Vanden's Power Icon Fix updated


Arbegla

 

Posted

The icon pack has been updated, now for Issue 18! Thanks to Beef Cake at VidiotMaps for hosting it, and thanks to GuyPerfect for his very helpful icon tech. You can download it from the VidiotMaps.com download page. As always, here is a preview of some of the changes I've made. In addition to those ancient preview images, every icon in my signature image is an icon included in the pack.

This latest version contains alterations for 257 icons.
(Not including multiple powers that use the same file)

Reverting icon changes
If you don't like a change I made, the steps to revert it are simple. First, navigate to your City of Heroes/Villains installation folder. On most machines this is "C:\Program Files\City of Heroes" or "C:\Program Files\City of Villains". Then, navigate through the folders: Data -> texture_library -> GUI -> Icons -> Powers. Inside the Powers folder is where the changed icon files are stored. Then simply delete the file that corresponds to the icon that you want reverted. For example, to revert the icon for Unstoppable, delete the file "Invulnerability_Unstoppable.texture".


Full list of changes

  • Patron Pets given proper "Pet power" border, inner symbol changed to normal pet summon symbol
    Arachnos_Patron_SummonOnePet.texture

  • Accolades/Crey CBX-9 Pistol (slash Stolen Immobilizer Ray) given proper single-target border
    BA_Crey_Pistol.texture

  • Accolades/Elusive Mind changed to have pink defense buff icon
    Temporary_PVP_BuffDefense.texture
    Note! This changes the defense buff icon in PvP zones too! I already know this, but people wanted the new icon for Elusive Mind. I'll let you decide which icon is more important to you.

  • Accolades/Geas of the Kind Ones and Force of Nature changed to have red endurance increase icon (for variety)
    BA_Geas_Of_Kind_Ones.texture

  • Archery/Rain of Arrows changed to have "extreme damage" symbol
    Archery_RainofArrows.texture

  • Bane Spider Soldier/Poisonous Ray changed to have defense debuff symbol
    BaneSpider_PoisonousRay.texture

  • Bane Spider Soldier/Shatter changed to have "extreme damage" symbol
    BaneSpider_Shatter.texture

  • Bane Spider Training/Cloaking Device changed to have "invisibility" inner symbol
    BaneSpiderTraining_CloakingDevice.texture

  • Bane Spider Training/Surveillance changed to have defense debuff symbol
    BaneSpiderTraining_Surveillance.texture

  • Battle Axe/Taunt given proper Targeted AoE border
    BattleAxe_Taunt.texture

  • Body Mastery/Energy Torrent given "knockdown" symbol
    BodyMastery_EnergyTorrent.texture

  • Broadsword/Hack and Broadsword/Slash icons swapped to properly reflect relative strength of powers
    Sword_Hack.texture
    Sword_Slash.texture

  • Claws/Swipe changed to have "melee minor damage" symbol
    Claws_ClawsSwipe.texture

  • Cold Domination/Heat Loss given "endurance drain" inner symbol
    ColdDomination_HeatLoss.texture

  • Cold Domination/Infrigidate inner symbol changed to indicate both -Speed and -Recharge
    ColdDomination_Infrigidate.texture

  • Cold Domination/Snow Storm inner symbol changed to indicate both -Speed and -Recharge
    ColdDomination_SnowStorm.texture

  • Cold Mastery/Flash Freeze given proper "sleep power" symbol
    ColdMastery_FlashFreeze.texture

  • Cold Mastery/Snow Storm changed to indicate both -Speed and -Recharge
    ColdMastery_SnowStorm.texture

  • Crab Spider Soldier/Longfang and Crab Spider Soldier/Channelgun icons swapped to properly reflect relative strengths of powers.
    CrabSpider_Channelgun.texture
    CrabSpider_Longfang.texture

  • Dark Armor/Cloak of Darkness changed to accurately indicate the level of stealth it gives
    DarkArmor_CloakOfDarkness.texture

  • Dark Armor/Dark Embrace changed to have "smashing/lethal resistance" inner symbol
    DarkArmor_DarkEmbrace.texture

  • Dark Armor/Death Shroud changed to have "damage over time" inner symbol
    DarkArmor_TouchOfDeath.texture

  • Dark Armor/Hide inner symbol changed to "invisibility" symbol
    DarkArmor_Stealth.texture

  • Dark Armor/Obsidian Shield changed to have "mez protection power" symbol
    DarkArmor_ObsidianShield.texture

  • Dark Armor/Murky Cloud tweaked so icon indicates protection from both energy and negative energy
    DarkArmor_DefractingCloud.texture

  • Dark Blast/Dark Blast and Dark Blast/Gloom icons swapped to propery reflect relative strength of powers
    DarkCast_DarkBlast.texture
    DarkCast_SoulDrain.texture

  • Dark Mastery/Dark Embrace changed to have "smashing/lethal protection" inner symbol
    DarkMastery_DarkEmbrace.texture

  • Dark Melee/Dark Consumption inner symbol changed to "boost endurance" symbol
    ShadowFighting_DarkConsumption.texture

  • Dark Melee/Shadow Maul changed to have "high damage" symbol
    ShadowFighting_ShadowMaul.texture

  • Dark Miasma/Shadow Fall inner symbol changed to more accurately indicate the level of stealth it grants
    DarkMiasma_ShadowFall.texture

