Current Kheldian Issues (September 24, 2005)
The benefit is that you're given warning. You're not cruising around near the flight cap and suddenly plummetting to the ground. Granted, you can probably get EF on before you hit, but I'm quite happy knowing how long I can push it before I MUST shut it off. I also like how I can push it past the cap if I wish. Since the change, I've been Phasing missions just to prove it can be done and I've had a couple great moments where I was in a bad situation and started chomping down on blues to sustain QFly for a few seconds more.
And Four, you can't really comment on it if you respec'd out before the change even hit. The worst thing about these boards is the sheer number of people who look at numbers and cry DOOOOM before trying them in game. I've still not respec'd out myself and I'm still using QFly for long distance travel (though I'll change that eventually, I hate feeling rushed when I'm cruising contacts). If people would try to figure out what they CAN do with changes rather than look at the numbers and assume what they can't, there would be a heck of a lot less DOOM on these boards.
On a side note: I5 had enough DOOMcrying to prompt me to rewatch Zim. I would like to thank all the pesimists out there for providing me with so much entertainment.
In regards to Photon Seekers:
Lately every time I cast them, they are virtually useless. My standard tactic for fights is to cast my self buffs (hasten, conserve energy, essence boost, build up), in that order, then finally cast photon seekers and turn into Dwarf, and charge my foes.
Then as I defeat mob after mob, slowly I might add, since im mostly a single target attacker while in dwarf form, I watch in general amusement as the photon seekers flit about like moths and pretty much do nothing useful. Eventually I defeat my mobs and they just expire.
As a Peacebringer, I would rather not even have a "pet". I would rather photon seekers become more like their namesake "seekers" and just be turned into a guided missile volley with a long recharge due to it's high damage potential.
In it's current form, it's next to worthless, even if it does randomly lock onto a target and explode, it's usually not a target that matters. I would prefer the ability to target a mob, then click photon seekers, and cause a volley of seekers zip out at it, and have the first seeker hit my target, and the following seekers hit random targets near my original target mob.
Frankly speaking, I don't get a "pet" feel with them, they feel more like scud missiles, so if missiles is what you want them to be, then at least make them patriot missiles.
"All that crap is grey to me, no XP." - Positron 5/15/05 8:36am . . . The world stopped and silence ensued except for the sound of a crying infant off in the distance.
"Everyone needs to chill the hell out." - BackAlleyBrawler 11/13/08 3:26pm . . . Geeks around the world stopped and blinked.
Peacebringers:
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PvE
<ul type="square">[*] Quantum Flight -- once the endurance usage increases, it bugs. Most powers become unuseable with the message 'out of power'. This occurs even with a 5 end heal when you have over 100 endurance left.[/list]
If Q-fly is bugged, it is inconsistent. I tested and after the -END started (at the 45 second mark) I was able to use both Essence Boost and Reform Essence. After using both my endurance had dropped too low to use anything else.
I agree, the bug exists, but I can't pin it down. Has anyone experienced it with over 25% END and without running Conserve Energy? My theory runs on it interfering with CE, but if someone can make it happen without, I'd like to know.
I'll try testing it again tonight. I don't currently have Conserve Energy with my PB.
Just tested it--about 50 seconds into my Quantum Flight (about 5 seconds after the endurance drain started) I activated Energy Flight. It took my endurance bar from 85% to 45%. My Quantum Flight is 4 slotted for Endurance Reduction with 53's and I have a single slotted Stamina. Haste and conserve energy were not running.
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In regards to Photon Seekers:
Lately every time I cast them, they are virtually useless. My standard tactic for fights is to cast my self buffs (hasten, conserve energy, essence boost, build up), in that order, then finally cast photon seekers and turn into Dwarf, and charge my foes.
Then as I defeat mob after mob, slowly I might add, since im mostly a single target attacker while in dwarf form, I watch in general amusement as the photon seekers flit about like moths and pretty much do nothing useful. Eventually I defeat my mobs and they just expire.
As a Peacebringer, I would rather not even have a "pet". I would rather photon seekers become more like their namesake "seekers" and just be turned into a guided missile volley with a long recharge due to it's high damage potential.
In it's current form, it's next to worthless, even if it does randomly lock onto a target and explode, it's usually not a target that matters. I would prefer the ability to target a mob, then click photon seekers, and cause a volley of seekers zip out at it, and have the first seeker hit my target, and the following seekers hit random targets near my original target mob.
