BlackCarnage's SS/WP Guide [i11]
<qr> nit, but a guide lasts forever, so:
Your = Belonging to you
You're = You are
So:
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once you have Quick Recovery and Fitness your fine.
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Should be "you're", since it stands for "you are" in that context.
1. Your a complete grammer nerd.
2. Does Rage crash still cause RttC to stop working? Is this a bug or working as intended?
Its working as intended.
and thanks Plasma i normelly catch misttakes like that. but then, writing so early in the morning doesnt help. There are a large number of other misstakes which i plan on fixng tommorrow. dont ask me to capitaliize my 'i's. Because i wont. :P
(Heh, took me longer to add in this mistakes than it did to actually write the message.)
If your guide wasn't cogent, and your posts usually intelligent, I wouldn't have ever bothered to correct anything. But it sucks to see an intelligent guide marred by that sort of error. (Not that I'm any different; I pre-posted my guide to the Kheld forums, took feedback and corrects for weeks, and STILL stuff slipped through, although... it is huge)
Having played too many SS/* Brute (SS/Stone, SS/ELA) I just cannot deal with the rage crash any more . . . I find Stone Melee to give equal or better mitigation than SS, with better burst damage (vs. sustained DPS of Rage), and Seismic Smash > KO ... but it does lack the Superman feel of SS..... cool guide.
"Sometimes you have to roll the Hard Six." -- Adama
Teabagging Ms. Liberty - http://kk-comics.com/allmmproject/rsf21.jpg
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Having played too many SS/* Brute (SS/Stone, SS/ELA) I just cannot deal with the rage crash any more . . . I find Stone Melee to give equal or better mitigation than SS, with better burst damage (vs. sustained DPS of Rage), and Seismic Smash > KO ... but it does lack the Superman feel of SS.....
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Sorry to say, but that doesn't help my guide any, or help an SS/WP in any way, so, next time post something constructive, or don't.
I have a question, when I plug this build into Mid's, it puts the regen rate @ 1026 percent. That has to be an error I am sure, but any idea where it is coming from?
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
nevermind, didn't notice the sliding scale on the power for being surrounded by baddies.
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
Nope, that would be correct. That said, If i remember correctly, that number is with 'Rise to the Challenge' set to 10 enemies in the area. Lower it to see how the regen changes per enemy.
With that said, less enemies = less damage = less regen needed, so the effect is pretty much the same. In fact, i believe the 10 man cap is to prevent you from having such an easy time when you herd 16 enemies for example, those 6 would be damage without regen mitigation, which is where outside mitigation, like Footstomp, is king.
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Early on i would slot for some endurance reducs because when it crashes it takes some endurance, once you have Quick Recovery and Fitness you're fine.
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slotting rage with endurance reductions does not affect the crash, it only reduces the very small amount of endurance used when you initially click it.
Proud captain of BOSS
The Altruist, Lvl 50 (+3) INVUL/SS Tanker
Omega Centauri, Lvl 50 SS/INVUL Brute
So why go with the fighting pool? Is tough and weave really necessary? Can I just stick with aid self?
You could sentinel, in fact i would recommend aid self for the early-game, but into your 40s, you should pickup tough and weave.
Without T/W, you have around 35% S/L resists with optimal slotting (no sets, just plain IOs), with, you have 55%, and some nice defense numbers which help negate the rage crash, and generally improves your survivability.
Early game, Aid self is important, but late game it fades out to high damage mitigation in SS/, so Tough/Weave helps more.
Of course, you don't have to go this route. The ideal circumstance would be taking aidself, then around 40, speccing into T/W instead.
My only comment is that you sell Combat Jumping short.
With two slots and IOs not only can you up your overall recharge time and regen, you can also give yourself another +3 defense. It doesn't seem like much, but I noticed the difference on my Brute.
Considering how cheap the toggle is to run, even if you're not taking SJ, it's a good power to take later on in the game.
