Rock's Katana/SR ED Compliant Guide


BloodPython

 

Posted

Heya! Been giving a lot of advice lately about SR, so I figure what the hey, I'll just save some air and post what I've found to work. This is my current build for Steel Crane, my level 30 Katana/SR. At 24 I did the respec TF and moved four slots off of Sting of the Wasp onto my two toggle defenses so I could slot End Redux. Only going to 40 here, but I'm gonna take the Weapon Mastery Epic.

SR doesn't "need" a movement power; Swift, Sprint, Quickness, and Elude all stack to up running and jumping by a lot. However, you could probly find a way to work it in if you MUST have one. Just means being frugal with your other powers.

1: Sting of the Wasp (unslotted) / Focused Fighting (3 Def/2 End Redux)
2: Flashing Steel (1 Acc, 3 Dam, 1 Rech, 1 End Redux)
4: Focused Senses (3 Def, 2 End Redux)
6: Swift (1 Running)
8: Divine Avalanche (1 Acc, 3 Def)
10: Practiced Brawler (2 Rech)
12: Agile (1 Def)
14: Health (3 Heal)
16: Dodge (1 Def)
18: The Lotus Drops (1 Acc, 3 Dam, 1 Rech, 1 End Redux)
20: Stamina (3 End Mods)
22: Quickness (1 Run)
24: Build Up (1 Rech)
26: Soaring Dragon (1 Acc, 3 Dam, 1 Rech, 1 End Redux)
28: Lucky (1 Def)
30: Calling The Wolf (1 Taunt)
32: Golden Dragonfly (1 Acc, 3 Dam, 1 Rech, 1 End Redux)
35: Evasion (3 Def, 2 End Redux)
38: Elude (3 Rech, 3 Def)

That's all 46 slots you get by level 40 (less I missed something). At epic levels I'll slot the Shurikens, throw two more Recharge on Build Up, and slot my passives for Defense a tad. Build Up without three slots on it is coming back fast just due to Quickness and 1 Recharge, so I'm gonna tough it out.

When you slot stuff most stuff matters, but you really want to try and get the three Defense on each toggle ASAP. Next are Stamina and Accuracy and Damage for your attacks. Then I slotted Recharges and End Redux on the attacks, then slotted Avalanche, and will next slot out Health. So basically you're following the defense>offense>longevity pathway.

Plays like this: I target the nastiest and get ready to charge. I've got Brawler on autofire, and all my toggles running. Don't need Sprint on, you're damn fast as is. Run in and have Build Up fire off when you're just out of melee, you can move during it's activation. Immediately Soaring Dragon your priority target and follow it up with Divine Avalanche to get your Defense boosted for the fight. Next I usually use The Lotus Drops and aim it to hit as many as possible. By then you should have a few lined up in a tight arc in front of you and you can Flashing Steel to hit multiple targets. If you're under the effect of Speed Boost or Accelerate metabolism, Soaring Dragon will be back fast enough to get another Build Up shot of it off. If not, you have another attack soon recharged and ready to fire. Just those four are near continous.

I'm going to add Golden Dragonfly in as my last attack in the chain once I get it, but may play around depending on how it goes. The theory is this: it does huge damage and a knockback so I'll use it as a finishing move. Using it FIRST in the chain would make me need to run after my target and ruin my AoEs. Using it last means that it may outright kill the target after all the other four hits soften it up. Another big plus of using it last is that three of the earlier cuts stacked a 15% Defense Debuff on your one target. Dragonfly should rarely miss then.

That initial onslaught with Build Up is generally enough to severely wound or outright kill one or more enemies. Your priority target is dead from one attack chain if they hit and it's a Lt. or lower. Not sure if Dragonfly's added damage will let me kill a boss in one chain, but it'll be dang close. After that first chain, it's just a matter of cycling powers as they recharge for maximum effect. Stuff with more life left use Dragonfly and Dragon to drop in one clean hit. Lots of grouped stuff hit with your AoEs, then finish with an Avalanche ping or the two Dragons as needed.

*And ALWAYS use Divine Avalanche every time it's recharged. Defense bonus from it's too great to ever let drop.*

Well, that's about all I got for ya! Lucks and Respites are always good to keep on hand. You shouldn't need any Catch a Breaths after Stamina, so use or delete those soon's ya get em. Insights help for evil stuff like Rikti Drones, but you shouldn't need many. Katana has a 5% accuracy bonus, and every hit but Avalanche debuffs defense.

