Current Kheldian Issues (September 24, 2005)


Ashlocke

 

Posted

basically in pvp they should create a corpse "object" that decays like any other villain corpse in the place where a player dies in pvp so it can be used.


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

Posted

Peacebringers:
---------------------------------------------

Quality of Life and other Suggestions <ul type="square">[*]Photon Seekers should be renamed to Photon Walkabout to more accurately reflect their AI.[/list]


Goodbye and thanks for all the fish.
I've moved on to Diablo 3, TopDoc-1304

 

Posted

Bugs:

At last check the Black Dwarf form description says improved HP and endurance recovery but there is no hp recovery boost.

When you open the warshade powers tab and mouse over eclipse the description is wrong, it lists it as doing moderate damage.

Suggestion:

Make the black dwarf heal do more of a heal, it can be argued it does less then it's white dwarf counterpart because it does damage but I think the fact that it can miss already balances that and it should heal for more.


 

Posted

[ QUOTE ]
Bugs:At last check the Black Dwarf form description says improved HP and endurance recovery but there is no hp recovery boost.

[/ QUOTE ]

What it means is "Improved HP" and "Endurance Recovery". Basicly Dwarf form boosts you max HP.
HP 'Recovery' is refered to as Regeneration.

Although it does read confusing.


 

Posted

Photon Seekers are a pet without the enduring duration of pets. According to the current functionality of pets, they "last until you change zones or log out". Photon seekers last, by my count, 45 seconds if you're traveling away from them. And they either move too slow or just sit there. Didn't Photon Seekers formerly circle around you? Like they were still pets but they were pets that flew around you in a tight formation?

Well if they didn't in the past, make it that way and then your problem is solved.

Another possibility is making them attack the closest source of incoming damage. Ergo if you have three villians attacking you, each seeker will target an enemy and detonate. This will make them seem smarter even though it requires no AI change except for a closer following range.

Photon Seekers:

Increase Duration
Follow closer or orbit the Peacebringer
Speed up
Smarten up

OR

Seek the nearest source of incoming damage and blow it up.

Do one of these things, or several of them, and your problems with Seekers are solved.


 

Posted

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I like them as pets, they just need to be smart enough to actually attack a target on their own.

[/ QUOTE ]

Even better, how about if they DON'T attack until we attack, then attack our target?


 

Posted

Someone suggested that the reason I couldn't use a 5 end heal was because the cost increase was over 100. Well, heres a more solid example that definitely screams bug.

QF costs an insane amount to use. Nova form costs very little endurance. I let QF go until it starts to cost more end, then immediately hit conserve power. I wait a little while, then try to switch to nova form and can't, because I'm "out of power". There is no way that should happen. If I have the end to use QF, I MUST have the end to use Nova. They are both toggles, and QF costs approximately 20x as much as nova. Aside from that, switching to nova would instantly drop the heightened cost. If I can't switch to nova, it's definitely a bug.


 

Posted

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I'd really like to see Khelds suck when solo in human form, but be total monsters in a full team. But I think I'm hopelessly outvoted on this.

[/ QUOTE ]

Yes you are. I didn't really start to enjoy playing my Kheldian until that -30% penalty went away. Then it was a fun and challenging game play experience. Before that, it was a boring and tiring experience. I was but a few steps away from deleting my Khelds due to it.


Virtue: multiple characters.

CoH/V: Woot! Maybe Fun is to be had once again.

Ack! RUN! Regen is glowing mean & green!

If it reduces you, it's a nerf.
If it buffs the mobs, it's challenge.
They are not the same.

 

Posted

Does the timer for NF reset if you go to/zone into a new area/mission door?


"if I am guilty for what goes on in my mind, than give me the electric chair for all my future crimes"

 

Posted

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The boom is a neat effect but it gets annoying when you shift forms a lot - which I do. I'd at least like the effect toned down a bit. If switching forms was only done occasionally, I'd be fine with the way it is but when the form is part of an attack chain - well, imagine if every fourth attack you used caused the screen to shake, a bright flash to completely fill your view, topped off with a loud boom. It's a bit much - for me.

On the general topic, it's nice to see geko is looking into the issues raised here.

