When is the update to tankers coming out?


Aera_Sparkling

 

Posted

I'd guesstimate November.


 

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Sweet, I made a ice/mace tanker and so far he is rocking.


 

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Sweet, I made a ice/mace tanker and so far he is rocking.

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Wait...are you taking my response to be the truth? Nobody knows when it will come it....did you read all of States' post?


 

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There's no guarantee it will EVER come out, or even be remotely like the proposed changes that Statesman was mulling over. We could get a huge nerf, who knows.

Just forget about it and move on. Stop counting the days until you get your beanie hat with battery powered propeller


Formerly "Back Alley Brawler"

 

Posted

The increased aggro is something that's close to implementation....The increased damage has proven a tad problematic, but we're wrestling with some ways around it. I'm afraid I can't give anything definite there.


 

Posted

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There's no guarantee it will EVER come out, or even be remotely like the proposed changes that Statesman was mulling over. We could get a huge nerf, who knows.

Just forget about it and move on. Stop counting the days until you get your beanie hat with battery powered propeller

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Pretty much how I look at most things with this game...the devs here usually come through with what they say in a decent time, unlike some other games where they might say something and won't get around to it for a year.

Just have patiance, Zero.

/sees Statesman fly by

/raises his "Ice Armor" sign high in the air and waves it


 

Posted

w00t! Thanks Statesman!


 

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Stop counting the days until you get your beanie hat with battery powered propeller

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I have no idea what that is supposed to mean in this context


 

Posted

I was assuming each hit would be something like a small very short duration Enrage Inspiration and they would continue to stack, to a point. That point would or could be determined by the duration of the Inspiration Buff.

/em crossesfingers


 

Posted

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The increased aggro is something that's close to implementation....The increased damage has proven a tad problematic, but we're wrestling with some ways around it. I'm afraid I can't give anything definite there.

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Awsome States. Glad to see you are keeping tabs on what we are worried about. FYI the changes are making some happy tankers


 

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Stop counting the days until you get your beanie hat with battery powered propeller

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I have no idea what that is supposed to mean in this context

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Who cares those beanie caps rock...


 

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Stop counting the days until you get your beanie hat with battery powered propeller

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I have no idea what that is supposed to mean in this context

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Calvin and Hobbes.


 

Posted

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The increased aggro is something that's close to implementation....The increased damage has proven a tad problematic, but we're wrestling with some ways around it. I'm afraid I can't give anything definite there.

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Lol, half my SG's Tankers just took out Provoke in Respec and took Taunt instead with the idae that this would be out soon. Please make it so!!! :-P Meh - actually, take your time. It's fun watching the Blaster run around going "help!wwwwwwww " and the Defender spam healing him like a mad man.


 

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And there goes respec #3.

Any chance I can get my respec counters set back to 0?

*smirk*


 

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Anyone here that played UO and remember when the idea of Necromancy was first presented by their Lead Designer? I recall players were giddy over the proposal, but it took them 4 years and 2 or 3 team leads later before it finally came into that game. hehehe.


 

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The increased aggro is something that's close to implementation.

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My apologies if you mentioned this elsewhere and I missed it, but when this change was first announced there was some concern about how deadly increased uncontrollable AoE aggro could be for the weaker lower level (pre-20) Tankers. Has any thought been given towards this, or a solution decided upon?


 

Posted

I think once tanker attacks get a provoke effect it will help against AoE aggro. You just keep punching and stuff sticks to you. Also remember there is only so much a tank can do. At some point it is up to the blaster to not be stupid enough to pull aggro on himself so bad that a tank can't get it back.

As for myself I repeced and kept provoke and dumped taunt. I think with the new implementation provoke will still be necessary but I've never found an overwhelming need for taunt. I think that power in itself needs to be replaced or completely readjusted


 

Posted

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The increased aggro is something that's close to implementation....The increased damage has proven a tad problematic, but we're wrestling with some ways around it. I'm afraid I can't give anything definite there.

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WOW, thanks for the update Statesman.


 

Posted

"The increased aggro is something that's close to implementation. "

are we short agro? i alwayse thought we were just peachy, maybe a little on the strong side

is it about provokeish effect being added to the AT lines rather than pool?


 

Posted

He means the extra provoke from our attacks. This'll let us build up the aggro just from wailing on guys to a degree that blaster AoEs won't pull them all off of us, which means that we can hold aggro best by attacking, with a bit of provoke or taunt thrown in as range.

I'm pretty sure he means an AoE aggro effect as well... though that could just be wishful thinking. His post was elsewhere.


 

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what are you wooting? Statesman said nothing. Geez, if the guy took a [censored] you'd probably cast it in bronze.


 

Posted

You will still need provoke as some mobs will always stay back and if a party member attacks them you will need it to pull them off them as taunt won't help if there are 2 or more.

The attack provoke will be just around you but the provoke power pool power is ranged. This will just help us keep aggro once we have it but will still need provoke.


 

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Well, Statesman did say that the Provoke effect is coming along, and that they're working on the rage effect. I'd rather hear "We're working on it now" than "We'll work on it later."

And, a bit off topic, I hope that rage effect is mighty fine because Blasters are moaning their heads off about possible changes to AoE damage and their recent loss of Smoke Grenade. I have very little sympathy for a blaster who says he's not doing enough damage. Maybe we'll get some tanker converts if we actually start hurting something!


 

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The increased aggro is something that's close to implementation....The increased damage has proven a tad problematic, but we're wrestling with some ways around it. I'm afraid I can't give anything definite there.

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WOW!! 20 minutes to answer the OP's question. Now I know I am never going back to EQ or SWG, they never answer players questions nor do they ever listen to the players. I only wish you other MMO's would follow your example.

ROCK ON Statesman!!!