Blaster Damage


50_Caliber

 

Posted

That is constructive. Should I open the game files and start working on the game? Seriously saying what the guy above said. It is much harder now. I can't believe in these communities people accept bd changes. I could sit here and write constructive changes in detail but it's been done. I work on games myself (not this type) but I have a good sense of balance and things do need to be changed to blasters right now. As the person above said what blasters are described as and what they really are right now are not the same. It's a bit misleading and like the person above also said, it is a bit frustrating when you see people with their alts outleveling your main character you are trying so desperately hard to play.

Maybe you took the tone of my post wrong and didn't read a lot of other ones saying similar stuff. Wanting things fixed is wrong? How I voice it to you is wrong? I am my own person and I am just stating how it is from my<--(key word) perspective. I do like the game, I liked how it was before some changes and you know yourself I am sure being an intelligent person, that some changes can be wrong and bad in this world. I want to stay and remain faithful but with life so short (unless you have nothing to do but wait), why wait for changes?

By now the devs have read everything about this already anyway in regards to being "constructive."

And actually like these points from Concern
[ QUOTE ]
Concern-
This is what I would like to see happen to blasters.

1. Impliment PvP damage resist bypass in PvE.

2. Increase the range of all primary powers to be greater than the Diameter of Foot Stomp. Greater.

3. Take all PbAoE status effects and toggles in Blaster Secondaries and make them summonable drops or target toggles. Other than cloaking device of course.

4. Make all current melee attacks have a range of 20 feet, either by changing the animations or just letting them have the range. Increase the damage on Melee AoE attack powers again.

5. (stolen idea) Give each single target attack a -10% res that lasts 5 seconds. This not only helps boost the blasters damage a minute amount but also allows the blaster to help a team. Thus encouraging teaming.

6. Swap the damage caps of blasters and scrappers.

7. Remove the rooting effect from blaster attacks.

8. Faster activation times on powers for blasters.

9. Making level 32 nukes into more useable AoE powers like Head Splitter or Full-Auto and less situational all end consuming powers.



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I actually agree a lot with point's 2,4,6,7 and 8 /although all are good.


 

Posted

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If this game was good I would be faithful to it, but so many new mmos are coming.

Right now, it sucks to even log in and play and I don't want to make alts and do the same lame missions of killing a bunch of guys and clicking on glowing boxes or rescuing some hostages, it's so damn repetitive.

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i'm usually not one to argue or fight, but to me that doesn't sound too constructive. still, i have to agree that this "lets screw up blasters for no damn reason!"(a pox on you states !)has got to be changed.


 

Posted

[ QUOTE ]
Concern-
This is what I would like to see happen to blasters.

1. Impliment PvP damage resist bypass in PvE.

2. Increase the range of all primary powers to be greater than the Diameter of Foot Stomp. Greater.

3. Take all PbAoE status effects and toggles in Blaster Secondaries and make them summonable drops or target toggles. Other than cloaking device of course.

4. Make all current melee attacks have a range of 20 feet, either by changing the animations or just letting them have the range. Increase the damage on Melee AoE attack powers again.

5. (stolen idea) Give each single target attack a -10% res that lasts 5 seconds. This not only helps boost the blasters damage a minute amount but also allows the blaster to help a team. Thus encouraging teaming.

6. Swap the damage caps of blasters and scrappers.

7. Remove the rooting effect from blaster attacks.

8. Faster activation times on powers for blasters.

9. Making level 32 nukes into more useable AoE powers like Head Splitter or Full-Auto and less situational all end consuming powers.

[/ QUOTE ]

although all of these changes would be good, some of them are unreasonable. i would love to see less melee and more ranged, some powers can not be made into melee.(such as Ice or Fire Sword, Frozen Fists, ect.) but overall, those are some good ideas. also, number 7 and number 8 would be unreasonable (as cool as it would be) because it would be unfair to the other ATs. while we wish that our problems should be fixed, we don't want to fix our problems by making it unfair to the other ATs.


