Supposed buff to MMs?


BlackestNight

 

Posted

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LOL Elite bosses are not supose to be solo-able. If your complaining you cant solo a elite boss the devs would be Happy as a clam. There not going to give you a buff to allow for it.

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What on earth are you talking about? EB's are not supposed to be soloable? Are you crazy? Every character I have can solo an elite boss. Where did the devs say EBs were not supposed to be soloable?

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MM are Overpowered in PVE pure and simple.

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No, they aren't, pure and simple.

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At level 33 my zombie/dark had soloed everything including Heroes, when they were heroes in solo missions andnot elite bosses or bosses. He hasnt been below the next to highest or highest difficulty setting since he was level 15.

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So what? And I seriously doubt you could solo Mynx as a hero. Or Backalley Brawler. Or any AV/Hero with an AoE attack of any kind.

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Oh and those AVs and elite bosses keep attacking you through your pets because likely your debuffing them. Same thing happens on my dark, it happens because im running darkest night and tar patch on the AV. Same thing happend to rad defenders and controlers forever also, debuffs draw agro.

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No, it happens to me on my bubbler and I am not doing jack to aggro the EB.

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Perhaps, just perhaps, a class as strong in PVE as MMs are, shouldnt be to worried about being also strong in PVP. And should just be ignoring posts like this rather then complaining that they take to much damage to take out a elite boss solo. I do believe similar threads are exactly how controlers got adjusted in issue 5. And before anyone might point out to take my own advice and remain quite, i dont play my MM anymore it was to cheap and boring. I rolled a dom. And if any AT needs the attention in PVP its Dominators. So count your selfs lucky to get any beneficial change, cause Doms got ignored completely.

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The reason your mastermind seems "cheap" and "boring" is probably because you don't really have to attack, ever, because your pets do, and you rarely will die because you are more than likely smart enough to run away when things go south. In short, you just don't like the mastermind playstyle. The only way to really change how they play now and not completely destroy the AT would be to lower pet damage and up the personal damage drastically, but that would make us into Diet-Corrupters with pets.


 

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Chum Spray melts your foes into piles of squishy goo for your pets to stomp on!

PWNZ0R!!


 

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well /dark is the best mm secondary

my bot/ff sure as hell cant solo 9 out of 10 EB's, at least until i've gained 1 or more levels


 

Posted

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I still say the best possible solution is to give MMs a 20% chance per pet that is in range of supremacy to intercept any attack aimed at the MM. Any pet that successfully intercepts an attack then gets to apply their defenses and resistances to the attack normally. Of course, any AE attack would still us anyway (assuming we're within the area after it hits the pet).

This would mean:
5 or 6 pets = all attacks aimed at the MM are automatically intercepted by pets.
4 pets = 80% chance of an any attack being intercepted.
3 pets = 60% chance
2 pets=40 % chance
1 pet = 20% chance.

This wouldn't make a huge difference in PvE, since we normally don't get aggro anyway, but in PvP it would be a HUGE survival boost. It wouldn't be overly powerful either, since we aren't able to move around freely with our pets (anyone can outrun our pets, and we'd have to be very careful not to outdistance our pets and lose their protection).

I've posted this multiple times. Just hope the Dev's are reading and giving it consideration.

Suriyama
40 Bots and Bubbles
Justice

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Yes and the pets could scream "NOOOOOOOOOOOOOOOOOOOOOooooooooooooooooooooooooooo ooooooooooooo!!!"
As they dive inbetween the blast of whatever and the mastermind's body.


 

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Well if it is a taunt where pets have to be killed first in PVP, then I hope they buff up the pets a little bit. Right now they can die horribly fast.


 

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Would you mind saying what the "general" change is all about and how it may affect the survivability of the MM in both PvE and PvP?

Thank you!

[/ QUOTE ]Please.


Come on devs, art guys, where is my Maid costume for my characters! 5 years now, its a simple request.

 

Posted

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[ QUOTE ]
LOL Elite bosses are not supose to be solo-able. If your complaining you cant solo a elite boss the devs would be Happy as a clam. There not going to give you a buff to allow for it.

[/ QUOTE ]

What on earth are you talking about? EB's are not supposed to be soloable? Are you crazy? Every character I have can solo an elite boss. Where did the devs say EBs were not supposed to be soloable?