Virtue:
Miserya - 50 EM/ELA Brute (Perma-shelved)
Adriana Rayne - 42 Katana/Dark Scrapper
Cyberpulse - 26 Super Strength/Willpower Brute
Steel Heart - 24 Invuln/Super Strength Tanker
I thought strength of will was 120 seconds not 180? Might want to verify that, also you might want to put the willpower stats for brutes/tankers/scrappers other than that it is a great guide.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
Can't edit now :/ But your correct, 120 seconds. I was using an older version when it wasnt the power with a lock on recharge.
This is an amazing guide, and inspired me to make my own SS/WP Brute. Thanks for all your effort BlackCarnage!
Very nice. A few points of difference to my own SS/Wp, though those are for purly conceptual reasons.
One thing you might want to mention/concider though. Strength of Will also supposedly functions as a Break Free according to Castle. I, personally, didn't get arround to checking that but... /e shrug
Odds are it's a pretty moot point since you're running IW, but it was pointed out a few times back when IW didn't cover Immobilization.
Pinnacle
Heroes
When in danger, or in doubt; Run in circles, scream and shout.
To BlackCarnage,
I'd just like to say Thank You for providing the rest of us with this well thought out and well written guide. It made me go and roll a SS/WP Brute. I have only reached 18th level atm but am having great fun. Thanks once again for your efforts on our behalf! Cheers.
Not a bad build at all. My only question is are you really going to stick with 3 level 50 IOs in most of your powers? Wouldn't it be overspending just a little bit?
That isn't really the level 50 IO build. I like to make builds for after SOs, with the majority of my slots, that way it applies to the most levels, without having multiple builds. Once you do reach 50 IOs, you really only need two, in which case procs and uniques etc. will be put in place.
Great Guide! I've levelled 6 brutes of varying Primaries/Secondaries to level 16 because I couldn't choose one to carry on with.
I've been having a blast with my SS/WP and will use this guide.
Cheers
Bunch of 50s and a horse with no name...
Global: @Grynder
I rolled up a SS/WP Brute last night and OMG!! Never in my 4 years (and sadly very little experience... I'm addicted to creating new characters) have I ever leveled so fast! I only had 2 hours to play, and I went from 1 to 8. I'm usually lucky if I make it past 5 or 6 in 4 hours with other toons (especially blue side for some reason). I didn't think it was possible to peg your fury at lvl 1, but with Jab and Brawl, A mish full of longbow, and a yellow agent to destroy, it got there! I don't think even my level 6 Axe/Inv brute put him down this quickly. Thanks for the guide!
Very nice guide! Made one for my self and he is kicking council butt on ruthless. Hes at lv 28 right now
I'm loving my SS/WP brute. Too much probably.
I had a question about RttC. Is it worth it to slot the to hit debuff? Wouldn't that be helpful to the - giving you a chance to regen - concept?
Or is it too little to be worth it?
Thanks!
My Corner of DeviantART
The Queen's Menagerie
[u] Intro [u]
Since open beta began, I've tried a few different set combos; DB/WP, DB/DA, FM/WP, SM/WP, but the one i have had the most sucess and most importantly the most fun with, is a SS/WP powerhouse.
Why Willpower?
Willpower, besides being new,shiny, and awesome, is a very lazy-styled secondary set. Fiery Aura for example, requires the player to watch their health and endurance to know when to use Healing Flames and Consume, and regularly uses both. But, to use either, the player has to stop attacking, and use the power. All you have to do to get Willpower up and running is click 4 toggles when you first logon, and your good for the night. This means you can focus on attacking, without really needing to look after your health bar or endurance bar. Its a very nice style of play for a brute, your goal is SMASH, and all you have to worry about is SMASH.
Why Superstrength?
When playing /WP, you'll notice all of your potentecy comes from being able to regenerate the damage done to you. You have some resists to take the edge off of spike-based attacks, and some defense to help out aswell, but the main component is regen. Because of this, you'll need to find a way to stop enemies from attacking you, through a status effect, to give your regen a chance to bring your health back up. That said, Superstrength is the king of knockdown, which I will talk more about later. Superstrength allows you to mitigate the incoming damage very well, and thus gives your regen plenty of time to catch up.
It is also has a very nice damage component, especially with Rage double stacked and a full fury bar.
