Mandatory Mission Entry to PvP Zone


BellaStrega

 

Posted

The part of the point that I'll agree with is this: there is no information in the mission description about the safe entry zone or countdown timer. There should be, the devs KNOW this game is full of people who joined BECAUSE they wanted to avoid PvP. Instead they whipped out a Wincott-like meet & greet message, with a bright red caution about this being a PvP zone, and made the mission appear both dangerous and impossible to avoid. How many others like _Kuruth_ won't check the boards?

This mission was supposed to be PR for the PvP zones, it looks from here like TERRIBLE PR. If they want people to be more aware of the PvP zones, and more willing to try them, this is not a good way to go about it.


 

Posted

Just think of it as a PvE zone with really good AI.


 

Posted


Hey guys,

I wanted to take a couple minutes to let you know that we aware of this issue. We want people to at least know where the PvP zones are and how to get to them. We don’t want players to feel forced into PvP combat. To address this issue we are going to take several steps. Players will be sent to liaisons that will be outside the PvP zones. They will explain that there is mission content available from a contact within the zone but will not, I repeat will not, force you to that contact. If the player wishes to go in the zone and find the contact they are free to do so. Just like a Task/Strike Force contact, PVP contacts don’t need to be introduced. As soon as a player clicks on them, they will offer mission content.


 

Posted

So, does this mean you're doing the same thing to the Hollows and Striga? Being forced to go there is just as not fun as being forced into any other zone you have no interest in going to. If we now have a real choice about entering Warburg can we please have the same consideration for the Hollows and Striga?


 

Posted

[ QUOTE ]
I wanted to take a couple minutes to let you know that we aware of this issue. We want people to at least know where the PvP zones are and how to get to them. We don’t want players to feel forced into PvP combat. To address this issue we are going to take several steps. Players will be sent to liaisons that will be outside the PvP zones. They will explain that there is mission content available from a contact within the zone but will not, I repeat will not, force you to that contact. If the player wishes to go in the zone and find the contact they are free to do so. Just like a Task/Strike Force contact, PVP contacts don’t need to be introduced. As soon as a player clicks on them, they will offer mission content.

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Absolutely fantastic. Thanks!


 

Posted

[ QUOTE ]
So, does this mean you're doing the same thing to the Hollows and Striga? Being forced to go there is just as not fun as being forced into any other zone you have no interest in going to. If we now have a real choice about entering Warburg can we please have the same consideration for the Hollows and Striga?

[/ QUOTE ]

No you can't.


 

Posted

[ QUOTE ]
I wanted to take a couple minutes to let you know that we aware of this issue. We want people to at least know where the PvP zones are and how to get to them. We don’t want players to feel forced into PvP combat. To address this issue we are going to take several steps. Players will be sent to liaisons that will be outside the PvP zones. They will explain that there is mission content available from a contact within the zone but will not, I repeat will not, force you to that contact. If the player wishes to go in the zone and find the contact they are free to do so. Just like a Task/Strike Force contact, PVP contacts don’t need to be introduced. As soon as a player clicks on them, they will offer mission content.

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Great! This should mitigate the problem of not knowing which zone has the PvP zone entrance, too.

Now if we can just get you guys to remove the mission that makes me run to David Wincott at level 5 every time, with no travel power I might add, then life would be good.


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Legion of Valor
Iron Eagles

 

Posted

Will you also allow players above the current maximum level to receive the PvP zone missions? These PvP missions affect the entire zone, so it doesn't seem correct to only let a subset of the PvP players in the zone to affect it.

If the mobs don't scale correctly to higher level players in the zone, why not make the missions autoexemp players to the PvP zone level?


 

Posted

[ QUOTE ]
Will you also allow players above the current maximum level to receive the PvP zone missions? These PvP missions affect the entire zone, so it doesn't seem correct to only let a subset of the PvP players in the zone to affect it.