[ QUOTE ]
MM are Overpowered in PVE pure and simple.

[/ QUOTE ]

No, they aren't, pure and simple.

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At level 33 my zombie/dark had soloed everything including Heroes, when they were heroes in solo missions andnot elite bosses or bosses. He hasnt been below the next to highest or highest difficulty setting since he was level 15.

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So what? And I seriously doubt you could solo Mynx as a hero. Or Backalley Brawler. Or any AV/Hero with an AoE attack of any kind.

[ QUOTE ]
Oh and those AVs and elite bosses keep attacking you through your pets because likely your debuffing them. Same thing happens on my dark, it happens because im running darkest night and tar patch on the AV. Same thing happend to rad defenders and controlers forever also, debuffs draw agro.

[/ QUOTE ]

No, it happens to me on my bubbler and I am not doing jack to aggro the EB.

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Perhaps, just perhaps, a class as strong in PVE as MMs are, shouldnt be to worried about being also strong in PVP. And should just be ignoring posts like this rather then complaining that they take to much damage to take out a elite boss solo. I do believe similar threads are exactly how controlers got adjusted in issue 5. And before anyone might point out to take my own advice and remain quite, i dont play my MM anymore it was to cheap and boring. I rolled a dom. And if any AT needs the attention in PVP its Dominators. So count your selfs lucky to get any beneficial change, cause Doms got ignored completely.

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The reason your mastermind seems "cheap" and "boring" is probably because you don't really have to attack, ever, because your pets do, and you rarely will die because you are more than likely smart enough to run away when things go south. In short, you just don't like the mastermind playstyle. The only way to really change how they play now and not completely destroy the AT would be to lower pet damage and up the personal damage drastically, but that would make us into Diet-Corrupters with pets.

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The ONLY hero i have had a problem soloing, before they changed missions and i dont get Heroes much solo anymore, was Infernal. And he was problematic because of the Goatman spawning he does, with the added mobs, he technically then could actually exceed my ability to heal in damage, but even so i would actually get him down to about half health before things went south and end became a premium.

I understand that all MM builds, like all build in any AT have different abilities. Mine is zombie/dark. EVERY fight including Heroes went like this:

1)Drop darkest night on a mob, leave pets on passive.
2)run around a corner or obstical so mobs had to herd to me and gather.
3)When mobs are nice and close and all huddled drop fearsome stare.
4)unleash pets on targets highest rank to lowest choosing the target for all pets of gang bang on.
5)drop a tar patch.
6)spam healing until mobs are dead.

Thats about it. And with darkest night slotted by the time i was 22 on SOs, i could really handle a whole room of mobs in one group. Healing almost 300 points a heal. Keeping mobs all grouped on me, and hand picking targets kept pets from wandering and they would alway catch my heals, and even +2 bosses dont last long with all 6 pets atached to them.

And the same formula worked for heroes. Even heroes with AOE attacks. Darkest night debuffed there damage just enough to make pets survive to a heal. Occasionally if a heal missed i might lose a round of minions but they were easily replaced.

In addition to this build i have seen soldier MMs Solo the Save Ms Vasher mission against freaks, ambushes and all, set to invincible with teams of 3-4 people. Master minds can handle a ton in PVE.

My master mind seems cheap and boring because i was rarely if ever at risk. Fighting a hero class villian was about the only time i ever felt evenly matched. And a hero/AV should be s risk for a team according to the devs. And your right i guess the devs havent said EBs are unsoloable, but did say that soloing one should come with intense risk to your character. Not even one elite boss ever took out my Mastermind, that isnt risk.

Oh and i believe i did solo minx, and Aura Borlealis has AOE attacks, and i soloed her twice before the spawning changes as a Hero. Once i could spawn the Ghost pet from a fallen pet, and would kill my boss zombie spawn the temp pet and respawn boss, between my pets and my own hold, it wasnt even uncomon to be able to hold a AV for a time during the fight.

Simply i am seening no real difference between my a Mastermind can do and what controlers could do prior to the issue 5 changes. They easily take on what is considered team level content solo. (i know i know your gonna say a master mind is never solo) But i dont believe simply being a pet wrangler means your actually on a team. In total your whole spawning and pets shouldnt be any more effective then any other AT build running solo. Master minds are by far.

