Official Thread for Recluses Victory: PvP Zone


Adam7

 

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yeah whats the deal with the turrets? some are lv 50 and some are lv 54...

being +4 to everyone in the zone seems pretty ridiculous, the purple patch makes them way harder than they should be

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Wait the turrets are giant monsters? Or did they change the purple patch to affect levelled mobs too?

TMK the Purple Patch is only on monsters because they don't have a level giving them the ability to be purple to all mobs.

Being purple to you doesn't mean it's affect by the purple patch. Being level 54 when you're 50 means it's purple. Unless they changed something.


 

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no when i say purple patch i mean in general your attacks are less effective against an enemy as their level gets higher than yours

btw yes they are purple since they're +4

but i saw some turrets a week or 2 ago that were lvl 50...did they change all of them to be 54, or are some 50 and some 54, or what?


 

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This isnt a direct reply to anything atm but i have noticed something and would like others thoughts on it.

Since the Mu and all the other NPC's now wander around just outside of villain base they now seem to refuse to fight anywhere but in the middle of those mobs.Mu drain your end making u easy target and the tarantula mistresses pelt u with psi dmg so its ez to see why they do this.Im not saying using this to their advantage is bad but i have NEVER fought a villain outside that zone and killed them b4 they ran away straight there(doms/corruptors aside).How could the devs encourage fighting away from our bases and actually out in the zone and taking pillboxes etc?


 

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Well, I have been running around there with both my MM and my Tanker. Yeah, there is alot of Villain base camping... on both sides.
I have never been in RV when the villains outnumbered the heroes.
I'm sure it has happened, but not in the umpteen hours I have spent there recently. So if they stick close to where they have some advantage, can you really blame them?
I have never seen the Freedom Phalanx appear, but the Patrons and Lord Recluse are allways there. Why? Because the vills can't get out of the base... either by choice or because there is 20 heroes out there.
Don't forget that there are alot of Hamidon enhanced true level 50s out there, whilst the brave vills are more than likely 40 maybe 41. *waves little flag*
The main point of my ramble is... you get what you get. It's a pvp zone... frickin' devs should put giant 'No Whining' signs at the entrances.
Chat banned for emoting? bah! Get some real chat ban stuff going on. '[censored] you guys r total wussies!!!', sez the level 50 tanker with 23 heroes behind him to the little Mastermind quivering in his boots just inside the drone zone. 'Uh, sir, there is not uhhh 8 Villains here. I just spawned my Ninja's and Dark Servant. Oh, I've wet myself... I'm sorry... Dammit, Dark Servant, don't tp drone them!!!!! /em slap /em slap /em slap /em slap /em slap *chat ban* *aaaaaaaaaaargh Now I cannot even yell at my pets!!!*


 

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no when i say purple patch i mean in general your attacks are less effective against an enemy as their level gets higher than yours

btw yes they are purple since they're +4

but i saw some turrets a week or 2 ago that were lvl 50...did they change all of them to be 54, or are some 50 and some 54, or what?

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When a side captures a spawn point the turret pets that spawn are 50.


 

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Running to your base is a legitimate tactic and it happens on both sides. What else are you going to do when you're getting beaten down with no hope of fighting back right at that moment? If you're not paying attention and get yourself droned, so be it.

I was in RV the other night when LotD was on and we were chasing heroes all the way back to their base...and guess what...villains were getting droned left and right because they weren't paying attention and got too close.

It was a nice change of pace.


 

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I've seen the freedom phalanx show up a few times now. Sometimes teh heroes let us do it but a few other times we took the zone. I tried soloing positron with 2 spider bots at my side. Let's just say that his /rad is more powerful than mine hehe. But I did manage to put a bit of a dent in his hp's (maybe 5%) before he got angry at me and 2 shot me.

I haven't logged my blaster onto test yet, but it seems that the heavies on the hero side may be more powerful than the arachnos ones (big surprise considering how much more powerful longbow is than arachnos in the other zones). They seem to cycle high damage attacks faster, whereas the arachnos decides to toss in some web stuff instead of big orange numbers. Also do the hero heavies spawn those seeker drones in addition to the mech? So you have a heavy and a seeker or two floating around? Or is there a chance that when you hit one of the heavy station you just get the seekers? idk, I guess I could load my blaster and find out, but I'm sure lots of people know.

