I started testing Weaken for PvP from Poison.
the debuffs both stack in PvE so i dont know why they wouldn't in pvp
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Something else that is kind of funny is that this post had next to no views until Castle posted here. Suddenly, everyone is interested in Poison
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I think mostly people get to the thread via dev digest, thus the views going up when a red name posts.
Scatterpack Rad/Rad
~ Earthguard ~
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the debuffs both stack in PvE so i dont know why they wouldn't in pvp
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Neither stacks with themselves. As in, weaken does not stack with weaken cast from the same user. It used to be that all debuffs stacked and it was only certain buffs that would not stack from the same target. Along the way that vision changed. Sorry if I did not make myself completely clear, it was a bit fuzzy.
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Something else that is kind of funny is that this post had next to no views until Castle posted here. Suddenly, everyone is interested in Poison
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Normally, I avoid the MM forum like the plague : ).
Anyway, if you want to test out Transference and Weaken, I've got a 22ish /poison Mastermind available on both test and Champion (do you still have your kineticist?), send me a global tell whenever you're available to look at it. And we can test /regen's other powers while we're at it, if need be.
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I can grab Zen Adjudicator any time you are on and we can test it out lickity split if you are on Champion.
Weaken should not apply to any pseudo-pet powers until the i7 changes. If it applies to any now, there's something funky going on with the mechanics of either the pet power or weaken.
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Weaken should not apply to any pseudo-pet powers until the i7 changes. If it applies to any now, there's something funky going on with the mechanics of either the pet power or weaken.
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I know it shouldn't work, but hey, it should have debuffed reconstruction but couldn't due to how the power worked. In all honesty, I don't think it will debuff Transferrence or for that matter transfusion. I'll test both anyway just so they get added to the list of things that should get fixed if possible when it comes to the MM secondary sets.
I would love to say that I am doing this out of the goodness of my heart but *looks at his level 34 Ninja/Poison MM* I am really doing this for totally selfish reasons. I want all my powers to work right when I PvP.
i used the wrong word, what i meant was that they both worked on 1 target at the same time
someone said that only 1 could work on a pvp target at a time
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i used the wrong word, what i meant was that they both worked on 1 target at the same time
someone said that only 1 could work on a pvp target at a time
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They both work but some people report an issue with stacking both of them on a healing target where with both targets tend to heal for more when with just one.
I forget what they report numberwise there specifically.
While you're doing that testing, can you test the effects of a third player healing the weakened target, and the weakened target healing the third player? Should be fairly easy with 2 empaths and the poison MM.
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I just rolled a Dark/Poison MM
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Hmmm, now how did you manage that?
Try as I might, it won't let me select two secondaries and skip right over the primary. I'd be a Force Field/Sonic Resonance Controller!
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It means I only took the Dark Blasts in Necro, no pets. ..and yeah, it's working fine, plenty of DPS.
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Good question, I haven't tested against any Ninjitsu stalkers. I don't think I know of any well enough to ask them to test it with me although it would only take a second.
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Did you ever get to verify this against a */nin stalker?
I can give you a hand with this if not.
Also another question that I don't remember being asked/answered... how does this affect Green Insps?
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Unfortunately for Poison types, Reconstruction HAS to work this way. Sorry folks, it won't be changing.
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I'm glad to hear that. I mean, resist buffs resist resist debuff and defense buffs resist defense debuffs, I'm glad Regen is allowed to not have their entire secondary destroyed by one power.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
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Unfortunately for Poison types, Reconstruction HAS to work this way. Sorry folks, it won't be changing.
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I'm glad to hear that. I mean, resist buffs resist resist debuff and defense buffs resist defense debuffs, I'm glad Regen is allowed to not have their entire secondary destroyed by one power.
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As I said earlier it may be as simple as reconstruction is un(de)buffable so that AM and SB don't affect it either. A regen with a dozen AMs on it would be able to hit reconstruction every few seconds, and I don't think it works that way (I'll have to try it to make sure next hami raid )
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resist buffs resist resist debuff and defense buffs resist defense debuffs
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Whoa! Say that five times fast
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Weaken should not apply to any pseudo-pet powers until the i7 changes. If it applies to any now, there's something funky going on with the mechanics of either the pet power or weaken.
