranceDrain.texture
ElectricalAssault_ChargedBrawl.texture
ElectricalAssault_HavocPunch.texture
ElectricalAssault_Thunderstrike.texture
ElectricControl_ChainFences.texture
ElectricControl_ElectricFence.texture
ElectricControl_Gremlins.texture
ElectricControl_JoltingChain.texture
ElectricControl_ParalyzingBlast.texture
ElectricControl_StaticField.texture
ElectricControl_StunningAura.texture
ElectricControl_SynapticOverload.texture
ElectricControl_TeslaCage.texture
ElectricityManipulation_ChargedBrawl.texture
ElectricityManipulation_HavokPunch.texture
ElectricityManipulation_LightningField.texture
ElectricityManipulation_PowerSink.texture
ElectricityManipulation_ThunderStrike.texture
ElectricMelee_PBAoETeleport.texture
ElectricMelee_TargetedTaunt.texture
Empathy_AdrenalinBoost.texture
EnergyAssault_TotalFocus.texture
EnergyAura_ConservePower.texture
EnergyAura_Drain.texture
EnergyAura_Cloak.texture
PowerBlast_EnergyTorrent.texture
PowerBlast_EnergyTorrent.texture
PowerPunch_TotalFocus.texture
PowerPunch_Taunt.texture
EnergyManipulation_Stun.texture
EnergyManipulation_TotalFocus.texture
FlamingShield_FieryAura.texture
FlamingShield_FlamingShield.texture
FieryFray_WillOWisp.texture
FireBlast_RainOfFire.texture
FireTrap_Bonfire.texture
FireTrap_FireImps.texture
FireManipulation_BlazingAura.texture
FireManipulation_Combustion.texture
FireManipulation_FireSwordCircle.texture
FireMastery_FlamingShield.texture
FlameMastery_Bonfire.texture
FlamingShield_FlamingShield.texture
Flight_ArialAssault.texture
ForceField_RefractionShield.texture
ForceField_RepulsionBomb.texture
ForceMastery_Unstoppable.texture
ForceField_RepulsionBomb.texture
FortunataTeamwork_AuraOfConfusion.texture
FortunataTeamwork_MaskPresence.texture
FortunataTeamwork_TacticalTrainingVengeance.textur e
FortunataTraining_PsychicWail.texture
GravityControl_DimensionShift.texture
GravityControl_Wormhole.texture
IceArmor_ChillingEmbrace.texture
IceArmor_GlacialArmor.texture
IceArmor_Hoarfrost.texture
IceArmor_Icicles.texture
IceBlast_Blizzard.texture
IceBlast_Buildup.texture
IceBlast_FrostBreath.texture
IceBlast_FreezingRain.texture
IceFormation_ArticAir.texture
IceFormation_FlashFreeze.texture
IceFormation_IceSlick.texture
IceManipulation_ChillingEmbrace.texture
IceManipulation_FrozenAura.texture
IceManipulation_IcePatch.texture
IceMastery_FreezingRain.texture
IcyOnslaught_FrozenAura.texture
IcyOnslaught_IcePatch.texture
IceAssault_ChillingEmbrace.texture
Inherent_Brawl.texture
MissionTeleporter.texture
MysticFortune.texture
TheSunFortune.texture
TheTowerFortune.texture
TheFoolFortune.texture
TheHermitFortune.texture
TheLoversFortune.texture
TheMagicianFortune.texture
TheMoonFortune.texture
WheelofFortuneFortune.texture
DeathFortune.texture
Temporary_JumpPack.texture
[i][b]Note! This changes the icon for the Low-G Pack temp power too! This change is included for players who would rather have all the Booster Pack powers have the same color scheme; players who consider the Low-G Pack's icon's accuracy more important can revert the icon with the steps from the beginning of the post.
