You don't miss it until it's gone. (part 2)


Alimistar

 

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Was also in that Beta that had to do with certain magical rings. Lots of slow walking around and spawn camping were definite turnoffs. You forgot another one that really did it for me though. The lack of character options. There were only like 5 different "classes" and everyone of class X was an exact clone of each other. Not just in appearance, but in skill. You didn't even get to choose which skills as you leveled, they were all set for you. Zero choice. Say goodbye to having a bunch of alts, there would be no point. Alts are something I love about CoX.

It was quite a shock coming from a game like this where for example not only can one defender can be very different from another from having different primary/secondaries. But even defenders of the same primary/secondary can be pretty different in what skills they choose.

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You never got into dyeing and crafting of armor / weapons, did you? There is plenty of character diversity to be had if one is willing to use it.

I've already got my first set of dye stuff. All I need now is just one more item to start making dyes so I can have a unique looking character.

No different than here where if I want to set up a 2nd costume, I need to run a mission to do it.

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Actually - I consider it a little different. You visit Icon and do a mission to gain a second alternate costume. If I just want to 'dye' my armor/whatever in COH, I just visit Icon, and 'maybe' pay a fee (if I have no free tokens). No mission needed, no gathering items, no collecting/trading/whatever.

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And appearance wasn't even my main point although it was a secondary one. You don't have nearly the character costume generator there that you have here, not even close, even including "dyes" and "crafted items".

I was talking about the skills though mainly. Transport their skill "selection" over to this game would be like if every AT only had one primary and one secondary. Oh and no pool power choices available either. Lets just say that I didn't find it a game where I could ever imagine something like the "hero planners" we have would ever even be of use. It is too simple a system to even need one. That may appeal to some, personally I like complex character creation systems.


 

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I'm finding both CoX and that unnamed MMO can live alongside each other in harmony on my hard disk.

I love CoX precisely because it is DIFFERENT from all standard MMOs. It's fast, it's furious, it's generally about getting into combat as speedily as possible and then having a roaring good time beating/blowing stuff up with an adrenaline rush. You can do this solo or in a team as you like (choice is good) - both offer slightly different experiences. ATs and powersets yield different tactical gameplay, and that's great. The short speedy missions and travel time and sk/exemplar allow for very easy teaming - no having to check for 'do you have the same quest I do?' nonsense, just pick up, put up a mission and yer off.

I9 Inventions and Hami and STF/RSF worry me a bit because it's skewing this game towards more standard MMO tropes, if still done slightly differently. However, such stuff adds 'depth' in that you have to take a bit more time and care to do things. One common complaint people who don't like CoX have is that CoX gameplay seems 'shallow' to them, and very obviously repetitive. Enter missions, kill mobs, rinse and repeat. Very guided, very waypointed all the way to lvl 50. Badges are a sideline 'ignore if you like' choice - which is good for a casual-play game.

That unnamed MMO provides the standard MMO experience, but in a relatively polished form (to me, at least.) It's not innovative by any means, but they seem to have taken a lot of the good ideas from all existing MMOs and integrated it into a unique whole, backed by nice graphics and the book's setting.

(Graphics tastes are extremely personal btw. I enjoy CoX's at high detail, a nice mix of superhero color with some realism. Cartoony graphics make me want to beat the artist's head in with a big cartoony hammer. Guild Wars had more sharp angles and intense dramatic colors, which was nice for a while but the theme and slightly-faux Asian/world cultures setting didn't personally do it for me. Unnamed MMO reminds me of Morrowind/Oblivion in the natural flora/fauna realistic sense, and definitely more Tolkienesque pastoral fantasy which I like.)

What it provides is a different experience from CoX. The standard MMO experience of living in another world. "Depth." Keyword: living. In any life, there's always a bit of boredom and frustration interspersed with excitement. The presence of opposites gives the good times meaning, and allows for storytelling. I was just traveling along, got lost, and whoa, stumbled into this nifty secret beautiful place. (You don't get much of the same experience in CoX map zones, with the exception of Grandville, which I really enjoyed exploring.) Limited fast travel forces you to amble along and look at the trees in the forest, and sends a message "better enjoy the journey, like it or not."

Obviously, for some of us, we don't like to be forced into this and take umbrage at the game design we find limiting.

Living implies time, and hence all those now-easily-recognizable timesinks are still present in that unnamed game. Living also implies persistent worlds/zones and less instances. Again, for some of us, we're tired of all that, that's why we gravitated to CoX for the different-from-other-MMO experience.