Powers
Superstrength
[u]Jab[u]: This power is low on damage. That said, it can reach a very low recharge of 1second(any more is wasted), and can be slotted with procs to increase said damage. Additionally, its status effect is a chance for disorient, which does help mitigation, but the effect is rare to proc. I recommend taking this power for your early levels, but once you have Quick Recovery, and possibly Stamina, you can respec out and take Punch, which will yield better DPS.
[u]Punch[u]: 3 Slotted recharge(w/ 3slot hasten), this power has a 1.5sec recharge, or .3 seconds before it can be used again, for some very nice damage, and possible knockdown. This is a very nice power, but early on I prefer Jab's lower end cost, and faster recharge to fill attack chains and build fury.
[u]Haymaker[u]: Very very very nice power. 3slot recharge(w/3slot hasten) your looking at a mere 3 second recharge. With 2x Rage, and 3x Damage Enhances, it does 242 smashing damage. That is one hefty blow. Leveling up, this will be a very nice power, and stays very nice even at 50.
[u]Hand Clap[u] : AoE Stun, no damage. I like to skip this power in a /WP build because it is tight for power choice, and you don't need this much mitigation. You may want to take this while leveling before footstomp, but then, you might not.
[u]KO Blow[u]: Prepare to drool. Seriously, go get like a kleenex or something. Double stacked Rage, with 3 damage, 3 recharge, and hasten 3slotted recharge, this power does an amazing 530 damage. It has a hold component to it, which happens very very often, meaning if they get up...well, they aren't doing anything for a while. It also recharges in 9.35 seconds with a 3slotted hasten, and 3 slotted for recharge. That is insane. Please, take this power, nuture it, love it, and then kill someone with it.
[u]Taunt[u]: I would also drop this power to get the slots needed for /WP, RttC has a taunt aura component to it, as long as there isn't someone else with a taunt aura, you will take the aggro.
[u]Rage[u]: This is an amazing power. +80% damage, +20% tohit BASE. It lasts for 120seconds, then has a 10second crash in which you can only use powers that effect yourself. With 3 recharge 3 tohit, it grants +31% tohit, +80% damage. That said, it can have a 90second recharge. If you've been paying attention, that means you can have 30seconds of double rage before the first rage crashes, in which you have +62% tohit, +160% damage. This is very very useful when your facing a boss, or EB, or AV, it dramatically increases your damage, and helps your accuracy. Early on i would slot for some endurance reducs because when it crashes it takes some endurance, once you have Quick Recovery and Fitness you're fine.
[u]Hurl[u]: Pretty decent power, but one i chose to drop so i could have more flexibility chosing other powers. My suggestion is to take Air Sup instead.
[u]Footstomp[u]: This is the main component to your damage mitigation in 8man spawns, it also looks freakin' wicked, and has the numbers to back it up. Under double rage(with 3slotted recharge/damage), you'll do 210 damage, with a 8second recharge. Take this power.
( A fun little bonus to this power, is if your doing a paper mission, while focusing on the last boss, and his guards attack, if you add this to your chain of attacks, you'll finish the boss and most the guards around you will also be dead)
Willpower
Willpower is a set that needs most if not all of its powers to really thrive, i like to think of it as 1/4 defense, 1/4 resist, 1/2 regen. The mitigation from superstrength guarantees you won't have any problems.
[u]High Pain Threshold (HPT)[u]: Bonuses to health, and resists? Yes please! With 3 slotted health, and 3 slotted resists you get +30% health, +11.8 resists to everything. That said, you'll probably only manage six slots very late in the build, just be settle with 3 healths in the power for most of your career.
[u]Mind Over Body[u]: 3slotted, your looking at 29.5% resist to smash and lethal, and 23.6% to Psi. That is some nice resistance. I'd take this early, if you've got the room, just be sure to slot a end redux in it.
[u]Fast Healing[u]: 3slots here, for +148% regen. This synergizes unbelievably well with the rest of the set, especially RttC. A nice way to think of it, is a permenant 6 enemies in RttC(25% bonus for each). So really, this power isn't anything to scoff at. Some say it's skippable, I don't.
