Mayhem mission briefing.
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Was my mission bugged then or what? I'm almost positive that I was getting more than one bonus for destroying the same type of objects. ie destroy 1 car, time bonus! destroy a few more cars, time bonus! etc. etc. Im sure I got a time bonus for the same types of objects more than once. Also you get time bonuses for "resisting arrest" (ie defeating police), and Im sure I got that one multiple times as well.
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So I hear, but that would have to be a bug. The briefing I posted a picture of in the original post clearly indicates a single time bonus for destroying items of a given kind.
Resisting Arrest, on the other hand, is given out for each group of police-like enemies you defeat, as well as when Longbow soldiers spawn on the map.
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Im wondering if it's possible to read it a different way. Such that you get 1 time bonus for one box, then 1 time bonus for five boxes, then 1 for ten boxes, then 1 for 20 etc. etc.
I have no idea how it works and am mostly guessing here, but something like that would fit much more closely to my personal experience then a "only 1 time bonus ever for each type of item". I am positive that I received more than 1 time bonus for different item types. I was in the mission for over a half hour and still had over 15 mins left on the timer when I finished so I dont know how that is possible otherwise, on the third level of difficulty no less. So either they are bugged, the mission briefing is wrong, or we're reading it wrong.
The problem is that this doesn't reflect my own experience. I got a time bonus for around 3 parking meters. I then razed a paid parking to the ground, destroying no less than 30 parking meters and probably as many cars. Neither gave me a time bonus, and that was on a duo.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I 've never gotten a time bonus on a parking meter
Finally was able to break the villian out of jail and he disappears! According to the Prima guide you are supposed to get a temp power of said villain. However no such luck when we were zoning out of the police station he disappeared!
Sometimes the NPC villain will follow me out of the station, sometimes it won't.
And when it does, he might get stuck at some point. And by "stuck" I mean that the NPC villain just stands there, not responding to me being close, not attacking nearby heroes/cops/objects/civilians... just stands there.
Dungeoncleaners! (ID#125715): Slay the Adventurers! Rescue the Monsters! Return the Treasure!
Peppermint Cat-- Lv50 Mewtant Ice/Eng Bls
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Though that wasn't my intent when I made the thread, I have to agree with Miss Kitty's general statement - there's too much rushing around in those missions. I don't mind timed missions, and I don't mind perpetuating timed missions as we do in mayhem missions. But I also don't like to rush, especially since Stone Armour doesn't yield itself to rushing.
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Having just run my first Mayhem Mission, I certainly have to agree with you an Miss_Kitty. I was expecting to have fun in it, but it ended up just being a rush to get things done. Yeah, I smashed a few things along the way, but there really wasn't much behind it other then "OMG we need more time!"
mayhem missions are really much easier to solo than they are to group, especially if you're playing an MM or a brute. when i did them on test, i initially did them in a rush because i was worried about time constraints. however, the more i did them and became used to them, the more i slowed down and became less worried about running out of time before robbing the bank.
there was only one instance where i became incredibly frustrated in a mayhem mission, and that was when i did one on my 27 brute. it was because of the SWAT Ghosts and their constant spamming of flashbang grenades. in the course of doing a side quest i was ambushed by 5 or 6 of them, hit by their flashbangs over and over to the point where i couldn't hit a single one of them. death followed quickly.
Goodbye, I guess.
@Lord_Nightblade in Champions/Star Trek Online
nightblade7295@gmail.com if you want to stay in touch
AAAAAAAAAAAAARGH...
I love mayhem missions, I played them a bit on the test server. They are good, fun missions. I just played my first one on live, It started off perfect, I blew up some cop cars, terrorized some citicens and destroyes an entire row of boxes leading to the bank... When I walked in the door I had twice as much time as when I started... Perfect. My minions even came in fast. A first... Then my system crashed.... crashed crashed. I had to reboot crashed. so I rebotted and lost, oh, three minutes. then I logged in. the game took 30 minutes to LOAD... 26 or 27 to load the mayhem mission Iwas in, never even showed me the you failed message, after that I just reloaded sharkhead.... At least my broker wasn't an a.... nevermind lets just say If I had to get lip about failing a missoion that the game wouldn't let me complete I would have been more angry than I am now...
Who was the genious who thought lets combine a system crippling mission type with a time limit?
that being said, once they get the bugs worked out with these I hope we start to see more destructable terrain in regular missions.
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mayhem missions are really much easier to solo than they are to group, especially if you're playing an MM or a brute. when i did them on test, i initially did them in a rush because i was worried about time constraints. however, the more i did them and became used to them, the more i slowed down and became less worried about running out of time before robbing the bank.
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WEll granted I was in a full 8 man team. We revieved several tiem bonuses for defeating cops, but not a since bonus for destroying objects. We did complete the bank robbery with only two or three minutes to spare, but where unable to complete the jail side mission with those scant few minutes remaining.
eh, only thing i can recommend is that you give them a shot solo. if you know someone who you trust as a competant player who can handle him/herself then you can duo the mission and split up, which would probably be the best way to earn extra time (wouldn't advise that for the side quests tho, since they can come with rather nasty ambushes)
Goodbye, I guess.