Frosticus


 

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I haven't logged my blaster onto test yet, but it seems that the heavies on the hero side may be more powerful than the arachnos ones (big surprise considering how much more powerful longbow is than arachnos in the other zones). They seem to cycle high damage attacks faster, whereas the arachnos decides to toss in some web stuff instead of big orange numbers. Also do the hero heavies spawn those seeker drones in addition to the mech? So you have a heavy and a seeker or two floating around? Or is there a chance that when you hit one of the heavy station you just get the seekers? idk, I guess I could load my blaster and find out, but I'm sure lots of people know.

Frosticus

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The Vill heavies are actually much more powerful imo, the problem is that people are not using them right. They suck at range while it seems the hero heavies are better at range, if you have a vill heavy send that big [censored] into melee range and watch it 1-2 shot heroes, its rather amusing


 

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no when i say purple patch i mean in general your attacks are less effective against an enemy as their level gets higher than yours

btw yes they are purple since they're +4

but i saw some turrets a week or 2 ago that were lvl 50...did they change all of them to be 54, or are some 50 and some 54, or what?

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I believe the neutral turrets in RV, if not all turrets, were boosted in the last patch on May 10th. I haven't been in RV since the change to see it for myself and the patch notes do not reflect this, but a red name has commented on it.

Also, the 'Purple Patch' has to do with the scaling changes to the to-hit and damage tables that was added in the Summer of 2004, for those of you who don't know. It doesn't have much at all to do with the game code concerning the specific rules of Giant Monsters, other than the Giant Monster code builds on the 'Purple Patch' changes for special class of mob. Prior to the 'Purple Patch', it was possible with buffs to trounce 'deep purples' - mobs up to +8 to you - and now players' effectiveness drops off dramatically after +4 or +5.


 

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I haven't logged my blaster onto test yet, but it seems that the heavies on the hero side may be more powerful than the arachnos ones (big surprise considering how much more powerful longbow is than arachnos in the other zones). They seem to cycle high damage attacks faster, whereas the arachnos decides to toss in some web stuff instead of big orange numbers. Also do the hero heavies spawn those seeker drones in addition to the mech? So you have a heavy and a seeker or two floating around? Or is there a chance that when you hit one of the heavy station you just get the seekers? idk, I guess I could load my blaster and find out, but I'm sure lots of people know.

Frosticus

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The Vill heavies are actually much more powerful imo, the problem is that people are not using them right. They suck at range while it seems the hero heavies are better at range, if you have a vill heavy send that big [censored] into melee range and watch it 1-2 shot heroes, its rather amusing

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what is the best way to get them to go into melee they seem to want to just throw webs on everything


 

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I haven't logged my blaster onto test yet, but it seems that the heavies on the hero side may be more powerful than the arachnos ones (big surprise considering how much more powerful longbow is than arachnos in the other zones). They seem to cycle high damage attacks faster, whereas the arachnos decides to toss in some web stuff instead of big orange numbers. Also do the hero heavies spawn those seeker drones in addition to the mech? So you have a heavy and a seeker or two floating around? Or is there a chance that when you hit one of the heavy station you just get the seekers? idk, I guess I could load my blaster and find out, but I'm sure lots of people know.

Frosticus

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The Vill heavies are actually much more powerful imo, the problem is that people are not using them right. They suck at range while it seems the hero heavies are better at range, if you have a vill heavy send that big [censored] into melee range and watch it 1-2 shot heroes, its rather amusing

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what is the best way to get them to go into melee they seem to want to just throw webs on everything

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I haven't actually used a heavy, but I have played a Mastermind, and from my understanding, they use controls identical to the MM pet controls. Use the "goto" command to tell your beastie to move right next to an (or into a clutser of) enemie(s), and then use the attack command. If it's IN melee range, it should prefer its melee attacks. If you're not a mastermind, you should just be able to use "petcom_all goto" (make it a macro or bind, for ease /macro GoT "petcom_all goto" or /bind chosen_key petcom_all goto), and a targeter like the Teleport targeter will appear: click where you want your heavy to go. If you ARE a MM...you better know how already, but PM with your situation and I'll tell you how YOU can specifcally "/petcom_all att agg" once it's in melee range will get it fired up, but make sure you have the desired hero targeted, it will attack that hero, and then repeat the cycle: move, attack, move, attack. Hope that helps!