Keeping with the theme, I'm taking Weapon Mastery at 41. 1 Acc, 3 Dam, 2 Range on the Shurikens. Probly go two Slow on Caltrops and 1 Acc, 3 Immob on Web Grenade to hose flyers or hit and run things. Rest'll go onto Build Up, and the last two onto Dodge. SR is so fast in a fight it'll be easy to close to melee, so that's where Defense should be strongest.


"I'm flying free with my beautiful butterfly wings!" ~ Randy Marsh

 

Posted

One thing I seem to remember from somewhere (and it's what my SR does) is that 4 slots in the toggle defense and 2 in the passive is more defense than 3 in the toggle and 3 in the passive. Basically what this does is it capitalizes on the higher base of the toggle to overcome the effect of ED slightly. You get more defense for the same slots spent.

If you're able to do this with your slotting, or sacrifice an Endurance Reduction in your toggles to do so, I would recommend doing it. Just for a heads-up, my SR has the 4 defense toggle/2 defense passive strategy with no Endurance Redux at all. He also runs Weave and Tough on top of it and I don't have endurance issues most of the time. The trick I did was I slotted most of my Martial Arts attacks with Endurance reduction. I'll see where I'm at on the Endurance front after I throw Focused Accuracy into the mix though.

That's pretty much all I have to say for getting the most defense for equal slotting. Of course, you can always slot more defense in either as it isn't technically wasted if you have excess slots, just the defense bonus will be pretty minor.


Main Hero : Annilixxion -- Lv50 Blaster
Main Villain : Menkaura -- Lv41 Mastermind
@Laxx
"You will bend to my will, with or without your precious sanity." --Dragon Mage

 

Posted

[ QUOTE ]
One thing I seem to remember from somewhere (and it's what my SR does) is that 4 slots in the toggle defense and 2 in the passive is more defense than 3 in the toggle and 3 in the passive. Basically what this does is it capitalizes on the higher base of the toggle to overcome the effect of ED slightly. You get more defense for the same slots spent.

If you're able to do this with your slotting, or sacrifice an Endurance Reduction in your toggles to do so, I would recommend doing it. Just for a heads-up, my SR has the 4 defense toggle/2 defense passive strategy with no Endurance Redux at all. He also runs Weave and Tough on top of it and I don't have endurance issues most of the time. The trick I did was I slotted most of my Martial Arts attacks with Endurance reduction. I'll see where I'm at on the Endurance front after I throw Focused Accuracy into the mix though.

That's pretty much all I have to say for getting the most defense for equal slotting. Of course, you can always slot more defense in either as it isn't technically wasted if you have excess slots, just the defense bonus will be pretty minor.

[/ QUOTE ]

That's interesting... the 4 in toggles, 2 passives being greater than 3/3... Guess that goes to show that the Passives really are weak... I guess 5 Def in the toggle would then put you below if you did 4/2?

Also, I was curisous on your plan to take Focused Accu... is this PvP motivated? Focused Senses also grants +Perception, and if FA and FS stacked, I believe thats +Percep through Hide/Stealth...


Thanks for eight fun years, Paragon.

 

Posted

[ QUOTE ]
One thing I seem to remember from somewhere (and it's what my SR does) is that 4 slots in the toggle defense and 2 in the passive is more defense than 3 in the toggle and 3 in the passive.

[/ QUOTE ]

I don’t think your 4/2 theory works.

Base for FF and FS is 12.5 and the corresponding Passives is 5.
Base for Evasion is 22.5 and for Lucky is 7.5.

2 SO Def Buff Enh gives a bonus of 40%.
3 SO Def Buff Enh gives a bonus of 56%.
4 SO Def Buff Enh gives a bonus of 59%.

So the fourth SO in FF gives a 3% of 12.5 bonus = 0.375 while the third SO in the Passive gives a 16% of 5 bonus = 0.8.

Total Bonus for 3/3 is 27.3 and for 4/2 is 26.775. It is not a big difference, but 3/3 is bigger than 4/2.

For the higher value AE powers the difference is 3/3 = 46.8 vs 4/2 = 46.275.

All presuming level+0 SO Enh and using the excellent Enhancement Diversification: A Players Guide.

regards, Screwloose.
"I am not young enough to know everything."


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Posted

One thing I should add:

If you're worried about vertical movement, drop Calling the Wolf at 30 and get Hover instead. Move the two slots off Dodge onto Hover, and drop in three Flight Speeds. Defense of it's pathetic, but Quickness stacks with the three Flight Speeds to give you the fastest Hover speeds of anyone outside of a Kinetics Defender running with Siphon Speed.