[u]Indomintable Will[u]: This may very well be the best mez protection in the game, ever. This is what allows you to put your 4 toggles on, and never worry about them again. Protection from: Sleep, Disorient, Fear, Knockback, Hold, Immobilize(?).
On top of that, it gives a nice +def to psionics. Man those carnies are going to hate you. If you really wanted to slot for the +def, you could get 11.8% def to psionics. Nothing to scoff at. Take this power.
[u]Rise to the Challenge (RttC)[u]: This is the sets backbone, and comes in just when your starting to need it. Its a heavy +regen power that gets more +regen for the more enemies near you. With 10 enemies in your area, and 3 slotted heal, you gain +690% regen. With 2 (average solo lets say), you still get a nice 300%. You may think 'but thats less than half! I'll surely die' don't worry, your HP bar doesn't even flinch.
NOTE: When Rage crashes for 10 seconds, RttC will not work. This means your Taunt Aura doesn't work, which can buy you some time if your in over your head, but generally timing it, your fine. In all honesty, I haven't seen any problems yet when i jump into an 8man spawn and rage crashes, it just doesn't seem that big of a problem. A very good idea is to use SoW as soon as Rage crashes if your up against something hard, it will allow you to survive rather easily. You could also pop a green.
[u]Quick Recovery[u]: Ah, Stamina on Steriods. Level 21 should be dedicated to giving this power two slots, and immediatly slotting it with 3 endmod. This will give +59% recovery. Take it right at 20. Slot at 21. Enjoy to 50.
[u]Heightened Senses[u]: Some say this is the power to skip. I say those people are wrong. This power offers defense to Energy, Negative Energy, Fire, and Cold. 15.4% once slotted infact. You might think of this as being a small amount, but what it really means is ANY attack with the smallest component of any of the above types has a chance to completely miss you. And if they miss, thats more time for your regen to catchup. Some might think you wouldn't notice it, but from my experience it seems to be very noticble in large herded mobs, and definitely comes in to play when you need it. Its very nice, and if you take weave, stacks even better (nevermind with your other defenses).
[u]Resurgence[u]: Now this is a nice power, but definitely skippable. That is, if you don't have room for something you really want in your build, you can chuck this power. If you ever manage to die, you can use this power to revive with 92.8% of your hitpoints (with 1 heal enhance in it), with a +28% damage buff for 90seconds.Your also debt-protected for 20seconds. This could easily be a great power to take at 49, since it does not need any additional slots, and is more of a convience power.
[u]Strength of Will(SoW)[u]: Now this power is a bit different, and could very well be altered from the form I am describing. It has a 300second recharge, with no ability to be reduced. With 3 resists in this power, it grants +41.3% resistance to All. That said, it only lasts for 180seconds, but it really makes a difference in big boss fights, or versus mobs with -regen or otherwise.
Powerpools
Flight: This is a powerpool i'd recommend for your travel. You should definitely pickup Air Superiority here, very early too, I picked mine up at 6. The power does decent damage under rage and especially 2xRage, but whats more notable is its almost inevitable knockup(basically knockdown) every time its used, even on bosses and EBs. On top of that, it has a nice -fly component. This power is key to juggling an enemy. I will explain more on juggling later.
Fitness: This is a pool i definitely recommend taking. You have quick recovery, sure. But health gives you a +78% regen,and a 48% sleep resistance. The regen stacks very nicely. Stamina gives you a +50% recovery, with Stamina and Quick Recovery, you don't have any endurance issues, with all 4 toggles running, and spamming attacks.
Medicine: Aid Self is nice in this pool, because it gives you a way to quickly heal spike-damage, something your regen can have a hard time doing. That said, once you get Footstomp properly slotted, Aid Self becomes much less useful as you don't run into situations where the enemies are dealing much damage at all (as they are mostly trying to get back up, just as they get knocked down again). So I recommend Aid Self for the earlier levels, but then to drop it in a respec once you have all your toggles and QR+Stam.
Speed: Hasten is a god here. It makes all your attacks much faster, and gives the ability for rage doublestacked. I highly recommend it. HIGHLY!! I would hope to get it just before you get Rage, and have it threeslotted before then, it will really help your damage output.
