Killing a myth, for the pvp haters


1mperial

 

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They are saying Q4 of this year, but who knows how realistic that is or isn't.

http://www.unleashthefury.com/general_faq.php

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My first two reactions:

Firstly I kind of threw up a little at reading the Faq of Fury. Especially with gems like "Fury is 100% PVP. There are no boring mobs to fight, no bad AI to grind through. Every battle pits you against real players for a real challenge." Pardon bad AI? Boring mobs? Says you. I've been playing CoX since just about release and I'm yet to consider the mobs boring and repetitive.


But my second reaction was. Yay! A game for PvPers! Go flock to this game and be merry! Have fun to your little black hearts content but do it elsewhere!


 

Posted

I don't want to sound disparaging, but how can you not consider the mobs in this game predictable and hence over time boring? I was talking to a RL friend yesterday who left for WoW because of the lack of variety and he doesn't PvP at all.


Thorizdin

Lords of the Dead
Old School Legends

 

Posted

If the mobs were diverse, I wouldn't need to spread out CoT missions for 1 per week so I could drop them.


 

Posted

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I don't want to sound disparaging, but how can you not consider the mobs in this game predictable and hence over time boring? I was talking to a RL friend yesterday who left for WoW because of the lack of variety and he doesn't PvP at all.

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I just don't.

I don't need an enemy running around like a child on crack (aka PvP) to enjoy myself.


 

Posted

Keep mind that there is a large middle area between mobs in this game and PvP in this game. I very much believe that PvE would be vastly improved by more intelligent enemies, but they can't reach the level of a good PvP opponent.

For some/many players repetition is a negative over the long term. I don't believe that is a PvP versus PvE issue.


Thorizdin

Lords of the Dead
Old School Legends

 

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For some/many players repetition is a negative over the long term.

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I prefer repetition. Trying to keep up with the "tactics" of PvP players is too damn annoying.


 

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For some/many players repetition is a negative over the long term.

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I prefer repetition. Trying to keep up with the "tactics" of PvP players is too damn annoying.

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I suppose you're not a big fan of human interaction, hm?


 

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For some/many players repetition is a negative over the long term.

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I prefer repetition. Trying to keep up with the "tactics" of PvP players is too damn annoying.

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I suppose you're not a big fan of human interaction, hm?

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On the contrary. I like finding a group of players to team with to fight "repatitive boring" NPC mobs.


 

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Many came to this game cause they wanted to avoid loot and traditional pvp games.


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Just like many people came to this game wanting loot and PvP.

Who the hell are you to know the reason people play a game?


 

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Its not having PVP areas that bothers me it the changes made to the game to "Balance" the game and the People PVP brings to the gamer are much more childish on average - not all of them but most are more intersed in punking people and bragging how bad they are etc than in playing the game for fun.


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Posted

I wouldn't call anything in this game a gimmick. Although I can think of some unnecessary features. This would be mostly based on opinion.

I do think this game is part of a niche market. I am sure they acquired a ton of comic book and superhero fans. That doesn't mean everyone that plays is a comic book or superhero fan.


 

Posted

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Its not having PVP areas that bothers me it the changes made to the game to "Balance" the game and the People PVP brings to the gamer are much more childish on average - not all of them but most are more intersed in punking people and bragging how bad they are etc than in playing the game for fun.

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If I am deciphering your hieroglyphics correctly, you just need to accept defeat and ignore people that talk to much.


 

Posted

There is always someone better...
If you get taken down one to many times for your liking by the same hero/villain, get your friends out there to help you. Granted, they'll get more friends, you'll get more friends... who knows, maybe you will make.... Friends.... aww...

Honestly, I've never really seen people brag or "punk" so much in PvP, the only cross traffic you really see other than conversations, are "Good job," "Nice," "What was that power?" or, "Oh my god, leave me the hell alone, I'm just trying to farm."
In my experience anyhow... I see a lot more whining than I do somebody going on about how powerful they are... The only smack talk is against those whiny kids who start flooding the broadcast lines with curses and empty threats.
Again... IME...


 

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Many came to this game cause they wanted to avoid loot and traditional pvp games.


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Just like many people came to this game wanting loot and PvP.

Who the hell are you to know the reason people play a game?

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Watch it. I notice i said many, not all.

Please calm down.

I was implying that some folks came to this game in the begining (when there was no loot or pvp) to get away from those mmo traditions.

Again, notice I didn't say all.


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Posted

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There is always someone better...
If you get taken down one to many times for your liking by the same hero/villain, get your friends out there to help you. Granted, they'll get more friends, you'll get more friends... who knows, maybe you will make.... Friends.... aww...

