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Posts
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[ QUOTE ]
I was/am planning to host a tournament or two next week when I have some free time. Hopefully, a few folks will be able to make it. Dates and Times TBD.
[/ QUOTE ]
[poll] Fri or Sat night [/poll] -
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What I really should've pointed out there was the potency to be found in using PB(U) in conjunction with end drains.
[/ QUOTE ]
My lastest build (for duel) has 6 slotted EMP which is supposed to be used in conjunction with PBU. That was the only difference I had from others until now -
A couple of notes from me:
[ QUOTE ]
-If you have rad/a toggle debuff on you and the situation is alright for you/you can hit the button without flopping dead, turn on some stealth/invis possibly meaning if you get farther away, the debuff may drop off as the person loses you as a target/their CM vanishes and they cant see you any longer. The arena temp stealth power works wonders on a rad without much/any +perception!
[/ QUOTE ]
The toggle debuff itself suppresses your proactively/reactively used Stealth/Stealth Suit/Any other variants. When the toggle debuff drops, it's not because of them.
Invisibility is never suppressed. Turning it on always enables you A) to drop toggle debuffs from those who don't have enough +perception or B) to disappear in enemy's presence, even 0.1 second after you finished the activation of an attacking power.
[ QUOTE ]
a mega-slowed target is one you can smile about after PBU+Siphon Speed/LR
[/ QUOTE ]
My proposal (not an advice, because I'm a minority about this) is "Don't waste the precious 12.5 sec on using LR" with blindly believing the existence of uber slow.
-Recharge is NOT boosted.
-Max RunSpeed is NOT boosted.
-RunSpeed IS boosted, but its amount is far smaller than raw -Max RunSpeed.
-JumpHeight is NOT boosted.
-SpeedJumping is NOT boosted.
The only situation you can find a tiny difference is when the target doesn't have Super Speed and you don't have any slow enh on LR.
If the aim to use PBU+LR is to hit precisely (by PBU's +tohit, boosted Tactics and RI), I have no objection. -
[ QUOTE ]
there are not any big PvP issues on the nearer term feature lists.
[/ QUOTE ]
You must have at least one issue which should be fixed ASAP - the stability of arena.
On current version of Issue 8 , arena matches crash (are forcibly finished) SO FREQUENTLY that we have really hard time to play in arena. Haven't you Devs received any PM about this, or have you already fixed it and are we going to see it in next patch ? -
[ QUOTE ]
I'll never understand why fortitude gives 30% base defense, which is far more than you get out of bubbles, and slotted with powerboost it's just ridiculous
[/ QUOTE ] As for defender version both Fortitude and +def bubbles give +15% defense (x0.75 for controller).
IMO in order to consider balances constructively Devs have to answer our questions with the opening word "Why", which will be a good way to realize how their design has been working. -
Edited before I start to be blamed by a man whom I did.
The game was under maintenance when I tried to recheck stealth toggles before posting. -
I thought I should make this guide reader-friendly.
[u]Updates from 02/12/06[u]
Added simple explanation how perception/stealth work.
Added formulas to calculate perception/stealth.
Clear Mind/Clarity values now depend on Archtype and combat level.
Added several powers to the list.
Added explanations for stealth suppression.
Changed pets/henchmen perception since its correctness was only apparent and partial.
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A GUIDE FOR PERCEPTION/STEALTH in PVP
[u]Perception[u]
The Perception value XXX directly represents your ability to detect enemies from XXX feet away.
[u]Stealth[u]
The Stealth value XXX directly represents your ability to conceal yourself from enemies by XXX feet.
[u]To detect stealthy enemy[u]
If the value [YourPerception - Enemy'sStealth] is positive, you can detect the enemy from [The Remainder of the Subtraction] feet away.
[u]To hide from enemy[u]
If the value [Enemy'sPerception - YourStealth] is negative, the enemy cannot detect you.