If the mobs don't scale correctly to higher level players in the zone, why not make the missions autoexemp players to the PvP zone level?

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Second.


 

Posted

[ QUOTE ]

Hey guys,

I wanted to take a couple minutes to let you know that we aware of this issue. We want people to at least know where the PvP zones are and how to get to them. We don’t want players to feel forced into PvP combat. To address this issue we are going to take several steps. Players will be sent to liaisons that will be outside the PvP zones. They will explain that there is mission content available from a contact within the zone but will not, I repeat will not, force you to that contact. If the player wishes to go in the zone and find the contact they are free to do so. Just like a Task/Strike Force contact, PVP contacts don’t need to be introduced. As soon as a player clicks on them, they will offer mission content.

[/ QUOTE ]

As one of the chief complainers about this recently, THANK YOU! That sounds like a *much* better set up, and less likely to annoy the non-PvP inclined.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

[ QUOTE ]

Hey guys,

I wanted to take a couple minutes to let you know that we aware of this issue. We want people to at least know where the PvP zones are and how to get to them. We don’t want players to feel forced into PvP combat. To address this issue we are going to take several steps. Players will be sent to liaisons that will be outside the PvP zones. They will explain that there is mission content available from a contact within the zone but will not, I repeat will not, force you to that contact. If the player wishes to go in the zone and find the contact they are free to do so. Just like a Task/Strike Force contact, PVP contacts don’t need to be introduced. As soon as a player clicks on them, they will offer mission content.

[/ QUOTE ]

Should I ever in the future have children, would you be their godfather?


 

Posted

This makes me really happy. I was all set to make a post supporting the people who were saying that if the "safe zones" were meant to be safe, they needed to actually make them safe, and for heaven's sake tell people about it in the mission description; and if they weren't meant to be safe, that it was wrong to force people to go in there if they didn't want to. And what do I see?

In one stroke, this solves all of my real issues with the PvP zones. Thank you!

.


 

Posted

[ QUOTE ]
So, does this mean you're doing the same thing to the Hollows and Striga? Being forced to go there is just as not fun as being forced into any other zone you have no interest in going to. If we now have a real choice about entering Warburg can we please have the same consideration for the Hollows and Striga?

[/ QUOTE ]

Not sure I understand this. What if I don't like KR... I can still get a contact there... how would they know I don't like KR? The Hollows, Striga, and now Croatoa are setpiece zones that players should be exposed to; you *always* had the option to not take missions from the contact once you got there.

PvP is different: some people feel very strongly about it, and while I think it's enough that contacts in PvP zones are in "safe" areas, some people don't even want to go there.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

[ QUOTE ]

Hey guys,

I wanted to take a couple minutes to let you know that we aware of this issue. We want people to at least know where the PvP zones are and how to get to them. We don’t want players to feel forced into PvP combat. To address this issue we are going to take several steps. Players will be sent to liaisons that will be outside the PvP zones. They will explain that there is mission content available from a contact within the zone but will not, I repeat will not, force you to that contact. If the player wishes to go in the zone and find the contact they are free to do so. Just like a Task/Strike Force contact, PVP contacts don’t need to be introduced. As soon as a player clicks on them, they will offer mission content.

[/ QUOTE ]

Hey Manticore, are you guys going to fix it such that those of us who outlevelled those PVP zone contacts can go back to them and get missions from them?


Virtue: multiple characters.

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If it reduces you, it's a nerf.
If it buffs the mobs, it's challenge.
They are not the same.

 

Posted

[ QUOTE ]
I wanted to take a couple minutes to let you know that we aware of this issue. We want people to at least know where the PvP zones are and how to get to them. We don’t want players to feel forced into PvP combat. To address this issue we are going to take several steps. Players will be sent to liaisons that will be outside the PvP zones. They will explain that there is mission content available from a contact within the zone but will not, I repeat will not, force you to that contact. If the player wishes to go in the zone and find the contact they are free to do so. Just like a Task/Strike Force contact, PVP contacts don’t need to be introduced. As soon as a player clicks on them, they will offer mission content.