Frankly speaking, I don't get a "pet" feel with them, they feel more like scud missiles, so if missiles is what you want them to be, then at least make them patriot missiles.
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Your suggestion would effectively turn them into a normal ranged attack.
The only problem I have with seekers is they sometimes take too long to select a target, and there's no real sense about which targets they select (ie it's never the highest con target or closest target at all times). Would also be nice if they didn't detonate on an already defeated target, but that might conflict with the two reasons above.
Formerly "Back Alley Brawler"
It was my understanding that the way QFlight works is that after the initial period passes, the endurance cost of powers would dramatically ramp up over time. In effect, this almost works the opposite way Conserver Power does. It makes perfect sense that a 5 end heal would be unuseable even with a full end bar, if that 5 end heal eventually requires 125 endurance to activate. The only real issue is the error message should read "Not enough endurance" rather than "out of endurance"
I think the devs tried to do something different and unique for Quantum Flight by taking conserver power, changing the endurance modifier to a number larger than one, and making pulse with a long duration so the effect stacks over time. It's just ended up seeming weird and buggy.
Formerly "Back Alley Brawler"
That's exactly what I think is happening, but it's effects when combined with Conserve Energy are very strange. It actually says "Too Tired" which covers both ways of too little End. I almost wonder if there's not actually a hard timer on the power, or if the End cost of QFly eventually reaches +100 End/sec.
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And Four, you can't really comment on it if you respec'd out before the
change even hit. The worst thing about these boards is the sheer
number of people who look at numbers and cry DOOOOM before trying
them in game. I've still not respec'd out myself and I'm still using QFly
for long distance travel (though I'll change that eventually, I hate feeling
rushed when I'm cruising contacts). If people would try to figure out
what they CAN do with changes rather than look at the numbers and
assume what they can't, there would be a heck of a lot less DOOM on
these boards.
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Of course I can comment on it... Obviously, I have been
First, I had it for nearly 10 (I4) levels, so I'm familiar how it used to
work, and I'm really quite clear on what I wanted the power to do... In
my build, I could never perma-QF even in I4, so that was no big deal,
however, I did use it as a couple minute multi zone travel power, and
the Phase was pretty much used only when I missed seeing a void, or
on one or two occasions when things got 'out of hand' in a battle...
As such, I have every confidence that I could still use it mostly the
same way... albeit with more monitoring, and significantly less 'value'.
Further, I will point out that at NO time did I *ever* claim DOOM as a
result of this change. In fact, I stated the exact opposite in the
Consolidated Thread...
What I *did* say is that pool power Phase Shift will cover the same 'oh
sh*t' issues (earlier, for one slot, and no End issues), making QFly as it
stands right now, grossly overpriced for the benefits it delivers...IMO
Why I respec'd out of it early (using a freespec I'd have lost anyway)
was to test whether Concealment pool was a viable replacement...
Having used that for a month, I can clearly say, that it is quite viable,
and while it costs two more powers -- those are both useful...
Now, you are certainly entitled to have an alternate opinion, and if you
prefer Qfly in your build -- please be my guest...
However, whether you agree or not, I'd appreciate it if you'd [censored] about
telling me what I can and cannot comment on, tyvm -- My opinion is no
less valid or thought out than yours....
That stated, I may well reconsider QFly in the future if, or when, they
make some (much needed imho) adjustments to the power to make it
worthy of the level at which it becomes available... I think some of the
suggestions made on the boards have been quite noteworthy, and I
hope they receive due consideration from the Devs... We'll see...
Regards,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
No, your opinion is simply not valid by the fact it's different from my own 4, if you're going to start to take offense at our disagreements, this place is just going to fall apart. If I didn't find your opinion valid, I wouldn't bother to comment on it.
What I meant is that people shouldn't comment on the usability or effectiveness of a post nerf power without using it first, even if only on test. You're not claiming DOOM on this issue, but my point was that people don't try to use the power before deciding it's worthless and dropping it or throwing a fit. It's hard to convince someone a power is still useful when they've given up based on a description alone.
The problem I see is that people don't have a concept of how long 45 seconds is. What you can actually accomplish in that span of time is vastly different from what you *think* can be done. And this is time when the power operates exactly as before, you can get quite a bit of time past the limit. Until you've actually tried it, you're really just making an assumption, which is exactly how things get out of hand around here.