  • Dark Miasma/Tar Patch given proper location AoE border
    DarkMiasma_TarPatch.texture

  • Day Jobs/Clubber changed to have proper "recovery boost" inner symbol
    DayJob_RecoveryBoost.texture

  • Day Jobs/Duelist changed to have "max endurance increase" inner symbol
    DayJob_EnduranceBoost.texture

  • Demon Summoning/Hell on Earth given combination single-target/summon border
    DemonSummoning_HellonEarth.texture

  • Dual Pistols/Piercing Rounds changed to have single-target border with custom "shield-piercing" symbol
    DualPistols_PiercingRounds.texture

  • Earth Assault/Tremor given "knockdown" symbol
    EarthAssault_Tremor.texture

  • Earth Control/Animate Stone changed to have proper "pet summon" border
    EarthGrasp_AnimateStone.texture

  • Earth Control/Earthquake given "knockdown" symbol
    EarthGrasp_Earthquake.texture

  • Earth Control/Quicksand change to indicate -Speed instead of -Recharge
    EarthGrasp_Quicksand.texture

  • Electric Armor/Lightning Field given "damage over time" symbol
    ElectricArmor_PBAoEMinorDamage.texture

  • Electric Armor/Power Sink given "endurance drain" inner symbol
    ElectricArmor_PBAoEEnduranceDrain.texture

  • Electricity Assault/Charged Brawl given "moderate-damage melee" inner symbol
    ElectricalAssault_ChargedBrawl.texture

  • Electricity Assault/Havoc Punch given "high-damage melee" inner symbol
    ElectricalAssault_HavocPunch.texture

  • Electricity Assault/Thunder Strike given targeted AoE border
    ElectricalAssault_Thunderstrike.texture

  • Electric Control (all powers) changed from having the same color scheme as Electricity Assault to have its own unique purple and pink scheme. Also changed symbol of Jolting Chain to "chain" symbol, and symbol of Conductive Aura to "end drain" symbol.
    ElectricControl_ChainFences.texture
    ElectricControl_ElectricFence.texture
    ElectricControl_Gremlins.texture
    ElectricControl_JoltingChain.texture
    ElectricControl_ParalyzingBlast.texture
    ElectricControl_StaticField.texture
    ElectricControl_StunningAura.texture
    ElectricControl_SynapticOverload.texture
    ElectricControl_TeslaCage.texture


  • Electricity Manipulation/Charged Brawl given "moderate-damage melee" symbol
    ElectricityManipulation_ChargedBrawl.texture

  • Electricity Manipulation/Havok Punch given "high-damage melee" symbol
    ElectricityManipulation_HavokPunch.texture

  • Electricity Manipulation/Lightning Field given "damage over time" inner symbol
    ElectricityManipulation_LightningField.texture

  • Electricity Manipulation/Power Sink given "endurance drain" inner symbol
    ElectricityManipulation_PowerSink.texture

  • Electricity Manipulation/Thunderstrike changed to have proper targeted AoE border
    ElectricityManipulation_ThunderStrike.texture

  • Electric Melee/Lightning Rod given more descriptive "location AoE knockdown" icon
    ElectricMelee_PBAoETeleport.texture

  • Electric Melee/Taunt changed to have proper targeted AoE border
    ElectricMelee_TargetedTaunt.texture

  • Empathy/Adrenalin Boost inner symbol changed to "recharge buff" symbol
    Empathy_AdrenalinBoost.texture

  • Energy Assault/Total Focus changed to have more appropriate "extreme damage" symbol
    EnergyAssault_TotalFocus.texture

  • Energy Aura/Conserve Power given "endurance boost" inner symbol
    EnergyAura_ConservePower.texture

  • Energy Aura/Energy Drain given "endurance drain" inner symbol
    EnergyAura_Drain.texture

  • Energy Aura/Hide changed to have "invisibility" inner symbol
    EnergyAura_Cloak.texture

  • Energy Blast/Energy Torrent given "damage" symbol
    PowerBlast_EnergyTorrent.texture

  • Energy Mastery/Energy Torrent given "damage" symbol
    PowerBlast_EnergyTorrent.texture

  • Energy Melee/Total Focus changed to have more appropriate "extreme damage" symbol
    PowerPunch_TotalFocus.texture

  • Energy Melee/Taunt changed to have proper targeted AoE border
    PowerPunch_Taunt.texture

  • Energy Manipulation/Stun given proper Disorient icon
    EnergyManipulation_Stun.texture

  • Energy Manipulation/Total Focus changed to have more appropriate more appropriate "Extreme Damage" symbol
    EnergyManipulation_TotalFocus.texture

  • Fiery Aura/Blazing Aura changed to have "damage over time" inner symbol
    FlamingShield_FieryAura.texture

  • Fiery Aura/Fire Shield changed to have "smashing/lethal protection" inner symbol
    FlamingShield_FlamingShield.texture

  • Fiery Melee/Taunt given proper Targeted AoE border
    FieryFray_WillOWisp.texture

  • Fire Blast/Rain of Fire given proper location AoE border
    FireBlast_RainOfFire.texture

  • Fire Control/Bonfire given proper location AoE border
    FireTrap_Bonfire.texture

