Sings Guide to Successful PvPing


iltat

 

Posted

[u]Sing’s Guide to Successful PvPing[u]


[u]Forward:[u]


So I'll start this off and say that this guide is meant to outline both general and high-end PvP advice. It will serve to help anyone that chooses to read it, regardless of experience and whether or not they actually do the things below – or just remember to do them more often now. It is not intended to demean anyone, but rather to help the PvP community at large and to pass off a lot of the things I've gotten down pat all the way through from I4 to now.

Much of the stuff outlined is highlighted because I've seen dozens of people here die off/decrease kill counts/allow teammate death(s) because they didn't/did do something. This guide may seem to apply largely to team PvP, but it also holds many important points on how to effectively solo PvP.

The tips below will help outdoors, in the arena, or likely any new venue of PvP to arise in CoX. It can benefit any player, of any origin, AT or faction, though there are many examples and items directed at specific powers or powersets. The topics are not specifically ordered, and it is intended that one read the entirety of this guide to get a much better overview on how to successfully PvP.

Some of it may seem obvious, but take a look at your own performance sometimes. There are many more things that could be added, but I think that these things are very key and it's sad how lacking some people can be in terms of some of these bits. No one's perfect but remembering some of this stuff, and knowing your character for a match pays off majorly.

A few things may sound similar, but each point is different unless it’s to try to hammer in an important idea. Some of this is what those other ‘nice’ PvPers may never share with you, some of it is what few players have ever considered, and most of it is what elevates a good player to another level.

Oh, and it's lengthy, but you know how nice reading is. The bolded, underlined, italicized, capitalized stuff is especially good to keep in mind.


[u]PvP Advice:[u]


-[u]Always[u] move, even if you can’t find a target or are caged, keep moving around unless you can really utilize standing still e.g. You’re phased and the other team are all attacking you to no avail, you’re far off in the map not near other teammates, so staying there a while could make sense since it means the opposition spends more time to get back to the others.

-Learn to make good, quick judgement calls. From the above example, it could also make more sense to run back towards your team to unphase and get rebuffed by someone, buff another teammate yourself, or just have less distance to cover yourself to get back to the group for spiking/buffing/being in range of your own buffers.

-Move BEHIND objects when trying to evade. Evading isn’t just running deadpan in one direction, an ice/em with Boost Range is going to be hitting from plenty far away, as can a psy def, and if someone slams slows onto you or you somehow get mezzed, milliseconds spent dodging behind objects can mean BF popping time, more time spent by opposition searching for you.

- Do not play in first person view. What the HELL can you really see like this?! Probably not a great idea to play more than 5x zoomed out, 3x or 4x from first person can be just right.

-Look for weak links in your enemy always.

-[u]EXPLOIT[u] weak links in your enemies always. If you see an emp get stunned and waddle behind a crypt but just stay there, go KILL them or point it out since they obviously didn’t pop a BF; force them to use that insp for fear of being trapped there/dying, or attack them and know that they don’t HAVE any BFs left, then point out that to your team and USE it.

-Use [u]all[u] of your arena temps when you can. They’re cheap, you’re 50, everyone has influence, 5 disorients and 5 –jumps/immobs can be powerful tools, not to mention insta-tp, flight to evade, etc.

-If you have rad/a toggle debuff on you and the situation is alright for you/you can hit the button without flopping dead, turn on some stealth/invis possibly meaning if you get farther away, the debuff may drop off as the person loses you as a target/their CM vanishes and they can’t see you any longer. The arena temp stealth power works wonders on a rad without much/any +perception!

-Take potshots at [u]emps, kins, stalkers, illusionists[u]. Make the other team consider rushing to these people to heal them because they see an ice bolt/blind/levitate thrown on them. Hit them and cause their invis to be NONEXISTANT as it suppresses, and stalkers can’t crit if they’re not Hidden, duh! If you shoot at an emp and they reflexively heal and no big green numbers appear for them, it’s also a tip off that they APed and want to be shot at MORE.