I'm just getting fed up with the negativity and inflexibility. People just fall into a cycle of bitterness and paranoia and if nothing is done, it can take months to pull them out of it. Most of this angst can easily be avoided by simply trying and adapting before declaring something worthless. A post from someone who's opinion actually means something around here can have a large effect on which way the balance swings. I'd just appreciate it if they had a little testing first
With that in mind, I tried PS myself tonight and found it decent, but not worth it for me. Less Phase time, more power choices, and longer activation add up to far more downsides than the cost of QFly, but that's where our opinions and builds differ. I'll agree that the End cost needs to be looked at. It's simply far too high for the limited utility of the power. I still think the power's worth taking, just not as amazing as it used to be.
Tic_Toc
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Your suggestion would effectively turn them into a normal ranged attack.
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Yes, it would. That was the idea.
But it would still be a unique power, and unlike any power existing in CoH. The closest power to that would be in my opinion the LRM attack, and thats a stretch. Will Photon Seekers be changed into what I suggest, doubtful, but does it currently work well, nope. So something needs to be done to fix it.
"All that crap is grey to me, no XP." - Positron 5/15/05 8:36am . . . The world stopped and silence ensued except for the sound of a crying infant off in the distance.
"Everyone needs to chill the hell out." - BackAlleyBrawler 11/13/08 3:26pm . . . Geeks around the world stopped and blinked.
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No, your opinion is simply not valid by the fact it's different from my own
[/ QUOTE ]
This may be the 'truest' comment you've ever made -- or perhaps the
most sincere...
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if you're going to start to take offense at our disagreements, this place
is just going to fall apart.
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Hardly... We have LOTS of very opinionated ppl here -- I'm confident
they'll argue very effectively regardless of what we discuss...
As for offense -- if you differ with my opinion, that leads to fine (and
usually interesting) discussion If you start trying to tell me what I can
and cannot post, we're having 'issues' One Good - Other Bad
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What I meant is that people shouldn't comment on the usability or
effectiveness of a post nerf power without using it first, even if only on test.
[/ QUOTE ]
We differ here a bit... I'm generally against DOOM criers, but I have no
major issue with folks offering well thought out opinions on powers
based on their own experience, and the experience of others. For
instance, I have not used the new QFly (as mentioned, I did have the I4
version for 9+ levels). When I read the posts saying your flight is 80
seconds MAX, I *know* this is definitely inferior to what it was, and I
can certainly infer that it is probably a Bad Thing for a "travel power". I
also have read that End is unchanged, so you're paying roughly 8 End /
Sec for a very limited power... I don't need to go to Test to realize I can
get the same benefits cheaper, or to realize that 80 seconds doesn't
meet my requirements for a travel power... That isn't the same as
screaming DOOM, however
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I'm just getting fed up with the negativity and inflexibility. People just
fall into a cycle of bitterness and paranoia and if nothing is done
[/ QUOTE ]
I'm inclined to agree here, but... while I understand the importance
to 'adapting to changes', I also understand that Human Nature
fundamentally resists change, and people get particularily pissy when
that change is perceived as A> Large and/or B> Needless.... As I've
alluded to frequently, I can't help but wonder why I'm being forced to
adapt my toons (sometimes radically) every time a new patch goes
live... Further, the perception is one of Needless change for features the
vast majority of players don't use and don't want, or care about... That
fosters a lot of (well deserved imho) anger and frustration given the
time invested in building those characters... Couple that with vague, or
in some cases, outright idiotic explanation/justification from some of the
Devs, and I can definitely see why the mood turns ugly here wrt
change. That's sad and unfortunate, but it's also fairly well earned, I
think, in spite of the fact that we also realize the Devs are folks like us
presumably trying to do a good job... However, it doesn't take away the
simple fact that some of these things should have been better thought
out, and handled a LONG time ago before thousands of people spent
untold hours building, learning and becoming attached to their particular
characters... We're seeing fundamental change to basic powersets that
really should have been handled back before the game was released.
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A post from someone who's opinion actually means something around
here can have a large effect on which way the balance swings.
[/ QUOTE ]
I suspect this is grossly overstated Consider there are only a couple
thousand posters total, and of those, only a few hundred "regulars"
(names we all recognize), and a lot of times they don't even agree with
each other in many cases Couple that with the kinds of questions we
see here daily (ie 'does Hasten work in forms?') and it's reasonably
clear that many folks don't even read the FAQ, let alone anything 'in-
depth' that's been written... I suspect our words are far less weighty
than we'd prefer
[ QUOTE ]
With that in mind, I tried PS myself tonight and found it decent, but not
worth it for me. Less Phase time, more power choices, and longer
activation add up to far more downsides than the cost of QFly, but that's
where our opinions and builds differ. I'll agree that the End cost needs
to be looked at. It's simply far too high for the limited utility of the
power. I still think the power's worth taking, just not as amazing as it
used to be.
