Placate is bugged
just short little story from last night... was on my blaster in SC and a claws/* stalker pops up focus me then placates me, witch of course dont slow me down do to the anti-placate effect on Assault...
so guess what i'm saying here is it possible that people here complaining that placate is not working could it be people there hitting with it in pvp have assault or anouther power that stops it?
In some cases, perhaps. However, I did many tests that showed conclusively that it was the -defense from KAtana and the stuns from EM that were causing the bug. When the stun icon didn't show up from EM, the bug wasn't there. When I used Divine Avalanche and Placated, the bug didn't show. But when I used any other Katana attack besides AS, it showed. And when the stun would've taken effect, it showed. The people I tested it with didn't have Assault or any other anti-Placate tools on them.
Doom.
Yep.
This is really doom.
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just short little story from last night... was on my blaster in SC and a claws/* stalker pops up focus me then placates me, witch of course dont slow me down do to the anti-placate effect on Assault...
so guess what i'm saying here is it possible that people here complaining that placate is not working could it be people there hitting with it in pvp have assault or anouther power that stops it?
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also, assault doesn't negate the placate (untargettable, not hidden) effect, it simply cuts the duration of it down. it's placate/taunt resistance, not immunity. even if they were running assault, they still, under the old Placate rules, wouldn't be able to target you immediately after you use it.
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just short little story from last night... was on my blaster in SC and a claws/* stalker pops up focus me then placates me, witch of course dont slow me down do to the anti-placate effect on Assault...
so guess what i'm saying here is it possible that people here complaining that placate is not working could it be people there hitting with it in pvp have assault or anouther power that stops it?
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also, assault doesn't negate the placate (untargettable, not hidden) effect, it simply cuts the duration of it down. it's placate/taunt resistance, not immunity. even if they were running assault, they still, under the old Placate rules, wouldn't be able to target you immediately after you use it.
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ok hun well never claimed it made you immune to placate and in all honesty i've never lost my target when placated while running assault so it must cut the duration WAY down.
thow i'm sure tactics and target drone help prevent from people from fading out after i'm hit
i've never tested the duration decrease of placate with assault, but i will say, you should see a stalker through hide+stealth anyways with TD+Tactics, so it's not as much of an issue for you...that's the route my ar/dev went so he could tp stalkers into a pile o' trip mines
my point was just that some times people dont take into account that there is ways around powers like placate, and taunt ect before they hit the forums
and just might be worth while to ask who ever hit you threw your placate if that have a power that blocks it or Res it what ever the case maybe
people like Angry_Citizen seam to be on the ball here thow -def bug thing sounds vary real
Assault shortens the duration of which Placate effects when you can hit them, you can have them targeted, but you cannot hit them till the duration is worn off. I tested that w/ my Blaster when I still had Assault and Tactics in Siren's Call.
changed my mind not worth the flame war
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Too bad the devs only seem to use mass statistics to measure performance. Having the dummy killer AT marked as best performing is very discouraging.
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Unless and until killing dummies gives significantly fewer rewards than killing stronger PvPers, the devs' datamining is a fair enough approximation.
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Kill to Death ratios mean that Stalkers repeatedly ganked some lone squishy.
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And that's what Stalkers are all about--skulking, sneaking, picking off soft targets. They're not about a manly stand-up fight.
Not as much with this bug
I have a spines/regen stalker. I built him with the idea of having more utility than just ganking. This bug eliminates his ability to fight outside of an initial AS against a fool that stands still for me to kill.
I am off to make a dom because according to the logic of stalkers being the best pvp toon and getting the least attention from the devs, doms should get the most attention.
Seven months later (even longer if Castle is to be believed), this is still unsolved. Isn't it time to get this fixed?
Sorry for the necro post, but I didn't want to make another topic
Doom.
Yep.
This is really doom.
..... walks in.....
..... pokes dead horse with stick......
....."yep its still dead".....
.....Walks out and gets a beer.....
It's just plain dismaying that Castle has said datamining supports stalkers as performing fine in PvP and that while this is a known bug it's low-priority. Angry Citizen can likely dig up the exact quote.
That sort of statement is quite sad from a customer service perspective.
It's also worth noting that they have similar attitudes about other powersets: Oil Slick has been bugged since TA was brought to the game; it causes controller and MM pets to flee from it in terror when it's lit as if it were an enemy burn patch, often with said pets running into other groups and getting the owner killed.
After a back-and-forth conversation with a dev who will not be named, I was told, "Trick Arrow is in dead last place as a defender primary, controller secondary, and MM secondary, so it's low priority."
