A City of Heroes CCG is coming, apparently.
Oh dear lord, they put DEVLIN in charge? ROFL!!! Damn, I *have* been too out of touch!
...and here I was scared when Team Bad Player became the creative team behind Diamond. L5R has Gone to the Americans...
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I love the VS system. Heck, I play every Wednesday night. But we're not looking to duplicate their gameplay or overal system.
We chose AEG because of their dynamite record with card games. I love L5R - and Doomtown is one of the all time greats. I felt most comfortable with the direction that they're taking. Rest assured, we're involved in the process and aren't about to just throw this over the proverbial fence.
The RPG and the CCG are NOT about trying to make $. Instead, I pushed for both of these products because I knew they'd be cool. Strange, hunh? I'm not just the designer of CoH, but I'm also a fan. And as a fan, I want to see those things. So heck, we've been working on these things for quite a while.
So, if you aren't familiar with AEG yet - check 'em out!
See you in Wizard World LA!
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I'd love to come. I live in the UK and I'm scared of flying
I think the dev's passion for this genre is great and speaks volumes about what they want from the game and comics in general.
Shame a certain other company wasn't like you guys.
Nice post Cartophilius.
How about:
"My Supergroup needs me."
Play this card at any time to immediately escape from combat.
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How dumb. Magic (alpha beta and Arabian) was the best card game, and the last.
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Razgob_Ironjaw:
I'm willing to say that Alpha/Beta/Arabian (and Unlimited) were the best...but how do you figure they were they the last card games?
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We chose AEG because of their dynamite record with card games. I love L5R - and Doomtown is one of the all time greats. I felt most comfortable with the direction that they're taking. Rest assured, we're involved in the process and aren't about to just throw this over the proverbial fence.
So, if you aren't familiar with AEG yet - check 'em out!
See you in Wizard World LA!
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While AEG does make some really great games, they are a little complicated compared to most. I don't know about Doomtown as I have never played it. L5R on the other hand had a depth that was amazing, and while the rules were complicated they were pretty fun once you spent the time to learn them.
My question to you would be what kind of complexity are we looking at here on like a Duel Masters(1) to Dune(10) rating scale.
Oh yeah and if you didn't see my post in the General area, please come by the Wizkids Booth at WWLA and bring me some swag (look for Ben).
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I love the VS system. Heck, I play every Wednesday night. But we're not looking to duplicate their gameplay or overal system.
We chose AEG because of their dynamite record with card games. I love L5R - and Doomtown is one of the all time greats. I felt most comfortable with the direction that they're taking. Rest assured, we're involved in the process and aren't about to just throw this over the proverbial fence.
The RPG and the CCG are NOT about trying to make $. Instead, I pushed for both of these products because I knew they'd be cool. Strange, hunh? I'm not just the designer of CoH, but I'm also a fan. And as a fan, I want to see those things. So heck, we've been working on these things for quite a while.
So, if you aren't familiar with AEG yet - check 'em out!
See you in Wizard World LA!
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He tells the truth. At WonderCon he talked about the game like a gamer and not lead designer. I'm so envious, he gets to love what he does and it exists because of him. The perfect "catch 22"?
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Holy moly, I dont know where I got my information. I thought I got it from l5r.com but I just checked again and it is not there. I must be losing my mind, heh. Disregard the foolish things I said...
Though, they are ramping up the power of the cards quite a bit. That much is for certain.
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I went to the CoH boards and an L5R discussion broke out!? Awfully ironic for me, seeing as how one of the reasons I left L5R was to play more CoH.
For the L5R fans following this thread, I wouldn't sweat the ramp up of power cards too much. Diamond is comming to a close, and Lotus is becomming the main focus. Things have always gotten crazy at the end of an edition's life cycle. The circle of life continues. . . .
I had heard Eric had become affiliated officially with L5R. I had no idea it was as the brand manager. That's big news, as big as the man himself! Maybe now the game will recieve some actual prize support.
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Excellent choice, though. Any company that has created such a, well creative organized play system and spawned such loyal legions of fans (Drunken Master L5R, anyone?) is a good home for a CoH CCG.
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VA, eh? Hmmm, have you attended one of Columbus's Drunken Master tournaments?