[/ QUOTE ]
Here we go -- Now, to me, *this* is the interesting part, and thankfully,
there's no 'right' answer. I switched to PS because I think it's more cost-
effective than QFly presently while still handling the basic needs I
wanted to solve in the first place. You find that QFly is still useable
(though less valued than before), and I think we both agree it still needs
changes. That said, I liked some of the other suggestions made about it,
and I really hope they consider them seriously.
Finally, that's the true beauty of Kheldians (over most other AT's imho).
We can build them radically different from each other, and both be
completely convinced that our particular builds will perform well in the
roles we've picked for them. You know what? We're both right about that
Regards,
4
PS> I'm not intending on posting anymore in this thread, as I think
we've gotten WAY off topic here, considering the title...
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
Got it.
I am fixing the legitimate bugs now and having the other issues looked into.
thanks
Thanks much for the "Head's Up" geko - much appreciated!
Regards,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
If you have a moment..... which of the issues listed here, do you consider legitimate bugs?
geko, you so totally rock
WOOT! Geko's on it!
Be well, people of CoH.
[dances for joy] Very very awesomely cool!
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Got it.
I am fixing the legitimate bugs now and having the other issues looked into.
thanks
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PLEASE!!! PLEASE look at END cost for human form powers. A reduction would be a welcome adjustment. As a scranker-PB, I have 6 slotted Stamina and END reducers in Shining Shield and my 3 melee attacks... sucking wind EASILY against 3 foes. VERY dependant on CoBs and Conserve Power to keep a moderate pace.
Also, some kind of Stasis protection or even just KNOCKBACK protection would be HEAVENLY for PBs.
Worst thing about my scranker build is the friggin' knockback that MANY foe groups have.
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Warshade issue: If the corpse disappears during the Extract Essense animation, no pet is generated, but we still use the End and reset the timer.
I don't like paying the full cost for the pet when the summon fails.
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Also, Extracted Essence does not show an icon when "active" like other pets do. There's no way for me to tell when my pet is up aside from keeping my purple fluffy on a leash in front of me.
Huron: "...with Coffee primary / Attitude secondary"
Charnage: "Please. Think of the poor defenseless desks."
"The Babylon Project was our last, best hope for peace. It failed... In the year of the Praetorian War, it became something greater... our last, best hope for victory."
Also while in human form and and flying the Gleaming Blast Effect will come up out of the ground next to the target instead of shooting from the hands. mostly this happens right after you land for some reason.
[img]http://img136.imageshack.us/img136/289/part1v.jpg[/img]
Quantum Flight: is it possible to just have the phase aspect cancel after 30 seconds, leaving us with our flight?
Restore Essence: if you try to use it in any combat situation you get re-killed before you're able to move, even the slightest invincibility timer (like for rise of the phoenix) would work.
Photon Seekers: yeah... they dont get much dumber than that.
They call me the Super-Genius of Justice for a reason... but they forgot what it was.
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"Awesome... Awesome to the Max..."
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Zero Tolerance: Get your towels ready.
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The END crash is a benefit IMO. Unlike every other Phase power, we actually get a warning when ours is about to fail. No other Phase power (or clicky for that matter) gives you a chance to get out of danger if you're pushing the timer, nor does any other Phase timer let you push the timer to its limits, staying Phased longer by consuming END. There's no crash if you bother to just shut the power off when you're out of time.
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I'd prefer to have an actual timer displayed than an endurance crash at the end. Regardless, why is the crash even necessary? Why not just have the power toggle off if you run it too long? I'm not sure I see the benefit of the current implementation, although I admire your "make lemonade from lemons" mindset.
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I'd be happy with any of those... However, I'd prefer the 'Phase' options (I think you meant your last option to be Flight/Stealth).
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Ugh, I messed up most of the titles for the alternatives. I've fixed them now. Thanks for catching the errors.
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PS> Shouldn't these posts be in a different thread on say, QFly, rather than in an overall issue thread??? Just asking....
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Indeed, my comments would be better suited to a different thread. There are several on Q-fly, pick one and I'll copy and paste my spiel.