Statesman gets it ...
I object to the idea that this is a straw man, Statesman. Rather, your counterargument itself attacks something of a straw man.
If the minions become more powerful as you do, they may not be "the same minions that you fought at level one." However, the objection at the core of this complaint is not that the enemies don't change. It is that you never become porportionately more powerful than your enemies. When this is the case, you lose the sense that you're becoming more powerful as you level up.
That's the complaint. I don't care if I'm taking on Hellion grunts or Rikti grunts. They're grunts. But by level fifty, I'm a poor superhero if I see four villians drawn from the weakest ranks of my enemies harming a civilian and have to retreat in fear.
And from a gameplay perspective, it is depressing. The consideration system is a means of gaging a challenge. For example, if a hero is supposed to be able to take on three even con minions and your hero can take on four, you might feel some pride in your skill, since you can take on a greater challenge than other players. Likewise, if at level fifty, you still, for all your additional powers, cannot face down four even level minions, why even bother being level fifty? Sure, you have more powers, but you aren't more powerful. The powers simply serve to compensate for the increasing strength of your enemies.
The result is simple. At level one, soloing, you look for a group of one to three even con enemies. Woo, I can take three guys at once!. At level ten? Same. At level thirty? Still three guys. At fourty-nine? Golly, not much has changed.
In contrast, if you become porportionately more powerful, then maybe at level thirty, you might think about attacking five even con minions. Or two and a boss. Or three and a lieutentant.
And maybe it will feel like something has changed since level one besides a few numbers in a database and some polygons. And better yet, you might just lose that weird feeling of shame you get when you see some old lady in danger, count the enemies, and realize that your mighty hero, savour of the city countless times, still can't take on four minions.
Of course, there will be a limit. But Superman goes for help when he sees an invasion, not when he sees a survey team.
I'm perfectly aware that there's a good counterargument for this, but the mighty Statesman will have to fight a more powerful foe than his own little strawman to make it...
Statesman is heading in the right direction.
The higher lvl game is to easy, it has turned into an unchallenging repetative grind for xp and levels. The work is long and dull, the rewards few, far between, and anti-climatic.
Lesser development teams would likely solve this by taking out the nerf bat and swinging until nay a single useable power was left standing. I applaude the solution of increasing the mobs difficulty and reward to match the abilities of higher lvl heroes. Yes it will be harder to take on 3 minions, but with more xp per arrest you wont have to fight 3 million of them to get to the next level.
Yeah minions should be easier than Lt.s and bosses, but do you want Adam West era Batman bumbling idiot minions, or Tim Burton directed Dark Knight era martial artist minions? Should anyone really feel proud about beating up minions in purple one piece leotards with their name printed in black across thier middle aged flabby chest? I dont think so.
Thanks for sparing the powers and making us feel like more of a hero all at the same time.
Sheesh look at that.
Ok first off: STATESMAN GET OUTTA MY DAMN THREAD!!!!!!
You are a hijacker of the worst order. Now every friggin' Blaster/Controller/Scrapper/Defender is gonna chime in on this
Secondly, you guys call yourselves Tankers?! They should rename this AT to "Bunch of Whiney Old Women(tm)". You guys absolutely disgust me.
Everything from the worst oversimplification (Heph) to someone up there "weeping" about this game. Take a hanky and get a life son. Tankers don't weep.
Ok, on the cruxt of the matter, and it don't include minions or levels, or what color their friggin name tag comes in.
The name of the game is fun. You play this game to have fun and be entertained.
The problem with this game is that it comes with certain expectations .... the problem being that these expectations vary WIDELY from person to person because they are viewing this game from a totally different perspective then the next guy (and gal).
Comic Book Fan: This person plays this game with the idea of being able to "live" the comic book stories that he/she adores as the Super Hero that they envision (whether original or not).
MMOG Fan: Wants a massively multi player online experience. Just likes playing with tons and tons of people. Part of it is company. Part of it is meeting and interacting with people across the globe. Part of it is playing and establishing a "standout" character within a persistant world. A character that lives on if you will.