Some days, you just want a cotton candy handheld SMASH experience. That doesn't require hours of free time. That's CoX.

But some days (and I find I am in this camp at the moment), you want a bit more deeper and more immersive (epic?)experience than that. You're more willing to 'spend/waste time' and create meaning and goals for yourself and putter around (not go straight from point A to B) exploring new content. And that unnamed MMO offers that to me.

For the moment, it support solo play options and doesn't force me to team. Something I find very important and led me to abandon DDO. (Not touching FFXI from what I hear of its forced teaming stories.)

It's not without its flaws, all games have them, we ignore CoX's flaws too.

Lastly, keeping a subscription going is also about how much faith we have in the game's developers to keep communication channels open and strive to improve the situation versus ruining it utterly.

(And that's why Blizzard is never going to get my money. Contrast that with CoX having had me for 27 months and going. The unnamed MMO is so far still doing okay if not great.)

Having grown my 'first game' attachments elsewhere on a MUD, I'm ready to drop something I stop liking at any time, so we're still on wait-and-see for both. Because both offer different experiences, and I like it that way.

Should any game start to amalgamate and offer the same experience at any point, that's probably the time I go off hunting for another game...I hear there's an innovative barbarian one that the non-innovative unnamed MMO may be dropped for in the future.

So far, CoX has an assured place in my monthly subscription, though I'd like to see a few changes towards making it more distinctively casual-pick-up-and-play. Looking forward to I10 and more new content, while hoping that I9 doesn't bring in the gold farmer tells and the WTB Tech Wings for $$$ and other excessive stuff I put up with in every other MMO...


Invictus Est Level 50 Invul/Fire Tank
Malentis Level 50 Ice/Energy/Leviathan Dom (Freedom)
Black Jeremiah Level 50 Fire/Fire/Mu Dom
Sejanna Level 50 Dark/Dark/Elec Def (Virtue)
Arc #119664 - The MiniMech Cometh - Hess TF Mini-Sequel

 

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The problem is that the author of these rants is posting with a limited budget-- much like myself. It's not just a discusson of how long to keep a subscription alongside CoX, but rather, wether or not it would be worth it to cancel CoX and play the other game instead for a while.

It's probably a decent game as far as the average MMO out there goes. However, I'd rather play Guild Wars, Rappelz, or Corum, or one of the many other decent fantasy MMOs that are free off monthly charges, until I find a game that promises to be fun enough that I can justify canceling my subscription to CoX.


In the place where you were, flowers have been falling. Ice that had collected is thawing

That time, you were finishing my training. I was to tell no one, and let it remain thousand times a secret

The sound of a faraway drum invites the winter that is the ancient rhythm of sadness

 

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The slow plodding pace of the new unnamed MMO came as a horrific shock where suddenly I'm walking for 10 minutes to do a 2 minute quest.

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I just need to take a second to say ... what the F. Words cannot do justice to my amazement that developers are still using this ... rotting donkey carcass smeared with rancid vomit ... of a gaming idiom.

Great posts Euler.

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The only problem with that snippet is that he must have been walking from one end of a zone to the other end. I've timed it before. I can run from a certain Bridge between talk folks and halflings to the main Tall Folk town and do so in under 10 minutes. That's one of the longest paths in the unnamed MMO and he's grossly exaggerating how slow it is.

Then again, he also didn't mention that you have fast travel (basically travel that is faster than using the Pocket D teleporter) available between major cities and a somewhat slower mount travel from town to town.

I also suppose he failed to mention that other forms of teleportation ARE available, just not at the level restricted section the unnamed MMO is at right now until it goes Live.

You see, he failed to mention these other salient points in his diatribe on how unnamed MMO = horrific and CoH/V = gotta be a cheerleader.

The bad part is... no one will listen to the facts I've posted and will only remember the untrue negatives the OP stated.

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Actually, that special travel is only available if you have already been to where you are going and lots of running to vaguely described places that don't show up on your map. I have also ran around that world quite a bit, try the run to Rivendale some time.


The author of this post is speaking in generalities from his personal experience.
Your experience may vary.

 

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*YAAAAAAAAAAAAAWN*

Are we done yet, or do we need to go on? I enjoy CoH/CoV. I've come back to it so many times now. I may be back again, who knows? What I do know is a lot of you don't like this new MMO a.k.a. LotRO.

I'm sorry that the game just doesn't hold much fun for you all. Me, I'm having a blast. So for those of you staying, enjoy the grind to 50!!