That being said your right, the play style didnt suit me i wanted to be challenged not by on auto pilot. It might suit some people just fine and thats great. My orignal point was that the basis of complaints in this thread seemed to be on the ability to do things or not do things, that devs consider team based content. Elite bosses, are considered team base content by the devs. They have said several times that they consider elite bosses to be a threat with great level of difficulty to handle solo. Its being mentioned in this thread as if "how dare we not be able to solo a elite boss" in tone.

Also some of the most challenging PVP oppenents i have faced were Master minds. In fact playing from a hero side, i would say The most difficult. If you survive a stalker AS they really are not that difficult to fight. Brutes can be detoggled and at that point not that bad, corruptors are fancy blasters but to me dont play nearly as well, unless teamed with cross buffing with other corruptors, Dominators, well are dominators, even if they hold you there damage sucks so badly that you can almost go get a drink and wait for the hold to wear off rather then wasting a break free. Master minds have pets and can constantly be attacking you, debuffs that can keep you from attacking, holdyou, effect your damage speed accuracy..... And yes the weakness is that when facing real thinking people and not AI, people will know to go after the source of the pets and not be distracted by the pets themselves. Its a weakness, not a complete falling apart of the AT design. Breakfrees are a complete falling apart of a AT design when looking at Dominators. And as i said, i just found it funny, in the same way i used to find it funny when issue 3 came along and regeners complained about not soloing monsters. As much as i would love blasters to rule the world i have to look at my ats in perspective to the game and others. And realilisticly have expectations that are balanced. Expecting a Elite boss to be a win, it would seem every time, is not realilistic expectations to me.


 

Posted

I just have to say one thing.
The above post is very very long. I didn't even read it. How much time did you spend thinking and typing that out. Did you have to do a rough draft or something and then edit it before you even got it on the forum. Even without the big qoute its still very long.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
LOL Elite bosses are not supose to be solo-able. If your complaining you cant solo a elite boss the devs would be Happy as a clam. There not going to give you a buff to allow for it.

[/ QUOTE ]

What on earth are you talking about? EB's are not supposed to be soloable? Are you crazy? Every character I have can solo an elite boss. Where did the devs say EBs were not supposed to be soloable?

[ QUOTE ]
MM are Overpowered in PVE pure and simple.

[/ QUOTE ]

No, they aren't, pure and simple.

[ QUOTE ]
At level 33 my zombie/dark had soloed everything including Heroes, when they were heroes in solo missions andnot elite bosses or bosses. He hasnt been below the next to highest or highest difficulty setting since he was level 15.

[/ QUOTE ]

So what? And I seriously doubt you could solo Mynx as a hero. Or Backalley Brawler. Or any AV/Hero with an AoE attack of any kind.

[ QUOTE ]
Oh and those AVs and elite bosses keep attacking you through your pets because likely your debuffing them. Same thing happens on my dark, it happens because im running darkest night and tar patch on the AV. Same thing happend to rad defenders and controlers forever also, debuffs draw agro.

[/ QUOTE ]

No, it happens to me on my bubbler and I am not doing jack to aggro the EB.

[ QUOTE ]
Perhaps, just perhaps, a class as strong in PVE as MMs are, shouldnt be to worried about being also strong in PVP. And should just be ignoring posts like this rather then complaining that they take to much damage to take out a elite boss solo. I do believe similar threads are exactly how controlers got adjusted in issue 5. And before anyone might point out to take my own advice and remain quite, i dont play my MM anymore it was to cheap and boring. I rolled a dom. And if any AT needs the attention in PVP its Dominators. So count your selfs lucky to get any beneficial change, cause Doms got ignored completely.

[/ QUOTE ]

The reason your mastermind seems "cheap" and "boring" is probably because you don't really have to attack, ever, because your pets do, and you rarely will die because you are more than likely smart enough to run away when things go south. In short, you just don't like the mastermind playstyle. The only way to really change how they play now and not completely destroy the AT would be to lower pet damage and up the personal damage drastically, but that would make us into Diet-Corrupters with pets.

[/ QUOTE ]

The ONLY hero i have had a problem soloing, before they changed missions and i dont get Heroes much solo anymore, was Infernal. And he was problematic because of the Goatman spawning he does, with the added mobs, he technically then could actually exceed my ability to heal in damage, but even so i would actually get him down to about half health before things went south and end became a premium.