@Lord_Nightblade in Champions/Star Trek Online
nightblade7295@gmail.com if you want to stay in touch
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My NPC villain never leaves the station with me. I exit and he doesn't come with. I re-enter and he's gone.
Bug? Intended? Pie?
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I was following someone with whom I was duoing a mayhem mission as he led the NPC villain out of the police station. He exited through the door and I watched the NPC to see what happened.
The NPC paused for a moment, then, rather than trying to go through the door, zoomed up and to the left and vanished into the ceiling.
Now, I know that "interior" maps are located three-dimensionally below the "overworld" map...so I would almost be inclined to guess that the NPC was attempting to follow the other PC at its current location, doing the old shortest-distance-between-two-points thing.
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You know, everyone could make their Mayhem Missions soooo much easier if they just downloaded the free Prima Guide here since it has maps of the Mayhem Missions on pages like 220 something that include key and side-mission location.
Just keep in mind the amount of side-missions varies on your level so lower levels give you less side-missions.
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Also keep in mind that most of the mayhem mission maps in the Prima guide are printed upside-down or sideways.
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Really? Huh... What setting are you running it on?
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8 people on the first level!
God.. I thought the first time I did it SOLO was a rush. That was mostly because I wasn't used to the rules of it. After that post I did it with 8 people on the first difficulty. My previous post STILL stands.
Atlas map. After destroying a whole street worth of items and cops we were already running low on time. We had received no time bonuses not related to resisting arrest(which take to long to get for their bonus). I pretty much told everyone we had to gun it and assault the bank right then.. forget the side mission(which turned out to be a wise choice). We decimated the bank, got the loot, flattened the hero, and got out.
At that point we tried to cram in as much destruction in the time we got left. Mantid dropped his malefactor. The mission was set to level 8. We had a level 30+ Brute running around one shotting everything in sight, taking out whole spawns of police with a single AOE, and we still couldn't get good time. The police spawns didn't add up to much, and we got literally NO time out of objects. Countless objects were destroyed and none of it counted for jack. We were trying to bash up to the last second too.
Ugh.. horrible. At first I was inclined to say give us more time. After that.. why are Mayhem missions timed at all? Sorry to everyone that was on that team. I should have listened to the warnings about team Mayhem Missions.
now that is odd, Miss Kitty, because i've done the AP mayhem in a duo and we got pretty much every bonus we could get except the ones for cars, vans/trucks, and the big steel shipping containers (and that was only because we were too low lvl to put much of a dent in them)
Goodbye, I guess.
@Lord_Nightblade in Champions/Star Trek Online
nightblade7295@gmail.com if you want to stay in touch
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We did complete the bank robbery with only two or three minutes to spare, but where unable to complete the jail side mission with those scant few minutes remaining.
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Mantid.. We didn't even have time to GET the side mission much less complete it.
You only get a side mission if you defeat zone related villians. Atlas park only has one side mission, and you need to find and defeat a small group of skulls to get it. When you defeat them you get a key for a mission in that zone.. or a clue. I think the side mission is randomly generated. It isn't always a jail break. My Atlas park mission was an arson.
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We did complete the bank robbery with only two or three minutes to spare, but where unable to complete the jail side mission with those scant few minutes remaining.
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Mantid.. We didn't even have time to GET the side mission much less complete it.
You only get a side mission if you defeat zone related villians. Atlas park only has one side mission, and you need to find and defeat a small group of skulls to get it. When you defeat them you get a key for a mission in that zone.. or a clue. I think the side mission is randomly generated. It isn't always a jail break. My Atlas park mission was an arson.
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*Shurg*
We still didn't complete it, now did we?
I don't know.. maybe not even having the time to start it is even worse!
Edit: I had thought you had mentioned we has the Jail mission during the mission. Eh... oh well, wouldn't be the first time I misunderstood what you ment.
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now that is odd, Miss Kitty, because i've done the AP mayhem in a duo and we got pretty much every bonus we could get except the ones for cars, vans/trucks, and the big steel shipping containers (and that was only because we were too low lvl to put much of a dent in them)
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Someone said we got a PPD Swat Van and didn't get a bonus either. Someone said they always got a time bonus for one of those.
Eh.. whatever. Never go beyond a duo for a mayhem mission.. lesson learned.
as long as you don't give up on them entirely, heh. i like them because of how much i end up losing myslef in them, not how villanous they make me feel. truth be told, all the destroying trash cans and boxes and bus stops just makes me feel like a petty vandal rather than a big-time criminal.
Goodbye, I guess.
@Lord_Nightblade in Champions/Star Trek Online
nightblade7295@gmail.com if you want to stay in touch
Bwahaha! I am evil!
::Kicks over a trashcan.::
Take THAT!
::Runs off into the night.::
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Bwahaha! I am evil!
::Kicks over a trashcan.::
Take THAT!
::Runs off into the night.::
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Mwahaha!