 

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When we sat down to design CoH, we wrote on the white board: "fun." Seems obvious, but many games seemed to miss the mark. That's OK; some games don't need to be fun in order to be successful (I won't name them, but they're out there). We wanted to make a game that had fun moment to moment gameplay. Hard to quantify, but easy to identify when you find it.

Cool posts, BTW.

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hehehe, thats an awesome quote.. and so true!

We all know the games you are talking about

No I didnt read all the thread.. this quote just got me laughing for a bit.

Anyway. The thing that keeps me coming back to CoX is the fun factor, and the fact I adore comic books and superheroes. (despite how most my played characters are on villain side, i dont count them as villains story/char concept wise, The CoV game and AT's are just much more fun and i make up my own story as I go along, i dont pay attention to the 'time to be a bad guy' things thrown at me.). I make my characters to my own concepts and write their stories. Other games dont let me do that.. despite the horribly limited bio space, I just adore this option.

Anyway. The games mentioned.. especially one created by a certain cold-snow-wind themed company. Well, I found them all to be 50% hype, 45% 'in thing/peer pressure' and 5% content/fun. Seriously, It astounds me as to their popularity.


 

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*YAAAAAAAAAAAAAWN*

Are we done yet, or do we need to go on? I enjoy CoH/CoV. I've come back to it so many times now. I may be back again, who knows? What I do know is a lot of you don't like this new MMO a.k.a. LotRO.

I'm sorry that the game just doesn't hold much fun for you all. Me, I'm having a blast. So for those of you staying, enjoy the grind to 50!!

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CoH has a grind? I must have missed it. (^_^)

Seriously, It's only a grind if you aren't having fun doing it. If you are having fun, how is it a grind? On my way to 50 I've done every story arc I could, participated in a few hami raids, helped SG mates with task/strike forces, roleplayed in Atlas / Port Oaks, caused a little mayhem, went badge hunting, owned and got owned in Siren's Call, and fussed endlessly about my various costumes at Icon. I was frankly too busy to notice any grind.


 

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*YAAAAAAAAAAAAAWN*

Are we done yet, or do we need to go on? I enjoy CoH/CoV. I've come back to it so many times now. I may be back again, who knows? What I do know is a lot of you don't like this new MMO a.k.a. LotRO.

I'm sorry that the game just doesn't hold much fun for you all. Me, I'm having a blast. So for those of you staying, enjoy the grind to 50!!

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CoH has a grind? I must have missed it. (^_^)

Seriously, It's only a grind if you aren't having fun doing it. If you are having fun, how is it a grind? On my way to 50 I've done every story arc I could, participated in a few hami raids, helped SG mates with task/strike forces, roleplayed in Atlas / Port Oaks, caused a little mayhem, went badge hunting, owned and got owned in Siren's Call, and fussed endlessly about my various costumes at Icon. I was frankly too busy to notice any grind.

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.... the same can't be said for the other game, however. Delivering pies and being a mailman isn't my idea of a good time.


In the place where you were, flowers have been falling. Ice that had collected is thawing

That time, you were finishing my training. I was to tell no one, and let it remain thousand times a secret

The sound of a faraway drum invites the winter that is the ancient rhythm of sadness

 

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So why'd you start with a hobbit? And why did you choose to do that quest?

It's all about perception and perspective.

Some people don't like to do Westin Phipp's missions. It isn't their idea of a good time. Too evil, too mean. "Oh noes, he is a regular contact, I must complete him, but I really hate what he asks me to do!" False thinking, isn't it? Nobody -has- to do Westin Phipps if they don't want to.

And I'm surely not justified in scorning the entire game of CoX just because I don't like one contact.

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Seriously, It's only a grind if you aren't having fun doing it. If you are having fun, how is it a grind?

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There you go. Applies to all games. Some people like some games, some people like others. Some people will never change their preferences, while others change like the breeze.

I wasn't having fun when I kept dying multiple times to AVs-turned-EBs on regular contacts on my dominator. Sure, I complained about it just to tell people I saw a problem with this. I got by via practical means. Second time around, I wasn't willing to face this again, so I did something most other people would consider a horrible grind. PvP Warburg missions over and over.

But I had fun doing it. Mission completes every six minutes or so was a lot more enjoyable to me than "crud, hospital again" every six minutes.

Tastes differ. And the one-sided rants on both sides are just being closeminded by not acknowledging that peoples' preferences can be different.