  • Fire Control/Fire Imps given 3 pet summon symbol
    FireTrap_FireImps.texture

  • Fire Manipulation/Blazing Aura changed to have "damage over time" symbol
    FireManipulation_BlazingAura.texture

  • Fire Manipulation/Combustion given Fire Manipulation/Blazing Aura's old icon
    FireManipulation_Combustion.texture

  • Fire Manipulation/Fire Sword Circle given Fire Manpulation/Combustion's old icon
    FireManipulation_FireSwordCircle.texture

  • Fire Mastery/Fire Shield changed to have "smashing/lethal protection" inner symbol
    FireMastery_FlamingShield.texture

  • Flame Mastery/Bonfire given proper location AoE border
    FlameMastery_Bonfire.texture

  • Flame Mastery/Fire Shield changed to have "smashing/lethal protection" inner symbol
    FlamingShield_FlamingShield.texture

  • Flight/Air Superiority given "knockup" symbol, colors changed to match rest of pool
    Flight_ArialAssault.texture

  • Force Field/Detention Field changed to have "single-target phase shift" icon
    ForceField_RefractionShield.texture

  • Force Field/Repulsion Bomb given "knockdown" inner symbol
    ForceField_RepulsionBomb.texture

  • Force Mastery/Force of Nature changed to have "tier-9 defense power" symbol
    ForceMastery_Unstoppable.texture

  • Force Mastery/Repulsion Bomb given "knockdown" inner symbol
    ForceField_RepulsionBomb.texture

  • Fortunata Teamwork/Aura of Confusion given proper PBAoE border
    FortunataTeamwork_AuraOfConfusion.texture

  • Fortunata Teamwork/Mask Presence changed to have "invisibility" inner symbol
    FortunataTeamwork_MaskPresence.texture

  • Fortunata Teamwork/Tactical Training: Vengeance given "targeted AoE that only affects teammates" border
    FortunataTeamwork_TacticalTrainingVengeance.textur e

  • Fortunata Training/Psychic Wail given "extreme damage" symbol
    FortunataTraining_PsychicWail.texture

  • Gravity Control/Dimension Shift given proper targeted AoE border
    GravityControl_DimensionShift.texture

  • Gravity Control/Wormhole given proper targeted AoE border, inner symbol changed to "teleport foe" symbol
    GravityControl_Wormhole.texture

  • Ice Armor/Chilling Embrace inner symbol changed to indicate both -Speed and -Recharge
    IceArmor_ChillingEmbrace.texture

  • Ice Armor/Glacial Armor tweaked so icon indicates defense to both energy and negative energy
    IceArmor_GlacialArmor.texture

  • Ice Armor/Hoarfrost changed to have same symbol as other HP-boosting powers
    IceArmor_Hoarfrost.texture

  • Ice Armor/Icicles given "damage over time" inner symbol
    IceArmor_Icicles.texture

  • Ice Blast/Blizzard given proper location AoE border
    IceBlast_Blizzard.texture

  • Ice Blast/Aim changed to have normal "Aim" icon to match Aim in other blast sets
    IceBlast_Buildup.texture

  • Ice Blast/Frost Breath inner symbol changed to indicate both -Speed and -Recharge
    IceBlast_FrostBreath.texture

  • Ice Blast/Ice Storm changed to have proper location AoE border and to have more appropriate "damage" icon
    IceBlast_FreezingRain.texture

  • Ice Control/Arctic Air icon changed to accurately reflect the effects of the power
    IceFormation_ArticAir.texture

  • Ice Control/Flash Freeze changed to have "sleep power" symbol
    IceFormation_FlashFreeze.texture

  • Ice Control/Ice Slick changed to have proper location AoE border, given "knockdown" symbol
    IceFormation_IceSlick.texture

  • Ice Manipulation/Chilling Embrace inner symbol changed to more appropriate -Speed/-Recharge symbol
    IceManipulation_ChillingEmbrace.texture

  • Ice Manipulation/Frozen Aura changed to have "sleep power" symbol
    IceManipulation_FrozenAura.texture

  • Ice Manipulation/Ice Patch changed to have proper location AoE border, given "knockdown" symbol
    IceManipulation_IcePatch.texture

  • Ice Mastery/Ice Storm changed to have proper location AoE border and given "damage" symbol
    IceMastery_FreezingRain.texture

  • Ice Melee/Frozen Aura changed to have "sleep power" symbol
    IcyOnslaught_FrozenAura.texture

  • Ice Melee/Ice Patch changed to have proper location AoE border, given "knockdown" symbol
    IcyOnslaught_IcePatch.texture

  • Icy Assault/Chilling Embrace icon changed to indicate both -Speed and -Recharge
    IceAssault_ChillingEmbrace.texture

  • Inherent/Brawl changed to have "minor damage melee" inner symbol
    Inherent_Brawl.texture

  • Inherent/Mission Transporter changed to unique amber color
    MissionTeleporter.texture

  • Inherent/Mystic Fortune and all fortune icons change to unique amber color; Mystic Fortune icon also given custom "tarot cards" inner symbol
    MysticFortune.texture
    TheSunFortune.texture
    TheTowerFortune.texture
    TheFoolFortune.texture
    TheHermitFortune.texture
    TheLoversFortune.texture
    TheMagicianFortune.texture
    TheMoonFortune.texture
    WheelofFortuneFortune.texture
    DeathFortune.texture

  • Inherent/Ninja Run inner symbol changed to Sprint symbol, and color changed to unique amber color
    Temporary_JumpPack.texture
    [i][b]Note! This changes the icon for the Low-G Pack temp power too! This change is included for players who would rather have all the Booster Pack powers have the same color scheme; players who consider the Low-G Pack's icon's accuracy more important can revert the icon with the steps from the beginning of the post.