 

Posted

Well those mission can get a bit boring. I love the blaster class so much and that love has carried me through those missions. I just know sometimes people would say "play another class", but this is the one I love (and I have tried the others), plus any doing those mission again is not fun. That also ties into the balancing of the secondaries. You know where people find out fire secondary (like me) isn't that great. Or even if you play around for awhile to find you don't like one, then remaking the character and going through everything again can be tiresome. I guess that part of the post may sound like a compliant but hey it would be cool to see some new and more interesting missions - more variety... of course AFTER they fix up blasters.

It's fun to read one post, then think you have ideas to add such as I did. Then suddenly 4 pages later someone posted those ideas. This repeats and now I am fresh out of ideas for changes. It seems everyone has covered the most important points. I believe Concern's post was definitely what I was envisioning personally. I know some points might tread into other "ats" but theyhave a few of our powers too. I personally like the melee stuff, things do get close and I am very fast to hit them with my melee. It's like a bayonet on a rifle sort of thing you know? I don't have problems managing the ranged with the melee. I just don't like how the ranged is currently, not to mention how defenseless I feel. Not that it stops me. I just feel I have no choice, but the way blasters are built, you would think there would be some defense. Such as we should be better at "dodging" ranged attacks from other ranged enemies since as a blaster we are specialized in "shoot-out" style combat.


 

Posted

[ QUOTE ]
Trip Mine gets replaced by Grenade: change it from a drop to a ranged drop (ala caltrops) so you can lob it at range, its still triggered like trip mine.

Time Bomb stays time bomb.

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Actually I would make it the other way around and decrease the damage on Time Bomb. TBs flaw is you must be completely stealthed to plant one, and can't stack them. Adding the ranged drop would be cool and would give Device Blasters a power we can use without holding up the rest of the team while we either stealth in or stack mines.


 

Posted

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That is constructive.

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No it's not. Expressing distaste for the game, saying other MMO's look better, and saying all the content is boring to you is not constructive.

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Wanting things fixed is wrong? How I voice it to you is wrong? I am my own person and I am just stating how it is from my<--(key word) perspective.

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Having an opinion does not automatically equal being constructive. Okay, fix blasters. How? Saying how is being constructive.

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It is much harder now. I can't believe in these communities people accept bd changes.

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We didn't. People screamed about the SS and SJ changes and it almost immediatley got fixed.

If I were you, i'd just leave. This game is obviously not for you. If you find punching things in the face, clicking on glowies, doing missions and rolling up alts boring, that's all there's going to be for a long time. You don't seem to be too interested in the superhero genre, more interested in the MMO genre. If you generally like other MMO's, this game is pretty much designed around not making you happy. This is more a game for people who love superheroes first and foremost.


 

Posted

[ QUOTE ]
[ QUOTE ]
Trip Mine gets replaced by Grenade: change it from a drop to a ranged drop (ala caltrops) so you can lob it at range, its still triggered like trip mine.

Time Bomb stays time bomb.

[/ QUOTE ]

Actually I would make it the other way around and decrease the damage on Time Bomb. TBs flaw is you must be completely stealthed to plant one, and can't stack them. Adding the ranged drop would be cool and would give Device Blasters a power we can use without holding up the rest of the team while we either stealth in or stack mines.

[/ QUOTE ]

My rationale for making trip mine the ranged drop and time bomb the local drop is that trip mine is triggered immediately if a villain is nearby. Its better if you aren't required to be around when that happens. Time bomb is on a timer, so its more flexible about how and when you plant it.

Stacking time bomb is more a question about its activation and recharge times - you couldn't stack them even if they were ranged.

If trip mine was the ranged drop, during combat a devices blaster could throw them all over the place in and around the villains even after the fight was underway, and they would still be triggered normally when villains walked over them. Throwing time bombs all over the place during combat - when stuff is constantly moving around - seemed less useful overall.