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Αχιος ! Αχιο&#9 62; και Αχιος !


 

Posted

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File a petition or bug report describing this. Maybe PM a dev about it. You've already started a thread.


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I PMed Statesman about it two days ago and pointed out how the current setup means that it is remarkably easy to force players to engage in PvP. Looks like there was enough hue and cry to actually fix something. One MUST wonder why on earth they didn't think of this BEFORE it went live, given that it blatantly violates one of what they had claimed was a cherished principle.

It's not as if we didn't tell them about the Stalkers in the Hero Hospital during the Bloody Bay event, afterl all--we did. That should have cued them in. Villains got INTO the Hero Hospital. If that could happen, that meant that any point within Bloody Bay was an obligatory PvP location.

After all, they could figure out to put the Security Chief who gives you stuff in Perez Park OUTSIDE of Perez Park. Would it have blown too many fuses to figure out the same for PvP zones?


 

Posted

[ QUOTE ]
So, does this mean you're doing the same thing to the Hollows and Striga? Being forced to go there is just as not fun as being forced into any other zone you have no interest in going to. If we now have a real choice about entering Warburg can we please have the same consideration for the Hollows and Striga?

[/ QUOTE ]

Ha! You poor naive person! They'll do that fifty years after the last CoH/CoV server is shut down and not one attosecond before!

Dear developers: Please make a liar out of me.


 

Posted

[ QUOTE ]
As one of the chief complainers about this recently, THANK YOU! That sounds like a *much* better set up, and less likely to annoy the non-PvP inclined.

[/ QUOTE ]

Or at least the ones who aren't prone to demanding pie.


 

Posted

I agree with the OP. Every single one of my contacts suddenly were stuck on "Go into PvP zone" mode until I went there.

And you can usually get in and out in 30 seconds if your system renders the zone fast enough (my counter starts and ticks away 5 seconds before I can actually move, so in reality I only have 25 seconds. I wonder if players with slower systems have less time).

But what REALLY irritates me is you get a nice little warning AFTER you accept the mission. This is unacceptable. Don't pull a little "oh, BTW, where I'm sending you to is a zone where you may be killed (I thought heroes were KO'd not killed) by other players," statement AFTER I accept the mission. This should be stated up front and in the nice big red text that you get after accepting the mission.

The PvP introduction is borked. It should never have been "required" to be introduced to it. Just like the Hollows/Striga/Croatoa. Especially since we've been told repeatedly that anyone who doesn't want to do PvP never has to, but we are sent into a PvP zone just so that we can continue our PvE content.


Cats are independent, they don't listen, they don't come in when you call, they like to stay out all night, and when they're home they like to be left alone and sleep. In other words, every quality that women hate in a man, they love in a cat. - Jay Leno

 

Posted

[ QUOTE ]
Your mission was to talk to a contact in a PVP zone correct? Simply talk to the contact and leave.

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The complaint is the same as the Hollows. You have to waste your time traveling all the way to a zone you don't want to go to just so you can get back to what you want to be doing in the first place. Having all of your contacts in Founders Falls (none of which you have phones for yet) telling you that you now have to go all the way to Warburg (plus they don't even tell you how to get there, so then you have to find that out from someone) just to tell the guy there that you don't want to do anything for them, then go back to Founders Falls to get my normal missions.


 

Posted

[ QUOTE ]

Hey guys,

I wanted to take a couple minutes to let you know that we aware of this issue. We want people to at least know where the PvP zones are and how to get to them. We don’t want players to feel forced into PvP combat. To address this issue we are going to take several steps. Players will be sent to liaisons that will be outside the PvP zones. They will explain that there is mission content available from a contact within the zone but will not, I repeat will not, force you to that contact. If the player wishes to go in the zone and find the contact they are free to do so. Just like a Task/Strike Force contact, PVP contacts don’t need to be introduced. As soon as a player clicks on them, they will offer mission content.

