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Posts
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Joined
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Moment of Glory..
I remember respeccing out of MoG with my 50 a while back. MoG completely ruins the Regeneration set. Has nothing to do with what /Regens are made for, and even if you do have it, it takes a while for the +Defense to kick in. I noticed if you use it as an "Holy Crap!" button, it WILL get you killed. (It did a ton for me.) I use it when I have low health, mostly above the MoG drop, and the Defense it gives doesn't do [censored]. Please, if you want us to make more Regens, I'd suggest making our last Regen power a LOT mores useful. By that I mean like lots of +Regen, and +Recovery. Not a big 'drop my health down, give me NO regen, but boost my Def and Res a bit' power. (Or save yourselves some trouble, and bring Instant Healing back to a toggle with the End Cost of a thousand DA Scrappers/Brutes.)
-Bruiser -
Great, great guide here. You convinced me to make an INV/SS Tank. Thanks!
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I have a level 21 Dark/Dark Brute atm. He's a semi-heavy endurance user. Now, with Stamina, will I still waste endurance like it's out of style?
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I have my lvl 39 Katana/SR Scrapper and I love him. He is a God. I want to share my Godlyness with all you people.
1: Gambler's Cut/Focused Fighting (3 dmg/6 def)
2: Sting of the Wasp (1 endred, 3 dmg)
4: Flashing Steel (1 acc, 3 dmg)
6: Focused Senses (4 def)
8: Divine Avalanche (1 acc, 4 def)
10: Practiced Brawler (1 recharge)
12: Combat Jumping (1 def)
14: Super Jump (1 jump)
16: Swift (1 run)
18: Lotus Drops (1 endred, 1 acc, 3 dmg)
20: Health (3 health)
22: Stamina (3 endrec)
24: Dodge (4 def)
26: Soaring Dragon (1 endred, 1 acc, 3 dmg)
28: Quickness (1 run)
30: Agile (4 def)
32: Golden Dragonfly (1 endred, 1 acc, 1 recharge, 3 dmg)
35: Evasion (4 def)
38: Elude (3 recharge)
If some of you are wondering, yes, I will put another recharge reduction on Practiced Brawler. It comes back 10-15 seconds late. However, I usually don't need it cause I barely get hit. NOTE: Heavily slot your toggled defenses before autos. Toggles give more defense than autos. Much more.
The 4 Defense Buffs on Divine Avalanche REALLY hits the spot. Although I barely use it, it's still extremely nice to have. Especially noticing that I get hit 10%-5% of the time with DA activated.
If I start to use Elude a lot more, I might consider putting an endurance recovery in it. Your defense is heavily boosted by Elude anyway. Why put more? You can already stand +2 +3 level enemies above you. Plus, you could use that +Endurance Recovery since you do run out of endurance after a long fight. Believe me, it's worth it. -
Doesn't your Katana/Dark build waste a ton of endurance? That's what I'm scared about.
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I have experience in high level Claw Scrappers. I seem to deal (On a scale of 1-10) 8 on damage. I hope this guide will help you all that need it.
Level 1: Strike (1-Acc) (3-Dmg) (13-Dmg) (39-Dmg)
Level 1: Fast Healing (1-Heal) (13-Heal) (31-Heal)
Level 2: Slash (2-EndRed) (3-Acc) (11-Dmg) (15-Dmg) (36-Dmg)
Level 4: Quick Recovery (4-EndRec) (5-EndRec, EndRec)
Level 6: Spin (6-EndRed) (7-Acc) (7-Dmg) (36-Dmg, Dmg)
Level 8: Follow Up: (8-EndRed) (9-Acc, Acc) (15-AccBuff)
Level 10: Reconstruction (10-Heal) (11-Heal) (23-Heal) (37-RecRed, RecRed, RecRed)
Level 12: Combat Jumping (12-DefBuff) (46-EndRed)
Level 14: Super Jump (14-Jump) (40-Jump)
Level 16: Integration (16-EndRed) (17-Heal, Heal) (40-Heal
Level 18: Focus (18-EndRed) (19-Acc, Dmg) (23-Dmg) (25-Range)
Level 20: Dull Pain (20-RecRed) (21-RecRed, RecRed) (25-Heal, Heal) (34-Heal)
Level 22: Assault (22-EndRed)
Level 24: Tactics (24-EndRed) (25-AccBuff) (39-AccBuff) (40-AccBuff)
Level 26: Eviscerate (26-EndRed) (27-Acc, Dmg) (31-Dmg) (39-Dmg)
Level 28: Instant Healing (28-RecRed) (29-RecRed, RecRed) (40-Heal) (43-Heal)
Level 30: Vengeace (30-RecRed) (31-AccBuff) (43-AccBuff, AccBuff)
Level 32: Shockwave (32-EndRed) (33-Acc, Dmg) (34-Dmg, Dmg) (42-Range)
Level 35: Hasten (35-RecRed) (36-RecRed, RecRed)
Level 38: Boxing (38-EndRed)
Level 41: Conserve Power (41-RecRed) (42-RecRed, RecRed)
Level 44: Tough (44-EndRed) (45-DmgRes, DmgRes, DmgRes) (46-DmgRes, DmgRes)
Level 47: Weave (47-EndRed) (48-DefBuff, DefBuff, DefBuff) (50-DefBuff, DefBuff)
Level 49: Resilience (49-DmgRes) (50-DmgRes)
Well, that's all folks! Hope you enjoy my guide to a Claw/Regeneration Scrapper! I am planning on Respecing once Issue 7 is live. I will post another guide or edit this one once I do so. -
Ebon, you're great. Knowing that Divine Avalanche is going to become a 45% Defence boost in I7, brightens up my day. (Especially when I have a Katana/Regen build) As long as you keep posting on this thread, I'll be right behind you.
And before you said that I'd become somewhat like a Tanker? Will I be as tough against an AV? I doubt it, but I'm just curious since I like to try and solo TFs and people told me that the AVs in TFs stay AVs..
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My level 41 Dark Melee/Regen Scrapper's name is Dark Bruiser. Some of you might know him, some may not. If they didn't nerf Regen, I could probably solo some AVs. But now I can't. Here's how I got Dark Bruiser to be an awesome Scrapper. NOTE: Dark Bruiser DOES NOT have Stamina
Level 1 - Shadow Punch (1) (7) (31)
Level 1 - Fast Healing (1) (3) (13)
Level 2 - Shadow Maul (2) (3) (9) (11) (21)
Level 4 - Quick Recovery (4) (5) (5)
Level 6 - Smite (6) (7) (11)
Level 8 - Reconstruction (8) (9) (13) (37) (37) (37)
Level 10 - Dull Pain (10) (15) (15) (38) (38) (38)
Level 12 - Combat Jumping (12) (17) (40)
Level 14 - Super Jump (14)
Level 16 - Integration (16) (17)
Level 18 - Dark Consumption (18) (19) (19)
Level 20 -Resilience (20) (21) (40)
Level 22 - Siphon Life (22) (23) (23) (31) (40)
Level 24 - Hasten (24) (25) (25)
Level 26 - Soul Drain (26) (27) (27)
Level 28 - Instant Healing (28) (29) (29)
Level 30 - Super Speed (30)
Level 32 - Midnight Grasp (32) (33) (33) (33) (36)
Level 35 - Flurry (35) (36) (36) (39)
Level 38 - Moment of Glory (38) (39) (39)
Level 41 - Petrifying Gaze (41)
I will be planning on Respeccing ASAP and getting rid of Moment of Glory, Flurry and Resilience. Possibly Super Speed too. I'll let you guys know once I do.