But on the other hand, changing time bomb into grenade with a shorter timer would also work; it would simply tend to eliminate the original time bomb tactics, which I wanted to avoid. Making trip mine the remote drop meant people who liked the bombs the way they are now could still use them that way, since I wasn't changing their damage or primary methods of trigger.


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Posted

I love superheros too (collect comics weekly, movies, game etc) but come on the missions are anything but interesting when you've done them over and over and over. I still love the game, actually the pvp is more fun to me then the rest of the game. I enjoy most of the content but there are some things I don't like, if it's wrong and bothers you in how I voiced it, then that's your problem, not mine. I'm not posting for you. I do have distaste though after all this time. I have HUGE distaste - I should be crucified.

I added a few other comments too in my past post about the "changes." Still, most people covered everything in this thread honestly there is a lot of reiteration at least on the aspects I would even begin to touch on. I like the thread so I posted. Also obviously you didn't read my last post, because I said I liked melee personally as the secondary although sure there should be changes not just to the obvious, but a few other things. I think blasters should have an ability to handle ranged combat from an enemy better since they would be experts in the art of "shoot outs", I also stated. Perhaps a marksmentship ranged training ability to define a better sort of defense/offense against other ranged users. Sorry you got all upset. You should leave and cool down maybe. Sounds like you had a bad day, and I won't comment any more on it.

It is true from a perspective that going slow on some changes after there is a wealth of dicussion to start implimenting and testing it now would be unwise...when new games are coming. Why make people wait? I really think they should deal with these changes for blaster before they think about releasing an expansion. I love superheros but hating to wait months and months for something is not then in turn saying I don't. Heh. You're crazy to think that. Life is too short to wait around and I would just like to see some changes made soon. I would like the devs to use this thread and many others, there is a lot of key info here, and put together a base at least for testing on the test server. Action needs to be taken, the talking has been done.


 

Posted

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Sorry you got all upset. You should leave and cool down maybe. Sounds like you had a bad day, and I won't comment any more on it.

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My post wasn't upset, i'm sorry it seemed like that. Most people read me that way since I really, really don't like using smileys.

I was serious in my last post, i'm not being mean. I don't think this game is for you. Not bashing you, i'm just giving you advice that this game is probably not the game you want to stay loyal to, and there's no shame or hate from us if you leave.

You seem to be impatient about changes coming... you have to realize that the devs are human, and work regular hours: it's a lot more time consuming than you think to make new content, to even change existing content so it's not broken.

I suggest going elsewhere for a while, seeing what else is out there, but keep yourself up to date on what CoH is doing. If you hear some changes you like are coming, re-sign up. Your characters will be here.


 

Posted

I understand, words are always taken wrong online.

I work on games myself. FPS genre, so I am well aware of how long it takes to change stuff. I am just saying the variety (in the missions) is an issue. Also with life short and time precious... waiting isn't the best. Rushing isn't either but if they took a lot of the good ideas that are here and used that as a base to put up on the test server, people could get "hands on" and start giving the developers more feedback and things could start happening.

I've played just about every mmo out and this one is the most original definitely and if you just read my last post, I do like a lot. There are some things I don't like though. Not liking something 100% doesnt mean you should "move on." No, I just want to see some action again on test where it won't harm anything. I have tried every arch type, I like this one the best. I don't want to play any others I don't like. Again that doesn't mean the game isn't for me. I am faithful to the one I do like. I enjoy it the most. I posted some ideas. I never said I hated clicking on anything either. I don't click anything actually, I use binds...irrelevant though. I already posted an idea about defense. You know in a ranged combat battle I could see a person skilled in just that, saying "let me handle this", thus this would be a basic idea for some sort of defense for blasters at least vs anything ranged. We already get hit hard in melee as we all know. I like the melee secondaries because with timing you can use them and suffer no damage from an enemy. It's just about timing which can be pretty shakey right now and more a gamble sometimes then a proven art, at least against the AI. I do know some of the others like fire need work. We've all heard this though.