Fighting: Weave and Tough are the main contenders in this pool, I recommend taking them in your 40s if you feel the need.
Teleportation: TP foe is useful to thin out mobs, and TP friend is always nice, but definitely not needed.
Leaping: Combat Jumping and Acrobatics doesnt help willpower very much any more, though SJ is very fun.
Concealment: You could stealth missions if you like, but other than that, this pool is useless.
Leadership: Leadership values on a brute are rather low, and you don't need any of the added benefits(nor the endcost) so i would avoid this pool.
Presence: Some cool powers in this pool, but nothing you need.
Juggling... AKA The Attack Chain of Doom!
Superstrength is packed full of Knockdown. With Air Sup, you have so much knockdown, you can easily kill a boss, even an entire spawn, without them getting off their backside.
All you have to do, is use Air Sup often. Then once their down, you can use punch/jab to hit them before they getup, KO Blow will knock them up, so they stand, then you Air Sup before they get another attack in, Haymaker can be linked(and sometimes punch too) to create anotherknockdown. In fact, at the maximum potential of this build, you can effectively Air Sup -> Foot Stomp -> Hay Maker -> Foot Stomp -> Ko Blow to easily kill a boss + most minions around.
All you have to remember is when they hit the floor from Air Sup, you have two bounces to get in the next knockdown before they stand up.
This tactic really mitigates any incoming damage. I've done newspaper missions very quickly, starting SoW when i entered, and going straight to the boss in a 'defeat x and guards' killing him and his crew before SoW was up (180seconds). Thats pretty good, but on top of that, using the tactic i've shown, the boss doesn't have a chance to get a shot in, and any damage those around him cause, is healing back by RttC (and SoW slows the damage down, but i was just using that as a timer)
Leveling
Levels 1-17
At this point your still just warming up, the levels coast by really easily, You want to conserve your endurance and keep your accuracy as high as possible.
Levels 18-30
Now you've got rage, and hopefully 3 tohit-buffs in it(and 3 recharge), allowing you to slots your attacks for less accuracy, if any. You should also have hasten so you can double-stack rage when needed. You should be noticing that your damage is now nice and high, you'll want to have a few endredux in your toggles, maybe one in each, and then have one in some often used attacks, like KOBlow or Haymaker. You'll probably have a few powers to flesh out still, but the general build is starting to shape up nicely.
Levels 32- 39
You get footstomp, you slot it up, get SoW, flesh out the build, perhaps grab Resurgence, or a powerpool you've been wanting, right now the build is pretty much on fire, you've got everything you need to make it awesome.
Levels 40-50
Alright, so you can pickup a Patron if you like, or grab some attacs you were putting off. Your build will be pretty much done all you could do once you hit 50 is shop around for some nice IOs, perhaps get enough +recovery that you wouldn't need any endreduxs, maybe some +rechargeredux to have attacks up more often and in use.
My Build
This is my currently planned build, at level 50, using common IOs.