-Change your tactics dependant on the way the match is going.
-if fire and ice blasts are killing off your side, find a way to kill/disable those fire and ice shooters.
-if your damage dealer(s) is/are being taunted, turn on Assault, find a way to disable the taunter – slow them, tohit debuff them, take 18 secs or less to stack 4 mezzes and overwhelm their protection.

-In 6v6+ matches, tanks and scraps very rarely bring BFs, and if they do, few pop them as quickly as a routine squishy player may – use this to your advantage!

-Regens are not indestructible.

-Invulns are not indestructible.

-Controllers and defenders have the lowest hp, they’re the only ‘true’ squishies now. This means they’re nice targets.
-This also means that with enough experience they may be very good at evading/surviving.

- Hibernate only lasts so long.
-this means you should go back to that target that hibernated within 20 secs of their ice-blocking and presto, you may have someone who’s buffs wore off/are trying to get back to their team; a.k.a. easy target, and they almost died the first time to be forced INTO hibernate anyway, so duh, go for them again when hibernate is recharging!

-Phase only lasts so long. Hibernate only lasts so long. Yep that’s one up, but this is for you phase and hibernate USERs.
-Use phase and hibernate to your [u]ADVANTAGE[u]. It’s advantageous to not die off, but it’s *actually* advantageous to hibernate off where the other side is scrambling to find a target elsewhere, or where you can easily duck behind a corner if they come back to you/wait for Hibernate to wear off.
-If the other side keeps spamming damage on you while phased/caged/hibernated, point it out so your teammates may think to stay Unaffected! A tad longer, and try to keep those idiots still shooting at you ON you, don’t have wasted a 3 sec animation and potentially wasted self buffs/emp APing in at the last sec for those people to just scatter off of you!

-3 CMs/Clarities = all is visible. Basically. So don’t stack much more than that. Maybe 5, but after that, better to not be stuck in that animation the second a torrent of dmg is going off on your squishy teammate when you COULD have been just zooming around that teammate with a heal ready to fire if necessary and them at 3+ CMs and perfectly fine.

- [u]Do not keep chasing someone that will not die[u]. You’re wasting time, it may seem like a great idea to keep that person tied up running, or maybe they’ll mess up, but [u]if they’re not dead in 30 secs[u] from your damage, move on and only engage again if they’re called as a target or 4+ mins later if possible.

-BU and Aim are not mutually exclusive – nor are they to be used only at the same time. Use BU for those damage spikes when you can, have Aim there as back up. Be wary of using BU+Aim because that’s pretty much 3 seconds popping both, and those cagers are just frothing at the mouth waiting to cage you [u]RIGHT[u] as you hit both of them. But again, be logical, and BU+Aim can let you kill any squishy off in 3 shots.

-Powerboost, don’t forget about it, but don’t overuse it. It can be a lifesaver for you boosting that +def, or allowing you to hit anything under the sun. PBU can also mean you don’t have to AP someone since your heal is supped up, and a mega-slowed target is one you can smile about after PBU+Siphon Speed/LR; same thing for end drains, def debuffs and so so much else.

- [u]Accolades aren’t imaginary[u]. Use them. Don’t use them all at once though. Best to use Archmage and Geas separately. If you’re being drained off, don’t be shy of Geas! It’s not JUST for +rech or to hit ANYTHING. Archmage can wind up being a major lifesaver, but for that reason save it when you can, try not to pop it unless you see ¼ of your hp down, no help about, and your self heal floored recharge wise/insps down low/3 dmg dealers on your tail.
-Vanguard+acrobatics protects from 1 controller hold. Don’t forget. That last minute where you’re out of BFs and the cont knows that? Say hi to my handy dandy accolade