Some don't like LOTRO. We get it. Don't play it. Some are tired of CoX and think LOTRO is the coolest thing since sliced bread and cheese. We get it. Don't let the door hit ya too hard, can we have your CoX stuff?

I'd love to have someone say "I get what you're saying" to me, and I can stop hovering around this thread like a twitchy vulture.


Invictus Est Level 50 Invul/Fire Tank
Malentis Level 50 Ice/Energy/Leviathan Dom (Freedom)
Black Jeremiah Level 50 Fire/Fire/Mu Dom
Sejanna Level 50 Dark/Dark/Elec Def (Virtue)
Arc #119664 - The MiniMech Cometh - Hess TF Mini-Sequel

 

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By the way... the MMO you speak of... if you explore their web site... you'll find that they explicity say that the game is base on the excellent books and absolutely not any academy award winning trilogy.

Yup... only the excellent books.


"The one thing that can stop a full team of MasterMinds dead in its tracks... a doorway!" --Frogfather

 

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My main issue with the fantasy genre is that it's so horrible over done by now.

Which is funny. I've always loved the fantasy genre. 10 (or so) years ago, it was a horribly neglected genre. There were perhaps a few games. And the only movie anyone could remember was Willow (or Dragonheart it you didn't mind risking getting beat up).

At some point, all that got turned on its head. And it was great, at first. But it's really getting old by now.

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It's not just fantasy. It's Dungeons & Dragons. Every fantasy game out there seems to be just a minor reworking of D&D's basic style (which, of course, was mostly copied from Tolkien with a few dashes of other authors). I love D&D and have loved it for 30 years -- yes, I'm old -- but after playing through Phantasie and Might & Magic and Wizardry and Bard's Tale and more, and too many pen and paper D&D knockoffs to count, I'm just burned out on the whole thing. So WoW and LOTRO, you may believe, are not getting so much as a glance from me.

And the shame of it is, the fantasy genre's so much bigger than D&D and its imitators. Why doesn't someone create a MMORPG based on, say, Ars Magica? Or a totally city-based fantasy game, say one that revolves around gang warfare in the city of Sanctuary (of Thieves' World fame)? And I would absolutely murder for an Amber MMORPG...


34 heroes,
20 villains, Victory, Justice, Infinity, Virtue, Triumph, Exalted -- some more active than others

 

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I couldn't give a damn what the devs think about me. Or anyone really. I sometimes go around ganking badge-hunters and squishies in siren's call with my stalker when there's no scrappers around to pwn, just for kicks. I'm one of the people that are pointed at for ruining PvP in CoX :P

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I'm a PvE'er who dabbles in PvP. I always felt players like you made PvP exciting.


 

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Spot on mate - there's a LOT of things CoX\Cryptic don't get credit for - most assuredly this game is STILL fun even with all it's little annoyances. It's like the HS girlfriend you married and now 30 years later, she's saggy, baggy and she down right grates on your last nerve some days but yours it the true, deep love that lasts through all the little things.

That's why I've renewed my annual subscription every year and plan on sticking with an annual subscription.


 

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*YAAAAAAAAAAAAAWN*

Are we done yet, or do we need to go on? I enjoy CoH/CoV. I've come back to it so many times now. I may be back again, who knows? What I do know is a lot of you don't like this new MMO a.k.a. LotRO.

I'm sorry that the game just doesn't hold much fun for you all. Me, I'm having a blast. So for those of you staying, enjoy the grind to 50!!

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CoH has a grind? I must have missed it. (^_^)

Seriously, It's only a grind if you aren't having fun doing it. If you are having fun, how is it a grind? On my way to 50 I've done every story arc I could, participated in a few hami raids, helped SG mates with task/strike forces, roleplayed in Atlas / Port Oaks, caused a little mayhem, went badge hunting, owned and got owned in Siren's Call, and fussed endlessly about my various costumes at Icon. I was frankly too busy to notice any grind.

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.... the same can't be said for the other game, however. Delivering pies and being a mailman isn't my idea of a good time.

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Yet I never accused the unnamed game of having a grind. (^_^) Grind is, of course, a state of mind but it is greatly effected by game design. In old EverQuest, you had exactly two things to do: Grind for XP and Farm for Plat. Crafting was a useless waste of time and the quests were a joke, except for the epics. Everyone, well almost everyone, learned from that and has made quests more fun and varied and crafting worth some effort at least.