  • Inherent/Self Destruction changed to unique amber color and given "extreme damage" symbol
    CyborgSelfDestruct.texture

  • Inherent/Shadow Recall changed to have proper single-target border, given "teleport teammate" inner symbol
    InherentWarshade_ShadowRecall.texture

  • Inherent/Shadowy Presence icon changed to uniqe amber color
    Inherent_SelfStealth.texture

  • Inherent/Walk icon inner symbol switched with less pixelated one
    Inherent_Walk.texture

  • Invulnerability/Unstoppable changed to have same icon as other defensive "tier 9" powers
    Invulnerability_Unstoppable.texture

  • Katana/Gambler's Cut and Katana/Sting of the Wasp icons swapped to properly reflect relative strength of powers
    Katana_Hack.texture
    Katana_Slash.texture

  • Kinetic Melee (all powers) changed from having same color scheme as Kinetics to having their own, unique yellow scheme. Also changed the symbols of the ST attacks to be more in line with other sets.
    KineticAttack_AssassinsStrike.texture
    KineticAttack_BodyBlow.texture
    KineticAttack_Burst.texture
    KineticAttack_Confront.texture
    KineticAttack_FocusedBurst.texture
    KineticAttack_Placate.texture
    KineticAttack_PowerSiphon.texture
    KineticAttack_QuickStrike.texture
    KineticAttack_RepulsingTorrent.texture
    KineticAttack_SmashingBlow.texture
    KineticAttack_Taunt.texture
    KineticAttack_TotalFocus.texture

  • Kinetics/Increase Density given "grant ally mez protection" inner symbol
    KineticBoost_IncreaseDensity.texture

  • Kinetics/Inertial Reduction changed to have proper PBAoE border
    KineticBoost_InitialReductions.texture

  • Kinetics/Transference changed to have targeted AoE border and to have "endurance boost" inner symbol to more closely communicate the effects of the power
    KineticBoost_Transferance.texture

  • Kinetics/Transfusion changed to have targeted AoE border to more closely communicate the effects of the power
    KineticBoost_Transfusion.texture

  • Leadership/Vengeance changed to have "targeted AoE that only works on teammates" border
    Leadership_Vengence.texture

  • Leviathan Mastery/Water Spout changed to have proper location AoE border
    Arachnos_Patron_DropKnockback.texture

  • Luminous Aura/Conserve Energy changed to have "boost endurance" inner symbol
    LuminousAura_ConserveEnergy.texture

  • Luminous Aura/Light Form changed to have same symbol as other "tier 9 defense" powers
    LuminousAura_LightForm.texture

  • Luminous Blast/Photon Seekers changed to have "summon 3 pets" inner symbol
    LuminousBlast_PhotonSeekers.texture

  • Medicine/Stimulant changed to have "grant ally mez protection" inner symbol
    Medicine_Stimulant.texture

  • Mercenaries/Burst changed to have "light damage ranged" inner symbol
    Paramilitary_AssaultRifleBurst.texture

  • Mercenaries/Equip Mercenary given targeted AoE border
    Paramilitary_EquipSoldier.texture

  • Mercenaries/Slug changed to have "moderate damage ranged" inner symbol
    Paramilitary_AssaultRifleSlug.texture

  • Mercenaries/Tactical Upgrade given targeted AoE border
    Paramilitary_TacticalUpgrade.texture

  • Mind Control/Telekinesis changed to have proper targeted AoE border, and given "repel power" symbol
    MentalControl_Telekinesis.texture

  • Munitions Mastery/Body Armor changed to have "smashing/lethal protection" inner symbol
    MunitionsMastery_BodyArmor.texture

  • Munitions Mastery/Surveillance changed to have defense debuff symbol
    MunitionsMastery_Surveillance.texture

  • Necromancy/Dark Blast icon changed to have "light damage ranged" symbol
    Necromancy_DarkBlast.texture

  • Necromancy/Dark Empowerment given targeted AoE border
    Necromancy_DarkEmpowerment.texture

  • Necromancy/Enchant Undead givent targeted AoE border
    Necromancy_EnchantUndead.texture

  • Necromancy/Gloom changed to have "moderate damage ranged" symbol
    Necromancy_Gloom.texture

  • Night Widow Training/Slash changed to have "extreme damage" symbol
    NightWidowTraining_Slash.texture

  • Ninjas/Aimed Shot changed to have "moderate damage ranged" inner symbol
    Ninjas_StandardShot.texture

  • Ninjas/Kuji-In Zen given targeted AoE border
    Ninjas_UpgradeEquipment.texture

  • Ninjas/Snap Shot icon changed to have "light damage ranged" inner symbol
    Ninjas_QuickShot.texture

  • Ninjas/Train Ninjas given targeted AoE border
    Ninjas_TrainNinjas.texture

  • Ninjitsu/Hide inner symbol changed to "invisibility" symbol
    Ninjitsu_Hide.texture