Right now because of the changes they made it's a bit harder than before to handle things. Not impossible but it just feels wrong when you look around at other arch types fighting (like a few others posted).

I was here at beta and I left and came back 2 times now, and I still see some same problems yet they somehow managed to bypass these problems and get right to work on an expansion pack. I really think they should stablize what we have now though. Take these ideas and flesh out a base build on test for people to work with and provide feedback from both PvE and PvP. I think the former is really important too as it was where this game started and a lot of people I talk to liked this game for that specifically and now there is a whole new element that added which caused confusion between the two styles of play (pve/pvp). They make alterations to accomidate PvP and it hurts PvE. This kind of situation has been seen in many MMO's in the past.


 

Posted

Now you're talking.

I think Statesman's rather white-knuckled grip on his vision for the game is very detrimental. The game's greatest strength is the character creator, the ability to let the player tailor his own hero to his specific tastes and desires. The ability to pretty much, at least visually, create the hero you've always wanted to be is extremely powerful.

Then once you get into the game, it takes a 180 degree turn. Everything else about the game is designed to make you play your hero a specific way, regardless of the type of hero you've just created for yourself.

This is a huge, huge mistake.


 

Posted

Yeah it feels like my individuality isn't there outside the character creation screen, although the new allowing us to scale now, similar to poser is cool. I just wish they would have some more interesting faces. Besides, regardless of the genre (superhereos),story, arch types, missions or environments, the most important thing is fun. "Fun" is not one of those things that can be pigeonholed and easily created and emulated. It's all about the intangibles. How can they tweak this one skill to make it more fun? What would make this environment more enjoyable? That's what I was getting at.

I also agree 100% with your last post. The same can be said about the blaster archtype/class too I think.


 

Posted

I mostly play in the arena, just for reference. I'm a eng/eng/eng blaster.

Concerning blaster damage, I'm kind of upset that controllers and tankers can get higher brawl index powers than many of the blaster attacks.

Controllers can do some ridiculous ranged damage when their target is held. From a relative standpoint, I don't see how this promotes the benefit of having a blaster around if a controller can hold and blast at the same time. Of course, this comes into play at 40+.

Maybe blasters should do more damage based on the amount of endurance that they have. If not that, the blaster damage cap should be more like %600. %400 is just way too low considering you can cap that without help from any other ATs.


 

Posted

You mean... they get higher brawl index attacks because their base damage is lower


 

Posted

I have to strongly disagree with capping Blaster damage at 400% vs. Scrapper damage at 500% and here are my reasons. You say that range lets us pick and choose our targets, but to survive a fight we have to fight smaller numbers and weaker mobs than a scrapper because we...

A) Blasters do less damage.

B) Blasters take more damage cause scrapper secondaries are defensive and ours are offensive, more attacks does not make you deal more damage, you can only cycle through them so fast.

C) Mobs in the 35+ range have greater range than a Blaster has, just the other day I was fighting a level 42 Fake Nem with my 42 Blaster and I was at least twice as far from him as my longest range attack (snipe) could reach and he killed me in 2 attacks with his Staff, and the minions where still able to hit me while I was out of range of my own attacks.

So I ask, what good is my range advantage ? I do less damage and take ALOT more damage than a scrapper and have less range than my enemies. Soloing is NOT an option for my Blaster any longer.

I'm not asking to be a ranged Scrapper but I think its fair that Blaster be abe to do just as good damage and that their damage caps be equel at 500%. Some kinda status effect resistance would be nice at higher levels too, being slept, held, immobilsed, stunned, slowed or perma Knocked down Ect makes soloing late game nearly impossible.

As it is, I'm really enjoying my Defender "Offender" who does everything better than my Blaster and with his group buffs can get some status protection, weaken his opponents, heal himself ect.


 

Posted

I brought this up in a post of my own to get some confirmation, but I think it could be said here too.

Fully slotted with DMG SOs + Build Up= 400%

So the only things outside this that could ever even break that cap are HOs, Aim, Assault, and having a Kinetics troll/def on the team.