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although they seem to have gone over to the dark side recently (D20 *hock-spit*) The possibility of Roll and Keep CoH Was more joy that I'm used to on a dreary Wednesday.
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Then it may please you to learn that L5R Third Edition is coming out in May and kicking d20 to the curb.
I'd thought that they were going to go with the Alderac/d20 split layout that they've been doing for the Secrets of :clan: and other recent books. I could be wrong, though (heck, I hope that I am and the d20 bits do get kicked to the curb).
Not that I have any real problem with d20, it's just that I liked the L5r 2nd ed system better for the game. Better feel, y'know?
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Diamond is pretty cool, though, they lost their brand manager Raymond Lau and their lead designer Jeff Alexander.
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Dunno where you got the idea that Jeff was gone. He's still the lead designer as far as I know.
As for Ray, he isn't really "lost". He's actually moving over to be the brand manager for the CoH card game. If you liked him, then be happy about it.
Let me just take a moment to say that, for no damn good reason at all, CCG's irritate me.
But I suppose this was inevitable.
Carry on.
Hmm....While the only CCG game Ive played seriously is Magic: The Gathering, I suppose this would probably be worth trying out. I never played L5R or any CCG made by the company that makes this though, how is it compared to Magic? Or is it so different that you can't even compare it type of thing?
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Hmm....While the only CCG game Ive played seriously is Magic: The Gathering, I suppose this would probably be worth trying out. I never played L5R or any CCG made by the company that makes this though, how is it compared to Magic? Or is it so different that you can't even compare it type of thing?
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Magic is a pretty simple game rules wise compared to L5R which has quite a few wrinkles to the rules. I would assume that on a casual play level the CoH CCG will not be as simplistic as magic.
Oh I didn't mean that the rules of a CCG or playing a CCG irritates me... I mean CCGs themselves irritate me- I've never played one and have no inclination to do so. And for no real rational reason I could relate to you.
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I'd thought that they were going to go with the Alderac/d20 split layout that they've been doing for the Secrets of :clan: and other recent books. I could be wrong, though (heck, I hope that I am and the d20 bits do get kicked to the curb).
Not that I have any real problem with d20, it's just that I liked the L5r 2nd ed system better for the game. Better feel, y'know?
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I feel the same way. I think the real problem was Oriental Adventures. It set a lot of cool d10 conventions on their ear from the get-go, and the later AEG products had to go with the flow.
Sorry for the total topic derailment. To return to my original point, yes I'm very certain 3E is d10 only.
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For the L5R fans following this thread, I wouldn't sweat the ramp up of power cards too much. Diamond is comming to a close, and Lotus is becomming the main focus. Things have always gotten crazy at the end of an edition's life cycle. The circle of life continues. . . .
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Feh. Game shoulda ended, as advertised, at Gencon '97.
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Hmm....While the only CCG game Ive played seriously is Magic: The Gathering, I suppose this would probably be worth trying out. I never played L5R or any CCG made by the company that makes this though, how is it compared to Magic? Or is it so different that you can't even compare it type of thing?
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If you have never played anything other then Magic, then I *highly* recomend you try to get your hands on some decks of either Doomtown or Netrunner. Both are worthy of the time, effort, and cash to aquire them.
(I mean, Doomtown actually has you playing Poker to resolve gunfights. You really can't beat that)
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For the L5R fans following this thread, I wouldn't sweat the ramp up of power cards too much. Diamond is comming to a close, and Lotus is becomming the main focus. Things have always gotten crazy at the end of an edition's life cycle. The circle of life continues. . . .
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Feh. Game shoulda ended, as advertised, at Gencon '97.
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The only reason they ever promised that was because they had no idea the game would actually be *successful.* L5R came out at a time when CCGs were burning out as fast as they came out. When AEG realized they were on to something the promise to end the game was very quickly (and rightly) forgotten.
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Then it may please you to learn that L5R Third Edition is coming out in May and kicking d20 to the curb.
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Please me? PLEASE ME? all you need to do now is tell me they're switching 7thSea back and I may well need to change my trousers.
I have spare trousers at the ready and I await your reply
I'm just curious to see the cards, and how they will look.
Think any good player characters will make it in?
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I'm just curious to see the cards, and how they will look.
Think any good player characters will make it in?