Honestly, I've never really seen people brag or "punk" so much in PvP, the only cross traffic you really see other than conversations, are "Good job," "Nice," "What was that power?" or, "Oh my god, leave me the hell alone, I'm just trying to farm."
In my experience anyhow... I see a lot more whining than I do somebody going on about how powerful they are... The only smack talk is against those whiny kids who start flooding the broadcast lines with curses and empty threats.
Again... IME...

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Which is why i've started pvping with broadcast off.


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But not getting to hear them cry takes out half the fun!


 

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I do think this game is part of a niche market. I am sure they acquired a ton of comic book and superhero fans. That doesn't mean everyone that plays is a comic book or superhero fan.

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I'm sure you're right in regards to their being players that aren't comic book or superhero fans. Originally this game didn't start out as "niche", the release was widely successful. WoW then blew the doors off in terms of "success". And rightfully so, Blizzard is practically a household name when it comes to PC games. The sustained success of WoW doesn't really surprise me at all.

The "gimmick" term is applied to the marketing tactic used to create a successful launch for the game. Again, I repeat that I'm sure it was Statesman's goal to create a largely successful game with a subscription base much larger than what the current one is. Thus, "gimmick" - adds in superhero comic books to appeal to that group of people. Superheroes in an MMO. That was the advertising focus. The game is now more of a "niche", hell even Jack himself has stated this.

The other features (no looting, etc) appealed to many players, undoubtedly. But the biggest thing at the start I'm sure was the idea of playing a Superhero. Just like Star Wars was aimed mainly at fans of the movies. Apparently that's hard for DarqAura to understand.

In regards to why the subscriptions didn't jump after the success of Heroes... Well, it's not like Cryptic decided to air commercials on NBC for the game. There hasn't been much more advertising that I've seen for the game recently, aside from the Internet.


 

Posted

After years of playing the repettitive game play bored me to tears. I for some reason gravitated to PvP and it is basically the only thing I do now. I only do SC. In Warburg I die in a heartbeat and constantly from blasters. Bloody bay is fun, mostly dueling and chatting on the dock.

I find it absolutly amazing how SC evolved it's own dynamic. This area is the designated duel zone, when heroes are winning battle moves toward the villian base, when villians are winning battle moves toward the hero entrance, the self-created content is kind of an interesting phenominon.

EDIT: i9 Inventions have re-invigorated my gaming and now all I do is shop at Wentworths.


 

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I do think this game is part of a niche market. I am sure they acquired a ton of comic book and superhero fans. That doesn't mean everyone that plays is a comic book or superhero fan.

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I'm sure you're right in regards to their being players that aren't comic book or superhero fans. Originally this game didn't start out as "niche", the release was widely successful. WoW then blew the doors off in terms of "success". And rightfully so, Blizzard is practically a household name when it comes to PC games. The sustained success of WoW doesn't really surprise me at all.

The "gimmick" term is applied to the marketing tactic used to create a successful launch for the game. Again, I repeat that I'm sure it was Statesman's goal to create a largely successful game with a subscription base much larger than what the current one is. Thus, "gimmick" - adds in superhero comic books to appeal to that group of people. Superheroes in an MMO. That was the advertising focus. The game is now more of a "niche", hell even Jack himself has stated this.

The other features (no looting, etc) appealed to many players, undoubtedly. But the biggest thing at the start I'm sure was the idea of playing a Superhero. Just like Star Wars was aimed mainly at fans of the movies. Apparently that's hard for DarqAura to understand.

In regards to why the subscriptions didn't jump after the success of Heroes... Well, it's not like Cryptic decided to air commercials on NBC for the game. There hasn't been much more advertising that I've seen for the game recently, aside from the Internet.

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Oh I most certainly understand. I just disagree with your opinion and analysis. Which is all our views are, opinion.

And I think if you looked at the market at the time that this game came out it becoming a niche could be easily seen. There was still a crap load of fantasy games out, which were the most successful.

I just could never see this game becoming as large as WoW, even if it were another game made by someone other than blizzard. Cause the assumption was made that all those who enjoyed superheros would enjoy playing an mmo. That's a pretty big jump to make there.

The point about Heroes is well taken. Yet again even if they did advertise on that show, I don't think they would have gotten that many more folks. Cause again, can't assume that those who would watch a show like heroes would read a traditional comic book (traditional as in men in tights and cape type) or even play an mmo.

Now when the MUO comes out I can see it being more than a niche or a gimmick. Marvel is a household name in multiple entertainment fronts. I'd say they are just about as recognizable as Blizzard, if not more so. (Not going to discuss the DC game, as its being made by SOE.) Incidentally in trying to get back on topic I have heard that MUO will pvp from the start. But since so far its nothing but vapoware (so far) until 2008 or 2009, that remains to be seen.


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Posted

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You are right about PvP keeping the game alive in almost every MMO ever existed.

