I started testing Weaken for PvP from Poison.


Altoholic_Monkey

 

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Looks like Reconstruction is set to ignore external Buffs and Debuffs. I'll have to talk to geko about it later and find out why it is set that way.

It may be working as intended.

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You da man castle.


 

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Nerf Regen!


 

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Unfortunately for Poison types, Reconstruction HAS to work this way. Sorry folks, it won't be changing.


 

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Awww man! I had hope there! But I'm happy to hear that it is working correctly on Dull Pain.

Does Weaken stack from another user?




 

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Awww man! I had hope there! But I'm happy to hear that it is working correctly on Dull Pain.

Does Weaken stack from another user?

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Yep


 

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oh well, does it work for other buff/heal kinda things like earths embrace or the PB one?


 

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Reconstruction and Hoarfrost are supposed to give Toxic resistance, so it's likely they're the only ones that for some reason can't be affected that way. ...However if I find out my Hoarfrost CAN be debuffed but Reconstruction can't, I'm going to be rather pissed because I just rolled a Dark/Poison MM for a laugh, and other than endurance issues, it looks like they could easily humiliate an Ice Tank in PvP and I don't think that's right... Under some circumstances, they do more damage than many corruptors and that ain't fair to my Dark corruptor either. ...sorry, now I'm just rambling... Point is, all these BS/Rgn, EM/Rgn, and Spine/Regens in PvP got enough going for them as it is, they shouldn't be immune to debuffs that the rest of us are vulnerable to... End-Drains included.


 

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Unfortunately for Poison types, Reconstruction HAS to work this way. Sorry folks, it won't be changing.

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I just rolled a Dark/Poison MM

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Hmmm, now how did you manage that?

Try as I might, it won't let me select two secondaries and skip right over the primary. I'd be a Force Field/Sonic Resonance Controller!


 

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Unfortunately for Poison types, Reconstruction HAS to work this way. Sorry folks, it won't be changing.

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What about Kuji-In Sha from the Ninjitsu set?

The 2 powers are very similar, almost identical.


 

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Good question, I haven't tested against any Ninjitsu stalkers. I don't think I know of any well enough to ask them to test it with me although it would only take a second.


 

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I just rolled a Dark/Poison MM

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Hmmm, now how did you manage that?

Try as I might, it won't let me select two secondaries and skip right over the primary. I'd be a Force Field/Sonic Resonance Controller!

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You'd be a portable perma-MoG generator. T'would be a great addtion to a team.

-Checksum


 

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Unfortunately for Poison types, Reconstruction HAS to work this way. Sorry folks, it won't be changing.

[/ QUOTE ]Weird.

That really really makes me wonder why. I'm hoping it's so technical it would cause my brain to explode really.


 

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Unfortunately for Poison types, Reconstruction HAS to work this way. Sorry folks, it won't be changing.

[/ QUOTE ]Weird.

That really really makes me wonder why. I'm hoping it's so technical it would cause my brain to explode really.

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Geko 3:16
"cuz Geko says so, and that's the bottom line!!!"


Craft your inventions in AE!!

Play "Crafter's Cafe" - Arc #487283. A 1 mission, NON-COMBAT AE arc with workable invention tables!

 

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Weaken reduces all the same effects that Power Boost increases, and Damage.
Namely:
All Damage Types, except 'Special' damage
ToHit and To Hit Buffs
Disorient, Hold, Immobilize, Sleep, Confuse, Terrorize, Knockback, Knockup and Repel
Run Speed and Flight Speed buffs
All Defense types
Heals
Endurance Buffs (like Stamina)

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Do you mean Power Boost does increase Endurance Buffs ?


Virture

 

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Unfortunately for Poison types, Reconstruction HAS to work this way. Sorry folks, it won't be changing.

[/ QUOTE ]Can you elaborate on why that is? Neutral on the issue, just interested, as I'm sure others are as well.


 

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Unfortunately for Poison types, Reconstruction HAS to work this way. Sorry folks, it won't be changing.

[/ QUOTE ]Can you elaborate on why that is? Neutral on the issue, just interested, as I'm sure others are as well.