CyborgSelfDestruct.texture
InherentWarshade_ShadowRecall.texture
Inherent_SelfStealth.texture
Inherent_Walk.texture
Invulnerability_Unstoppable.texture
Katana_Hack.texture
Katana_Slash.texture
KineticAttack_AssassinsStrike.texture
KineticAttack_BodyBlow.texture
KineticAttack_Burst.texture
KineticAttack_Confront.texture
KineticAttack_FocusedBurst.texture
KineticAttack_Placate.texture
KineticAttack_PowerSiphon.texture
KineticAttack_QuickStrike.texture
KineticAttack_RepulsingTorrent.texture
KineticAttack_SmashingBlow.texture
KineticAttack_Taunt.texture
KineticAttack_TotalFocus.texture
KineticBoost_IncreaseDensity.texture
KineticBoost_InitialReductions.texture
KineticBoost_Transferance.texture
KineticBoost_Transfusion.texture
Leadership_Vengence.texture
Arachnos_Patron_DropKnockback.texture
LuminousAura_ConserveEnergy.texture
LuminousAura_LightForm.texture
LuminousBlast_PhotonSeekers.texture
Medicine_Stimulant.texture
Paramilitary_AssaultRifleBurst.texture
Paramilitary_EquipSoldier.texture
Paramilitary_AssaultRifleSlug.texture
Paramilitary_TacticalUpgrade.texture
MentalControl_Telekinesis.texture
MunitionsMastery_BodyArmor.texture
MunitionsMastery_Surveillance.texture
Necromancy_DarkBlast.texture
Necromancy_DarkEmpowerment.texture
Necromancy_EnchantUndead.texture
Necromancy_Gloom.texture
NightWidowTraining_Slash.texture
Ninjas_StandardShot.texture
Ninjas_UpgradeEquipment.texture
Ninjas_QuickShot.texture
Ninjas_TrainNinjas.texture
Ninjitsu_Hide.texture
PainDomination_Painbringer.texture
PainDomination_SoothingAura.texture
PainDomination_SoothingAura.texture
PainDomination_WorldOfPain.texture
PlantControl_CarrionCreeper.texture
PlantControl_SpiritTree.texture
Poison_Antidote.texture
Poison_Envenom.texture
Poison_NeurotoxicBreath.texture
Poison_NoxiousGas.texture
Manipulation_Provoke.texture
PsychicBlast_PsychicWail.texture
RadiationPoisoning_EMPPulse.texture
RadiationPoisoning_Fallout.texture
RadiationPoisoning_Mutation.texture
RadiationPoisoning_RadiationInfection.texture
RadiationPoisoning_EnervatingField.texture
Regeneration_Hide.texture
Robotics_EquipRobot.texture
Robotics_LaserRifleBurst.texture
Robotics_LaserRifleBlast.texture
Robotics_UpgradeRobot.texture
ShieldDefense_ShieldCharge.texture
SonicDebuff_DropKnockback.texture
SonicDebuff_Hold.texture
SonicDebuff_BuffDamageRes.texture
Quills_Quills.texture
StoneArmor_CrystalArmor.texture
StoneArmor_Rooted.texture
StoneArmor_Clay.texture
StoneMelee_Fault.texture
StoneMelee_Taunt.texture
StoneMelee_Tremor.texture
StormSummoning_FreezingRain.texture
StormSummoning_SnowStorm.texture
StormSummoning_Fog.texture
StormSummoning_Tornado.texture
SuperReflexes_Hide.texture
SuperSpeed_Whirlwind.texture
SuperStrength_FootStomp.texture
SuperStrength_Hurl.texture
SuperStrength_Jab.texture
SuperStrength_Taunt.texture
Teamwork_IndomitableWill.texture
Teleportation_GroupTeleport.texture
Temporary_WarWolfWhistle.texture
Temporary_TargetedDebuffDefense.texture
Temporary_Warburg_DebuffDefense.texture
Temporary_Mayhem_SelfBuffEnd.texture
Temporary_GhostlayerBomb.texture
Temporary_Mayhem_SelfHeal.texture
Temporary_TargetedDebuffDamage.texture
Temporary_Warburg_MassiveDamage.texture
Temporary_PowerAnalyzer.texture
Temporary_SelfRecoveryBuff.texture
Temporary_TargetedHold.texture
Temporary_TargetedDoT.texture
Note! This changes the icon for the Envenomed Dagger temporary power too!
Temporary_TargetedSleep.texture
Temporary_Mayhem_TargetAoETeleportTeamToCaster.tex ture
Temporary_FetteringNimbus.texture
ThermalRadiation_Thaw.texture
Thugs_TargetedRangedHeavyDmg.texture
Thugs_EquipThugs.texture
Thugs_UpgradeEquipment.texture
TrainingandGadgets_CombatTrainingDefensive.texture
Traps_AoEMassiveDamage.texture
TrickArrow_Stun.texture
TrickArrow_Slow.texture
TrickArrow_Knockdown.texture
UmbralAura_Eclipse.texture
UmbralAura_OrbitingDeath.texture
UmbralAura_StygianReturn.texture
UmbralBlast_DarkExtraction.texture
Veteran_TargetAoETeleportTeamToCaster.texture
Veteran_TeleportBase.texture
Veteran_Reveal.texture
Mace_Taunt.texture
WidowTeamwork_MaskPresence.texture
WidowTeamwork_TacticalTrainingVengeance.texture
WidowTraining_DartBurst.texture
WidowTraining_Strike.texture
WidowTraining_Lunge.texture
Willpower_HeightenedSenses.texture
Willpower_Hide.texture
Willpower_HighPainTolerance.texture
Willpower_IndomitableWill.texture
Willpower_StrengthOfWill.texture
Changes new to this update:
Currently unfixable (by me) icons:
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.