Super Hero PnP RPG: Champions, Dream Park, etc .... These people want an interactive comic book. They want to build their Super Heroes into super crime fighters (and villains eventually). These people come with a different set of predisposed notions (re: Warspite's 'Brick").
Video Gamer: Someone who likes to shoot stuff .... a lot. Doesn't matter when, where or why. The only thing that matters is how and more importantly, how much.
Who is right? You *ALL* are. The bottom line here is City of Heroes has crossed many lines for many people. I would hazard a guess and say that this MMOG probably has the most amount of MMOG and video game neophytes of any MMOG on the market.
BUT ....
There is something many of you have to realize about an MMOG and it has nothing to do with mechanics or title of a mob or con systems.
MMOGs are persistant worlds. They are meant to be played for quite a bit longer then your average fighting or single player console game. They are meant to allow you to breathe life into your character. To build your character. Not with levels, but in reputation and stature. This is the ONE reason why this game works as an MMOG. It allows you to BECOME a hero. But that part of it is up to you. Not the mechanics of the game. Just like there are annoying posters on this board (glares at Statesman) and well respected posters on this board (beams at Foo007). The game itself works on in a medium that is meant to be used and experienced in a similar fashion.
The problem: The game doesn't do this. More people know me from these boards then they do in game even though I go out of my way to group and help outside people. This is why I personally don't feel heroic. I don't get to *be* heroic to enough people. YOU people, not the countless NPCs who've thanked me for saving their purse.
And just a clue for those out there who aren't getting it .... a super hero has nothing to do with the powers you get or how many minions you can mow down at a clip or under a certain time. A super hero is a super hero because of what that person does with the powers he/she has. If you need a comic book analogy, it's exactly why you can mention Batman and Superman in the same sentence. They both do the most with what they got.
Back to reality for a moment.
This is a video game. While there are many wonderful things that you can do with a video game, it still has very real limitations and scope. Add to that the very real limitations and scope of the development team. When it comes right down to it, they are wage earners. This is their 9 to 5 (heh they wish) job and COH is a commercial enterprise. Short of being funded as a tax write off by The Donald, the bottom is just that ... the bottom line.
To Statesman: There isn't enough in the game. Balance issues and AT tweaks aside, there just isn't enough variety. And I don't mean neat little doors that open and close now in missions. I'll get just as bored (and eventually stop paying) with fighting 3 even con super minions as I will with fighting 50 +L5 minions. I've done 22 story arcs total. I couldn't tell you what half of them were because I didn't read anything other then the title/instructions in the nav bar. If I don't have to read it to complete it, it's just not substansive enough. And there are not enough unique encounters that I can fail (re: Sewer Trial types). If I can complete everything the first time through ..... well where's the challenge. Not just for Trials, but for all content in this game. There always needs to be something I can fail at if I'm not up to the challenge. Finally there aren't enough of the right rewards. Rewards should be rare and unique. That's why they are rewards.
Thanks for listening.
P.S. - Can we get a comic book that actually features Statesman and the Freedom Phalanx as its' main stars? You have a great backstory written for this game (what brings out the best in comics) and pretty much the worst comic ever written (decent art though). I'd like to read about the trials and tribulations of Statesman and company personally. Small pet peeve.
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They really ARE the very same minions. They are just dressed up in different clothing and have a few different powers. You might see them as very very different. But, many of us see them as just the same minion.
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True - you could put it that way (which of course, pretty much nullifies the diversity in every other MMP, but I digress), but then one could equally say, "they're the same - just more of them!"
Also - think of the technical ramifications. Let's say that 10 minions equal a hero at level 40. That means that we'd need to stock 80 minions in a single room on a mission when there's 8 heroes. 80 minions. Every room. The performance issues boggle the mind.