[/ QUOTE ]

I like the boom. it would be nice if the supress extra FX toggle would disable this as well.


Formerly "Back Alley Brawler"

 

Posted

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Tic_Toc
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Your suggestion would effectively turn them into a normal ranged attack.

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Yes, it would. That was the idea.

But it would still be a unique power, and unlike any power existing in CoH. The closest power to that would be in my opinion the LRM attack, and thats a stretch. Will Photon Seekers be changed into what I suggest, doubtful, but does it currently work well, nope. So something needs to be done to fix it.

[/ QUOTE ]

No, it would basically be like every other ranged AOE power, except it would be 3 missiles instead of one and do a lot more damage. That doesn't belong in the human power set or any power for that instance.

[/ QUOTE ]

*Highlighted for emphasis the part that sounded overbearing*

Disagree with the suggestion, fine and dandy, I can live with agreeing to disagree, but telling me it doesn't belong anywhere is like saying "I don't like your idea therefore stop speaking".

I stated my suggestion as something that I think would be neat, and yes, different, and no, I do not think my suggestion is like every other AoE power in the game. It's about as different to typical AoE attacks as how it currently works, only you get to chose the initial target, after that the following Seekers pick their own near the location of the first target. In other words, they aren't pets any longer and are activated like a normal ranged attack, and that is where the similarity ends, and now they take on a behavior more like what they are now.

Example: Group of 6 mobs, you target one in the middle, then the first seeker flies off at it, roll a to hit, like any other attack, then the following seekers pick targets near the first and roll to hits as well. If there are less targets than there are seekers, then some unlucky mob will get attacked multiple times. etc etc, im not going to work out the whole A.I. logic here, but you get the basic gist of the idea.

Be nice, and most importantly, be conciderate of other people's opinions, wether you like them or not, they are entitled, just as you are.

[/ QUOTE ]

That's not what you said in the first place. Your original suggestion would function identically to a ranged AE attack. You target something, fire off the power, it travels from you to the target and goes boom. It also has 3 seekers, so all three of them go boom and do extremely high damage, way more damage than any other ranged AE attack available to blasters. That's currently balanced by the fact that they can't be guided and unless you're standing right in something's face it's very unlikely that all 3 will hit the same target. Anything else would be unbalanced.

Also, your most recent explantation isn't what you originally suggested and is actually very close to what they do now, exept the none of them explicitly go for your targetted mob. Seekers should not be guided, not without reducing their damage. They're fine the way they are, they just need to have the obvious AI issues looked at, mainly take less time to aquire a target and detonate on them and follow you more closely.

I'm not being inconsiderate to you and I'm not sure how you read my reply as that.


Formerly "Back Alley Brawler"

 

Posted

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[ QUOTE ]
I like them as pets, they just need to be smart enough to actually attack a target on their own.

[/ QUOTE ]

Even better, how about if they DON'T attack until we attack, then attack our target?

[/ QUOTE ]

Then they'd be a pre-fired, high damage, ranged AE attack in human form.


Formerly "Back Alley Brawler"

 

Posted

Actually, even if Photon Seekers were changed into essentially a three-pronged ranged attack against the targeted mob, their AoE radius is very small. They may have a higher combined BI than other blaster attacks (keeping in mind that our human form range attack BI multiplier is lower than that of blasters (although I'm not sure what the base BI for the Seekers is given they aren't really a ranged attack or a melee attack)), but they will do considerable less total damage in almost every situation (except extreme mob stacking) than would the level 32 powers of blasters, because far fewer mobs are actually hit. As such, they would not be overpowered IMO.

As a side note, after I5 my impression is that the AI of the Seekers has gotten even worse. I used to be able to stealth in until I was next to my primary target, summon the Seekers, and they would often all hit the target I wanted them to. Lately they are almost as likely to wander away and hit nothing as if I had summoned them from out of range and tried to train them onto a target.