BTW, My problem with the pies etc. wasn't that I don't like Fed Ex quests. Fed-ex quests, find the landmark, defeat x mobs in new area quests are all fine in moderation. What annoyed me is the shear number of them in one area. Yea, it's lore correct, I'll give them that, but it's not particulary fun and therefor it becomes a grind. Opps... I did accuse the game of having a grind. Well, not by name. (^_^)


 

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So why'd you start with a hobbit? And why did you choose to do that quest?

It's all about perception and perspective.

Some people don't like to do Westin Phipp's missions. It isn't their idea of a good time. Too evil, too mean. "Oh noes, he is a regular contact, I must complete him, but I really hate what he asks me to do!" False thinking, isn't it? Nobody -has- to do Westin Phipps if they don't want to.

And I'm surely not justified in scorning the entire game of CoX just because I don't like one contact.

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Seriously, It's only a grind if you aren't having fun doing it. If you are having fun, how is it a grind?

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There you go. Applies to all games. Some people like some games, some people like others. Some people will never change their preferences, while others change like the breeze.

I wasn't having fun when I kept dying multiple times to AVs-turned-EBs on regular contacts on my dominator. Sure, I complained about it just to tell people I saw a problem with this. I got by via practical means. Second time around, I wasn't willing to face this again, so I did something most other people would consider a horrible grind. PvP Warburg missions over and over.

But I had fun doing it. Mission completes every six minutes or so was a lot more enjoyable to me than "crud, hospital again" every six minutes.

Tastes differ. And the one-sided rants on both sides are just being closeminded by not acknowledging that peoples' preferences can be different.

Some don't like LOTRO. We get it. Don't play it. Some are tired of CoX and think LOTRO is the coolest thing since sliced bread and cheese. We get it. Don't let the door hit ya too hard, can we have your CoX stuff?

I'd love to have someone say "I get what you're saying" to me, and I can stop hovering around this thread like a twitchy vulture.

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Ok... I get what you're saying.

One of the things I tried very hard to do is not call people who prefer other games "idiots" or anything derogatory. You are correct, tastes do differ so I can't speak for all gamers but I can speak for myself.

In the unnamed game, I love Bree. I love the whole Bree area and everything in it. But when the other lands bug me for some reason. Race H ends up doing endless pie quests and races D and E end up in this icy hell that I just hate hate hate hate hate! So... the game has limited value to me. By comparison, since I can only judge the game's first 15 levels, I love Galaxy City, Atlas Park, Perez Park, King's Row, Steel Canyon, Baumtown, Skyway City, Mercy Island, Port Oaks, and Cap au Diable. Plus I can tolerate East Gate (a.k.a. The Hollows). So my 1-15 game experience is just a bit different, don't you think?


Addendum:
To clarify, I like the first two quest chains in the hollows, but after I defeat Frostfire, I'm out of there.


 

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So why'd you start with a hobbit? And why did you choose to do that quest?

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So in otherwords, I should skip an entire race?

If we had an Archetype in the game (closest we have to races here) that always had boring missions compared to the other ATs, would you say that's bad by design?

I've never played the game. I've not found a good reason TO play it. Why bother spending 50 something dollars on a game that sounds like... well.. any other fantasy MMO out there?

I can get that for free, thank ya very much.


In the place where you were, flowers have been falling. Ice that had collected is thawing

That time, you were finishing my training. I was to tell no one, and let it remain thousand times a secret

The sound of a faraway drum invites the winter that is the ancient rhythm of sadness

 

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So why'd you start with a hobbit? And why did you choose to do that quest?

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So in otherwords, I should skip an entire race?

If we had an Archetype in the game (closest we have to races here) that always had boring missions compared to the other ATs, would you say that's bad by design?

I've never played the game. I've not found a good reason TO play it. Why bother spending 50 something dollars on a game that sounds like... well.. any other fantasy MMO out there?

I can get that for free, thank ya very much.

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Actually when I played it races seemed more akin to a combination of costume choice (look) and origin (starting missions). And actually we do have one origin here I know a lot of people say they skip because of its starting missions hero side. Science origin with its heavy vaazh presence.

Have to add, I recently ran the natural origin starting missions again for the first in a long long time and found it had been redone from what I remember and really neat.


 

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Ah, now it becomes clear. You've never tried the game. I'm not going to be as crass as to advertise what is currently going on someone else's boards, when they're nice enough to let this discussion continue for community's sake. Google might help, shall we say.

Let's put it this way, Calicat's comparison of science origin and predominant Vahz missions are quite apt. And I'd also say that it's akin to something like being sent to Dave Wincott, and PvP information givers. It sort of steers you there, but if you were willing to veer off track, you're not required to do them.