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Seeing as how AEG is running the game, I'd say most assuredly you will see player characters. Probably the coolest thing about AEG's CCGs is that they have a strong sense of community. In L5R espcially, most of the personality cards are based around players of the game. Given that NC Soft has already a well established history of including player characters in the comic book, combined with AEGs history of doing similar things in their CCGs, I see no reason why it would not carry over to the CoH CCG.
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The only reason they ever promised that was because they had no idea the game would actually be *successful.* L5R came out at a time when CCGs were burning out as fast as they came out. When AEG realized they were on to something the promise to end the game was very quickly (and rightly) forgotten.
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Oh - I understand. In fact I remember that even as early as Jan '97, ISOMEDIA/AEG was fielding calls from retailers that essentially said that they couldn't sell an unsupported soon-to-die game. So they weren't going to be buying any of the expansions that came out.
And a little spin control later and it was all about how it was the story arc that was ending - not the game.
For me - the problem is that one of the reasons I got into the game was BECAUSE of the advertising the game would end. Combined with the fact that in Imperial Edition, the power was evenly distributed between the commons, uncommons and rares, I had thought I found a game that avoided the continuous cycle of spending money just to stay currently competetive.
But we are in agreement in that it was an obvious decision from a business standpoint. At the time though, this call along with the decision to create artifical value by no longer printing the Ancestral Swords, left me rather irate at the time.
C'est L'vie. It's all good now.
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My question to you would be what kind of complexity are we looking at here on like a Duel Masters(1) to Dune(10) rating scale.
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While I haven't seen the design for it yet, I would assume it would be somewhere around a 5, with L5R being about a 7-8, for reference. The new trend in "successful" CCGs seems to be "go with simpler rules, and leave the complexity to the card interactions". I'm chomping at the bit for this.
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For the L5R fans following this thread, I wouldn't sweat the ramp up of power cards too much. Diamond is comming to a close, and Lotus is becomming the main focus. Things have always gotten crazy at the end of an edition's life cycle. The circle of life continues. . . .
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Feh. Game shoulda ended, as advertised, at Gencon '97.
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I hope that was sarcasm. If not, it's one of the dumbest things I've ever heard. No company is going to spend a year designing a game, only to end it two years after its release. And the STORY, at least that particular one, did end at GenCon 97.
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I wonder if we might expect amusing cards such as "Foe Stuck in War Wall, Cannot Animate" (no cards may assist that character/minion card, and that card may not be used in any play, but it may be attacked by characters with sufficient high altitude travel or long range attack powers), and "Map Server Disconnection" (a player must remove all active cards in missions and place them as if ready, the missions are restored to beginning state, and then that player loses two turns while reconnecting).
Obviously harmful cards you don't want to recieve are
"Ruinous Team Mate" (a team mate decides it's really funny to see others accumulate debt): add this team mate's attack bonus to all attacking foes attack scores.
"Subtle Griefer": A character decides they want to spoil the mission without seeming obvious about it, and makes every possible effort to cause damage to the team. A single character card in the target player's hand must be chosen by the player who activates Subtle Griefer: until that character card is ejected from play by a different player, it cannot take any action to help any other character on its team, and will add its defensive bonus to any attack made on its team.
"Devolutive Nerfs": Nerfs draw the gameplay ease backwards: every card costs are doubled until a "Moment of Design Sanity" card is played.
"Zombie Bitten GM": Roll a six sided die. on a one, a map server disconnection is caused to all players who do not have "Temporary GM Favor" card in play. On a two, all players with "Temporary GM Favor" card in play have one character card raised to highest level (but can no longer evoke the Contented with Content unless this rule is contended in later rule content) On a three, the GM stumbles around its city, eating people with no effect to players who are safe inside their homes. On a four, the GM eats the brain of a designer during a convention: no noticable effect. On a five, the GM ramps up the Secret Normal Function Mode on the MMORPG and every player takes two turns in a row in place of one starting with the card player and ending before her next double turn would be. On a six, the GM infects a single player with zombism (the card player chooses which one), and the player is effected as per the l33t m0R3on'z card (the player's hand is played by each other player in turn. Once every player but they have had a chance to play their hand, they may again take a turn).
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Fantastic! You made me guffaw at work, followed by a little maniacal chortling! I particularly liked the Map Server Disconnect and Ruinous Team Mate cards.
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