In essence, boosting the blaster damage cap would benefit maybe 5% of the total game experience. So let's drop that principal debate please and focus on something that will actually do something constructive for us all.


 

Posted

[ QUOTE ]
Fully slotted with DMG SOs + Build Up= 400%

So the only things outside this that could ever even break that cap are HOs, Aim, Assault, and having a Kinetics troll/def on the team.

In essence, boosting the blaster damage cap would benefit maybe 5% of the total game experience. So let's drop that principal debate please and focus on something that will actually do something constructive for us all.

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Ok, I admit it, I'm lost. Really Lost. Why are you negating your own argument? All you're doing is proving that raising the Blaster damage cap will help...

I don't know how to explain this to you, since you clearly don't understand the way the game works....so I'll be blunt.

HO's, Aim, Assault, and (Almost all) Defender powers will raise your damage from 400%......to 400%.

That's right, since Blasters can reach thier own damage cap defenders can't buff them any more. They get no benefit from damage buffs of any kind at all.

This is why that hard cap needs to be raised 100% or so...


Currently playing:
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Posted

Yes,most blasters can hit the 400% cap on their own. That's exactly the problem. The "solo specialists" get more of a boost from being on a team than the more team dependant blaster.
So, in addition to the scrapper being more durable, needing less of the others AT's attention to stay up, they can get a bigger buff....further marginalizing the one-trick pony.

Considering that blasters pretty much only bring one thing to a team, and can faceplant quite easily (negating their main contribution), a higher cap would make that fragility a bit more bareable for the rest of the team, and if it was good enough, it could change the common practice of leaving the blaster facedown until the end of the fight.
"Sure, he's dead, but did you see how many he took with him?!"


Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2

 

Posted

Don't for get Red Insperations and Fortitude from Empathy Defenders.

But that's the focal point of raising the damage cap above 400%. Blaster ARE well and trully capable of raising there damage to or maybe just above 400% just with SO's and Build UP. Add Aim, Assault, and a single Red Insperation, and you can obviously obtain more potential very easily, but can't because you have a cap that is set too low. I stop carrying Red Insperation in my mid 20's because it wasn't very useful anymore.

Its very frustrating to be able to self-buff yourself past a cap, but not be able to benifit from it, and have other people throw a buff on you or hand you a big nice juicy Red Insperation and then have to turn around and say "I appreciate the thought but your really wasting your time, go buff some other AT that can use it, like a scrapper."


 

Posted

[ QUOTE ]
HO's, Aim, Assault, and (Almost all) Defender powers will raise your damage from 400%......to 400%.


[/ QUOTE ]

My point is that the vast majority of blasters will never reach that damage cap, let alone have any real reason to need to exceed it, so why make such a huge deal about it?

You have one ENE secondary, one uncommonly taken pool power, something you only get at level 47+, and a conditional teammate that can actually put you over the cap as it's been set. Explain to me how this helps those blasters who have anything other than ENE secondary, aren't interested in the Leadership pool, are too low a level to raid Hammi, and won't have a defender nearby with Siphon Power/Accelerate Metabolism/Fortitide. In a nutshell, you have six whole rare conditional events that could possibly get you above that cap, and that's assuming you already have all your attacks six-slotted with damage, yet a lot of people are taking this as the end-all, be-all of blaster damage solutions. It isn't. It would benefit a very small minority of situations.

The issue isn't a factual one at all, more like a complete "no fair, we're supposed to be able to claim that we're this cool and can't," when the practical application isn't anywhere near that dire.

I'll reiterate, the cap is *not* the problem here.

The biggest problem here is that while blasters are supposed to have the damage top title, every AT's base attack is about the same. This makes it so that at higher levels, every AT can acheive the same damage potential. We just slot our attacks sooner. However, while all AT attack base is the same, each AT has their other attributes that greatly outweigh what the Blaster has. Tanks get obsecene DEF, yet not a whole lot of attack abilities. Controllers and defenders get buffs, de-buffs, pets and healing. Scrappers get high DEF and more DEF powers in their secondaries. Blasters, we get range. Yay range. The laments of range as a benefit are already well covered in these forums.