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how about less minions and more lui's so I don't feel like a gimped moron in funny underwear instead of a hero? And honestly I'm not looking for 1 hero = 10 minions. never said that. but three? come on.
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3 even level minions shouldn't be a threat or even a challenge to a vetran lv 40 hero... maybe YOU don't get it. or do you and the other fanboys expect me to belive that all the minons have been working out while my hero has been sitting on a couch eating bon-bons for 20 levels and not getting any stronger despite the hours I've put into him? and honestly I don't buy into that post 30 game is to easy crap anyways... I've never been able to solo anything above orange safely. I've been held and one shotted, and spent more time in debt than out of it. and my reward for this is being relegated to picking on blues.... geeze why bother.
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Your perception is the problem. Not the game. If you weren't so hung up on having to fight 40-50 enemies at a time, and instead realize that you could fight 3 and get the same benefit when you won, perhaps you could get around to lowering that blood pressure.
In the end, it's an MMORPG. Change is coming. Adapt or get out.
for the record krunch my main ISN'T a tanker.
and for the record when you saw a trend you didn't care for you vocalized your objections.
I will do the same.
No matter how much you call it oversimplification.
As far as I'm concerned boosting minons to the point where three of them can gang tackle a so called "super" hero, to fix a late game balance issue is over simplification to the extreme.
but hey I guess the rest of us can [censored] and accept every thing that comes our way.... only you get to have objections right?
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your presumptions are meaningless. 3 even level minions shouldn't be a challenge for a super hero. plain and simple. and Jack... a level 50 minion might be a challenge to a level 48 hero or 3 to a level 49.... but to a level 50 they should be meat. I'm sorry that's they way you guys designed the game and I guess I've just grown too used to it. It's your baby you go with it... but that's a ride I'm not going to take.
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The name of the game is "City of Hero's" not "City of Supermen, Batmen, Silver Surfers, and Hulks".
Heros, not Superheros; you have to earn that. Where was your big whine about haveing problems with whites at level two? Level six? Level 20? Who elected you to decide what should be a challenge and what should be a cakewalk? Who are you to decide how tough things should be at 40? At 50?
I didn't think so.
You think you're level 40 and now you're "The Man". Fine, go kick butt in Perez Park. I'll bet your hero's colonge will be strong enough to clear the streets. That should make you happy.
Sounds like you've got a hard time adjusting to change. That's something you want to get looked at because life is all about change.
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They really ARE the very same minions. They are just dressed up in different clothing and have a few different powers. You might see them as very very different. But, many of us see them as just the same minion.
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True - you could put it that way (which of course, pretty much nullifies the diversity in every other MMP, but I digress), but then one could equally say, "they're the same - just more of them!"
Also - think of the technical ramifications. Let's say that 10 minions equal a hero at level 40. That means that we'd need to stock 80 minions in a single room on a mission when there's 8 heroes. 80 minions. Every room. The performance issues boggle the mind.
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statesman have the programmers make an amalgamation program that basis it on math, 8 heroes avg. lvl 10. =80, creates mobs that are the average divided by x amount. the hard part is how many lvl 10 mobs do you create to make it harder or do you just divide the 80 lvls into 4 lvl 20's?
me if i could id do the 4 lvl 20's and call for team work. same formula should help.
sorry i dont have the wording right but i hope the concept is sound.
spawn points are spots where a generator is placed for creatures to spawn.
y= avg team members lvl
z= total number of team mates
q=total number of spawned minions
q should be half of z
y times z = a a divided by q (possibly add a divide by half to not have over kill at lower levels.) = each minions avg level
i have found that i have fun when i have to team up with my fellow mates to beat down a smaller number of minions that are tuff.
gets my adrinaline going.
sorry trying to help hope my spelling wasnt bad.
I can make this very simple.
Krunch is lauded for being a leading element in a chorus of voices that resulted in Super Strength Tankers receiving an attack that can dispatch an even con minion in a single blow.
People laud Krunch because, for a Tanker, dispatching an even con minion in a single blow makes them feel heroic.