[u]Perception Keenness Formula[u]
NetPerception = [Base + Buff - Debuff * (1 - Resist)] capped at [PerceptionCap]
where
Base: player's base perceptoin, 500 feet
Buff: +perception powers applied to you
Debuff: -perception powers applied to you
Resist: resistance to perception debuffs, capped at 100%
PerceptionCap: the maximum perception value that players cannot exceed
[u]Stealth Depth Formula[u]
NetStealth = [Buff - Debuff] capped at [StealthCap]
where
Buff: +stealth powers applied to you
Debuff: -stealth powers applied to you
StealthCap: the maximum stealth value that players cannot exceed
[u]Perceptoin Buffs/Debuffs[u]
<font class="small">Code:[/color]<hr /><pre>Name Available from Value Percentage Note
-----------------------------------------------------------------------------------------------------------------------------------------------
Base Perception --- 500 100%
Insight Inspiration 125 25% grants 25% resistance to -perception, self-stackable
Keen Insight Inspiration 166 33% grants 33% resistance to -perception, self-stackable
Uncanny Insight Inspiration 250 50% grants 50% resistance to -perception, self-stackable
IR Goggle Temp Power 200 40% per 50% of the time checked every 10 seconds
Increase Perception Empowerment 100 20% ---
Targeting Drone Devices 300 60% ---
Cloak of Darkness Dark Armor 300 60% ---
Focused Senses Super Reflexes 300 60% ---
Danger Sense Ninjitsu 300 60% ---
Minerals Stone Armor 300 60% ---
Glacial Armor Ice Armor 300 60% ---
Focused Accuracy Body/Energy Mastery 300 60% ---
Shadow Cloak Umbral Aura 300 60% ---
Tactics Leadership 2.0 * Res_Boolean ---
Clear Mind Empathy 2.5 * Res_Boolean grants resistance to -perception, stackable even from the same caster
Clarity Sonic Resonance 2.5 * Res_Boolean grants resistance to -perception, stackable even from the same caster
Smoke Grenade Devices -450 -90% unstackable from the same caster, wears off when the target is damaged
Smoke Fire Control -450 -90% resistable, unstackable from the same caster, wears off when the target is damaged
Flash Arrow Trick Arrow -450 -90% unresistable, unstackable from the same caster, wears off when the target is damaged
Seeker Drones Traps -450 -90% wears off when the target is damaged
Seeker Drones Robotics:Protector Bot -450 -90% wears off when the target is damaged
Blinding Powder Ninjitsu -450 -90% wears off when the target is damaged
</pre><hr />If you have any question about Res_Boolean, read iakona's Power Data Standardization v2.0
Tactics +Perception Values
Clear Mind & Clarity +Perception Values
<font class="small">Code:[/color]<hr /><pre>Combat level Defender Controller/Corruptor
-----------------------------------------------------------------
8 278.1 (56%) ---
9 284.4 (57%) ---
10 290.6 (58%) ---
11 296.9 (59%) ---
12 303.1 (61%) ---
13 309.4 (62%) ---
14 315.6 (63%) ---
15 321.9 (64%) ---
16 328.1 (66%) 262.5 (53%)
17 334.4 (67%) 267.5 (54%)
18 340.6 (68%) 272.5 (55%)
19 346.9 (69%) 277.5 (56%)
20 353.1 (71%) 282.5 (57%)
21 359.4 (72%) 287.5 (58%)
22 365.6 (73%) 292.5 (59%)
23 371.9 (74%) 297.5 (60%)
24 378.1 (76%) 302.5 (61%)
25 384.4 (77%) 307.5 (62%)
26 390.6 (78%) 312.5 (63%)
27 396.9 (79%) 317.5 (64%)
28 403.1 (81%) 322.5 (65%)
29 409.4 (82%) 327.5 (66%)
30 415.6 (83%) 332.5 (67%)
31 421.9 (84%) 337.5 (68%)
32 428.1 (86%) 342.5 (69%)
33 434.4 (87%) 347.5 (70%)
34 440.6 (88%) 352.5 (71%)
35 446.9 (89%) 357.5 (72%)
36 453.1 (91%) 362.5 (73%)
37 459.4 (92%) 367.5 (74%)
38 465.6 (93%) 372.5 (75%)
39 471.9 (94%) 377.5 (76%)
40 478.1 (96%) 382.5 (77%)
41 484.4 (97%) 387.5 (78%)
42 490.6 (98%) 392.5 (79%)
43 496.9 (99%) 397.5 (80%)
44 503.1 (101%) 402.5 (81%)
45 509.4 (102%) 407.5 (82%)
46 515.6 (103%) 412.5 (83%)
47 521.9 (104%) 417.5 (84%)
48 528.1 (106%) 422.5 (85%)
49 534.4 (107%) 427.5 (86%)
50 540.6 (108%) 432.5 (87%)
-----------------------------------------------------------------
The % in parentheses is equal to the value of resistance to -perception.