The only thing WoW does right is that the PvE part of the game is absolutely endless. It takes players endless amounts of time to complete every single thing you can possibly do in the PvE spectrum, and thats just with one class.

Also, PvE in WoW is actually challenging. The PvE in this game is an absolute joke when compared to WoW in terms of difficulty.

Instead of making PvE challenging in this game and actually implementing AI that is more intelligent than the current one, our devs just add more contacts, more missions with the same maps, and more badges to collect. Every new AV acts the exact same way all other AVs do, except they have different attacks. The only AV that is actually different from the rest is LR at the end of the STF, because you cant just go straight to killing him. And guess what, the AI is easily conquered against LR. Send a tanker in to grab aggro, the rest of the team takes the towers, then back to LR. I mean, I would imagine that some dev out there would think "Hmm, you think LR would notice the towers being destroyed, perhaps we can actually make this mission challenging," but no, its just attack the thing getting the most aggro on me forever, which is the tanker.

And I never understood the reasons for badge hunting after I got tired of it. Badges do ABSOLUTELY NOTHING for you. At least in games with loot, the loot does something for you obviously. But the only "loot" or collectible things in this game are badges atm, until I9, and they do nothing for you. The only badges that actually benefit you are gladiators, but gladiator PvP is a joke. I can never understand why people badge hunt unless they are getting the accolades. The obvious is of course obsession, but do these hardcore badgers really ever step back and look at the uselessness of these badges?

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For that matter, why play this game at all? Do you ever step back and look at the uselessness of playing this game?

It's the same thing. Leveling to 50 or collecting 400 badges. In the end they BOTH are useless. It's just something done for entertainment.


 

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I do think this game is part of a niche market. I am sure they acquired a ton of comic book and superhero fans. That doesn't mean everyone that plays is a comic book or superhero fan.

[/ QUOTE ]

I'm sure you're right in regards to their being players that aren't comic book or superhero fans. Originally this game didn't start out as "niche", the release was widely successful. WoW then blew the doors off in terms of "success". And rightfully so, Blizzard is practically a household name when it comes to PC games. The sustained success of WoW doesn't really surprise me at all.

The "gimmick" term is applied to the marketing tactic used to create a successful launch for the game. Again, I repeat that I'm sure it was Statesman's goal to create a largely successful game with a subscription base much larger than what the current one is. Thus, "gimmick" - adds in superhero comic books to appeal to that group of people. Superheroes in an MMO. That was the advertising focus. The game is now more of a "niche", hell even Jack himself has stated this.

The other features (no looting, etc) appealed to many players, undoubtedly. But the biggest thing at the start I'm sure was the idea of playing a Superhero. Just like Star Wars was aimed mainly at fans of the movies. Apparently that's hard for DarqAura to understand.

In regards to why the subscriptions didn't jump after the success of Heroes... Well, it's not like Cryptic decided to air commercials on NBC for the game. There hasn't been much more advertising that I've seen for the game recently, aside from the Internet.

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Oh I most certainly understand. I just disagree with your opinion and analysis. Which is all our views are, opinion.

And I think if you looked at the market at the time that this game came out it becoming a niche could be easily seen. There was still a crap load of fantasy games out, which were the most successful.

I just could never see this game becoming as large as WoW, even if it were another game made by someone other than blizzard. Cause the assumption was made that all those who enjoyed superheros would enjoy playing an mmo. That's a pretty big jump to make there.

The point about Heroes is well taken. Yet again even if they did advertise on that show, I don't think they would have gotten that many more folks. Cause again, can't assume that those who would watch a show like heroes would read a traditional comic book (traditional as in men in tights and cape type) or even play an mmo.

Now when the MUO comes out I can see it being more than a niche or a gimmick. Marvel is a household name in multiple entertainment fronts. I'd say they are just about as recognizable as Blizzard, if not more so. (Not going to discuss the DC game, as its being made by SOE.) Incidentally in trying to get back on topic I have heard that MUO will pvp from the start. But since so far its nothing but vapoware (so far) until 2008 or 2009, that remains to be seen.

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You're still missing my point about niche market, and gimmick advertising though, completely.


 

Posted

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I do think this game is part of a niche market. I am sure they acquired a ton of comic book and superhero fans. That doesn't mean everyone that plays is a comic book or superhero fan.

[/ QUOTE ]

I'm sure you're right in regards to their being players that aren't comic book or superhero fans. Originally this game didn't start out as "niche", the release was widely successful. WoW then blew the doors off in terms of "success". And rightfully so, Blizzard is practically a household name when it comes to PC games. The sustained success of WoW doesn't really surprise me at all.

The "gimmick" term is applied to the marketing tactic used to create a successful launch for the game. Again, I repeat that I'm sure it was Statesman's goal to create a largely successful game with a subscription base much larger than what the current one is. Thus, "gimmick" - adds in superhero comic books to appeal to that group of people. Superheroes in an MMO. That was the advertising focus. The game is now more of a "niche", hell even Jack himself has stated this.

