Avatar_NA

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  1. Avatar_NA

    Blaster role

    [ QUOTE ]
    And they do hit hard, I don't know why you don't think they hit hard, how hard do you want them to hit?

    [/ QUOTE ]

    I said not all hit hard. TF definitely hits hard. Bone smasher does as well. Power thrust does not. Stun and energy punch are just a waste of my time.
  2. Avatar_NA

    Blaster Damage

    [ QUOTE ]
    It's like school, why put in 100% effort to get an A average when you can put in 20% effort and get a B+ average anyway? You have to find a way to inject challenge.

    Removing significant challenge from Blasters = Nerf, IMO.

    [/ QUOTE ]

    I agree. However, results speak for a lot as well. Getting an F for playing bad and a B for playing excellent does not make me feel better if I can look over to the next guy getting a B for playing bad and an A for playing ok.

    Blasters are built such that they should be hurting far more than melee classes for playing poorly, but we should be doing noticeably better when we play well. And by that, I mean feeling like I'm a superhero.

    So far, the game is nicely balanced so we eat it more than any other AT for playing poorly. However, even playing extremely well, the best we can hope for is not to fall too far behind the others.
  3. Avatar_NA

    Blaster role

    [ QUOTE ]
    No blaster set has 5 or six melee attacks. Although, if there was one that had 5 hard hitting melee attacks that would be something to behold.

    [/ QUOTE ]

    Energy manipulation has power thrust, energy punch, bone smasher, stun, and total focus. Unfortunately, not all are hard-hitting.
  4. [ QUOTE ]
    I have an Idea for an update for archtype powers. I have several ideas:---> Blasters could have optic powers[Optic Blast, glowing eyes(protect from mental attacks) ect.]

    [/ QUOTE ]

    Interesting idea, I guess. Flying around shooting laser beams out of my eyes with a cape on might make me feel like a hero for the few seconds before I'm killed by return fire :P

    [ QUOTE ]
    , Controllers could have Speed control (slow, Super Speed, ect.)

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    ice/, /kinetics, and /storm have slow, and /kinetics has speed.

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    , defenders could have Attack Buff (Super strength, weaken, ect.)

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    kinetics/ and even empathy/ have attack buff powers

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    Scrappers could have Bow and Arrow.

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    No. Scrapper sets have too many ranged/AoEs already.
  5. Avatar_NA

    Blaster Damage

    You mean... they get higher brawl index attacks because their base damage is lower
  6. Avatar_NA

    Blaster role

    Every AT has a mix of abilities, though I would argue the only true generalist AT is Scrapper.

    Blasters are damage dealers. That's their specialty. The control aspects are secondary, with only a small fraction of powerset combinations that have any *real* levels of control. Range is not a defining characteristic, either, as Defenders and Controllers have it too.

    Nope, Blasters are supposed to be damage specialists, despite the fact that we're outshined by a few other ATs in that area.
  7. Avatar_NA

    Blaster Damage

    [ QUOTE ]
    I believe that the acc losses hurt us blasters the most.

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    Of course. My fire tank runs around with SJ on (forgot to switch over to CJ), and it takes awhile before I even stop and realize *hey these are taking too long to die.*

    My blaster runs around with SS still on, attacks a mob, and instantly dies.

    I'm glad the nerf is getting rolled back and replaced with something else.
  8. Avatar_NA

    Blaster role

    I've done it with my fire tank as well.

    I've had sg mates do it with spines/regen scrappers in missions. They'd afk, and we'd bring mobs to him, which would ultimately die (albeit slowly) with nothing but quills running.

    What sad is - the regen scrapper was so well suited for afk-killing, that it became a game to see if we could bring a large enough mob to kill him. Most of the time, it would require the entire mission's worth of enemies, and they'd all have to hit at *just* the right time.

    AFKing is quite simple for scrappers/tankers.
  9. Avatar_NA

    Blaster role

    [ QUOTE ]
    Blasters are moving because something's running at them and they're outta control options and don't have the firepower to immediately drop it, and less often to apply more firepower (from their shorter ranged attacks) to an already engaged target.

    [/ QUOTE ]

    I can't speak for anyone else, but I reposition far more so I can maximize my damage than because I'm running away. Usually, by the time I notice I need to run away, it's already too late, so I don't bother.

    However, it happens quite frequently that mobs gathering around a teammate clump in such a way that a different position would be more ideal for my powers, particularly cones and/or knockbacks.

    I also find myself frequently re-targeting for best use of AoEs as well, much to the contradiction of others who would claim Blasters don't have to re-target. If I'm not very careful, the sudden death of my current target could change a masterfully-placed fireball into a single-target waste of end, as the game automatically re-targets for me (ugh - wish I could turn it off).