  • Pain Domination/Painbringer inner symbol changed to "damage buff" symbol
    PainDomination_Painbringer.texture

  • Pain Domination/Soothing Aura changed to have "PBAoE regeneration increase" icon (not perfectly accurate, but accurate 3 times out of 4 when you include the next power on the list)
    PainDomination_SoothingAura.texture

  • Pain Domination/Suppress Pain changed to have "PBAoE regeneration increase" icon
    PainDomination_SoothingAura.texture

  • Pain Domination/World of Pain changed to have "only affects teammates" border, given "offense and defense buff" inner symbol
    PainDomination_WorldOfPain.texture

  • Plant Control/Carrion Creepers changed to have proper location AoE border, inner symbol changed to "many pets" symbol
    PlantControl_CarrionCreeper.texture

  • Plant Control/Spirit Tree changed to have proper "regeneration buff" inner symbol
    PlantControl_SpiritTree.texture

  • Poison/Antidote changed to have proper single-target border and given "grant ally mez protection" symbol
    Poison_Antidote.texture

  • Poison/Envenom changed to indicate a defense debuff rather than a defense buff
    Poison_Envenom.texture

  • Poison/Neurotoxic Breath changed to indicate both -Speed and -Recharge
    Poison_NeurotoxicBreath.texture

  • Poison/Noxious Gas colors changed to match rest of set
    Poison_NoxiousGas.texture

  • Presence/Provoke changed to have proper targeted AoE border
    Manipulation_Provoke.texture

  • Psychic Blast/Psychic Wail changed to have same symbol as other nukes
    PsychicBlast_PsychicWail.texture

  • Radiation Emission/EM Pulse given "endurance drain" inner symbol
    RadiationPoisoning_EMPPulse.texture

  • Radiation Emission/Fallout changed to have proper targeted AoE border and have "corpse bomb" symbol
    RadiationPoisoning_Fallout.texture

  • Radiation Emission/Mutation changed to have proper single-target border
    RadiationPoisoning_Mutation.texture

  • Radiation Emission/Radiation Infection and Radiation Emission/Enervating Field icons swapped (they erroneously described each other's effects rather than their own)
    RadiationPoisoning_RadiationInfection.texture
    RadiationPoisoning_EnervatingField.texture

  • Regeneration/Hide inner symbol changed to "invisibility" symbol
    Regeneration_Hide.texture

  • Robotics/Equip Robot given targeted AoE border
    Robotics_EquipRobot.texture

  • Robotics/Pulse Rifle Blast changed to have "light damage ranged" inner symbol
    Robotics_LaserRifleBurst.texture

  • Robotics/Pulse Rifle Burst changed to have "moderate damage ranged" inner symbol
    Robotics_LaserRifleBlast.texture

  • Robotics/Upgrade Robot given targeted AoE border
    Robotics_UpgradeRobot.texture

  • Shield Defense/Shield Charge changed to more descriptive "location AoE knockdown" icon
    ShieldDefense_ShieldCharge.texture

  • Sonic Resonance/Liquefy given "knockdown" symbol
    SonicDebuff_DropKnockback.texture

  • Sonic Resonance/Sonic Cage given "phase shift" inner symbol
    SonicDebuff_Hold.texture

  • Sonic Resonance/Sonic Dispersion given "damage resistance" inner symbol
    SonicDebuff_BuffDamageRes.texture

  • Spines/Quills given a symbol that more accurately reflects the amount of damage it does
    Quills_Quills.texture

  • Stone Armor/Crystal Armor tweaked so icon indicates defense to both energy and negative energy damage
    StoneArmor_CrystalArmor.texture

  • Stone Armor/Rooted changed to remove the PBAoE border
    StoneArmor_Rooted.texture

  • Stone Armor/Mudpots changed so icon indicates -Spd instead of -Recharge
    StoneArmor_Clay.texture

  • Stone Melee/Fault given "knockdown" symbol
    StoneMelee_Fault.texture

  • Stone Melee/Taunt changed to have proper targeted AoE border
    StoneMelee_Taunt.texture

  • Stone Melee/Tremor given "knockdown" symbol
    StoneMelee_Tremor.texture

  • Storm Summoning/Freezing Rain given location AoE border
    StormSummoning_FreezingRain.texture

  • Storm Summoning/Snow Storm changed to indicate both -Speed and -Recharge
    StormSummoning_SnowStorm.texture

  • Storm Summoning/Steamy Mist changed to have proper PBAoE border
    StormSummoning_Fog.texture

  • Storm Summoning/Tornado changed to have knockback icon
    StormSummoning_Tornado.texture

  • Super Reflexes/Hide inner symbol changed to "invisibility" symbol
    SuperReflexes_Hide.texture

  • Super Speed/Whirlwind changed to have appropriate knockback symbol
    SuperSpeed_Whirlwind.texture

  • Super Strength/Foot Stomp given "knockdown" symbol
    SuperStrength_FootStomp.texture

  • Super Strength/Hurl icon changed to properly show the amount of range the power has
    SuperStrength_Hurl.texture

  • Super Strength/Jab inner symbol changed to "light damage melee" symbol
    SuperStrength_Jab.texture

  • Super Strength/Taunt changed to have proper targeted AoE border
    SuperStrength_Taunt.texture