Villain Plan by Mids' Villain Designer 1.21
http://www.honourableunited.org.uk/mhd.php
BlackCarnage: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (3) Recharge Reduction IO: Level 50[*] (15) Damage Increase IO: Level 50[*] (36) Recharge Reduction IO: Level 50[*] (37) Accuracy IO: Level 50[*] (39) Damage Increase IO: Level 50[/list]Level 1: High Pain Threshold <ul type="square">[*] (A) Resist Damage IO: Level 50[*] (7) Resist Damage IO: Level 50[*] (36) Resist Damage IO: Level 50[*] (46) Healing IO: Level 50[*] (50) Healing IO: Level 50[*] (50) Healing IO: Level 50[/list]Level 2: Haymaker <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (3) Recharge Reduction IO: Level 50[*] (13) Recharge Reduction IO: Level 50[*] (37) Accuracy IO: Level 50[*] (40) Damage Increase IO: Level 50[*] (40) Damage Increase IO: Level 50[/list]Level 4: Fast Healing <ul type="square">[*] (A) Healing IO: Level 50[*] (5) Healing IO: Level 50[*] (5) Healing IO: Level 50[/list]Level 6: Air Superiority <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (7) Damage Increase IO: Level 50[*] (37) Damage Increase IO: Level 50[*] (39) Accuracy IO: Level 50[*] (43) Damage Increase IO: Level 50[/list]Level 8: Knockout Blow <ul type="square">[*] (A) Damage Increase IO: Level 50[*] (9) Recharge Reduction IO: Level 50[*] (9) Damage Increase IO: Level 50[*] (11) Accuracy IO: Level 50[*] (11) Recharge Reduction IO: Level 50[*] (42) Recharge Reduction IO: Level 50[/list]Level 10: Indomitable Will <ul type="square">[*] (A) Defense Buff IO: Level 50[*] (40) Endurance Reduction IO: Level 50[*] (43) Defense Buff IO: Level 50[*] (46) Defense Buff IO: Level 50[/list]Level 12: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 40[*] (13) Recharge Reduction IO: Level 40[*] (15) Recharge Reduction IO: Level 50[/list]Level 14: Fly <ul type="square">[*] (A) Flight Speed IO: Level 50[/list]Level 16: Rise to the Challenge <ul type="square">[*] (A) Healing IO: Level 50[*] (17) Healing IO: Level 50[*] (17) Healing IO: Level 50[*] (36) Endurance Reduction IO: Level 50[*] (39) Endurance Reduction IO: Level 40[/list]Level 18: Rage <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (19) Recharge Reduction IO: Level 50[*] (19) Recharge Reduction IO: Level 50[*] (23) To Hit Buff IO: Level 50[*] (23) To Hit Buff IO: Level 50[*] (42) To Hit Buff IO: Level 50[/list]Level 20: Quick Recovery <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (21) Endurance Modification IO: Level 50[*] (21) Endurance Modification IO: Level 50[/list]Level 22: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 24: Health <ul type="square">[*] (A) Healing IO: Level 50[*] (25) Healing IO: Level 50[*] (25) Healing IO: Level 50[/list]Level 26: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (27) Endurance Modification IO: Level 50[*] (27) Endurance Modification IO: Level 50[/list]Level 28: Heightened Senses <ul type="square">[*] (A) Defense Buff IO: Level 50[*] (29) Defense Buff IO: Level 50[*] (29) Defense Buff IO: Level 50[*] (34) Endurance Reduction IO: Level 50[*] (42) Endurance Reduction IO: Level 40[/list]Level 30: Mind Over Body <ul type="square">[*] (A) Resist Damage IO: Level 50[*] (31) Resist Damage IO: Level 50[*] (31) Resist Damage IO: Level 50[*] (31) Endurance Reduction IO: Level 50[*] (43) Endurance Reduction IO: Level 40[/list]Level 32: Foot Stomp <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (33) Recharge Reduction IO: Level 50[*] (33) Recharge Reduction IO: Level 50[*] (33) Damage Increase IO: Level 50[*] (34) Damage Increase IO: Level 50[*] (34) Endurance Reduction IO: Level 50[/list]Level 35: Resurgence <ul type="square">[*] (A) Endurance Modification IO: Level 50[/list]Level 38: Strength of Will <ul type="square">[*] (A) Resist Damage IO: Level 50[/list]Level 41: Boxing <ul type="square">[*] (A) Empty[/list]Level 44: Tough <ul type="square">[*] (A) Resist Damage IO: Level 50[*] (45) Resist Damage IO: Level 50[*] (45) Resist Damage IO: Level 50[*] (45) Endurance Reduction IO: Level 50[*] (46) Endurance Reduction IO: Level 50[/list]Level 47: Weave <ul type="square">[*] (A) Defense Buff IO: Level 50[*] (48) Defense Buff IO: Level 50[*] (48) Defense Buff IO: Level 50[*] (48) Endurance Reduction IO: Level 50[*] (50) Endurance Reduction IO: Level 50[/list]Level 49: Mu Lightning <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Fury
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</pre><hr />
I'll probably end up changing a fair portion of it, once i see how it performs.
Closing
So, thats my take on the SS/WP Brute. Hopefully it gave you some food for thought, and sparked an interest in the Superstrength/Willpower Brute.