I see Euler's opinion though. Fed-ex quests and a predominance of them can be a nuisance for people who hate feeling like an errand runner. LOTRO cannot be argued to be innovative by any means, it doesn't change the standard fantasy MMO formula. If you don't like that, you'd hate it. What it does is apply smaller smoothening changes to refine the standard trope and in-word-and-yet-to-see-if-in-deed, supports choice of gameplay. No necessity to raid to uber. Solo playstyle, crafting, small-group play will supposedly just be as equivalent. We'll see.

I think it's this element of choice that attracts me to it. Just like in CoX. CoX tends to be a bit more free and obvious about it. You don't quite have to get badges (though most people grab accolades because they affect the performance of one's character, even by miniscule amounts.) You don't have to pvp, you can get to lvl 50 without ever setting foot into a pvp zone or the arena.

Inventions will be less optional though, because it's a change that winds through the whole system. You -will- pop invention loot. Worse come to worse, I suppose you close your eyes and delete it all. But I think the design will skew it towards at least using the CH to get rid of it for influence for SOs.

Still, it adds a slight bit of depth to CoX, and is something else to do, so perhaps it's not quite the end of the world. Instant crafting is much better than having this stupid bar ticking time away just because everyone has always done it that way. Just hope the drop rates will be managed if it turns out not quite accessible to many. (Costumes, especially.)

Oddly enough, I find after getting used to the Inventions system, I can't play I8, I need I9. Leveling while not getting loot seems like a waste of my time. That certainly suggests it ain't optional. And that it has changed my mindset slightly.

I just hope it doesn't skew the generous community too much. One of the 'wow' things about CoX was how people would treat influence as no big deal and just drop it on lowbies as a random 'feel-good' gift.


Invictus Est Level 50 Invul/Fire Tank
Malentis Level 50 Ice/Energy/Leviathan Dom (Freedom)
Black Jeremiah Level 50 Fire/Fire/Mu Dom
Sejanna Level 50 Dark/Dark/Elec Def (Virtue)
Arc #119664 - The MiniMech Cometh - Hess TF Mini-Sequel

 

Posted

Are you kidding me? Vazhilok misisons, even at low levels, depend more on what kind of damage you do for how easy they are, and the storyline behind them can actually be quite interesting regardless-- which is the more important part.

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Inventions will be less optional though, because it's a change that winds through the whole system. You -will- pop invention loot. Worse come to worse, I suppose you close your eyes and delete it all. But I think the design will skew it towards at least using the CH to get rid of it for influence for SOs.

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So in otherwords, it'll benefit those that don't want anything to do with IOs anyway, or at least not effect them at all :P But really, some people will always object to change, because they aren't looking at "how will this benefit me". Or even "how will this benefit me without changing the way I play too much" if they're one of THOSE people.




I hope it won't change the community too much, as well. CoX tends to produce a community that's fairly friendly to newbies...


In the place where you were, flowers have been falling. Ice that had collected is thawing

That time, you were finishing my training. I was to tell no one, and let it remain thousand times a secret

The sound of a faraway drum invites the winter that is the ancient rhythm of sadness

 

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Wow, do people really not make Science characters because they're scared of the Vahzilok? Wow. Just wow.

Ahem, sorry. Back to the thread.


 

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Wow, do people really not make Science characters because they're scared of the Vahzilok? Wow. Just wow.
Ahem, sorry. Back to the thread.

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Oh, yeah. People have avoided anything that's even remotely harder since time immemorial. Avoiding Devouring Earth, avoiding Malta, avoiding Vhazilok, avoiding Caves and Oranbega and so on and so forth has been going on since the beginning of the game. Me, I'm of the opinion that it's all part of the game so I take them all on.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Wow, do people really not make Science characters because they're scared of the Vahzilok? Wow. Just wow.

Ahem, sorry. Back to the thread.

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Yep, heard it more than once. It was also one of the most common reasons given back when I read a thread once polling which city people liked to start in, Atlas or Galaxy. I always much prefered Galaxy, not only for extra quiet but just found the layout easier, so I was curious myself.

Numerous people said they hated starting in Galaxy just because there were Vahz there. From what I've seen they've added some Vahz to AP now too though.


 

Posted

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avoiding Caves and Oranbega

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Guilty.

Hey, not because they're harder! Because they're more tedious. Let the police squads go through and map that crap.

Dammit Jim, I'm a superhero, not a cartographer.

OK, OK, end threadjack.


 

Posted

You already know how I feel about that


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I lolled.