I understand that all MM builds, like all build in any AT have different abilities. Mine is zombie/dark. EVERY fight including Heroes went like this:

1)Drop darkest night on a mob, leave pets on passive.
2)run around a corner or obstical so mobs had to herd to me and gather.
3)When mobs are nice and close and all huddled drop fearsome stare.
4)unleash pets on targets highest rank to lowest choosing the target for all pets of gang bang on.
5)drop a tar patch.
6)spam healing until mobs are dead.

Thats about it. And with darkest night slotted by the time i was 22 on SOs, i could really handle a whole room of mobs in one group. Healing almost 300 points a heal. Keeping mobs all grouped on me, and hand picking targets kept pets from wandering and they would alway catch my heals, and even +2 bosses dont last long with all 6 pets atached to them.

And the same formula worked for heroes. Even heroes with AOE attacks. Darkest night debuffed there damage just enough to make pets survive to a heal. Occasionally if a heal missed i might lose a round of minions but they were easily replaced.

In addition to this build i have seen soldier MMs Solo the Save Ms Vasher mission against freaks, ambushes and all, set to invincible with teams of 3-4 people. Master minds can handle a ton in PVE.

My master mind seems cheap and boring because i was rarely if ever at risk. Fighting a hero class villian was about the only time i ever felt evenly matched. And a hero/AV should be s risk for a team according to the devs. And your right i guess the devs havent said EBs are unsoloable, but did say that soloing one should come with intense risk to your character. Not even one elite boss ever took out my Mastermind, that isnt risk.

Oh and i believe i did solo minx, and Aura Borlealis has AOE attacks, and i soloed her twice before the spawning changes as a Hero. Once i could spawn the Ghost pet from a fallen pet, and would kill my boss zombie spawn the temp pet and respawn boss, between my pets and my own hold, it wasnt even uncomon to be able to hold a AV for a time during the fight.

Simply i am seening no real difference between my a Mastermind can do and what controlers could do prior to the issue 5 changes. They easily take on what is considered team level content solo. (i know i know your gonna say a master mind is never solo) But i dont believe simply being a pet wrangler means your actually on a team. In total your whole spawning and pets shouldnt be any more effective then any other AT build running solo. Master minds are by far.

That being said your right, the play style didnt suit me i wanted to be challenged not by on auto pilot. It might suit some people just fine and thats great. My orignal point was that the basis of complaints in this thread seemed to be on the ability to do things or not do things, that devs consider team based content. Elite bosses, are considered team base content by the devs. They have said several times that they consider elite bosses to be a threat with great level of difficulty to handle solo. Its being mentioned in this thread as if "how dare we not be able to solo a elite boss" in tone.

Also some of the most challenging PVP oppenents i have faced were Master minds. In fact playing from a hero side, i would say The most difficult. If you survive a stalker AS they really are not that difficult to fight. Brutes can be detoggled and at that point not that bad, corruptors are fancy blasters but to me dont play nearly as well, unless teamed with cross buffing with other corruptors, Dominators, well are dominators, even if they hold you there damage sucks so badly that you can almost go get a drink and wait for the hold to wear off rather then wasting a break free. Master minds have pets and can constantly be attacking you, debuffs that can keep you from attacking, holdyou, effect your damage speed accuracy..... And yes the weakness is that when facing real thinking people and not AI, people will know to go after the source of the pets and not be distracted by the pets themselves. Its a weakness, not a complete falling apart of the AT design. Breakfrees are a complete falling apart of a AT design when looking at Dominators. And as i said, i just found it funny, in the same way i used to find it funny when issue 3 came along and regeners complained about not soloing monsters. As much as i would love blasters to rule the world i have to look at my ats in perspective to the game and others. And realilisticly have expectations that are balanced. Expecting a Elite boss to be a win, it would seem every time, is not realilistic expectations to me.

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I'd have to say it is your secondary that's the problem, I use almost the very same tactics as you, and my minions have this problem with dying vs. AVs or Heroes, even with a triage beacon 3 slotted for healing. Baring that though, I found that AV/Heroes had a great tendacy to 1 shot Minions, despite any defense I have up on them. EBS tend to god down with varrying degrees of difficulty, depending on how debuffed they become, and how much I can avoid the mysterious Bloodlust they seem to have for me occassionly.. I'd like to see some numbers, if you could provide, on how much damage AV/Heros are delaing your minions and how much damage hey are dealing the said AV/Hero.