- [u]Individual kill counts almost always mean NOTHING NOTHING NOTHING[u]. Stop trying to get the highest #, it makes you seem like a petty idiot and means you’re detracting from the team. You want the [u]TEAM[u] to have the highest kill count, not [u]YOU[u]. Who cares if it’s you that kills off that lonesome blaster? If you point out that weak point and someone assists the blast can be dead in half as much time, with less chasing and maybe you don’t have to que up any red insps or BU or Aim or EF to kill them off when you have some teammate dmg backing you up.
-Kills go to the last person to get a shot in, this can mean that those shooting after someone who got the kill count either have slow pcs that fire off powers less quickly, or they’re literally slower people and reacted less timely, letting their blast get in last and earning them a kill. Obviously not always true, but that’s one way to look at it, and nicer to see your 3 dmg dealers with similar high kill counts instead of one person with many more. You probably don’t feel as good when you don’t get high kill counts anyway then, so might as well stop striving for high #’s and promote the whole team.
-Better your team actually win, than lose because you’ve been trying to increase your personal kill count.

- [u]Suppression[u] works, remember how it does.
-Know when to use BFs, when to conserve them.
-Know when those mezzes will be doing NOTHING for 10-15 secs, and when they’ll all come crashing back down unsuppressed on a person.

-Maps aren’t just flat, you can go [u]UPWARDS[u].

-If you have a key point to make, such as the kin not having any buffs on, or the blaster not having any BFs, or the FF is being a real pain, SAY something, just do it quick and spell out what you want. I.e. Can we kill off that bubbler fast please?!
-If Mr.McTargeter doesn’t listen, find a way of getting the point across or make a note of it for next time, but don’t take away a minute from the 10 min match just to draw attention to getting one opponent killed.

-Use your brain, remember who was forted/sbed/buffed by you, rotate downwards/upwards in some easy pattern. Even if you’re on the middle of the list and buffing, even if you’re buffing and contributing damage, try to remember WHO you buffed, don’t slap a speed boost on some person, see them being dmged, worry about that sb wearing off, then pelt off across the map for 30 secs and lose a kill to sb the person who wouldn’t have needed it for another minute+.

-Applying sb is an insta-slow/immediate halt, careful as you apply it to someone chasing down a painted target/someone near death, because that delay in their movement can really mess things up.

-We don’t need you to spam 4 different binds in team chat, so don’t.

-Clarify who is targeting before match start if possible, if not, spell it out within the first minute or be doomed to some confusion.

-Organize teams before the match, discuss strategy then/MAIN TARGETs.

-Total Focus. Don’t do it, KNOW [u]WHEN[u] TO USE IT!!!!!!!!!!
-Long animation when you COULD have thrown 2 blasts in at the person, be very careful about TFing; it may also = a likely stun, but you have 5 stun grenades that you can chuck REAL fast on the run, and you could have spent that time you had with the person in melee using *another* shorter animation attack.

-AoEs work in PvP. Learn not to gather up so much, or grow to move even faster, and not stay in one place too often. Recognize when another team is gathering or close enough that an AoE will have an impact, and USE that AoE.

-Always try to close in on a target, but again, use real judgement in how close you get. If you doubt you’ll need to melee and the person will die from ranged attacks, maybe don’t close in so fast since you’ll need to jump to another target soon, and getting 100ft closer could cost you 2-5+ seconds on the next target and ruin damage on that target.
-Try not to get too pissed off on vent, don’t be afraid to point those key things out. Don’t congratulate someone on that breathtaking kill MID-MATCH! Do it [u]AFTER[u], you just wasted time in the middle of the match saying something that could’ve waited.
- [u]STAY WITH THE GROUP[u]. It’s ok to split off *occasionally* if you’re a powerhouse ice/em or rad/psy and you KNOW you can kill off who you’re going after, and do it in UNDER 18 secs, but aside from that, if you’re not evading, [u]STAY WITH THE GROUP[u].

-Bring the right [censored] insps to the match. If you don’t know what to bring, ask someone. If you just have an emp you can trust, your green and violet/purple/orange insp count should look different.