[/ QUOTE ]

Sounds great, especially since I wasn't being given any contact names since I've out-leveled them.

Should we assume it's coming "soon"?


 

Posted

What I get from the original post is that PvP is so disdainful, so highly undesired, to some players, that even the slightest amount of required steering toward PvP zones is causing problems.

While it's true that this negative reaction is largely unfounded, the fact that it's taking place at all is still a legitimate problem. I'd strongly favor a change to these PvP introduction missions that would lessen the perception that PvP is being forced.

Here's my suggestion. Park a Security Chief at the PvP zone entrances, and make the missions to talk to him and nothing else. Maybe a light PvE side mission (Protect Bloody Bay transport / Defeat 10 Clockwork in Skyway City).

This compromise fully protects PvPers from the abuses and exploits of the PvP "safe" zones. It should also reduce the "being led by the nose PvP" feeling that a lot of people are getting.

-----

Oooops, just read Manticore's post. Well at least now I know somebody out there agrees with me.


 

Posted

[ QUOTE ]

Hey guys,

I wanted to take a couple minutes to let you know that we aware of this issue. We want people to at least know where the PvP zones are and how to get to them. We don’t want players to feel forced into PvP combat. To address this issue we are going to take several steps. Players will be sent to liaisons that will be outside the PvP zones. They will explain that there is mission content available from a contact within the zone but will not, I repeat will not, force you to that contact. If the player wishes to go in the zone and find the contact they are free to do so. Just like a Task/Strike Force contact, PVP contacts don’t need to be introduced. As soon as a player clicks on them, they will offer mission content.

[/ QUOTE ]

Maybe go as far as making it an account option ( along with the Hollows, etc )? Maybe even put it in the Options for each char., to be alerted when you reach the appropriate level?

If one char has talked to these contacts, then I know about them and their content...

Being an Altoholic, I loath wasting time having to run to talk to Wincott for content I rather skip...


 

Posted

I think two things need to happen for BB and SC. One, make the Arbiter Drones better. Heroes can gank you even while you're standing next to the black helicopter in SC and the Drones don't do anything(the heroes have learned where to stand to avoid getting hit by them or some just don't work at all). And two, remove the ability to hear enemies over Broadcast. It was fun at first, before the heroes knew we could hear what they were saying, but they eventually figured it out and enabled their "hear villain speech" option. And now Broadcast is often the "talk trash" channel(though it's also used as friendly chatting between enemies, but that can be accomplished with local).

This can be fun at times. There was this one Blaster bragging over Broadcast about how he and the 30 other heroes camping our base ganked the two villains hanging out by the Evil Scientist contact. He went on and on about how if we didn't like getting ganked, we had no business in a PvP zone. And he got wounded by a turret and backed up(away from his teammates) and I snuck up behind him and AS'ed him in one shot. Then, over his dead body, I typed in local, "Hi." After listening to him brag for an hour about how rad heroes were and how much the villains sucked. The second I took him out, he went to the hospital and left the zone.

As big a smile as that put on my face, I strongly recommend disabling hearing the enemy over Broadcast(for those that don't know, you can't hear them by default, but you can enable hearing foe speech by clicking an option). But, if you want to take the time to type to close by enemies in Local, more power to you.


 

Posted

[ QUOTE ]
What I get from the original post is that PvP is so disdainful, so highly undesired, to some players, that even the slightest amount of required steering toward PvP zones is causing problems.

[/ QUOTE ]

I'm not sure going toward it would do it for me. Being forced into going into a PVP zone would, Especially with spawn campers waiting for someone to come into the zone and use TP foe on them as soon as the timer wears off.

Not directed at you just wanted to point out that the last few times I entered one of the zones my timer was at 12 and 17 (I log into zones slow) so not everyone has 30 seconds.

I like the Dev's fix It should end the argument, and the problem.


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