*Lights the trash on fire*
A-Ha! I completed the arsonist side quest!!
*Chases after Miss_Kitty*
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You're suppsed to escort the villain to the map exit? =0_o= Geez, and I thought the reward was having an NPC helping you out in the fights. <_<
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No, you're supposed to take a kidnapping villain to the exit of the map, not the NPC villian.
The NPC villain is there to help you blow stuff up.
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If you ever get a mystery Key or don't know exactly what the side mission is supposed to do, check your CLUES tab. A short briefing of the side mission should appear.
Also, if you get a key with no waypoint, you can always check your mini-map for the non-bank, non-police station waypoint (its usually near the spawn you defeated).
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Got a key with no waypoint the other day. No waypoint marker on the HUD compass, or on the mission map. Checked pretty much every door on the map. First checked the one next to the spawn, then near the spawn. We covered a couple of blocks worth of building doors with no entrances. This wouldn't have anything to do with having beaten the spawn before doing the main mission? The other times I've gotten the key, it was always after the completion of the main mission, the one time I got the key and did not get a waypoint it was when it was before the completion of the main mission.
Also, Mastermind pets are having targeting difficulties on the large trucks in Mahem Missions (at at least intermittant targeting problems with the bank vaults). The pets will either not attack the selected target, or close to melee with the target (even if they prefer range), or close to melee but not attack, and just keep running around the target as though their view was obstructed.
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Got a key with no waypoint the other day. No waypoint marker on the HUD compass, or on the mission map. Checked pretty much every door on the map. First checked the one next to the spawn, then near the spawn. We covered a couple of blocks worth of building doors with no entrances. This wouldn't have anything to do with having beaten the spawn before doing the main mission? The other times I've gotten the key, it was always after the completion of the main mission, the one time I got the key and did not get a waypoint it was when it was before the completion of the main mission.
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It might have been the spawn that was keyed to the prison break side mission. Did you get a wanted poster in your clues tab? It shouldnt matter whether you do the side missions before or after the bank heist.
Here you come with a stupid name like Fixer - brutalkillz_
I've done a few Mayhem Missions this weekend, Solo, Duo, Trio, and a full team. We had a few problems with "mystery keys" but I think they were "PEBCAK" issues, my friend said he got a key found message but saw no way point. I think he didn't check for wanted posters. I have had very few problems as far as accumulating time bonuses except that saturday night, the messages stopped say "Time Bonus 1:00 for SWAT Vans" it just kept saying "Time Bonus". I haven't freed a villain from the prison yet, but it sounds like the pet bug is what is keeping them from leaving the side missions. On a non Mayhem Mission, we kept losing our hostage every time we took the elevator, it took about 3 tries to finally get her out. On the eight man Mayhem Mission I did, we pretty much split up and scoured the map (Talos) wreaking havok. We had so much time accumulated by the end I think we could have wiped it clean a second time.
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You're suppsed to escort the villain to the map exit? =0_o= Geez, and I thought the reward was having an NPC helping you out in the fights. <_<
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No, you're supposed to take a kidnapping villain to the exit of the map, not the NPC villian.
The NPC villain is there to help you blow stuff up.
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If you ever get a mystery Key or don't know exactly what the side mission is supposed to do, check your CLUES tab. A short briefing of the side mission should appear.
Also, if you get a key with no waypoint, you can always check your mini-map for the non-bank, non-police station waypoint (its usually near the spawn you defeated).
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Positron,
Not sure if this has anything to do with the removal of the patch, but when doing a mayhem mission yesterday I found the in-game mini-map ('M') un-reliable. Inside buildings, it only partially worked or displayed random areas, but not a cohesive map.
Same thing outside. Map seemed to have a life of its own.
Lastly, as a MasterMind, I found when I entered or left a building (either a side mission or bank) that some of my pets status bars disapeared. If I had 3 soliders and a merc following me....when I entered the back, only the status bar of one pet and the merc showed up. This seemed to fluctuate everytime I entered or exited a building.
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After that.. why are Mayhem missions timed at all?
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To give a reason to break stuff - how else are they going to incentivize destruction? By giving xp for cardboard boxes? In an un-timed environment?? Maybe there doesn't need to be incentive to break stuff, but I think the timed model is fun. It engenders an important sense of urgency - after all, you are storming the streets of Paragon City itself. You shouldn't feel like you can take it easy and just stroll on through.
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Was my mission bugged then or what? I'm almost positive that I was getting more than one bonus for destroying the same type of objects. ie destroy 1 car, time bonus! destroy a few more cars, time bonus! etc. etc. Im sure I got a time bonus for the same types of objects more than once. Also you get time bonuses for "resisting arrest" (ie defeating police), and Im sure I got that one multiple times as well.
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So I hear, but that would have to be a bug. The briefing I posted a picture of in the original post clearly indicates a single time bonus for destroying items of a given kind.
Resisting Arrest, on the other hand, is given out for each group of police-like enemies you defeat, as well as when Longbow soldiers spawn on the map.