"I'm flying free with my beautiful butterfly wings!" ~ Randy Marsh

 

Posted

According to hero planner...going 4 toggle/2 passive is .1% less than going 3 toggle/3 passive.

So, while 3/3 is better it would really be unnoticable.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I was going off of a table that used Temp Invuln and RPD. Of course, Temp Invuln has a much higher base than the SR toggles do, which is probably the reason as to why I have a bit less defense. I'm not one to crunch numbers, and with only a .1 difference I don't think it's necessary to change my slotting unless I find that I still need to edit my slots around for other reasons.

As to why I was taking Focused Accuracy, its mostly a Concept reason--and a way to take slots out of my attacks and put elsewhere (or put something else in there other than Accuracy).


Main Hero : Annilixxion -- Lv50 Blaster
Main Villain : Menkaura -- Lv41 Mastermind
@Laxx
"You will bend to my will, with or without your precious sanity." --Dragon Mage

 

Posted

Heya! Been a while, and it's been long enough for me to get 8 whole levels. Crane's now a 38 and is fricking deadly.

As of writing this, I haven't yet met a Blaster who can keep up with me for single target damage. Area wise they still have us nicely beat, but I am utterly destroying Bosses and AVs.

If you were wondering if losing Sting from the chain was smart, yes, it was. Way I'm set up the area kills minions as well as continuously wounds the boss in between Dragonfly, Dragon, and Divine.

About the only things that are giving me problems are the Hydra in the Abandoned Sewers, and those only because the Toxic ranged attacks they do are too much for SR yet. But not for long. As soon as the fix hits Live, our defense will not scale down against + level enemies.

And I'm totally gutting +3s at lightning speed as is! No more hit and run, he's a total killing machine now. I actually had to tank Mary MacGowen(?) on the Croatoa TF when our tank dropped. With Fort on me, I could stand up to an even con AV easily, so static Defense's just going to be frickin nuts for SR.

I've been running with a few Blaster friends, and I find I'm having to slow down cuz I feel guilty for cutting the targets apart so fast. They get about one or two enemies for my three or four. Same goes true for teaming, I've been keeping an eye on the window and I'm consistently killing more than anyone else on teams I've joined, regardless of AT.

I'm not just getting the last hit in, I only go after mobs no one else is so I'm killing more mobs than anyone else starting from full HP! If you get down the mobility that Swift and Quickness give with one Single on em, you can target and engage new mobs insanely fast.

Katana/SR's a dang tornado of razored hurt so far, and it shows no signs of stopping! DE Guardians will suck once emanators are fixed and they start dropping the massive +Acc buff Quartz again, but that'll be my one REAL weakness.

So! That being said, I can tell ya that this build IS optimized. There's nothing you could do to make it nastier for PvE, I've tried everything and this is the "ultimate" slotting and such, if you will. PvP is another story altogether, but I never play in that. Should be strong as hell even there, but it won't have stuff like Tactics to let you see doublecloaked Stalkers or Teleport Foe to hose sniper Blasters.

If you're having problems with PvE using this build as a guide, feel free to get in touch! Your play style is off and I may have some pointers. Build's rock solid!

~Rock~


"I'm flying free with my beautiful butterfly wings!" ~ Randy Marsh

 

Posted

how fast does SR move with no travel powers and how heigh can they jump?


 

Posted

They're about as fast as Super Speed with Swift, Sprint, Quickness and Elude going. I can keep up with friends who have SS.

They jump as if they had Combat Jump with Elude going too, but I've since done a respec and dropped Calling the Wolf for Hover.

Can drop the new slots I put onto Divine Avalanche (see below) on that and be the fastest in aerial combat of any hero. Quickness ups your Hover speeds too.

I also seem to have miscalculated slots, as I had FOUR extra: two to throw onto Divine Avalanche at level 37 and 40, and two to slot Build Up out. So Divine Avalanche is now slotted 1 Accuracy, 3 Defense, 2 Damage, and Build Up is sitting at 3 Recharge. What I get for doing this in my head, I guess! The older slotting above is still the same, I just had more slots than anticipated, so this is in addition to what's above.

For Epic powers, I'm snagging Calling The Wolf again (moved it back in priority), Web Grenade to drop flyers and hose AVs attack recharge (stack it and it's nasty), Caltrops with two Slows on it to hose groups bad (they mill about on em and so swing at you less), and Exploding Shuriken because it's frickin cool, dang it!!