</pre><hr />
[u]Stealth Buffs/Debuffs[u]
<font class="small">Code:[/color]<hr /><pre>Name Available from Value Note
----------------------------------------------------------------------------------------------------------------------------------------------------------------------
Hide Stalker Secondaries 500 suppressed to zero for 10 seconds after attacking/being damaged
Stealth Concealment 389 suppressed to zero for 10 seconds after attacking/being attacked
Grants Invisibility Concealment 611 completely wears off after attacking/being attacked
Invisibility Concealment 611 NEVER be suppressed
Phase Shift Concealment 222 ---
Group Invisibility Illusion Control 667 capped at -571.5 after all (except the case you team up with stalker in Arena), completely wears off after attacking/being attacked
Superior Invisibility Illusion Control 1000 capped at -571.5 after all, suppressed to zero for 6 seconds after attacking/being attacked
Cloaking Device Devices 389 suppressed to zero for 10 seconds after attacking/being attacked
Steamy Mist Storm Summoning 389 suppressed to zero for 10 seconds after attacking/being attacked
Arctic Fog Cold Domination 389 suppressed to zero for 10 seconds after attacking/being attacked
Shadow Fall Dark Miasma 389 suppressed to zero for 10 seconds after attacking/being attacked
Cloak of Darkness Dark Armor 389 suppressed to zero for 10 seconds after attacking/being attacked
Energy Cloak Energy Armor 389 suppressed to zero for 10 seconds after attacking/being attacked
Quantum Flight Luminous Aura 222 ---
Shadow Cloak Umbral Aura 389 suppressed to zero for 10 seconds after attacking/being attacked
Stealth Suit (variants) Temp Power 389 suppressed to zero for 10 seconds after attacking/being attacked
Grant Invisibility Empowerment 250
Placate Stalker Primaries 380 wears off after attacking/being damaged
Arctic Air Ice Control -389
Stealth Suppression Base Defence -1000 up to 10 targets within 40 feet of the item
----------------------------------------------------------------------------------------------------------------------------------------------------------------------
"Attack" includes controlls/debuffs which deal no damage.
</pre><hr />
[u]Stealth Suppression[u]
As noted above, any type of +stealth except Hide and Invisibility is suppressed to zero after you attack or are attacked.
Hide is not suppressed by being affected by debuffs which deal no damage.
Invisibility is never suppressed, even when you toggleon Invisibility after attacking.
The +stealth component of click powers (two GI) completely wears off when you attack or are attacked. (You still look translucent.)
[u]Player vs. Pets/Henchmen[u]
Player vs. Pets/Henchmen follows common PvE rules.
- They have only 45 feet base perception
- Most powers work differently. For an example of weak stealth: -35 instead of -389.
- Super Speed works against them.
- Their perceptoin cap is not high enough to detect Hide or other strong stealth powers.
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Thanks to iakona for providing the perception/stealth cap and Tactics values, and for correction. -
In PvP Super Speed works only against Pets.
stealth + superspeed = Pets w/o +perception cannot see you. -
[ QUOTE ]
Claws can use two knockdowns ...which no Inspiration can defend (meaning the status, not the hitting).
[/ QUOTE ]
just fyi 3 BFs provide KB/U/D protection. -
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What the "risk" to them going into melee with squishies?
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Location powers. -
Well done.
I learned to watch the icons thanks to Controllers with old HOs. It was a must for a squishy to use Break Free during their hold animation to avoid capped 3x dmg. -
[ QUOTE ]
Weaken reduces all the same effects that Power Boost increases, and Damage.
Namely:
All Damage Types, except 'Special' damage
ToHit and To Hit Buffs
Disorient, Hold, Immobilize, Sleep, Confuse, Terrorize, Knockback, Knockup and Repel
Run Speed and Flight Speed buffs
All Defense types
Heals
Endurance Buffs (like Stamina)
[/ QUOTE ]
Do you mean Power Boost does increase Endurance Buffs ? -
How to measure Arctic Air in pvp zone:
Person A: a stalker with Hide
Person B: a controller with Arctic Air
Person C: an another player (in Siren, he must be a hero)
Let A stand at a Neighborhood somewhere.
Let C click the same Neighborhood.
Let A activate Hide.
Let B activate Arctic Air and debuff A.
Let C find the limit distance where C can see A.