  • Teamwork/Indomitable Will changed to have "mez protection" symbol
    Teamwork_IndomitableWill.texture

  • Teleportation/Team Teleport changed to have proper teammate-only PBAoE border
    Teleportation_GroupTeleport.texture

  • Temporary Pet Powers (all of them; Warwolf, Shivan, Vial of Bees, etc.) given standard pet summon inner symbol
    Temporary_WarWolfWhistle.texture

  • Temporray Powers/Apprentice Charm color changed to "inherent powers" color scheme
    Temporary_TargetedDebuffDefense.texture

  • Temporary Powers/Chemical Burn changed to have proper location AoE border
    Temporary_Warburg_DebuffDefense.texture

  • Temporary Powers/Endurance Increase changed to have "max endurance increase" inner symbol
    Temporary_Mayhem_SelfBuffEnd.texture

  • Temporary Powers/Ghostslayer Bomb given proper targeted AoE border
    Temporary_GhostlayerBomb.texture

  • Temporary Powers/Health Increase changed to have "max HP increase" inner symbol
    Temporary_Mayhem_SelfHeal.texture

  • Temporary Powers/Mutagen color changed to "inherent powers" color scheme
    Temporary_TargetedDebuffDamage.texture

  • Temporary Powers/Nuclear Blast changed to have proper location AoE border
    Temporary_Warburg_MassiveDamage.texture

  • Temporary Powers/Power Analyzer (all "marks") changed to have "reticle" inner symbol
    Temporary_PowerAnalyzer.texture

  • Temporary Powers/Recovery Serum changed to have "recovery buff" symbol
    Temporary_SelfRecoveryBuff.texture

  • Temporary Powers/Taser Dart color changed to "inherent powers" color scheme
    Temporary_TargetedHold.texture

  • Temporary Powers/Throwing Knives color changed to "inherent powers" color scheme
    Temporary_TargetedDoT.texture
    Note! This changes the icon for the Envenomed Dagger temporary power too!

  • Temporary Powers/Tranq Dart color changed to "inherent powers" color scheme
    Temporary_TargetedSleep.texture

  • Temporary Powers/Summon Teammates given teammate-only PBAoE border
    Temporary_Mayhem_TargetAoETeleportTeamToCaster.tex ture

  • Temporary Powers/Web Grenade (and Fettering Nimbus) given proper single-target border
    Temporary_FetteringNimbus.texture

  • Thermal Radiation/Thaw inner symbol changed to "grant ally mez protection" symbol
    ThermalRadiation_Thaw.texture

  • Thugs/Dual Wield changed to have "moderate damage ranged" inner symbol
    Thugs_TargetedRangedHeavyDmg.texture

  • Thugs/Equip Thugs given targeted AoE border
    Thugs_EquipThugs.texture

  • Thugs/Upgrade Equipment given targeted AoE border
    Thugs_UpgradeEquipment.texture

  • Training and Gadgets/Combat Training: Defensive change to have ranged defense symbol
    TrainingandGadgets_CombatTrainingDefensive.texture

  • Traps/Detonator changed to have more appropriate targeted AoE border
    Traps_AoEMassiveDamage.texture

  • Trick Arrow/EMP Arrow colors changed to match rest of set and to have appropriate "hold" symbol
    TrickArrow_Stun.texture

  • Trick Arrow/Glue Arrow changed to have combination "location AoE"/targeted AoE border, and inner symbol changed to indicate -Speed
    TrickArrow_Slow.texture

  • Trick Arrow/Oil Slick Arrow colors changed to match rest of set and given location AoE border
    TrickArrow_Knockdown.texture

  • Umbral Aura/Eclipse given "endurance drain" inner symbol
    UmbralAura_Eclipse.texture

  • Umbral Aura/Orbiting Death changed to have "damage over time" inner symbol
    UmbralAura_OrbitingDeath.texture

  • Umbral Aura/Stygian Return PBAoE border removed
    UmbralAura_StygianReturn.texture

  • Umbral Blast/Dark Extraction changed to have "recycle corpse to make new pet" inner symbol
    UmbralBlast_DarkExtraction.texture

  • Veteran/Assemble the Team given "teammate-only PBAoE" border
    Veteran_TargetAoETeleportTeamToCaster.texture

  • Veteran/Base Transporter colors changed to match the rest of the Veteran Power icons
    Veteran_TeleportBase.texture

  • Veteran/Reveal inner symbol changed to VidiotMaps logo in an appropriate nod to my VidiotMaps.com overlords
    Veteran_Reveal.texture

  • War Mace/Taunt changed to have proper targeted AoE border
    Mace_Taunt.texture

  • Widow Teamwork/Mask Presence changed to have "invisibility" inner symbol
    WidowTeamwork_MaskPresence.texture

  • Widow Teamwork/Tactical Training: Vengeance given "targeted AoE that only affects teammates" border
    WidowTeamwork_TacticalTrainingVengeance.texture

  • Widow Training/Dart Burst given ranged attack symbol
    WidowTraining_DartBurst.texture

  • Widow Training/Strike given "moderate damage melee" symbol
    WidowTraining_Strike.texture

  • Widow Training/Lunge given "damage" symbol
    WidowTraining_Lunge.texture

  • Willpower/Heightened Senses given general "defense" symbol
    Willpower_HeightenedSenses.texture

  • Willpower/Hide inner symbol changed to "invisibility" symbol
    Willpower_Hide.texture

  • Willpower/High Pain Tolerance changed to have "HP buff" icon
    Willpower_HighPainTolerance.texture

  • Willpower/Indomitable Will changed to have "mez protection power" icon
    Willpower_IndomitableWill.texture

  • Willpower/Strength of Will changed to have same symbol as other defensive "tier 9" powers
    Willpower_StrengthOfWill.texture

Changes new to this update:
  • Kinetic Melee and Electric Control have been given their own unique color schemes.