Keep remembering little tricks I've been using after I post here. Remember back when I said don't keep any Catch A Breaths around? Yep, I was full of sh*%!! You want to keep about four at all times, I totally forgot about Elude. It usually leaves you with a smidge of Endurance when it drops, enough to keep your toggles going for 2 or 3 seconds. If you don't pop a blue or two before that, then your toggles will drop. Having a few Blues around to cope with the Elude crash is pretty key to doing well with the power.


"I'm flying free with my beautiful butterfly wings!" ~ Randy Marsh

 

Posted

Thar she blows, my updated and thoroughly field tested Katana/SR build! I still will not go beyond level 40, take whatever Ancillary you want! This's just a build for Katana/SR, period.

1: Sting of the Wasp (unslotted) / Focused Fighting (3 Def/2 End Redux)
2: Flashing Steel (1 Acc, 3 Dam, 1 Rech, 1 End Redux)
4: Focused Senses (3 Def, 2 End Redux)
6: Swift (1 Running)
8: Divine Avalanche (1 Acc, 3 Def, 2 Dam)
10: Practiced Brawler (2 Rech)
12: Agile (1 Def)
14: Health (3 Heal)
16: Dodge (1 Def)
18: The Lotus Drops (1 Acc, 3 Dam, 1 Rech, 1 End Redux)
20: Stamina (3 End Mods)
22: Quickness (1 Run)
24: Build Up (3 Rech)
26: Soaring Dragon (1 Acc, 3 Dam, 1 Rech, 1 End Redux)
28: Lucky (1 Def)
30: Calling The Wolf (1 Taunt)
32: Golden Dragonfly (1 Acc, 3 Dam, 1 Rech, 1 End Redux)
35: Evasion (3 Def, 2 End Redux)
38: Elude (3 Rech, 3 Def)

Playstyles changed a bit, I'll usually always lead off with a Golden Dragonfly now. With the knockdown changes, it won't ever blow them back unless they're way below you're level. Then cork em with Soaring Dragon, then Divine Avalanche. I keep Divine at third in the chain because you want the other cuts debuffing your target to make sure you Avalanche's will hit. If you can keep two up, it gives around 45 to 50% defense to Melee and Lethal attacks when stacked on your SR powers. Flashing Steel is good anytime, it's fast, cheap, and is a nice single target OR area attack. Lotus I'll use more sparingly now, it's become my fifth attack on my hot tray. Only pop that sucker off when I'm in the thick of it, I find. Better to keep Avalanche and the other three singletarget hits going if there's only one target.

Build Up I did throw Recharges on a lot earlier than planned. It's key to doing well, I'd throw em on as soon as 25th, if you can swing it. Saved my butt as often as Elude has. The extra damage and accuracy can let you get that one last hit in that'll win the fight. Use it as often as it's back! (don't autofire it, that's a waste and you want Brawler on auto).

I'm still sticking with Calling The Wolf and foregoing a movement power. There're times when one would be handy, but I've played 70% of all 42 levels so far perfectly content without one. After you get Quickness and some Running Singles, you are NOT slow. If you start to remember the zones, you can actually beat your friends with movement powers to the destination. Again, if you want to slot for running later on, slot SPRINT. If you slot Swift or Quickness, you can't turn em off and will have a hell of a time lining up a multitarget Golden Dragonfly. You'll move about 10 feet every time you flick a key.

Elude rocks the casbah. If you've got a bad fight, chances are with the way I've slotted it you'll have Elude up to use. Again, it's hard to line up a Dragonfly hit as you move so fast with Elude up, but you're also basically untouchable for 3 minutes. Can use those to totally hammer a big group of +2s to +3s, run across three zones at speeds almost as fast as Super Speed, whatever. Just pop a few blues when it wears off, retoggle as fast as you can, and wait for your End Regen to kick back in.

As of me writing this, the Defense change has NOT gone in yet. So you want to be sticking to +2s or +3s tops. I'm taking them down alright solo and teamed, but any higher than that and the scaling ToHit/Defense ratios that are still currently in effect will be too much. You're gonna get boned hard and a lot if you insist on trying to dance with +4s and +5s without Elude or serious Inspirations.


"I'm flying free with my beautiful butterfly wings!" ~ Randy Marsh

 

Posted

Have since gone back to Hover at 30 after having the joy of a few Shadow Shard missions. Wee! Threw two more Flights on it at 42.

Took Shuriken after Caltrops instead of Grenade, and have that slotted with 1 Acc, 3 Dam, 2 Range. Reason being is that I now Hover scrap, and Shuriken lets you slash halfdead runners in the back without having to chase the suckers as much.

A Crane that flies? Go figure!