Statesman is saying that he wants to move City of Heroes to a place where a hero is challenged by three even con minions.
If a Super Strength Tanker can dispatch an even con minion in a single blow, how can he feel challenged by that? And if that minion is changed so it can no longer be one shotted, how can he still feel heroic?
These desires appear to be mutually incompatible, unless we're all reduced to eggshells with hammers that strike first or die. Which is hardly the superheroic model.
We don't want to forfeit the feeling of being super to improve a perceived game balance deficiency.
Again, I say that this is an easily solved problem.
The con system tells you what you need to know. Something that cons white to you is EVEN LEVEL to you. That means they're a match for your abilities.
Like I said, they may be minions, but they're not easily dispatchable minions. Why? Because they're EVEN LEVEL with you. They've got super powers, etc., just like you.
Now, all that aside, there ARE ways to go and feel powerful. First, you can pound on whatever in Atlas Park and such. That alone is pretty easy to do. Second, you can design encounters (especially in missions) to be scaled differently. The raw difficulty level would be the same, along with the XP, but the way the fight plays out would be different. Imagine a +4 boss, surrounded by +2 LTs, and a horde of -2 or -3 minions for you to chew through. THOSE minions are disposable. THOSE minions you should cut through like a scythe through wheat.
Meanwhile, the LTs and boss should give you a VERY tough fight. Now, to me, that'd feel like a comic book encounter. At the same time, so would fighting three guys who are EVEN LEVEL to me, even if they ARE minions.
Just because something has "minion" in the name doesn't mean it's a random thug or goon.
Now, all that said, I agree with you guys that it WOULD suck to be fighting level 50 even con Hellions who do nothing more than pull out a baseball bat and whack me in the shins with it. THAT would suck and THAT would not feel superpowered.
But like I said, the con system and Statesman's comments are all about a laboratory-like scenario where, all things being equal, three EVEN LEVEL guys are a challenge for you. Not an insurmountable obstacle, but a challenge. That DOESN'T mean that that's what you'll run into in a mission or even on the street all the time.
Short and sweet -- it all depends on how they design encounters. Personally, I'd want some variety. Sometimes I run across three even con minions. sometimes it's an LT and a minion. Other times it's seven green con minions. You get the idea.
Right now, I see relatively little by way of variety within a particular zone of town. If it's a yellow zone, I run into standard 2-3 white-con minions, or one orange-con LT. Sometimes it'll be a white-con LT and two blue minions. Sometimes I'll hit a larger group, but it's usually a variation of the above. More variety in the encounter spawns would be great. I also think it'd help solve the worries that people have about feeling superheroic.
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An interesting straw man, here. It ISN'T the same three mininons. They're level 50 - not level 10 minions. Different art, different powers.
The "super" in "super hero" comes as one levels - what was once hard (i.e. red) becomes orange, yellow, then white, etc. What was once really hard is now easier.
That's how it is in levels 1 to 22ish. It works there.
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man, I really dont get that way of thinking. i understand you want to ramp up the difficulty, but this being based on comic books, i dont really recall many heroes having difficulty with minions. Im really afraid it will make the grind all the more obvious. while the xp rate MIGHT remain the same ( doubt it, it sure wont go up), it wont feel very spectacular. I bet most of your customer base doenst give a crap about all this, so long as it still feels like your a superhero.
im horrified thinking i will only be able to take on a few minions at level 50, just like i did at levels 7 or 10 or 15. I would think that by the time i had put in enough time to achieve the highest security level possible, id be a well respected and feared hero, from the villains standpoint. The games pace ( not necessarily the XP ) ramps up in the later levels, and why shouldnt it? your growing as a superhero, gaining INFLUENCE and reputation. you should strike fear into the hearts of your enemies, so to speak, not be ought of breath or on the verge of dying after facing a few white cons.
I would hate for COH to become the butt of numerous jokes and get bashed like, Star Wars Galaxies, for example. This is a major change, so i'd way all sides of it carefully.