It's been over a year.
Things like this make me seriously question this dev team's commitment to quality.
---------------------------------
Heartbroken I lurked a lot but I'll miss you all
Alpha Team sg, Pinnacle server
Black Citadel vg
*sigh* Hero attempt at humor.... so sad.....
Yah, Placate will never get fixed. Kinda like 1 shot AS will never get fixed, and Perception Cap being above Stealth Cap will never get fixed.
I got sick and tired of this stuff.... World of Warcraft, Here I Come!
Yeah, because other MMO's don't have balance issues or nerfs.
Not as One-Sided as this one...
I attended an event on test. It was a huge PvP war. I'm sorry to say, Stalkers WERE NOT getting the most kills. Blasters and Scrappers were. I was on a team with other Stalkers who were well known for being good in PvP. All I heard over Vent was frusteration. I got maybe three kills the whole night.
I'm sorry to say, but when PvPing with *good PvPers* who know what they are doing, Stalkers DO NOT have the best ratio.
This bug needs to be fixed. It is LONG over due.
Thats a good point there Wraiven... Especially the part where you said that Stalkers WERE NOT getting the most kills.
Obviously the Devs were looking at Blaster K/D, or some other Hero AT, and not the Stalker K/D. These days... we're as good as bait.
The problem with "datamining" is the fact that it doesn't actually gauge the effectiveness of an AT. Anyone who's actually played a Stalker knows how hard it is to fight against truly skilled opponents, or even minorly clever opponents.
I suspect the D:K ratio is skewed by the newbs who walk into a PvP zone, stand around chatting around their favourite badge locations, and get their [censored] stabbed by their friendly neighbourhood EM Stalker, repeatedly, because they just stand around doing nothing. It's simply ridiculous to base the effectiveness of an AT, and the priorities in fixing GAME BREAKING BUGS on a stupid and easily skewed calculation.
Castle, Posi, any other dev watching: Fight a high-end, dedicated PvP SG. Tell me how many Stalkers they use. Then ask them why they don't use any. You'll find out how "extremely effective" the Stalker AT is.
Doom.
Yep.
This is really doom.
It's threads like this that cause me to question my continued participation in this game's pvp.
I have been screwed by this bug hundreds of times so far and I'm getting to the point where I become uninterested in pvp'ing anymore. It's yet another straw on my already strained back.
It's been long enough devs. There are no excuses you can make anymore. No justification exists for why you won't fix this bug. You are not fulfilling your jobs and roles. You are expected to do better by your paying customers. Our gameplay experience suffers because of this.
Ah, this thread brings back memories it does. Well I'm back. And I have one thing to say about this. I have learned to use this bug. But it STILL hurts my PVPing. I have learned how to cope with it and almost use it to my advantage. ALMOST being the key word. This IS long overdue, but so are many other things.
PvP has never been a huge priority for the Devs. They say that they will make changes, but it is a long time before they do. Well Devs, I think it has been long enough. It is time for a change. Everyone knows that at this point in time Stalkers ARE NOT the best PvPers. Maybe talented stalkers can be good, but never excellent. Blasters damage just overcomes them. Scrappers outlast them. Stalkers need help.
And fixing placate is the way to go. I know that every stalker there ever was or is will be happy. Make us happy Devs. Fix this bug.
/signed Kinru- Back forever!!
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I got sick and tired of this stuff.... World of Warcraft, Here I Come!
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LOL. You realize the devs over there are in the middle of a major game rebalancing?
And yea, this bug is pretty much why I quit trying to PvP with my stalker. Hard enough in RV for a stalker to just survive and score a few kills (against any serious opponent that is, pillbox farmers don't count ), having placate not work (still) is just gimp.
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Stalkers are #1 in PvP because they are the only AT that can "finish" the fight... which ends up with alot of Brutes getting KS'ed for their trouble. It's not because Stalkers are overpowered, it is that they are oppourtunists.
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that's different for Scrappers, Blasters and Corruptors? <.<
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maybe if they fixed the bug that allowed stalkers to AS through quicksand and other debuffs that use to interrupt it, they wouldnt need to leave this bug in the game as a "balance" fix.
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that isn't a bug, that was a change in I7, and personally I thought the change made sense.
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Fixing brute fury also has no eta, but it also has a very big effect.
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Fury is always going to be a problem for a Brute in PvP when it involves chasing down a target...if they sit still for like a duel, then you'll be fine.