---------------------------------------------
Exported from Ver: 1.7.0.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Steel Crane
Level: 50
Archetype: Scrapper
Primary: Katana
Secondary: Super Reflexes
---------------------------------------------
01) --> Sting of the Wasp==> Empty(1)
01) --> Focused Fighting==> DefBuf(1)DefBuf(3)DefBuf(3)EndRdx(13)EndRdx(15)
02) --> Flashing Steel==> Acc(2)Dmg(5)Dmg(5)Dmg(7)Rechg(7)EndRdx(9)
04) --> Focused Senses==> DefBuf(4)DefBuf(9)DefBuf(11)EndRdx(13)EndRdx(15)
06) --> Swift==> Run(6)
08) --> Divine Avalanche==> Acc(8)DefBuf(17)DefBuf(17)DefBuf(25)Dmg(37)Dmg(40)
10) --> Practiced Brawler==> Rechg(10)Rechg(11)
12) --> Agile==> DefBuf(12)DefBuf(50)
14) --> Health==> Heal(14)Heal(31)Heal(31)
16) --> Dodge==> DefBuf(16)DefBuf(46)
18) --> The Lotus Drops==> Acc(18)Dmg(19)Dmg(19)Dmg(23)Rechg(23)EndRdx(25)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Quickness==> Run(22)
24) --> Build Up==> Rechg(24)Rechg(34)Rechg(37)
26) --> Soaring Dragon==> Acc(26)Dmg(27)Dmg(27)Dmg(29)Rechg(29)EndRdx(31)
28) --> Lucky==> DefBuf(28)
30) --> Hover==> Fly(30)Fly(42)Fly(42)
32) --> Golden Dragonfly==> Acc(32)Dmg(33)Dmg(33)Dmg(33)Rechg(34)EndRdx(34)
35) --> Evasion==> DefBuf(35)DefBuf(36)DefBuf(36)EndRdx(36)EndRdx(37)
38) --> Elude==> Rechg(38)Rechg(39)Rechg(39)DefBuf(39)DefBuf(40)DefBuf(40)
41) --> Caltrops==> Slow(41)Slow(42)Dmg(43)Dmg(43)Dmg(43)
44) --> Shuriken==> Acc(44)Dmg(45)Dmg(45)Dmg(45)Rechg(46)Rechg(46)
47) --> Exploding Shurken==> Acc(47)Dmg(48)Dmg(48)Dmg(48)Range(50)Range(50)
49) --> Fly==> Fly(49)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Empty(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Rechg(2)
---------------------------------------------


Bam, that's what I'm gonna stick with from here til the end of time. Well, until they do another sweeping round of changes and it becomes worth sixing out Practiced Brawler...

It occurs ta me Shuriken says it's got two Recharge on it, I'm not bothering with em til I can get a few Range/Recharge Hammi's. Range is more important to start with.


"I'm flying free with my beautiful butterfly wings!" ~ Randy Marsh

 

Posted

This is a great guide. I am only 24, but enjoying the heck out of it so far. Since you're obviously knowledgable on the basic build, I'd like your thoughts on a couple of points:

1) At 24, instead of Build Up, I took Combat Jumping. I'm trying to go "natural" so I don't plan on taking Hover (unless the Shard convinces me to make a respec later ). CJ with all the SR powers seems to give a decent verticle element to the synthetic travel power plus it has those defense bonuses and a small end usage. What do you think?

2) By taking CJ at 24, I plan to take Build Up at 28 and push Lucky out to 30. Are those must-haves at 1-2 levels earlier?

3) By not taking Hover, I've got 2 slots to use on synth travel powers. Age old question: Do I slot Sprint, Swift, or Quickness for extra speed?

4) Are the Epic powers that good that you should take them ASAP? I find that with my NRG tank, Focused Accuracy and Conserve Power are good, but the dmg from LBEs is so-so. Thus, no hurry to take it till 49. Which camp do the Shurken attacks fall in? Am I really going to be hurting for dmg that I need to get them sooner than later?

5) If I can push out Shruken, then I'm considering squeezing in Stealth in the 30s-40s. Stealth would be more for concept and the slight PvP advantage. Or would you suggest taking Stealth as the last power if I'm determined to take it?

Thanks for the help.


 

Posted

BloodPython,

I also have a Katana/SR Scrapper currently at level 29 1/2. I did the respec trial when I was at level 24, but have not used it yet. Although, I love my Scrapper but I think it could use a little tweaking. I'm gonna copy it to the test server, use the respec there and run a few missions with your build. The question I have is, what is the attack chain you use?

