Mighty_Ra

Apprentice
  • Posts

    8
  • Joined

  1. [ QUOTE ]
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    You're suppsed to escort the villain to the map exit? =0_o= Geez, and I thought the reward was having an NPC helping you out in the fights. <_<

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    No, you're supposed to take a kidnapping villain to the exit of the map, not the NPC villian.

    The NPC villain is there to help you blow stuff up.

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    If you ever get a mystery Key or don't know exactly what the side mission is supposed to do, check your CLUES tab. A short briefing of the side mission should appear.

    Also, if you get a key with no waypoint, you can always check your mini-map for the non-bank, non-police station waypoint (its usually near the spawn you defeated).

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    Positron,

    Not sure if this has anything to do with the removal of the patch, but when doing a mayhem mission yesterday I found the in-game mini-map ('M') un-reliable. Inside buildings, it only partially worked or displayed random areas, but not a cohesive map.

    Same thing outside. Map seemed to have a life of its own.

    Lastly, as a MasterMind, I found when I entered or left a building (either a side mission or bank) that some of my pets status bars disapeared. If I had 3 soliders and a merc following me....when I entered the back, only the status bar of one pet and the merc showed up. This seemed to fluctuate everytime I entered or exited a building.
  2. I was hoping someone could help me with the correct syntax for a teleport bind I'd like to create:

    /bind z "Teleporting to coordinates$$powerexec_name ?????"

    Where ???? would be self-teleport, just like 'Recall Friend'. Is it just teleport?
  3. Can anyone out there recommend a updated web-site for badge information?

    It appears the 'badge' section on Vidiotmaps is no longer available, and Vidiotmaps in and of itself seems to be in a stage of transition as the original owner recently announced he would be unabel to keep updating it
  4. So just wondering if anyone has begun to collect and play the new AEG CCG game based on CoH.

    I saw that you can but starter and booster packs from their website.

    Looking for an honest impression and user friendliness of game.
  5. [ QUOTE ]

    1) SS/SM both deal smashing damage compared to Energy Melee's Energy/Smashing Damage. Smashing/Lethal damage becomes VERY resisted in the end game. Thus, SS/SM will lose out on DPS as levels progress.

    2) Stone Melee/Super Strength both have knockback and Energy has disorient. All the level 8 (Knockoutblow) and 18 (Total Focus/Seismac Smash) have holds. I'd say this evens out. (Although Disorient is sometimes considered "weaker" since enemies behave oddly at times)

    3) The Brawl Indexes are almost identical:

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    Energy Melee-
    Barrage - 0.6944 Smashing * 2 + 0.2500 Energy * 2
    Energy Punch - 1.9444 Smashing + 0.8333 Energy
    Bone Smasher - 2.7778 Smashing + 1.7778 Energy
    Whirling Hands - 1.6667 Smashing + 1.1111 Energy
    Stun - 0.4167 Smashing + 0.2778 Energy
    Energy Transfer - 4.3333 Smashing + 8.3333 Energy
    Total Focus - 2.7778 Smashing + 7.1111 Energy

    Stone Melee

    Stone Fist - 2.7778 Smashing
    Stone Mallet - 4.5556 Smashing
    Heavy Mallet - 6.3333 Smashing
    Hurl Boulder - 4.5556 Smashing
    Tremor - 2.7778 Smashing
    Seismic Smash - 9.8889

    -Super Strength-
    Jab - 1.8889 Smashing
    Punch - 2.7778 Smashing
    Haymaker - 4.5556 Smashing
    Knockout Blow - 9.8889 Smashing
    Hurl - 4.5556
    Foot Stomp - 3.9444 Smashing

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    5) Here are the activation times for each set:

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    Barrage 1.3 seconds
    Energy Punch .6
    Bone Smasher 1.5
    Whirling Hands 1.7
    Stun 1.8
    Energy Transfer 1
    Total Focus 3.3

    Stone Fist .6
    Stone Mallet 1.5
    Heavy Stone Mallet 1.5
    Fault 2.1
    Hurl Boulder 3.8
    Tremor 3.3
    Seismac Smash 1.5 (Equal to Total Focus in brawl index)

    Jab 1.1
    Punch 1.2
    Haymaker 1.5
    Hand Clap 1.2
    Knockout Blow 2.2
    Hurl 3.8
    Foot Stomp 2.1

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    Stone Fists is (recharge 4)
    Stone Mallet is (recharge 8)
    Heavy Mallet is (recharge 12)
    Fault is (recharge 20)
    Seismic Smash is (recharge 20)
    Hurl Bolder is (recharge 8)
    Tremor is (recharge 14)

    EM
    Barrage - 2
    Energy Punch - 4
    Bone Smasher - 8
    Whirling Hands - 14
    Total Focus - 20
    Stun - 20
    Energy Transfer - 20

    SS
    Jab - 2
    Punch - 4
    Haymaker - 8
    Hand Clap - 30
    KO Blow - 25
    Hurl - 8
    Foot Stomp - 20

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    Finally, the endurance costs are the same across the board assuming the brawl index is equal. That means if a power has a brawl index of say 5, the endurance cost is the same as the power with a brawl index of 5 in another set. (NOTE: Only applies to these sets with a few minor exceptions)

    Ultimately, I am wanting to know why would anyone choose Super Strength or Stone Melee over Energy Melee? (Concept builds NOT included)

    I know SS gets Rage which is a nice power but is it really worth it to sacrifice everything energy gets?

    I am really hoping for a response because I cannot see why would anyone choose these two sets.

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    If I could award you the Rainman Badge I would.
  6. Global: @Mighty Ra

    CoH

    Mighty Ra / Magic-Blaster
    Amon Ra-Isis / Mutation Controller

    CoV

    Soldier One (formerly Kobra Kommander) / MM Tech
  7. [ QUOTE ]
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    I been fooling around creating rooms.

    This is what our VG meeting room looks like at the moment.

    Walking in.

    Flying in.


    Enjoy!



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    Well done! That's one of the better rooms I've seen. Plus, thank you for not going with the tired "tech" format.

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    I concur. Nice entrance. Want to almost make me join your VG!
  8. [ QUOTE ]
    Who exactly ARE the surviving eight, and why are they CALLED the surviving eight?

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    Well, after 45 days in the house, the other house guests vote to evict one of the other's, assuming that they don't use the Golden Power of Veto.

    I believe the 8 are now: Beau, Ivette, April, Maggie, James, Howie, Janelle and Rachel.