CGU:
Honor Harrison: 50 PB

CGS:
Capt. Arabella Blood: 50 Ice/Kin C
Maiden Might: 50 SS/INV B
Valentina Metis: 50 NW
Dark Falconayra: 45 EM/DA B
Imperiatrix: 45 Fire/Kin C
Fiona Flitterwing: 47 Ice/Kin C
Doc Electroshock: 43 SM/ELA B

 

Posted

Tic_Toc:
[ QUOTE ]
That's not what you said in the first place. Your original suggestion would function identically to a ranged AE attack. You target something, fire off the power, it travels from you to the target and goes boom.

[/ QUOTE ]
I'll quote my original post for you. Notice how it's not the same as a regular attack. Nor do all 3 seekers hit your targeted foe automatically.

[ QUOTE ]
In it's current form, it's next to worthless, even if it does randomly lock onto a target and explode, it's usually not a target that matters. I would prefer the ability to target a mob, then click photon seekers, and cause a volley of seekers zip out at it, and have the first seeker hit my target, and the following seekers hit random targets near my original target mob.

[/ QUOTE ]

So you see, I haven't changed my concept, only elaborated a tad more on it, but I don't want to go into an in depth discussion of the A.I. behind the concept, suffice it to say that the way the power currently works is not well (I think we agree on that part at least), and needs to be fixed, thats about where I end this debate, as I've already stated a suggestion, and I've heard your rebuttle, and we disagree, that's fine and dandy. A Dev has recently posted that he is going to fix certain issues, so I'll just kick back and wait for those fixes and hope they make everyone happy.


"All that crap is grey to me, no XP." - Positron 5/15/05 8:36am . . . The world stopped and silence ensued except for the sound of a crying infant off in the distance.

"Everyone needs to chill the hell out." - BackAlleyBrawler 11/13/08 3:26pm . . . Geeks around the world stopped and blinked.

 

Posted

Really thought photon seeker stupidity was still in the funny stage.... I was mistaken. Damn things are broken.

Here's my post in bug section


Be well, people of CoH.

 

Posted

[ QUOTE ]
"Peacebringer defense debuff animation no longer shows up. Unknown if the debuff itself is gone or what."
I still see the purple defense de-buff shields spinning around the villains on a successful hit with any power that says it also de-buffs defense. Not all PB attacks have this secondary effect. Maybe this is an intermittant bug?

[/ QUOTE ]

Oops. The above applies to Nova and Dwarf forms only. They still have the de-buff FX. Also as a correction, all Human form PB attacks that do damage claim to de-buff defense.

Should be:
"Human form Peacebringer defense debuff animation no longer shows up. Unknown if the debuff itself is gone or what."


Regarding the PB 'pets':
Ideal would be to fix their AI so they work as advertised. One would think that the same AI used for Fire Imps would be used for these. They run up and melee when they agro on something. The difference is their ‘melee’ attack is to explode and die.

The power’s endurance cost and recharge rate, as well as the damage they do are assumed to be balanced with (normal) ‘pet-like’ behavior in mind. In other words the pet caster has no direct control over what enemy they attack. The only minimal control a pet owner has is to move and hope the pets follow.

This should be kept in mind when requesting that the ‘pets’ respond to what the owner has targeted. If this became a targeted attack: endurance use, recharge times, and damage would get adjusted. It would end up like Dawn Strike (and then not be needed) or a Sniper Blast like power (or as previously suggested here LRM like). High Damage, longer range balanced with a long and interruptible activation time with a very long recharge. A ranged ‘alpha strike’ power would be the better choice as given it becomes available at the same time Dawn Strike does.

I would prefer them to work as advertised.


 

Posted

Is this a bug or by design?
When switching to Dwarf from Swift is still in effect for about 5 seconds. It takes about 3 seconds to switch forms so one ends up with about 2 seconds if increased run speed as a Dwarf.

When switching from Nova/Dwarf form back to Human form Swift takes about 5 seconds to kick in.

I can’t tell if Health and Stamina behave this way also.


 

Posted

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Is this a bug or by design?
When switching to Dwarf from Swift is still in effect for about 5 seconds. It takes about 3 seconds to switch forms so one ends up with about 2 seconds if increased run speed as a Dwarf.

When switching from Nova/Dwarf form back to Human form Swift takes about 5 seconds to kick in.

I can’t tell if Health and Stamina behave this way also.