Thanks,

Hirogen


 

Posted

Potentially stupid question, but do you have any idea on how Prestige Power Slide affects the stacked run speed of swift/quickness/elude etc.?


"Take the Yuan-Ti, bash them with a club made of frozen stupidity, then rip out their sense of subtlety with a rusty spoon, and then you have the Snakes of Mercy Isle" -Taltha Widowfang, drow stalker
Now playing at an MA near you: Dragonslayers #335375

 

Posted

[ QUOTE ]
So! That being said, I can tell ya that this build IS optimized. There's nothing you could do to make it nastier for PvE, I've tried everything and this is the "ultimate" slotting and such, if you will. PvP is another story altogether, but I never play in that. Should be strong as hell even there, but it won't have stuff like Tactics to let you see doublecloaked Stalkers or Teleport Foe to hose sniper Blasters.

If you're having problems with PvE using this build as a guide, feel free to get in touch! Your play style is off and I may have some pointers. Build's rock solid!


[/ QUOTE ]

I have a lvl 50 Kat/SR (and a 47 Kat/regen). Just had a couple quick comments. It looks like you have a solid build that you like and that works well for your playstyle. That's great, and I wish you the best of luck with it. I like that you have a hasten-less build, and wish more heroes would be brave enough to throw away that particular crutch. However, I would not necessarily say that this is the best possible Kat/SR build ever created and that nothing could ever be done to optimize it further. My build at 50 is radically different from what you have here, and he is an absolute killing machine.

Elude, for me, is just a panic button for use on very tough AV fights or when everyone else on the team is dead or running- otherwise I'm a nonstop lawnmower of whirling death. The end crash when elude cuts out means downtime, and I don't like downtime. And if a battle lasts longer than 3 minutes, the elude crash (and consequent toggle drop) means people are probably going to start dying, probably starting with myself.

I never liked Divine Avalance simply because the damage is subpar and the def bonus just wasn't worth it to me. My build includes tough/weave/combat jumping for additional defenses, and DA is is just not that useful. Particularly, if you rely on it as a defense against strong enemies, you may find that it misses just when you need it the most. I used to have DA, but after respec it out long ago I have found I never miss it.

This is all just IMHO; I'm not claiming that my build is necessarily "better," and don't claim it is the best possible min/max Kat/SR build ever created. However, just wanted to point out to any other up-and-coming Kat/SRs out there reading this that there are many very good ways to skin this particular Kat. SR can be a rough road, but very rewarding for those who follow it to the end. My best advice would be to find what works for you and your playstyle, and not rely on copying someone else's build and style.


"Don't unravel them-- your ears were meant to be that way."
-Steve Aylett

 

Posted

[ QUOTE ]
Potentially stupid question, but do you have any idea on how Prestige Power Slide affects the stacked run speed of swift/quickness/elude etc.?

[/ QUOTE ]

It affects it exactly as Sprint would, as it is the same power with a different animation.



...I forgot what experience means.

 

Posted

Does Quickness affect Hover? If it does, what happens if you put 3 SO's into Quickness and Hover? Is it like Flight speed?


 

Posted

Hit five oh!

Here's teh n3w3st version, and the final. Less they seriously change things, this's what he'll have til the end of time.
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name:
Level: 50
Archetype: Scrapper
Primary: Katana
Secondary: Super Reflexes
---------------------------------------------
01) --> Gambler's Cut==> Acc(1)
01) --> Focused Fighting==> DefBuf(1)DefBuf(7)DefBuf(7)EndRdx(34)EndRdx(37)
02) --> Flashing Steel==> Acc(2)Dmg(3)Dmg(3)Dmg(5)Rechg(5)EndRdx(17)
04) --> Focused Senses==> DefBuf(4)DefBuf(9)DefBuf(9)EndRdx(37)EndRdx(40)
06) --> Swift==> Run(6)
08) --> Divine Avalanche==> Acc(8)DefBuf(11)DefBuf(13)DefBuf(13)Dmg(15)Dmg(15)
10) --> Practiced Brawler==> Rechg(10)Rechg(11)EndRdx(46)
12) --> Agile==> DefBuf(12)
14) --> Health==> Heal(14)Heal(17)Heal(31)
16) --> Dodge==> DefBuf(16)
18) --> The Lotus Drops==> Acc(18)Dmg(19)Dmg(19)Dmg(23)Rechg(23)EndRdx(25)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Quickness==> Run(22)
24) --> Build Up==> Rechg(24)Rechg(25)Rechg(31)
26) --> Soaring Dragon==> Acc(26)Dmg(27)Dmg(27)Dmg(29)Rechg(29)EndRdx(31)
28) --> Lucky==> DefBuf(28)
30) --> Hover==> Fly(30)Fly(43)Fly(43)
32) --> Golden Dragonfly==> Acc(32)Dmg(33)Dmg(33)Dmg(33)Rechg(34)EndRdx(34)
35) --> Evasion==> DefBuf(35)DefBuf(36)DefBuf(36)EndRdx(36)EndRdx(37)
38) --> Elude==> Rechg(38)Rechg(39)Rechg(39)DefBuf(39)DefBuf(40)DefBuf(40)
41) --> Caltrops==> Slow(41)Slow(42)Dmg(42)Dmg(42)Dmg(43)
44) --> Shuriken==> Acc(44)Dmg(45)Dmg(45)Dmg(45)Range(46)Range(46)
47) --> Exploding Shurken==> Acc(47)Dmg(48)Dmg(48)Dmg(48)Rechg(50)
49) --> Fly==> Fly(49)Fly(50)Fly(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