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/speculation
Regen has had so many nerfs and balancing issues that they have it nearly where they want it. Allowing buffs/debuffs for reconstruction would allow it to be affected by speed boost and accelerate metabolism, for instance. Do the math.


 

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Tested on a Regen Stalker in I7 (neither power has changed from I6)

Level 12, no enhancements in Weaken or Dull Pain:
Normal: 102hp healed Weakened: 45hp healed

Level 12, 3 level 15 DO enhancements Dull Pain:
Normal: 161hp healed Weakened: 104hp healed

Level 50, no enhancements in Weaken or Dull Pain:
Normal: 407hp healed Weakened: 104hp healed

Level 50, 3 level 53 SO enhancements Dull Pain:
Normal: 803hp healed Weakened: 499hp healed

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So, if I'm reading this right, the debuff effect increases in effectiveness by level, starting as a 56% debuff at level 12, increasing 0.5% per level, up to 75% debuff effect at level 50?

Am I correct in assuming that it subtracts the debuff value from each Attribute Base? That would allow for enhancements to be unaffected, and prevent debuffing the target to below 10% base effectiveness (since most of the StrengthMin values are 0.1)


 

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EDIT: Never mind I got Fast healing and Regeneration confuzzled....I have no clue why it doesn't effect that click heal.




 

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Maybe because its like an always on power that overcomes everything else such as your natural base regeneration rate. With Regens that base HP regen rate is increased by the power Reconstruction. That boost is ALWAYS ON meaning its now a part of the base regeneration rate of that Scrapper.

Dull Pain is temp boost can be debuffed or lessened since that effect is just a momentary boosting which wears off. Its like a spike to HP which can be interrupted or lessened by a debuff like posion's weaken.

I'm thinking to have it effect the power of the base healing rate of a Scrapper with reconstruction would possibly make poison overpowered. I think it's a matter of playing with the base regeneration rates that probably the devs don't wanna tangle with, cause it opens up a can of worms.

Of course this is my layman's guess.

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Reconstruction is a click self-heal with a secondary effect of toxic damage resistance. Fast Healing is an auto power that increases the hit point regeneration rate. I think you have the two confused.


 

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Maybe because its like an always on power that overcomes everything else such as your natural base regeneration rate. With Regens that base HP regen rate is increased by the power Reconstruction. That boost is ALWAYS ON meaning its now a part of the base regeneration rate of that Scrapper.

Dull Pain is temp boost can be debuffed or lessened since that effect is just a momentary boosting which wears off. Its like a spike to HP which can be interrupted or lessened by a debuff like posion's weaken.

I'm thinking to have it effect the power of the base healing rate of a Scrapper with reconstruction would possibly make poison overpowered. I think it's a matter of playing with the base regeneration rates that probably the devs don't wanna tangle with, cause it opens up a can of worms.

Of course this is my layman's guess.

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Reconstruction is a click self-heal with a secondary effect of toxic damage resistance. Fast Healing is an auto power that increases the hit point regeneration rate. I think you have the two confused.

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I still haven't tested this power against healing regeneration. Also, I am curious if it will work on powers like Transferrence which use a spawn to provide the endurance buff. I know that currently Power Build-up doesn't effect Transferrence so I have a feeling Weaken doesn't either.

The more and more that I play with debuff sets the more issues I see between them and straight buff sets. I like debuff sets too, it just seems that mechanics tend to go against them more than for them currently.

Debuffs not being allowed to stack is also an issue as well.


 

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Something else that is kind of funny is that this post had next to no views until Castle posted here. Suddenly, everyone is interested in Poison


 

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Re: confused - Ohhh yep I did thanks for clearing that up silly me. Then never mind what I said...I have no clue

I saw that too Concern...you got like an instant flame on! In like 5 minutes




 

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The more and more that I play with debuff sets the more issues I see between them and straight buff sets. I like debuff sets too, it just seems that mechanics tend to go against them more than for them currently.

Debuffs not being allowed to stack is also an issue as well.

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Very much agree.

I haven't posted on this thread before but I was following it because I have a Necro/Poison that I am hoping to PvP with at some point...or at least give it a shot.

Anyway, good work getting the Dev's attention, Concern.


 

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All I know is a certain Necro/Poison MM stomped all over my Stone tank with ease.