[/ QUOTE ]

Pretty sure this is by design. This way our powers slide into effect, rather than being a sharp on/off. My brain tells me I remember a redname post about it, but my brain has been known to lie to me.


Be well, people of CoH.

 

Posted

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I like them as pets, they just need to be smart enough to actually attack a target on their own.

[/ QUOTE ]

Even better, how about if they DON'T attack until we attack, then attack our target?

[/ QUOTE ]

Then they'd be a pre-fired, high damage, ranged AE attack in human form.

[/ QUOTE ]

And if the bug were removed now so that they attack dependably, what else are they now?


 

Posted

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Needs to be brought "in line" with other inherent AT abilities (such as Gauntlet, Criticals, Defiance, Vigilance, and Containment).


[/ QUOTE ]

How about - The more damage you take the faster you run.

hahah

I know I could use it on my warshade.


 

Posted

I haven't played a War Shade too much, so I really dont' have comments on that AT. But I have played a Peacebringer to level 43.

My $0.02

Regarding Photon seekers
How about this... you generate the same numbers of seekers however each seeker is qued, and attacks the next targeted attack.
For example:
Lets say you relases the seekers. Switch to nova, target a baddie in a mob. Fire off an attack, then one seeker hits that same target. Then the next seeker follows the next atack, be it the same target or another. To me this "AI" would fit the name of the pet.
I like the seekers, they kinda remind me of my Singularities on my Gravity Controller (well now singularity post I5,) so I am partial to the little buggers. However in their current state, they far less predicitable than the Sings, and even worse since I5. I liked them in concept, however I have respecced them out, as they often (one out of every 6 or 7) would not attack things. They just don't seem to "seek."

"Boom" effect when zoning.
I feel the Boom effect should only be when I change forms. When I am changing zones, I am not changing forms. It sure is neat, but it seems incorrect to me. It does get a bit old to me. I know I can change to human form and not have it, but some times I'm in a hurry.

Leadership pool.
Why can this not apply to other forms. I would think regardless of my form, I would still be a good (or in my case bad) leader. I'd even be fine with the bonus's not appying to me when in other forms, but why peanalize the team.

Q-fly.
Well I'm in trouble on this one. I like it now. It was fine before, but now I can't just blow by content and click on glowies. I have to be a bit more careful. I guess I'm strange in that I like the challenge. Truthfully it takes me about 6-8 more minutes to solo a mission.

Teleport friend.
Is there any way we can get this as a Peacebringer. I'd like it, and would have it if I could get it. It seems unfair, (and anti-uber) for the PB's to be the only AT that cannot have this power. (If I am wrong on this, please flame me...)

Beyond that I really like the Peacebringer.


Just Lucky that way...

 

Posted

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"Boom" effect when zoning.
I feel the Boom effect should only be when I change forms. When I am changing zones, I am not changing forms. It sure is neat, but it seems incorrect to me. It does get a bit old to me. I know I can change to human form and not have it, but some times I'm in a hurry.

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The way the game is designed, all player-based effects play when you zone, so there wouldn't appear to be a way of stopping the boom specifically when zoning other than changing the effect itself.


 

Posted

I'm not commenting on how the game is designed. I know other powers "activate" audibly when you zone, like Haste or Fortitude.
I don't have access to the sorce code (if it is even the code and not DirectX or something), therefore I cannot make a comment as such. I would not wager against it being inherent to the coding. (I do find it odd that the sound fires off, but the timer does not reset when zoning.) With the client you can control the sound (volume/type), I would think you can exert a more selective control, were the options available.
What I am commenting on is the difference from real life... I know at my day job, when I turn in to a Nova, I go boom. If I happen to be in Nova form when I take a smoke break I don't BOOM walking outside to light up.
Ok I'm exaggerating, I don't smoke... ;-)
If i really had a complaint about the sounds, it would be from the Ice power sets. Some of those sounds really make me think my system is clipping. I know it is not (as far as the signal the speakers are getting), as I run it quite tame. It still makes me reach for the volume control though.


Just Lucky that way...

 

Posted

This is not a really big thing but when my PB changes to human form it does it silently (preferred). However, when my warshade reverts to human form it does it with a sound effect. Personally, I prefer the silence of the change but I've created a few of each and it does this every time.