Quickness DOESN'T up Fly, but that's cool. Shurikens are good for shivving any runners in the back, so ya don't need to be uber fast in Hover. The three Singles on it for speed are fine, I haven't walked in most fights in a long while.

This IS optimized for PvE Katana/SR/Weapon Mastery/Fitness/Flight. It's specifically for those only, however, so if you go with any other sets you're going to get drastically different power costs and results.

Being toggle heavy and doing just fine without them, I didn't bother with Fighting. Not worth it if ya go by the Endurance costs to benefits ratio. Divine Avalanche has never missed enough for me to consider dropping it for Weave or Tough. It's also a great fast filler that rounds out the attack chain.

Travel powers are still last priority to me. Only took Hover and Fly cuz it fit conceptually. It is nice in the shard, but it's also fun to be earthbound and use the geysers. Depends on what jerks your chain. Could just as easily get and slot the two Medicine heals for less downtime between fights.

Lemme know if ya have any questions or comments! AVs die way more often than I do, and Invincible missions are the only setting that gives me any challenge solo or otherwise. Malta are actually my prey of choice. If this isn't working for you, just practice practice practice! For me at least, it's been unstoppable. Meteoric after Elude, even. If you're not using Elude all the time, you're not taking advantage of 2 minutes of god mode. The steady supply of blues 2 minutes killing full spawns gives will make the crash nonexistent. You can solo 8 man spawns on Invincible with it, I have.

Edit: Almost forgot this! For my attack chain, since someone asked, I Build Up as I'm charging since if you're moving already the activation won't root you. Then I'll crank my target with a Golden Dragonfly, Soaring Dragon, and Divine Avalanche in that order. They're usually dead, but then I've got Flashing Steel and The Lotus Drops for some serious AoE hurt. Build Up usually lasts for all five hits, sometimes you can work a sixth hit in. Then you just crank whatever hit you have up. I try not to waste the Dragons on badly wounded stuff, Divine and Flashing both do about 130 damage and come back fast so they're better for that.

Spulchekt fur tipoz!


"I'm flying free with my beautiful butterfly wings!" ~ Randy Marsh

 

Posted

I have my lvl 39 Katana/SR Scrapper and I love him. He is a God. I want to share my Godlyness with all you people.

1: Gambler's Cut/Focused Fighting (3 dmg/6 def)
2: Sting of the Wasp (1 endred, 3 dmg)
4: Flashing Steel (1 acc, 3 dmg)
6: Focused Senses (4 def)
8: Divine Avalanche (1 acc, 4 def)
10: Practiced Brawler (1 recharge)
12: Combat Jumping (1 def)
14: Super Jump (1 jump)
16: Swift (1 run)
18: Lotus Drops (1 endred, 1 acc, 3 dmg)
20: Health (3 health)
22: Stamina (3 endrec)
24: Dodge (4 def)
26: Soaring Dragon (1 endred, 1 acc, 3 dmg)
28: Quickness (1 run)
30: Agile (4 def)
32: Golden Dragonfly (1 endred, 1 acc, 1 recharge, 3 dmg)
35: Evasion (4 def)
38: Elude (3 recharge)

If some of you are wondering, yes, I will put another recharge reduction on Practiced Brawler. It comes back 10-15 seconds late. However, I usually don't need it cause I barely get hit. NOTE: Heavily slot your toggled defenses before autos. Toggles give more defense than autos. Much more.