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3 even level minions shouldn't be a threat or even a challenge to a vetran lv 40 hero... maybe YOU don't get it. or do you and the other fanboys expect me to belive that all the minons have been working out while my hero has been sitting on a couch eating bon-bons for 20 levels and not getting any stronger despite the hours I've put into him? and honestly I don't buy into that post 30 game is to easy crap anyways... I've never been able to solo anything above orange safely. I've been held and one shotted, and spent more time in debt than out of it. and my reward for this is being relegated to picking on blues.... geeze why bother.
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Your perception is the problem. Not the game. If you weren't so hung up on having to fight 40-50 enemies at a time, and instead realize that you could fight 3 and get the same benefit when you won, perhaps you could get around to lowering that blood pressure.
In the end, it's an MMORPG. Change is coming. Adapt or get out.
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BS and you know it. In the late game you won't find any groups of THREE EVEN LEVEL MINIONS. Once you hit 40 that means one of two zones to hunt in. Crey's folly or Pegrine Island. I challenge you to find a group anywhere near that size and that level. At level 40 when I do find a spawn I'd even attempt to solo there's a boss or even 2 bosses in the same group. and several lui's and you gotta be careful about taking down the lui's because of vengence.
Maybe your perception is what's flawed... or maybe you're not playing in the same places I am.
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3 even level minions shouldn't be a threat or even a challenge to a vetran lv 40 hero... maybe YOU don't get it.
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You keep thinking everyone who disagrees with you doesn't get it. It's real obvious that you, in fact, don't get it.
As to your "why bother" comment, I agree.
Don't.
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Krunch is lauded for being a leading element in a chorus of voices that resulted in Super Strength Tankers receiving an attack that can dispatch an even con minion in a single blow.
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There is no one attack, on test or in production, that allows SS Tankers to consistantly, or even remotely consistantly, take out even level cons with a single blow.
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It is that you never become porportionately more powerful than your enemies. When this is the case, you lose the sense that you're becoming more powerful as you level up.
That's the complaint. I don't care if I'm taking on Hellion grunts or Rikti grunts.
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Ah - therein lies the issue. Personally, I see the level 40 minion in a whole class than a level 5 minion. They're from other dimensions. They're equipped to the teeth with experimental weaponry. They're giant robots bristling with missiles.
When you say "they're not different", it's straw man because I never said that the rank (i.e. minion) changes meaning over levels. To me, the difference is, and should be the level.
Hi, 6 SO Damage Slotted Knockout Blow. Welcome to last week.
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3 even level minions shouldn't be a threat or even a challenge to a vetran lv 40 hero... maybe YOU don't get it.
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You keep thinking everyone who disagrees with you doesn't get it. It's real obvious that you, in fact, don't get it.
As to your "why bother" comment, I agree.
Don't.
[/ QUOTE ]I won't and neither will thousands of other players who'll find that CoH heroes are wimps in tights who have to be helped across the street by 6 sg mates. god forbid you get ambushed by 4 even con mobs.... they'll be rolling out the body bags and hearst for the mighty hero...
"Oh man... ultra dude just got his *** kicked by joey, petey, biff and ramone... 4 guys with batons." horribubble.
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BS and you know it. In the late game you won't find any groups of THREE EVEN LEVEL MINIONS. Once you hit 40 that means one of two zones to hunt in. Crey's folly or Pegrine Island. I challenge you to find a group anywhere near that size and that level. At level 40 when I do find a spawn I'd even attempt to solo there's a boss or even 2 bosses in the same group. and several lui's and you gotta be careful about taking down the lui's because of vengence.
Maybe your perception is what's flawed... or maybe you're not playing in the same places I am.
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Psst. Hint. We're not talking about now, so your asking me to look for something now is irrelevant, because the changes haven't happened yet. We're talking about the future. You know, what the game is SUPPOSED to be like. They're going to end up completely reworking the spawns in the game when it happens, too.