Currently unfixable (by me) icons:
  • Energy Aura/Dampening Field (doesn't have its own icon, is pointing to Power Shield's icon)
  • Energy Aura/Energy Cloak (uses the same file as Energy Aura/Hide; the two powers provide differing levels of stealth, but by default they use the Phase Shift symbol. I fixed it to be accurate for Hide)
  • Dual Blades's, Fire Melee's, and Electrical Melee's taunt powers are single target when used by Scrappers and targeted AoE when used by Brutes and Tanks, but all versions use the same icon, so there's no way to make it accurate in all cases. (Wouldn't you know it, there's separate icons for Dual Blades Build Up and Blinding Feint, which have the exact same symbol, but not for Taunt and Confront?)
  • Freeze Ray (It's a single-target hold that's in a set with 2 single-target holds. Not technically unfixable, but I can't for the life of me come up with a better icon for it or Bitter Freeze Ray than the sleep symbol in lieu of the Hold symbol)
  • Zero-G Pack (a proper icon exists, but the game is pointing at the Raptor Pack icon)
  • Vial of Bees and Clockwork Connection both summon 3 underling pets, but since all the temp pet powers use the same icon, I can't give them the three pet symbol.
  • Same story with the Summon Spiderlings power in Mace Mastery for Stalkers
  • Vigilance (has "damage increase" symbol because it's pointing at the Defiance icon)
  • Gauntlet (ditto)
  • Conditioning (ditto)
  • Traps/Time Bomb (both Traps/Time Bomb and Traps/Detonator point to the same icon; the icon isn't accurate for either of them, so I fixed it to be accurate for Detonator, since more people took that power)
  • Villain Ancillary Power Pools: several of the pools have a mishmash of color schemes because of using shared icons.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

The question comes up a lot whether this is allowed by the EULA. I'll let Sapph explain why we believe it is:


Quote:
Originally Posted by Sapph
Speaking in my official capacity of a co-owner and the technical administrator of Badge-Hunter.com and VidiotMaps.com, and the current distributor of Vanden's Power Icon Correction Pack:

We believe the EULA permits the use of the VidiotMaps map pack and other graphical modifications. Specifically, section 6 ("CONTENT AND MEMBER CONDUCT"), paragraph b states (emphasis added):

[ QUOTE ]
(b) Rights in Content. You acknowledge that NC Interactive and its related Game Content Providers (“Game Content Providers”) have rights in their respective Game Content under copyright and other applicable laws, and that you accept full responsibility and liability for your use of any Game Content in violation of any such rights. NC Interactive and its related Game Content Providers grant to Members the right to use the Game Content for noncommercial, personal purposes, including in connection with creating noncommercial fan fiction or fan web sites regarding the same. However, you acknowledge and agree that you shall not reproduce, prepare derivative works based upon, distribute, publicly perform, or transmit any Game Content for commercial uses without first obtaining the express written consent of NC Interactive.

For clarification purposes only, “derivative works based upon” Game Content are works which are substantially similar, both in ideas and expression, to the Game Content. Similarity of ideas in the Game Content and derivative works concern similarities between things such as plot, theme, mood, setting, appearance, and character traits. Similarity of expression concerns the total concept and feel of the Game Content and the derivative works. Thus, if a work created by a Member or someone other than NC Interactive (or its related Game Content Providers) is likely to bring to mind the Game Content, then it is likely that such work is a derivative work of the Game Content, and as such may not be used for commercial purposes.

[/ QUOTE ]

Obviously, the map packs are a "derivative work". They are indeed, substantially similar, both in ideas and expression to NC Interactive Game Content. However, since this derivative work is used for noncommercial personal purposes in connection with the creation of a fan webs site regarding the same, it seems clear that this use is licensed.

Additionally, we believe that users cannot be held liable due to section 3 ("LICENSE TO USE"). Section 3 states (emphasis added):

[ QUOTE ]
You may not (a) sublicense, rent, lease, loan or otherwise transfer the Software or the Service (or any part thereof), including without limitation serial codes; (b) modify, adapt, reverse engineer or decompile the Software, or otherwise attempt to derive source code from the Software; (c) create any derivative works in respect of the Software or the Service; or (d) otherwise use the Software or the Service except as expressly provided in this Agreement.
We feel this section does not apply to the map pack or similar graphical modifcations. The section is specific to the use of the Software and the Service, not the Game Content. We believe that, as a legal agreement, the EULA cannot be viewed piecemeal, but as a unified whole. As such, the EULA implicitly defines Software and Game Content as seperate legal entities - the former that is protected from ALL changes and/or derivative works, and the latter that is not. The version of the EULA that is quoted here was dated November, 2007, and was found at http://www.plaync.com/help/eula_coh.html

[/ QUOTE ]


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Not to mention that this is essentially like the map patch, which MANY people have. Thanks for the update Vanden.