The other features (no looting, etc) appealed to many players, undoubtedly. But the biggest thing at the start I'm sure was the idea of playing a Superhero. Just like Star Wars was aimed mainly at fans of the movies. Apparently that's hard for DarqAura to understand.

In regards to why the subscriptions didn't jump after the success of Heroes... Well, it's not like Cryptic decided to air commercials on NBC for the game. There hasn't been much more advertising that I've seen for the game recently, aside from the Internet.

[/ QUOTE ]


Oh I most certainly understand. I just disagree with your opinion and analysis. Which is all our views are, opinion.

And I think if you looked at the market at the time that this game came out it becoming a niche could be easily seen. There was still a crap load of fantasy games out, which were the most successful.

I just could never see this game becoming as large as WoW, even if it were another game made by someone other than blizzard. Cause the assumption was made that all those who enjoyed superheros would enjoy playing an mmo. That's a pretty big jump to make there.

The point about Heroes is well taken. Yet again even if they did advertise on that show, I don't think they would have gotten that many more folks. Cause again, can't assume that those who would watch a show like heroes would read a traditional comic book (traditional as in men in tights and cape type) or even play an mmo.

Now when the MUO comes out I can see it being more than a niche or a gimmick. Marvel is a household name in multiple entertainment fronts. I'd say they are just about as recognizable as Blizzard, if not more so. (Not going to discuss the DC game, as its being made by SOE.) Incidentally in trying to get back on topic I have heard that MUO will pvp from the start. But since so far its nothing but vapoware (so far) until 2008 or 2009, that remains to be seen.

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You're still missing my point about niche market, and gimmick advertising though, completely.

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No I get it, I just don't agree with your assumptions and reasoning.


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Posted

Again, I don't think you quite understand how niche or gimmick is being applied here, considering you stated that MUO wouldn't be a "gimmick" launch. When it fact it would.

But okay, you don't agree with my "assumptions", you must think that Statesman's full of [censored] in regards to his goals for the game's launch, and the statistics for how the game sold out of the gate.


 

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Again, I don't think you quite understand how niche or gimmick is being applied here, considering you stated that MUO wouldn't be a "gimmick" launch. When it fact it would.

But okay, you don't agree with my "assumptions", you must think that Statesman's full of [censored] in regards to his goals for the game's launch, and the statistics for how the game sold out of the gate.

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Heh. Funny I've never heard Statesman refer to his game launch as being based on a gimmick.

Good job putting words in his mouth.

Sorry but it isn't a gimmick.

We'll have to agree to disagree.

And show me where you posted a link to those statistics btw?

EDIt: Also MUO would most definetly NOT be a gimmick, as Marvel is pretty much a household name. Seeing as how they just had a superhero movie that just made millions.

Also the assumption that those who read comics would play an mmo is just that. An assumption.


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Heh. Funny I've never heard Statesman refer to his game launch as being based on a gimmick.

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I didn't say that he directly stated that City of Heroes was a gimmick, again you seem to be taking the term as one that is negatively applied to the game. I suggest you read Game Informer though for an article he wrote in last months issue in regards to City of Heroes. You'll get the point. You should read what I wrote, apply what I meant about his goals for the games launch, you'll realize that he didn't intend for it to be a niche game, it became such later on. I already tried explaining this to you, but you're off in your own little world.

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Sorry but it isn't a gimmick.

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gimmick - an ingenious or novel device, scheme, or stratagem, esp. one designed to attract attention or increase appeal.

If it wasn't a gimmick originally, please explain to me what it was.

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And show me where you posted a link to those statistics btw?

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We can start here if you like. That's the 2004 earnings report. Browse through that to your hearts desire, and continue on through up until now. You'll notice a difference.

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EDIt: Also MUO would most definetly NOT be a gimmick, as Marvel is pretty much a household name. Seeing as how they just had a superhero movie that just made millions.

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It's gimmick advertising, are you like... Not getting that? When Marvel put out Ultimate Alliance, the majority of the cover of that game featured who? Spider-Man, Wolverine, Captain America for starters. All recognizable heroes that are HOUSEHOLD NAMES, hence the GIMMICK. It's used to sell MORE COPIES. They're not going to put Slapstick on the cover of the game. How many times does that need to be explained to you?

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Also the assumption that those who read comics would play an mmo is just that. An assumption.

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And you don't think NCSoft ASSUMED that by marketing City of Heroes to COMIC BOOK READERS (Note that many advertisements for CoH were found in Comic books... Hmm, that HAS to be just a stupid coincidence, I'm sure they wanted to advertise it in Cosmopolitan) that they'd attract more people to the game? Gimmick marketing. One more time for you.