 

Posted

I wish i could give you the numbers but i really never figured them out exactly. I am much more a "what the hell give it a try" kinda player. I do know that Darkest night makes a noticable difference on the accuracy of your enemies and the amound of damage they deal. Tar patch i think is around 20-25 percent damage resistance debuffing plus slows. Its been atleast January since i played my MM, but i do know that Darkest night i had slotted for 3 acc debuffs and some end reduction (i dont believe you can slot the damage resistance debuff) tarpatch i haev slotted for recharge and slowing. Then i have my heal 3 slotted for healing, i believe a end reduction and like 2 recharges. Its up almost all the time and did somewhere around 270 points of healing a click. But its targeted and as i said if it missed the enemy that is where minions had the biggest threat in that they could be very close to death after just 1 hit, but were pretty well healed after one heal.

Funny thing is i started a traps MM in beta, i said right away with no real heal that the set would be terrible. I deleted it and went dark when live COV started and i made a MM. And i do understand Dark is aheavey debuff/healing set. Almost every power in the set debuffs accuracy in some way, slows the enemies, etc.

But i have seen trap/soldiers MM do very well in PVP, and soldier/dark MM do well in pve, soldier/poison etc. Its really about finding a grove for your team that it seems works the best. For instance for zombies they do great melee damage, but can be hesitant to enter melee. Which is why i started herding with my debuff. The pets would be standing right next to me on passive, until the mobs grouped up then when i started choosing targets they were already in melee range and used there stronger attacks instead of weaker dark blast powers. Also i believe almost all zombies with the level 32 enchanment power get some type of healing on there own in addition to my heals.

Like i said its been a while since i played him. I just knwo the two sets worked very well together, and i just cant believe people are having the issues and crys to be "fixed" that seem to be going on. I, if i liked playing a MM, and after my experiences, would so just be keeping my mouth shut and trying to stay under the devs radar. Cause to me MMs are the most ripe set to see some kinda nerfs coming at some point in the near future. But thats just My opinion, to each his own.


 

Posted

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I just have to say one thing.
The above post is very very long. I didn't even read it. How much time did you spend thinking and typing that out. Did you have to do a rough draft or something and then edit it before you even got it on the forum. Even without the big qoute its still very long.

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I find your post to be too long winded, use a witty acronyme next time like TLDR.


 

Posted

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I just have to say one thing.
The above post is very very long. I didn't even read it.


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Ladies and gentlemen, the short attention span boy.
Nobody write anything more than three sentences, his mind can't handle it.


 

Posted

2 sentences tldr


 

Posted

Whoops, already posted here.


 

Posted

sorry i thought it was long. so what if my brain exploded. it was just a warning label for those like so i can spare them the exploding.not much good it does under it though.oh well.

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I find your post to be too long winded, use a witty acronyme next time like TLDR.

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by the way what does it stand for?


 

Posted

tldr


 

Posted

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I'd take a stab at it being more of an aggro control thing, it's supposed to be a PvP buff too, and really, AOE buffs aren't gonna help me a whole lot when the tank decides I'm going to die.

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A more true statement has never been spoken..

Although I would enjoy the benefits of an AoE buffing...would make my solo'ing time much faster and maybe...just maybe my attention span would hold out long enough to get to 40..


 

Posted

I think when the MM is killed all remaining pets explode in a super nova doing 20 magnitude of brawl damage. The damage is mostly toxic and neg energy. The blast radius is about 150 yards. This will force the oponent to take out your henchmen first or go out in a blaze of glory turning vitory into a dead even tie. This will also have the effect of having most MM's charge into a group with invisible pets hoping they are defeated and thereby exploding the entire groups to atom!


 

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TLDR = Too Long. Didn't Read.


 

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that'd be awesome


 

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Personal Force Fields is getting Nerfed!!!!!!

What BS, now there is a two minute Recharge time for PFF, please petition this fast.

This nerf makes Force Field useless. The reason why select PFF is for its defense.

I don't recall Magneto from X-Men having a two minute recharge when he wants to call upon his force field.

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Learn to actually fight instead of hiding in soap. Force Field is not useless without the complete use of PFF, maybe....try something different? Sitting in PFF makes your pets crap anyways.