Hell, it'll be almost like an entirely new game. One I'll like even more.
i think sometimes we may over look what power does what in damage.
"If a Super Strength Tanker can dispatch an even con minion in a single blow, how can he feel challenged by that? And if that minion is changed so it can no longer be one shotted, how can he still feel heroic?"
well super strength should do x amount of damage, far more then a regular punch. regular punch = x damage, super should be 4 times x as a basis.
now simular formulas for blasters scrappers etc. the catch is the basic damage to start with, then add slots, buffs, etc.
if it was me i would say a regular punch from a level 2 tanker should do 4 points of damage, scrapper 5, blaster 3, defender 2 should do etc. now take base level and times by level per level up. so scrapper at lvl ten does 50 points from a normal punch. 40 from a tanker. seems to me makes sense. now add in what i started out giving an opinion on.
add superstrength times damage by 4 (or 3 or whatever number the devs make but greater then 2) it will cause damage like super strength should. so 40 x 4= 160 at 10 still not alot of damage.
and for scrappers that have the 50 points per strike, think multiple strikes, 50 times x amount of hits = alot of damage. keeps sense of game. and doesnt nerf superstrength.
just trying to jump in, sorry if i spell horridly and seem stupid.
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Hi, 6 SO Damage Slotted Knockout Blow. Welcome to last week.
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Welcome to the retarded world of Min/Max. Cars aren't designed to drive through a school cafetia full of kids. Want to see how it's done?
Statesman,
It's all well and good to have enemies who have such overwhelming power that three of the assistants they consider their minions can challenge heroes mentioned in-game by NPC's in the same breath as the Surviving 8.
But in such a case, such a caliber of minion, present in the numbers that blanket Peregrine Island, would have conquered the entire Western Hemisphere and beyond long ago. Heroes would have no chance whatsoever given how badly they outnumber us.
Therefore we chose to believe they are considerably less impressive than you describe. And thus far, our gameplay experience bears this out. And if you chose to go the route you're describing, it's going to shatter our suspension of disbelief irrevocably.
If Nemesis, or the Rikti, or the Malta Group, or whoever, has that many guys, and they're that tough, we're all dead. End of story.
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I won't and neither will thousands of other players who'll find that CoH heroes are wimps in tights who have to be helped across the street by 6 sg mates. god forbid you get ambushed by 4 even con mobs.... they'll be rolling out the body bags and hearst for the mighty hero...
"Oh man... ultra dude just got his *** kicked by joey, petey, biff and ramone... 4 guys with batons." horribubble.
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Way to exaggerate. Is the sky falling in your world too?
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3 even level minions shouldn't be a threat or even a challenge to a vetran lv 40 hero... maybe YOU don't get it.
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Oh, we do. Do you?
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or do you and the other fanboys expect me to belive that all the minons have been working out while my hero has been sitting on a couch eating bon-bons for 20 levels and not getting any stronger despite the hours I've put into him?
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Let me ask you, do you think the minions have been doing the same? Put a Crey Mob Specialist against.... hmmm, 20 levels? Against a Tsoo Eagle Enforcer. Which is going to win?
Crey Mob Specialist.
Why?
Because he's stronger than the Tsoo Eagle Enforcer.
Are you somhow laboring under the illision that "minion" means "level 5" until the end of time? That the different factions have different power ranges? That, my god man, could it be the minions of "now" are not the minions of "before".
How about making an apple on apple comparison here.
A Crey Mob Specialist at 40 and a Tsoo Eagle Enforcer at 20 might both say "minion" but they are not equal.
Tell me, how many Tsoo Eagle Enforcers could you take out in one swoop at 20? At 40? Is the amount at 40 more than the amount at 20? I'd bet cold hard cash it is.
So exactly in what warped world do you think that a level 40 minion is somehow comparable to a level 40 minion and that you should take out more even cons at 40 than you did at 20? What makes you think that stronger minions aren't just that... STRONGER.