-If you are duelling or in a small team with little +perception, take into account enemy stealths. I.e. Debate using yellow insps to actually SEE something, rather than taking in reds to hit *nothing*.

-In a large match, you blasters are least likely to be targeted, REMEMBER.

-Look at multiple sides of a situation.

-If the opposition is spawn killing you… [u]DO IT TO THEM[u]. Otherwise, aim to refrain from it as much as possible – it should be unnecessary if you have any skill, and it undermines your appearance and can make playing no fun for someone.

-If the other side has no damage dealers chucking damage, your support has it easy.

-You picked all the powers you have with you in the match, if you aren’t using something, figure out why and see if there’s something better to replace it.
-You should know your powers too, especially general animation lengths, not TIMES, no one says you have to memorize those, but KNOW how long it’ll take to do the TK animation or how fast you can shoot off 2 blasts. It pays to have the right animations going at the right times.
-Know the general range on your powers. It also pays to have the right placement to buff someone/debuff/shoot an enemy rather than having to close in farther or wind up being 120+ metres out and having wasted that attack as it’s healed up with you running in to actually fire off some more stuff.

-Know the layout of at least one arena map like the back of your hand. Try to know them all!

-Coordinate on vent if you can. E.g. “I’m running, gonna pass by the statue (in center) soon so someone with sb say when there so I can get some speed!”

-Look for your own self-difficulties in a match if you can.

-If you see a flaw in someone else, try to help them correct it after a match in a nice, advising way.
-Always look at who is on your team before the match starts; chime in if you think it’s unbalanced and you have real reason to want it different.

-Always keep fun in mind.


Now Don’t Forget.


 

Posted

A couple of notes from me:

[ QUOTE ]
-If you have rad/a toggle debuff on you and the situation is alright for you/you can hit the button without flopping dead, turn on some stealth/invis possibly meaning if you get farther away, the debuff may drop off as the person loses you as a target/their CM vanishes and they can’t see you any longer. The arena temp stealth power works wonders on a rad without much/any +perception!

[/ QUOTE ]
The toggle debuff itself suppresses your proactively/reactively used Stealth/Stealth Suit/Any other variants. When the toggle debuff drops, it's not because of them.

Invisibility is never suppressed. Turning it on always enables you A) to drop toggle debuffs from those who don't have enough +perception or B) to disappear in enemy's presence, even 0.1 second after you finished the activation of an attacking power.


[ QUOTE ]
a mega-slowed target is one you can smile about after PBU+Siphon Speed/LR

[/ QUOTE ]
My proposal (not an advice, because I'm a minority about this) is "Don't waste the precious 12.5 sec on using LR" with blindly believing the existence of uber slow.

-Recharge is NOT boosted.
-Max RunSpeed is NOT boosted.
-RunSpeed IS boosted, but its amount is far smaller than raw -Max RunSpeed.
-JumpHeight is NOT boosted.
-SpeedJumping is NOT boosted.

The only situation you can find a tiny difference is when the target doesn't have Super Speed and you don't have any slow enh on LR.


If the aim to use PBU+LR is to hit precisely (by PBU's +tohit, boosted Tactics and RI), I have no objection.


Virture

 

Posted

Thanks for the input! I must've been thinking of the change to Hide that made IT immune to debuffs in terms of suppressing Stealth. Despite stealth suppressing in such a way, I would say that it is prudent to make as much use of the temps and powers in your tray as possible. The Ill/Emps of PvP don't run around with their Superior Invisibility off - don't be afraid to turn your watered down Stealth Suit on!

Using PBU (or Power Boost) in conjunction with LR or Siphon Speed is supported by me in terms of 'allowing you to hit anything under the sun' *in addition to* the impact it has on -runspeed. While the maxrunspeed component is not affected, even a minute change in enemy speed to the negative degree is beneficial to you. I was not aware that the speed of jumping was unaffected by PBU/PB, and that seems strange to me considering that (a degree of) runspeed is affected, as well flight speed.