The 4 Defense Buffs on Divine Avalanche REALLY hits the spot. Although I barely use it, it's still extremely nice to have. Especially noticing that I get hit 10%-5% of the time with DA activated.

If I start to use Elude a lot more, I might consider putting an endurance recovery in it. Your defense is heavily boosted by Elude anyway. Why put more? You can already stand +2 +3 level enemies above you. Plus, you could use that +Endurance Recovery since you do run out of endurance after a long fight. Believe me, it's worth it.


 

Posted

Dark_Bruiser, your build has several powers with 4 identical enhancements, is that on purpose or is this a pre-ED build?

BloodPython, the major problem I see with your build is the lack of travel power. I know it's a personal choice but you are an annoyance to teams when you can't get to the mission fast enough, and lack of vertical movement till late in the game compunds the slow speed.
I was liking your build till I ran the speed numbers.
Quick+swift+sprint is only 25% faster than sprint alone and when combined are still 40% slower than superspeed alone according to my hero planner and half the speed of Quickness+sprint+superspeed.


 

Posted

[ QUOTE ]
BloodPython,

I also have a Katana/SR Scrapper currently at level 29 1/2. I did the respec trial when I was at level 24, but have not used it yet. Although, I love my Scrapper but I think it could use a little tweaking. I'm gonna copy it to the test server, use the respec there and run a few missions with your build. The question I have is, what is the attack chain you use?

Thanks,

Hirogen

[/ QUOTE ]

WOW! No responce in 2 months, incredible.

Well anyways, my Katana/SR Scrapper is now level 40. I tried your build, but hated it. Absolutely no travel power until late in the build, that sucks. Other than that, nice good damage build. But I cant see myself sprinting to every mission. I made my own build and like it, btw it has a travel power in it....hahaha

Good luck BloodPython.


 

Posted

all Shurikens are mostly jumpers my sg Leader in the Liberty is ninja leader he said "Super Speed+Super Jump=not a good mix", so we need a good update no this one that my Idea for update


Nacht Nova Thunder = Level 50 (Liberty) Dark Blaster/Storm Summoning - Defender
Nova Ninja = Level 50 (Liberty) spines/ Regeneration - Scrapper
CanadianMan = Level 50 (Liberty) Super Strength/Invulnerability - Tanker
LibertyBoy = Level 35 (Liberty) Stone Armor
/Fiery Melee - Tanker

 

Posted

Not slotting your first attack, slotting more than 3 def in anything, not slotting a 3rd Recharge in Practiced Brawler, and taking Taunt are all errors IMO.

Here's my build on my lvl 40 Katana/SR Scrapper:

1: Sting of the Wasp (1 Acc, 3 Dmg)
1: Focused Fighting (3 Def, 2 End Redux)
2: Flashing Steel (1 Acc, 3 Dam, 1 End Redux)
4: Focused Senses (3 Def, 2 End Redux)
6: Build Up (3 Rech)
8: Divine Avalanche (1 Acc, 3 Def)
10: Practiced Brawler (3 Rech, 2 End Redux)
12: Hurdle (1 Jump)
14: Combat Jumping (1 Jump)
16: Health (1 Heal)
18: The Lotus Drops (1 Acc, 3 Dam, 1 End Redux)
20: Stamina (3 End Mods)
22: Quickness (1 Run)
24: Dodge (1 Def)
26: Soaring Dragon (1 Acc, 3 Dam, 1 Rech, 1 End Redux)
28: Super Jump (1 Jump)
30: Agile (1 Def)
32: Golden Dragonfly (1 Acc, 3 Dam, 1 Rech, 1 End Redux)
35: Evasion (3 Def, 2 End Redux)
38: Elude (3 Rech, 3 Def)


The only changes I could see making to this would either be to move Dodge and Agile earlier (and therefore Combat Jumping and Super Jump later) or Super Jump earlier (pushing other things further back). With the Temp travel powers from the Safeguards in Atlas and KR leaving SJ til 28 isn't a problem, and for me, with Divine Avalanche, leaving Dodge and Agile til later wasn't a problem.

Alternate versions of this build would Skip Dodge and Agile entirely and take either Stealth and Invis, or Aid Other and Aid Self in their place. I've tried all 3 of these, and although Stealth is nice, as is Aid Self, I like having the passives best. Ill pick up Focused Acc, Conserve Power and Laser Beam Eyes in the 40s and take Lucky at 49.

Undoubtedly, some people will think I'm crazy, but I haven't had problems thus far (with dying a lot that is, either solo or on teams). I was soloing Unyielding and Invincible with this build before I had Elude.


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.