See, the problem is not in damage at all, because it's unlikey that one AT will ever be scaled vastly differently from the others for the problem that everyone will cry "unfair". However, our secondary attribute simply does not stack well with the usefulness of others.

Anyway, back to the original point. Yes, the damage cap is there. So what? Until the majority of situations make that cap an actual inhibition to anyone outside of a few more vocal 50-level folks with too many Hammi raids under their belts, I'm not too concerned about it. If we get a boost to our damage ability in anything more than a rare coincedence, then yeah, I'd be a lot more supportive of the argument.

Who's for Blaster Build-up getting 200%!


 

Posted

Loved the " So he's dead, but look how many he took with em line"

Happens to me all the Time. my lvl 27 Ice/Ice blaster hits hard....dies like a Bunny. Somewhere along the line, he got less tough, able to hit less often, and the lowest level minion out ranges me with his ranged powers. Most can knock me out of the air even when I'm almost at the apex of my super jump..or so it seems. Where's my ranged attack superiority...and over who? Zombies...that can't move fast, and do not shoot..yeah. But anyone else? Think not. I am Totally, almost slotted with SO's ( 6 slotted in most AT's) and feel more than less desirable by teams. And, I luv team playing. As one def put it, in forums, they spend too much time worrying about keepin blasters alive. Please, I love my Blaster...put the fun back into being one...Please!!!!! I WANT TO FEEL LIKE A SUPER HERO! THAT'S WHAT I PAY FOR!

400% damage cap is rediculous, especially when our END goes down so fast that I can't battle, 2 villians, n kill them without loosing all my end. Now, part of it is a small prob on my build. Only have (1) slot in Stamina so far, and I understand I need to slot it more..and I will.

But, every villain and ther children outranging me has nothing to do with my slotting. I have (2) ranges in my Ice Blast. (2) Ranges in my Freeze Ray, etc.


 

Posted

[ QUOTE ]
Don't for get Red Insperations ... Its very frustrating to be able to self-buff yourself past a cap, but not be able to benifit from it, and have other people throw a buff on you or hand you a big nice juicy Red Insperation and then have to turn around and say "I appreciate the thought but your really wasting your time, go buff some other AT that can use it, like a scrapper."

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BTW, it seems that inspirations break the damage cap. Here's some figures for you.

Level 36 AR blaster

Weapon: Sniper Rifle, six-slotted 35++ DMG, plus Build-Up.
Target: Level 18 Tsoo minion (Crane Enforcer)

First shot, theoretically at 400% damage cap, 1432.13

Second shot, theoretically at 400%, plus a 25% Rage inspiration, 1508.23.

This experiment leads me to believe that this isn't capped where people say it is.


 

Posted

Thats where you're wrong. Build up is in almost every secondary (not just energy). Assault, while rarely taken by blasters, IS a common power among controllers and defenders, since they get a bigger buff from it.Almost every defender primary/controller secondary has some kind of teammate buff, (I think FF and Dark are the only ones that dont) You know...the teammates that supposedly want you on the team for your damage potential. Wasted potential, since they cant help most blasters damage-wise.

We're talking about team situations here, by the way...late game team situations, specifically, where all of the weakness of blasters are most glaringly obvious. Finding oneself in a situation where you could very easily hit a 500% cap is not at all rare...it's nearly an every fight (in a team) occurance for 4 of the 5 blaster secondaries.

As far as the AT's base damage being the same...wrong again. Scrappers and blasters base is pretty much equal. Defenders do 33% less than blasters. Tanks do 20% less than scrappers. I'm not sure where controllers fall, but again, their base is less than blasters.

You are correct, that there ARE other issues that would impact our survivability, but a higher damage cap would help far more than you give it credit.


Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2