As you so eloquently put it, and about the only value your post had...
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geeze why bother.
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3 even level minions shouldn't be a threat or even a challenge to a vetran lv 40 hero... maybe YOU don't get it. or do you and the other fanboys expect me to belive that all the minons have been working out while my hero has been sitting on a couch eating bon-bons for 20 levels and not getting any stronger despite the hours I've put into him? and honestly I don't buy into that post 30 game is to easy crap anyways... I've never been able to solo anything above orange safely. I've been held and one shotted, and spent more time in debt than out of it. and my reward for this is being relegated to picking on blues.... geeze why bother.
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Your perception is the problem. Not the game. If you weren't so hung up on having to fight 40-50 enemies at a time, and instead realize that you could fight 3 and get the same benefit when you won, perhaps you could get around to lowering that blood pressure.
In the end, it's an MMORPG. Change is coming. Adapt or get out.
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BS and you know it. In the late game you won't find any groups of THREE EVEN LEVEL MINIONS. Once you hit 40 that means one of two zones to hunt in. Crey's folly or Pegrine Island. I challenge you to find a group anywhere near that size and that level. At level 40 when I do find a spawn I'd even attempt to solo there's a boss or even 2 bosses in the same group. and several lui's and you gotta be careful about taking down the lui's because of vengence.
Maybe your perception is what's flawed... or maybe you're not playing in the same places I am.
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Maybe that's part of the problem. If the sets were scaled back, you would have more available places to hunt, because you aren't looking 4-5 levels higher then you are anymore.
The more I think about this, it's an error int he game that was miscalculated and needs to be fixed, like Smoke Granafde but on a larger scale. The book describes white cons as being about the same, with yellow and orange being a greater challenge to all but heavy hitters, and reds beign extremely hard for people to solo. Purples are supposed to be impossible. Yet everyone in the 40+ game solo's purples.
Scale the game to the original perameters, and let the XP increase for all cons at those levels to accomidate the change. I'm not looking at this as an MMORPG, I'm not looking at it as what is fun, or what is realiztic, I'm looking at what is the perameters of the game. The game has exceeded those boundries, and what it has listed on documentation as perameters for the game.
Change the documentation or charge the game. paper sounds easier, but I'd rather keep the same color coding the whole way throught he game, as long as XP is scaled appropreately.
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Have your much vaunted balance.... but please don't relegate me to getting my *** kicked by 3 minions at level 40.
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WHERE did he say this was going to happen? WHERE?
NOWHERE!
He said it was going to be a challenge. Callenge does NOT equal "me to getting my *** kicked". It's pretty obvious that YOU"RE the one who doesn't get it.
States would never say this, but please, go ahead and beat the Christmas rush and LEAVE. Don't blather on about how you're going to take your marbles and play GTA IV. DO IT!
They haven't put it on the test server. They haven't even coded it! And already you're running around like chicken little with his head cut off. "The sky is nerfing, the sky is nerfing!"
Use two hands and get a GIANT GRIP on yourself. For a guy who says he hasn't played other MMORPGs, you don't seem to have any problem with shouting about how things WILL be. I'm guessing you enjoy the game so far, otherwise why would you still be playing it, unless you LIKE paying for things you despise. If you do, that's not exactly a "resume builder".
So please, drop the Chalupa, step back, and let "life's rich tapestry" actually get a chance to run people off the road before you start interviewing "rules lawyers".
Geeze!
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3 even level minions shouldn't be a threat or even a challenge to a vetran lv 40 hero... maybe YOU don't get it. or do you and the other fanboys expect me to belive that all the minons have been working out while my hero has been sitting on a couch eating bon-bons for 20 levels and not getting any stronger despite the hours I've put into him? and honestly I don't buy into that post 30 game is to easy crap anyways... I've never been able to solo anything above orange safely. I've been held and one shotted, and spent more time in debt than out of it. and my reward for this is being relegated to picking on blues.... geeze why bother.