In intensive PvP, and especially in 20 minute matches, [u]every little bit counts[u], and having someone move even slower due to LR that's been PBUed can mean someone being in range to finish them off with an attack.

The likelihood of hitting with PBU being used is what may dazzle you though - if you haven't had time to spare RIing a target, whether you've turned Tactics on or not - PBU is excellent at improving your odds of hitting a target. This is especially considerable in the case of a rad/psy with no Aim. What I really should've pointed out there was the potency to be found in using PB(U) in conjunction with end drains.


 

Posted

[ QUOTE ]
What I really should've pointed out there was the potency to be found in using PB(U) in conjunction with end drains.


[/ QUOTE ]
My lastest build (for duel) has 6 slotted EMP which is supposed to be used in conjunction with PBU. That was the only difference I had from others until now


Virture

 

Posted

[ QUOTE ]
Always move, even if you can’t find a target or are caged, keep moving around unless you can really utilize standing still e.g. You’re phased and the other team are all attacking you to no avail, you’re far off in the map not near other teammates, so staying there a while could make sense since it means the opposition spends more time to get back to the others.

[/ QUOTE ]

Not many things are as fun as Phasing and herding a damage spike.


- Ping (@iltat, @Pinghole)

Don't take it personally if you think I was mean to you. I'm an ******* to everyone.

It's a penguin thing. Pingu FTW.

 

Posted

[ QUOTE ]
[ QUOTE ]
What I really should've pointed out there was the potency to be found in using PB(U) in conjunction with end drains.


[/ QUOTE ]
My lastest build (for duel) has 6 slotted EMP which is supposed to be used in conjunction with PBU. That was the only difference I had from others until now

[/ QUOTE ]

And h0j questioned why I had EMP on my Rad/Psy duel build.

Peritus can do no wrong!


 

Posted

I underestimate rad!


 

Posted

Xury's Guide to Sucessful PvPing:

Lesson 1-20: Make a Warshade.

kthxby

Sorry for the threadjack.


Former King of PWNZ
Franziska Von Karma says you will listen to every word I say.

 

Posted

[ QUOTE ]
Xury's Guide to Sucessful PvPing:

Lesson 1-20: Make a Warshade.

kthxby

Sorry for the threadjack.

[/ QUOTE ]

nice avatar


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
What I really should've pointed out there was the potency to be found in using PB(U) in conjunction with end drains.


[/ QUOTE ]
My lastest build (for duel) has 6 slotted EMP which is supposed to be used in conjunction with PBU. That was the only difference I had from others until now

[/ QUOTE ]

And h0j questioned why I had EMP on my Rad/Psy duel build.

Peritus can do no wrong!

[/ QUOTE ]

I'm considering dropping EMP for the nuke just for the lol factor in duels.


 

Posted

Interesting


 

Posted

Also defensivley, If you hear a blaster pop BU and AIM and dont have a way of negating the oncoming onslaught (cage/phase) head for the hills with your tail between your leges and come back 20 seconds later.


I am PL in RL.

Freedom- Magnet Man, Hott Sauce, Stand-Up Comic

 

Posted

[ QUOTE ]
[ QUOTE ]
Xury's Guide to Sucessful PvPing:

Lesson 1-20: Make a Warshade.

kthxby

Sorry for the threadjack.

[/ QUOTE ]

nice avatar

[/ QUOTE ]

Heh heh. I ought to use that one instead :P


Former King of PWNZ
Franziska Von Karma says you will listen to every word I say.

 

Posted

Another successful tactic is by using an emote. You can use an emote to pretend your mezzed, when the enemy comes out pop off their head


 

Posted

I am having trouble understanding alot some of the talk bout buffs and holds. I recently made a Arch/Elec Blaster for PvP think the holds would be helpful. Was that a bad choice?