{edit} If someone has experience with this or knows AI issues that make this fail and something else work (or just lets something else work ), pipe up and let us know!{/edit}


 

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Ya I'll have to make a goto macro/keybind then because they don't have that command available in stock form. I did notice that they do a butt-load of melee damage, but didn't even think of making a goto command to maximize it (I've only tried them a couple times now and mostly for giggles).

Any comment on how the seeker drones spawn for the heroes. Do they spawn in additon to the mechs or intead of the mechs?

Frosticus


 

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do you get the pet window when you command a robot? if so, go to the options on it, click advanced, then you'll have 2 button-menus. the first one will have choices like attack my target, stay, goto, follow

the second will be aggressive/defensive/passive

(if they have that menu)


 

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First time on test last night! Went into RV and I was not able to jump through the legs of the statue holding the globe. It was like the cape was there but invisible waiting for villains to take control so it can show up.


 

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First time on test last night! Went into RV and I was not able to jump through the legs of the statue holding the globe. It was like the cape was there but invisible waiting for villains to take control so it can show up.

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Yeah, Recluse's skirt is definitely a geometry feature that is always there, even during neutral/hero zone control. This makes it easy on the coding, since they can keep the zone geometry and not have to revert it based on control. Graphics can be an easy visual switch...geometry would require everyone to reload the zone, more like than not. And we ALL know how much complaining THAT would cause! I say keep it the way it is: it's better than the alternatvie.


 

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I wish they would give some indication that an invisible solid object is there. Perhaps a smoky outline of Recluse to indicate the potential of the switch...


Thorizdin

Lords of the Dead
Old School Legends

 

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no when i say purple patch i mean in general your attacks are less effective against an enemy as their level gets higher than yours

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Well the 'purple patch' was an actual patch that relates to a specific thing. Your usage would indicate that a normal leveled mob is under the influence of this patch when it's not.

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btw yes they are purple since they're +4

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I realize that. The point I was trying to make is that just because something is purple to you doesn't mean it's affected by the purple patch.

The purple patch allows the devs to create mobs that have no level but will always con purple to whatever is attacking it and do the proper amount of damage and resist properly. That has nothing to do with a mob being 4+ levels above you. I think above that (according to clintonian) it comes into play to reduce your effectiveness, however as for my recall it was used for monsters primarily.

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but i saw some turrets a week or 2 ago that were lvl 50...did they change all of them to be 54, or are some 50 and some 54, or what?

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I've seen reports of both. All the ones I've seen were 54. However I didn't sweep the whole zone so it's entirely possible there's some disparity in how things are spawning.


 

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IMO the base camping is complete garbage and speaks very lowly of those particular players. That being said, you can't say they aren't testing. Remember CoV beta when stalkers could camp in the hospital? Drones were quickly placed. I would assume something will be done to help with RV base camping to an extent.

By being raging [censored] they are helping to point out a glaring problem before it hits live.

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i would suggest putting the villain rv entrance in a nice defensive position like the hero entrance. also i think heroes should be allowed to raid on the islands in special missions just like the villians can go on a rampage in our city.


I believe in quality, not quantity. also i have a short attention span...

Guardian
Main: Goomba: 50-Tank Inv/stone...2892 hours
33-Brute
Pinnacle
Secondary Main: Captain Battleship: 22-Tank Inv/SS

 

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I really like this zone now. It's challenging. Before every minutes the heroes won. Now I was just in RV for 30 minutes and the heroes and villains were fighting for control. Exactly how the zone is supposed to play.


 

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quick question...haven't been on Test in like almost a couple weeks, but is Ghost Widow still broken in RV? not broken as in she doesn't work...but broken as in cheat as hell. She held me through Unyielding w/ Soul Storm x_x and no, I wasn't debuffed by any other players.


 

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Ghost Widow has the same power when I fought her as a EB in a mission. Was teamed up with a Invul brute, and he snatched him up in Soul Storm, even with him having 3+ IDs on him. Kinda cool, if you ask me.


Save the drama for yo' mama.

 

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not broken as in she doesn't work...but broken as in cheat as hell. She held me through Unyielding w/ Soul Storm x_x and no, I wasn't debuffed by any other players.

[/ QUOTE ]Yeah, we had a group around 10 trying to take her down, but her bar didn't budge at all. We fought her for around 10 minutes, but when a couple of Slakers showed up to start picking is off, we gave up on here.


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slakers? lol


 

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stalkers lol


 

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I hope that Ghost Widows PPP is just like hers i would be able to cut threw alot of heros that it would acttually kinda tone the balance between heros and villains