The distance is the # of -stealth. -
-Stealth power causes not only -stealth effect but also suppression to the enemy's +stealth.
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No we shouldn't. What you got from your test is not FULL effect of SI. It is just the # of -perception cap at level 20 and the minimum # which SI seems to have at least.
What SlickRiptide wants to know is how great (or how poor) his invis powers are when used for those who have high -percetion cap enough to be given full effect of those invis powers. -
The reason why we cannot measure SI is that its -PER is high enough to reach -PER cap for a controller.
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Does the level matter or should it be a level 40?
[/ QUOTE ]
Refer the stealth cap.
Anyway, I'll measure it with my friend soon, and post the result here. -
I can prepare a watcher and a illusion controller with GI. Only I need is a stalker.
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I measured the number of IR Goggle around 2 months after _Castle_'s post. I have no idea whether it had been changed or not.
If you want me to ensure it, I'll try to tp foe you (with Hide only) from 200 ft. away with no +perception build after using 20 Respites at a time, unless villains have control of Siren on training room. -
"set as waypoint" available from right click menu on a character in team.
IR Goggle was measured by using Neighborhood marker. -
I'm curious to know about the bug and whether there is any cap for -range debuff.
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Gothic type is based on measurement.
Italic type is based on assumption.
#'s of Tactics, +Perception cap and +Stealth cap are depend on fighting level.
Base perception range <ul type="square">[*]Player: 500 ft.[*]Pets: 400 ft.[/list]
+Perception Cap<ul type="square">[*]Pets: +100 (500)[*]40 Blaster: +580 (1080)[*]48 Tanker: +640 (1140)[/list]
+Perception powers <ul type="square">[*]Insight: +125 (Two or more inspirations do stack.)[*]Keen Insight: +166[*]Uncanny Insight: +250[*]IR Goggle: +200 (per 50% of the time checked every 10 seconds.)
[*]Tactics (50 Defender): +435[*]Tactics (50 Controller): +348[*]Tactics (40 Corruptor, 40 Controller): +304[*]Tactics (50 Blaster): +243[*]Tactics (48 Tanker, 47 Scrapper): +234
[*]Tactics (38 Defender): +373[*]Tactics (30 Defender): +331
[*]Clear Mind, Clarity: +390
[*]Targeting Drone
Focused Senses
Cloak of Darkness
Minerals
Glacial Armor
Focused Accuracy
Shadow Cloak
Danger Sense: +300[/list]
+Stealth Cap<ul type="square">[*]33 non-Stalker : -515[*]38 non-Stalker : -531[*]50 non-Stalker : -575[*] 2 Stalker : -489[*]16 Stalker : -827[*]31 Stalker : -1009[*]38 Stalker : -1057[/list]
-Perception powers, +Stealth <ul type="square">[*]Hide: -500
[*]Stealth
Cloaking Device
Steamy Mist
Shadow Fall
Cloak of Darkness
Shadow Cloak
Energy Cloak
Stealth Suit: -390
[*]Invisibility, Grants Invisibility: -611 (Refer the stealth cap.)[*]Group Invisibility, Superior Invisibility: -575 (Refer the stealth cap.)[/list]
-Perception powers, -Visibility <ul type="square">[*]Smoke
Flash Arrow
Smoke Grenade
Blinding Powder: -450[/list] -
Two questions.
[ QUOTE ]
[ QUOTE ]
* PvP: Slows and -recharge from Lingering Radiation and Snow Storm have been shown to be resistable in PvP. Conflicting evidence suggests that defense debuffs may be resisted in PvP, as well. Aren't defender debuffs supposed to be unresistable?
[/ QUOTE ] Looking at the power, your observation is correct. It seems to be by design, though I've added it to my list of things to be reviewed.
[ QUOTE ]
* Balance: Repulsion Field has the exact same effect for Controllers as Defenders.
[/ QUOTE ] Knockback is not a Debuff, and Controllers have the same modifier as Defenders for this.
[ QUOTE ]
* Balance: Snowstorm's recharge debuff is more effective for Controllers than Defenders. ( It appears the defender version is 80% as slowing as the controller version, seems they were reversed. Dark_Pyroblast)
[/ QUOTE ]
Controllers AT modifier for Slows is higher than Defenders. I'll talk to geko to make certain this is by design.
[/ QUOTE ]
Isn't slow a Debuff?
Aren't Defenders better at Debuff than Controllers?