 

Posted

Neither this nor anything else using the same installer (vidiotmaps) seem to work for me -- just get a flash of a command window with "This program cannot be run in DOS mode". The properties tabs for the executable indicate that windows seems to think it's a DOS program.

Is it possible for this to have an alternate distribution method that's just a .zip file of the texture directories? Paragon Maps has that as an option and it worked fine. Besides the installer not working for me and at least one other person who posted on the badge-hunter.com forums, I don't like the idea of downloading random executables, and neither should anyone else


 

Posted

I also can't install this, nor the map patch. Just flashes a DOS window and does nothing.


Don't mistake coincidence for fate.
Tyrant Kaiser Necro/Pois ~ 50
Moriyama Emp/Dark ~ 50
Divine Leliel Claws/Invuln ~ 50
Divine Zeruel Dark Melee/SR20DET ~ 50
Lil Mori Fire/Kin ~ 39
Wii: 1567 8323 2516 8943
XBox Live Gamertag: Loki 240SX

 

Posted

It looks like I uploaded the files in ASCII mode. Oops! The installers are being re-uploaded now. Sorry for the inconvenience everyone.


 

Posted

[ QUOTE ]
It looks like I uploaded the files in ASCII mode. Oops! The installers are being re-uploaded now. Sorry for the inconvenience everyone.

[/ QUOTE ]

Oh, well duh!


(wthishetalkingabout?!?!)


*ahem*
Anyways, I noticed that most of the bad/fudged power icons are mostly AoEs and Pets. It's the work of Nemesis!


Seven years of heroism. Seven years of friendships. Seven years of saving the world. Seven years of virtuous selflessness.

You will return, for you are the mighty City of Paragon, the City of Heroes.

 

Posted

ASCII mode FTP is used to transfer text files - the FTP client will automatically covert line feeds from Windows to Unix format. However, if a binary file is sent via ASCII mode, this will cause a corruption of the file.


 

Posted

lol, nub

jk, looking forward to having the map patch and power icons


Don't mistake coincidence for fate.
Tyrant Kaiser Necro/Pois ~ 50
Moriyama Emp/Dark ~ 50
Divine Leliel Claws/Invuln ~ 50
Divine Zeruel Dark Melee/SR20DET ~ 50
Lil Mori Fire/Kin ~ 39
Wii: 1567 8323 2516 8943
XBox Live Gamertag: Loki 240SX

 

Posted

[ QUOTE ]
ASCII mode FTP is used to transfer text files - the FTP client will automatically covert line feeds from Windows to Unix format. However, if a binary file is sent via ASCII mode, this will cause a corruption of the file.

[/ QUOTE ]

i just tried to re-download the link from badgehunter.com, but i received the same error.


Proud captain of BOSS

The Altruist, Lvl 50 (+3) INVUL/SS Tanker
Omega Centauri, Lvl 50 SS/INVUL Brute

 

Posted

I just tried it myself, both the Map Pack and the standalone installer for the Icon Pack, and it worked fine. I don't know what to tell you.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

I installed it. Worked for me! Thanks Vanden and Sapph!


 

Posted

One note, thank you for making the High Pain Tolerance icon into a +HP icon, but (and I'm sorry for being nitpicky) the image used has a 'clock' image in it, doesnt that indicate a time limited effect? If that's left over from Dull Pain maybe it should have a different look since it's a permanent effect?


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

Posted

If I could beg for a few things to be fixed that this package didn't cover... Most of them things I've noticed for my characters...

1. Howling Twilight is listed as a Self-Rez, and takes the colors of Dark Armor.

2. Glue Arrow is listed as a Location AoE when it's a targetted AoE.

3. Burn on Fire Manipulation has the colors for the Tanker's power.



 

Posted

I can't fix Howling Twilight or Blaster Burn because the game is showing the wrong icons. In fact I shouldn't have to; the proper icons exist and are already in game, but it's not using them. Fixing them would break the power it stole the icon from.

I'm mulling over what to do with Glue Arrow. On the one hand, it does need a target to be used, but on the other hand it also leaves a pseudo-pet with a persistent AoE effect like other location AoE powers. I could try combining the borders, but since there's no precedent for that sort of thing in the dev-made icons...


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

*nod*

I suppose you're right... Though I think the devs are a bit nutty to not use the correct icons when they are in the game.



 

Posted

Just posting to let everyone know that I am still making more fixes and consistency changes, and also to bump this thread to keep it from getting purged.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

[ QUOTE ]
Just posting to let everyone know that I am still making more fixes and consistency changes, and also to bump this thread to keep it from getting purged.

[/ QUOTE ]

Create a support thread in the Player Guides sections. Almost all the other 3rd party apps have a thread there and that forum is exempt from auto-purges.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

k, got a problem. I don't like some of the new icons(prefer the old TF and the old Rad toggles). I deleted the two Rad toggles from the list but now I have white squares in thier place. Restored them and thier back to the modified versions but to get the normal version back, must I deleted the file from the recycle bin as well?


 

Posted

That happens when you delete a modified icon file while the game is running. Just restart the game without the modified files in place.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.