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I know it shouldn't work, but hey, it should have debuffed reconstruction but couldn't due to how the power worked. In all honesty, I don't think it will debuff Transferrence or for that matter transfusion. I'll test both anyway just so they get added to the list of things that should get fixed if possible when it comes to the MM secondary sets.
I would love to say that I am doing this out of the goodness of my heart but *looks at his level 34 Ninja/Poison MM* I am really doing this for totally selfish reasons. I want all my powers to work right when I PvP.
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It works just like boost power, except reduces the effect instead of increases it. Boost power affects the endurance drain of transference and transfusion already, but it doesn't affect the amount healed back. So in the current system, weaken should reduce the endurance drained by both powers, but it probbaly won't affect the heal that transfusion gives off (at least not until I7)
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resist buffs resist resist debuff and defense buffs resist defense debuffs
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Whoa! Say that five times fast
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All resist buffs resist resistance debuffs, but not all defense buffs resist defense debuffs. Some defense buffs have defense debuff resistance, but some defense buffs do not. All defense buffs avoid defense debuffs. But it seems defense buffs' defense debuff defense/resistance is inferior to resistance buffs' resistance debuff resistance.
Also, defense buff defense debuff defense can be inherently debuffed. Resistance buff resistance debuff resistance debuffs don't seem to exist. (The ability inherent in resistance buffs to resist external resistance debuffs cannot itself be debuffed).
Although defender resistance debuffs avoid resistance buff resistance debuff resistance by being unresistable in PvP.
I've resisted the temptation to talk about defense buff defense debuff resistance debuffing.
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Boost power affects the endurance drain of transference and transfusion already, but it doesn't affect the amount healed back.
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Last time I tested Transference Power Build-up did not have an effect on the amount transference drained. I was hoping to use it in PvP but it didn't work out that way.
I want to thank everyone who has offered to help me test this power, just wanted to let everyone know that I don't normaly have much time to test powers until the start of the week or late in the evenings on the weekends Central Time. Just the way school and work keep me busy. Spring Break is comeing up though so I hope to be putting in some more hours testing. If I7 doesn't get released that is on a weekend. *looks at the developers with narrowed eyes*
My take on the power is that any secondary effect such as mezzes, endurance drains, debuffs, those are debuffed. In adition healing ability is debuffed, and defensive buffs such as regen buffs are reduced. The regen buffs being reduced I am guessing based on how badly I was able to hit a regen scrapper's defensive set with envenom and weaken. First cutting his buffs in half, then actualy debuffing his regen rate, in adition to taking a huge wack outa his self heals. As long as I stayed outa the broadsword's reach he couldn't win.
I rather doubt damage resistance and +defense powers are hit by weaken. That's what Envenom is for.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
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My take on the power is that any secondary effect such as mezzes, endurance drains, debuffs, those are debuffed. In adition healing ability is debuffed, and defensive buffs such as regen buffs are reduced. The regen buffs being reduced I am guessing based on how badly I was able to hit a regen scrapper's defensive set with envenom and weaken. First cutting his buffs in half, then actualy debuffing his regen rate, in adition to taking a huge wack outa his self heals. As long as I stayed outa the broadsword's reach he couldn't win.
I rather doubt damage resistance and +defense powers are hit by weaken. That's what Envenom is for.
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Did you look at Castle's responses?
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Unfortunately for Poison types, Reconstruction HAS to work this way. Sorry folks, it won't be changing.
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Fortunatly envenom still gives the person resistance to being healed. That does affect reconstruction since your not hitting the power, just the person being affected by the power.
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
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Something else that is kind of funny is that this post had next to no views until Castle posted here. Suddenly, everyone is interested in Poison
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Normally, I avoid the MM forum like the plague : ).
Anyway, if you want to test out Transference and Weaken, I've got a 22ish /poison Mastermind available on both test and Champion (do you still have your kineticist?), send me a global tell whenever you're available to look at it. And we can test /regen's other powers while we're at it, if need be.